GGST/Chipp Zanuff/Frame Data

From Dustloop Wiki
Jump to navigation Jump to search


How do I read frame data?

System Data

name defense guts prejump backdash weight Unique Movement Options
Chipp Zanuff 1.26 4 4 20f/5f invuln Normal Triple Jump, Wall Run

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 20 All 3 2 10 -2 +1 0 80%
5K 24 All 6 5 8 -3 0 0 80%
c.S 38 All 7 6 13 -2 +1 3 100%
f.S 30 All 9 2 20 -8 -5 2 90%
5H 42 All 11 7 16 -4 -1 4 100%
2P 18 All 5 2 10 -2 +1 0 80%
2K 18 Low 5 4 8 -2 +1 0 70%
2S 28 All 10 4 17 -7 -4 2 90%
2H 36 All 12 9 24 -14 KD 4 100%
j.P 16 High 5 4 8 0 80%
j.K 16*2 High 6 2(3)2 8 1 80%
j.S 32 High 9 4 18 2 80%
j.H 22*2 High 9 3*4 17 2 80%
j.D 44 High 8 4 22 2 80%
6P 26 All 9 5 25 -16 -13 3 Head 90%
6K 35 High 20 5 9 -2 +1 1 80%
6H 50 All 17 6 18 -5 -2 4 100%
j.2K 14 x n High 16 1 80%
2D 30 Low 10 2 19 -7 HKD 2 90%
5D 40 [50] High 20 [28] 5 24 -15 [-10] 0 [KD] 2 [4] 80% [-]


Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236P Alpha Blade (Horizontal) 38 All 29 3 19 -4 KD 1 80%
j.236P Alpha Blade (Horizontal) 38 All 29 3 KD 1 80%
236K Alpha Blade (Diagonal) 36 All 24 3 17 -2 KD 1 80%
j.236K Alpha Blade (Diagonal) 35 All 37 3 -7 KD 1 80%
623S Beta Blade 30, 26 All 7 20 23 -27 KD 2 1~8 Strike 80%
j.623S Beta Blade 30, 26 All 7 20 Until L+?? KD 2 1~8 Strike 80%
236H Gamma Blade 30 All 25 +6 +9 1 80%
236S Resshou 28 All 13 5 16 -4 -1 3 100%
236S 236S Rokusai 35 Low 8 2 21 -6 -3 3 90%
236S 236K Senshuu 40 High 25 6 27 -16 HKD 3 80%
63214S Genrouzan 20,20,67 Throw 27 11 15 N/A HKD 50%
j.214P Shuriken 10 All 22 Until Hit Total ?? 0 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236236K Banki Messai 15*5, 9*3, 30 All 6+1 -20 HKD 100%
632146H Zansei Rouga 10*4, 135 All 20+1 HKD 100%
j.632146H Zansei Rouga 10*4, 135 All 13+1 HKD 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 20x2, 30 Throw 2 3 38 HKD 50%
Air Throw 70 Throw 2 3 Until L+10 HKD 50%
Wall Run


Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 6K - 6H - Sp, Su
2P 5P,2P, 6P 6K - 6H - Sp, Su
6P - - - - - Sp, Su
5K 6P 2K, 6K - 6H 5D, 2D Jump, Sp, Su
2K 6P 6K - 6H 5D, 2D Sp, Su
6K - - - - - Sp, Su
c.S 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
f.S - - - 5H, 2H - Sp, Su
2S - - - 5H, 2H[+] - Sp, Su
5H - - - - - Sp, Su
2H - - - - - Sp, Su
6H - - - - - Sp, Su
5D - - - - - Sp(?)
2D - - - - - Sp, Su
Air Gatlings
P K S H D Cancel
j.P j.P j.2K - - - Sp
j.K - j.2K - - j.D AD, Jump, Sp
j.2K - - - - - -
j.S - - - j.H j.D AD, Jump, Sp
j.H - - - - - AD, Jump, Sp
j.D - - - - - AD, Jump, Sp
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation


Ambox notice.png To edit frame data, edit values in GGST/Chipp Zanuff/Data.