< GGST | Chipp Zanuff
Emo Tarquin (talk | contribs) (→Infobox Data: Fixing jump height scale) |
(re-add the captions lost during the move) |
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|prorate=80% | |prorate=80% | ||
|images=GGST Chipp Zanuff j.2K.png | |images=GGST Chipp Zanuff j.2K.png | ||
|caption="That" move | |||
|hitboxes=GGST_CH_HB_J2K.png | |hitboxes=GGST_CH_HB_J2K.png | ||
|type=normal | |type=normal | ||
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|images=GGST Chipp Zanuff 5D.png | |images=GGST Chipp Zanuff 5D.png | ||
|caption=Dodomezaki is objectively the strongest character in GG lore | |||
|hitboxes=GGST_CH_HB_5D.png | |hitboxes=GGST_CH_HB_5D.png | ||
|type=normal | |type=normal | ||
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|images=GGST Chipp Zanuff Alpha Blade Horizontal Ground.png | |images=GGST Chipp Zanuff Alpha Blade Horizontal Ground.png | ||
|caption=Ground | |||
|hitboxes=GGST Chipp Zanuff 236P Hitbox.png | |hitboxes=GGST Chipp Zanuff 236P Hitbox.png | ||
|hitboxCaption=Ground | |||
|type=special | |type=special | ||
}} | }} | ||
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|prorate=80% | |prorate=80% | ||
|images=GGST Chipp Zanuff Alpha Blade Horizontal Air.png | |images=GGST Chipp Zanuff Alpha Blade Horizontal Air.png | ||
|caption=Air | |||
|hitboxes=GGST Chipp Zanuff j236P Hitbox.png | |hitboxes=GGST Chipp Zanuff j236P Hitbox.png | ||
|hitboxCaption=Air | |||
|type=special | |type=special | ||
}} | }} | ||
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|images=GGST Chipp Zanuff Alpha Blade Diagonal Ground.png | |images=GGST Chipp Zanuff Alpha Blade Diagonal Ground.png | ||
|caption=Ground | |||
|hitboxes=GGST_CH_HB_236K.png | |hitboxes=GGST_CH_HB_236K.png | ||
|hitboxCaption=Ground | |||
|type=special | |type=special | ||
}} | }} | ||
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|images=GGST Chipp Zanuff Alpha Blade Diagonal Air.png | |images=GGST Chipp Zanuff Alpha Blade Diagonal Air.png | ||
|caption=Air | |||
|hitboxes=GGST_CH_HB_J236K.png | |hitboxes=GGST_CH_HB_J236K.png | ||
|hitboxCaption=Air | |||
|type=special | |type=special | ||
|notes=Chipp visually disappears on frame 7 and reappears upon landing; Collision is removed on frame 9 until the fourth frame spent on the ground; Chipp hangs in the air for 20F before moving diagonally downwards at a fixed speed; | |notes=Chipp visually disappears on frame 7 and reappears upon landing; Collision is removed on frame 9 until the fourth frame spent on the ground; Chipp hangs in the air for 20F before moving diagonally downwards at a fixed speed; | ||
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|images=GGST Chipp Zanuff Gamma Blade.png | |images=GGST Chipp Zanuff Gamma Blade.png | ||
|caption=As seen in half of Chipp's viral videos | |||
|hitboxes=GGST_CH_HB_236H.png | |hitboxes=GGST_CH_HB_236H.png | ||
|type=special | |type=special | ||
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|prorate=100% | |prorate=100% | ||
|images=GGST Chipp Zanuff Resshou.png | |images=GGST Chipp Zanuff Resshou.png | ||
|caption=Pull up... | |||
|hitboxes=GGST_CH_HB_236S.png | |hitboxes=GGST_CH_HB_236S.png | ||
|type=special | |type=special | ||
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|prorate=90% | |prorate=90% | ||
|images=GGST Chipp Zanuff Rokusai.png | |images=GGST Chipp Zanuff Rokusai.png | ||
|caption=...Slide in | |||
|hitboxes=GGST_CH_HB_236S236S.png | |hitboxes=GGST_CH_HB_236S236S.png | ||
|type=special | |type=special | ||
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|images=GGST Chipp Zanuff Senshuu.png | |images=GGST Chipp Zanuff Senshuu.png | ||
|caption=Can be delayed ever so slightly to surprise your enemy. | |||
|hitboxes=GGST_CH_HB_236S236S236K.png | |hitboxes=GGST_CH_HB_236S236S236K.png | ||
|type=special | |type=special | ||
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|prorate=50% | |prorate=50% | ||
|images=GGST_Chipp_Zanuff_63214S.png | |images=GGST_Chipp_Zanuff_63214S.png | ||
|caption=Great for mix-ups, bad for allergies. | |||
|hitboxes=GGST_CH_HB_63214S.png | |hitboxes=GGST_CH_HB_63214S.png | ||
|type=special | |type=special | ||
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|images=GGST Chipp Zanuff Shuriken.png | |images=GGST Chipp Zanuff Shuriken.png | ||
|caption=Literally leaves you hanging, like a Heat Knuckle's wet dream. | |||
|hitboxes=GGST_CH_HB_J214P.png | |hitboxes=GGST_CH_HB_J214P.png | ||
|type=special | |type=special | ||
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|startup= | |startup= | ||
|images=GGST Chipp Zanuff Wall Run.png | |images=GGST Chipp Zanuff Wall Run.png | ||
|caption=As seen in the other half of Chipp's viral videos | |||
|hitboxes= | |hitboxes= | ||
|type=other | |type=other | ||
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|wallDamage=0 | |wallDamage=0 | ||
|images=GGST Chipp Zanuff Zansei Rouga 1.png;GGST_Chipp_Zanuff_Zansei_Rouga_2.png | |images=GGST Chipp Zanuff Zansei Rouga 1.png;GGST_Chipp_Zanuff_Zansei_Rouga_2.png | ||
|caption=Sayonara...\ZANSEI ROUGA! | |||
|hitboxes=GGST_CH_HB_632146H.png | |hitboxes=GGST_CH_HB_632146H.png | ||
|hitboxCaption=Invulnerable frames\Vulnerable frames | |||
|type=super | |type=super | ||
}} | }} | ||
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|prorate=100% | |prorate=100% | ||
|images=GGST Chipp Zanuff Zansei Rouga 1.png;GGST_Chipp_Zanuff_Zansei_Rouga_2.png | |images=GGST Chipp Zanuff Zansei Rouga 1.png;GGST_Chipp_Zanuff_Zansei_Rouga_2.png | ||
|caption="No, wait- \we'll use the power of friendship." | |||
|hitboxes=GGST_CH_HB_632146H.png | |hitboxes=GGST_CH_HB_632146H.png | ||
|type=super | |type=super |
Revision as of 01:14, 6 September 2022
Links
Infobox Data
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash Duration | Backdash Invuln | Backdash Airborne | Unique Movement Options |
---|---|---|---|---|---|---|---|---|---|---|
Chipp Zanuff | 1.26 | 4 | 1.25 | 4 | Triple Jump, Wall Run | |||||
Jump Duration | High Jump Duration | Jump Height | High Jump Height | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration | Air Dash Distance | Air Backdash Distance | ||
42 | 55 | 525 | 702 | |||||||
Movement Tension Gain | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | |||
8.8 | 6.8 | 24.5 | 0.761 | 85 | ||||||
Jump Gravity | High Jump Gravity | Forward Step Dash | ||||||||
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
2P Data
2K Data
2S Data
2H Data
2H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
36 | All | 12 | 9 | 24 | -14 | KD | 4 | Large | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 500 | 60% | 100% | |||||
File:GGST CH HB 2H.png | |||||||||
j.P Data
j.K Data
j.S Data
j.H Data
j.H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
22×2 | High | 9 | 3×4 | 17 | 2 | Mid | |||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
525×2 | 1000 | 150×2 | 80% | 80% | |||||
File:GGST CH HB JH.png | |||||||||
j.D Data
6P Data
6K Data
6H Data
6H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
50 | All | 17 | 6 | 18 | -5 | -2 | 4 | Large | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | 500 | 100% | 100% | |||||
File:GGST CH HB 6H.png | |||||||||
j.2K Data
2D Data
5D Data
5[D] Data
Universal Mechanics
Ground Throw Data
Air Throw Data
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Total 24 | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |
Special Moves
236P Data
j.236P Data
236K Data
j.236K Data
623S Data
623S Beta Blade special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
30, 26 | All | 9 | 20 | 23 | -27 | KD | 2 | Large | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
700×2 | 1000 | 250×2 | 50 | 25% | 60% | 80% | 1~10 Strike | ||
File:GGST CH HB 623S.png | |||||||||
reversal strike invuln |
j.623S Data
j.623S Beta Blade special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
30, 26 | All | 9 | 20 | Until L+8 | KD | 2 | Large | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
700×2 | 1000 | 250×2 | 50 | 25% | 60% | 80% | 1~10 Strike | ||
File:GGST CH HB 623S.png | |||||||||
236H Data
236S Data
236S 236S Data
236S 236K Data
63214S Data
j.214P Data
Wall Run Data
Escape Data
4 or 2 during Wall Run Escape other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Wall Run Moves
w.P Data
w.P Wall Run P other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
31 | 9 | 3 | 31 | ||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
w.K Data
w.K Wall Run K other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
28 | 6 | 5 | 15 | ||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
w.S Data
w.S Wall Run S other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
45 | 6 | 2 | 18 | ||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
w.SS Data
w.SS Wall Run SS other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
36 | 7 | 2 | 23 | ||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
w.H Data
w.H Wall Run H other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
50 | 10 | 7 | 21 | ||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
w.6H Data
w.6H Wall Run 6H other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
72 | 17 | 6 | 21 | ||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Overdrives
236236P Data
632146H Data
632146H Zansei Rouga super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
10×4, 135 | All | 20+1 | HKD (+23) | Very Small | |||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
600×4 | 1000 | 0 | 25% | 80% | 100% | 6~22 Full | |||
Sayonara... • ZANSEI ROUGA! | |||||||||
File:GGST CH HB 632146H.png | |||||||||
Invulnerable frames • Vulnerable frames | |||||||||
j.632146H Data
j.632146H Zansei Rouga super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
10×4, 135 | All | 13+1 | HKD (+23) | Very Small | |||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
600×4 | 1000 | 0 | 25% | 80% | 100% | 4~15 Full | |||
"No, wait- • we'll use the power of friendship." | |||||||||
File:GGST CH HB 632146H.png | |||||||||
Category
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall