Matchups
- Replay Theater is a great resource to find high-level matchup footage.
- High-level replays may also be found in-game (Main Menu > Collection > Replay > Search).
- The Counterstrategy page will generally have some basic counterstrategy against each character in the game.
- Please keep in mind that matchup charts are subjective and not all players may agree on them.
Anji Mito
Frame Data • Counterstrategy • Reverse Matchup • Videos
Round Start
- Anji's 2P and 5K do not reach roundstart
- [1] Bridget can still press a button and punish after backdashing
Notable Interactions
Neutral
Offense
Defense
Axl Low
Frame Data • Counterstrategy • Reverse Matchup • Videos
Round Start
Notable Interactions
Neutral
Offense
Defense
Baiken
Frame Data • Counterstrategy • Reverse Matchup • Videos
Round Start
Notable Interactions
Neutral
Offense
Defense
Bridget
Frame Data • Counterstrategy • Reverse Matchup • Videos
Round Start
Bridget's Button | Loses To | Beats | Trades | Whiffs |
---|---|---|---|---|
Notable Interactions
Neutral
Offense
Defense
Chipp Zanuff
Frame Data • Counterstrategy • Reverse Matchup • Videos
Round Start
- [1] 5P and 5K whiff but she recovers fast enough that she can beat j.H with 6P.
Notable Interactions
Neutral
Offense
Defense
Faust
Frame Data • Counterstrategy • Reverse Matchup • Videos
Round Start
Notable Interactions
Neutral
Offense
Defense
Giovanna
Frame Data • Counterstrategy • Reverse Matchup • Videos
Round Start
Notable Interactions
Neutral
Offense
Defense
Goldlewis Dickinson
Frame Data • Counterstrategy • Reverse Matchup • Videos
Round Start
- [1] Bridget can still punish after whiffing using an S or H normal, run-up 2K and run-up 4/6D.
- [2] Bridget can punish after backdashing using f.S or 5H as soon as possible.
- [3] Bridget can punish after backdashing by doing run-up f.S/2S/5H, run-up 2K and run-up 4/6D.
- [4] Bridget recovers fast enough to punish j.D with 6P.
Notable Interactions
Neutral
Offense
Defense
Happy Chaos
Frame Data • Counterstrategy • Reverse Matchup • Videos
Round Start
Notable Interactions
Neutral
Offense
Defense
I-No
Frame Data • Counterstrategy • Reverse Matchup • Videos
Round Start
Notable Interactions
Neutral
Offense
Defense
Jack-O
Frame Data • Counterstrategy • Reverse Matchup • Videos
Round Start
Notable Interactions
Neutral
Offense
Defense
Ky Kiske
Frame Data • Counterstrategy • Reverse Matchup • Videos
Round Start
- [1] Bridget recovers fast enough that she can still punish with 5P or 2P.
Notable Interactions
Neutral
Offense
Defense
Leo Whitefang
Frame Data • Counterstrategy • Reverse Matchup • Videos
Round Start
Notable Interactions
Neutral
Offense
Defense
May
Frame Data • Counterstrategy • Reverse Matchup • Videos
Round Start
Notable Interactions
Neutral
Offense
Defense
Millia Rage
Frame Data • Counterstrategy • Reverse Matchup • Videos
Round Start
Notable Interactions
Neutral
Offense
Defense
Nagoriyuki
Frame Data • Counterstrategy • Reverse Matchup • Videos
Round Start
Notable Interactions
Neutral
Offense
Defense
Potemkin
Frame Data • Counterstrategy • Reverse Matchup • Videos
Round Start
Notable Interactions
Neutral
Offense
Defense
Ramlethal Valentine
Frame Data • Counterstrategy • Reverse Matchup • Videos
Round Start
Notable Interactions
Neutral
Offense
Defense
Sin Kiske
Frame Data • Counterstrategy • Reverse Matchup • Videos
Round Start
Sin's Button | Loses To | Beats | Trades | Whiffs |
---|---|---|---|---|
Neutral
Offense
Defense
Sol Badguy
Frame Data • Counterstrategy • Reverse Matchup • Videos
Round Start
Notable Interactions
Neutral
Offense
Defense
Testament
Frame Data • Counterstrategy • Reverse Matchup • Videos
Round Start
Notable Interactions
Neutral
Offense
Defense
Zato-1
An oppressive puppet character, Zato-1 and Eddie has strong offense, but is easily put into the blender
Frame Data • Counterstrategy • Reverse Matchup • Videos
Round Start
General Information
Zato-1 is an incredibly oppressive character, utilizing EddieHis shadow puppet to enable great offense upon his foe. His strike/throw mixup is a threat to Bridget, who has to defend correctly for an extended amount of time to get out of pressure, and being at risk of being command grabbed, which resets pressure.
Hitting Eddie or Zato-1 with any attack will kill Eddie, ensuring he won't return for a short period of time.
Zato-1 has a fly instead of an air dash and double jump, which is very slow. This is easily called out by 2H or 6P.
Neutral
You should play neutral carefully, exploiting the gaps in his attempts to put you on the defensive. Moves like Oppose allows Zato-1 to exert control of neutral while keeping distance. Utilize Bridget's strong pokes like 2H and 5H to kill Eddie, or even throw Bridget's yo-yo!
Offense
Zato-1 has poor defensive mechanics, enabling Bridget to put him into the blender. Utilize strong okizeme and mixup tools like c.S (See Okizeme page for more) and 214K to ensure he doesn't have a chance to slip back into offense. He has a strong 6P, but this is easily called out and countered by a move like 2S.
Defense
This is Zato-1's strongest domain, and the part of the game Bridget need to pay the most attention to. A good Zato-1 player will utilize Eddie to create seemingly unbreakable pressure and a terrifying strike/throw mixup. However, Bridget has the tools to avoid crumbling to the pressure, like her invincible 623P DP, and her Abare's like 2K and 5K. If you can figure out the small gaps in his pressure, you can break out of it using DP or an Abare.
Zato-1 cannot keep up pressure forever, as Eddie will eventually die, so pay attention to the Eddie GaugeZato-1's unique resource. Zato-1 will most likely attempt to go for his command grab, as this allows him to heal Eddie and reset pressure. If you can call it out, you can jump out of his command grab, allowing you to punish him and send him to the corner.
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall