(Special Moves) |
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{{CloseCard}} | {{CloseCard}} | ||
==Special Moves== | ==Special Moves== | ||
===<big>Stop and Go</big>=== | |||
<span class="input-badge">'''{{clr|P|236P}} (Air OK)'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<tabber> | |||
Images = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GGST_Bridget_Stop_and_Dash_S_Ground.png|Ground S | |||
GGST_Bridget_Stop_and_Dash_H_Ground.png|Ground H | |||
GGST_Bridget_Stop_and_Dash_S_Air.png|Air S | |||
GGST_Bridget_Stop_and_Dash_H_Air.png|Air H | |||
</gallery> | |||
|-| | |||
Hitboxes = | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
GGST_Bridget_236S_Hitbox.png|Ground 236S | |||
GGST_Bridget_214S_Hitbox.png|Ground 214S | |||
GGST_Bridget_236H_Hitbox.png|Ground 236H | |||
GGST_Bridget_214H_Hitbox.png|Ground 214H | |||
GGST_Bridget_j236S_Hitbox.png|Air 236S | |||
GGST_Bridget_j214S_Hitbox.png|Air 214S | |||
GGST_Bridget_j236H_Hitbox.png|Air 236H | |||
GGST_Bridget_j214H_Hitbox.png|Air 214H | |||
</gallery> | |||
</tabber> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{FrameDataHeader-GGST|version=yes}} | |||
|- | |||
{{#cargo_query:tables=MoveData_GGST | |||
|fields=input=name,damage,guard,startup,active,recovery,onBlock,invuln | |||
|where=chara="{{SUBPAGENAME}}" and (input="214S" or input="236S" or input="j.236S" or input="j.214S" or input="214H" or input="236H" or input="j.236H" or input="j.214H") | |||
|format=template|template=FrameData-GGST|named args=yes|order by=_ID | |||
|delimiter=\n{{!}}-\n | |||
}} | |||
|} | |||
{{#invoke:FrameChart|drawFrameData | |||
|startup = | |||
|active = | |||
|recovery = | |||
}} | |||
{{#invoke:FrameChart|drawFrameData | |||
|startup = | |||
|active = | |||
}} | |||
==== ==== | |||
;Stop and Dash | |||
---- | |||
;Air Stop and Dash | |||
{{CloseCard}} | |||
==Navigation== | ==Navigation== | ||
<center>{{Character Label|GGST|Bridget|45px}}</center> | <center>{{Character Label|GGST|Bridget|45px}}</center> |
Revision as of 08:36, 8 August 2022
Normal Moves
5P
- GGST Bridget 5P hitbox.png
Bridget's jab
Gatling Options: 5P, 2P, 6P, 6H
5K
Gatling Options: 6P, 6H, 5D, 2D
c.S
Gatling Options: 6P, f.S, 2S, 5H, 2H, 6H, 5D, 2D
f.S
Gatling Options: 5H, 2H
5H
5D
- Uncharged Dust Attack
- Causes floating crumple on ground hit.
- Launches opponent on air hit.
- 80% proration.
- Charged Dust Attack
- Launches opponent on hit if combo'd into.
- Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump:
- Initiating a Homing Jump will put the opponent into a unique air combo state, ending in an Area Shift.
- During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow.
- Homing Jump combos greatly increase Tension Balance.
Significantly slower than an uncharged 5D, making it easier to react to. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo.
2P
Gatling Options: 5P, 2P, 6P, 6H
2K
Gatling Options: 6P, 6H, 5D, 2D
2S
Gatling Options: 5H, 2H
2H
- GGST Bridget 2H.png
- GGST Bridget 2H hitbox.png
2D
6P
6H
j.P
Gatling Options: j.P
j.K
Gatling Options: j.D
j.S
- GGST Bridget jS.png
- GGST Bridget jS hitbox.png
Gatling Options: j.H, j.D
j.H
Gatling Options: j.D
j.D
Special Moves
Stop and Go
236P (Air OK)
- GGST Bridget Stop and Dash S Ground.png
Ground S
- GGST Bridget Stop and Dash H Ground.png
Ground H
- GGST Bridget Stop and Dash S Air.png
Air S
- GGST Bridget Stop and Dash H Air.png
Air H
- GGST Bridget 236S Hitbox.png
Ground 236S
- GGST Bridget 214S Hitbox.png
Ground 214S
- GGST Bridget 236H Hitbox.png
Ground 236H
- GGST Bridget 214H Hitbox.png
Ground 214H
- GGST Bridget j236S Hitbox.png
Air 236S
- GGST Bridget j214S Hitbox.png
Air 214S
- GGST Bridget j236H Hitbox.png
Air 236H
- GGST Bridget j214H Hitbox.png
Air 214H
- Stop and Dash
- Air Stop and Dash
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall