GGST/Bridget: Difference between revisions

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{{Overview
{{Overview
| overview =
| overview =
| lore =
| lore = Bridget was born one of two twin sons of a multi-billionaire couple and was given only the best training and tutoring as a child. However, Bridget's upbringing was what one would expect for a daughter of a high-society family instead of a son.
| summary =
 
There was a reason for this: Bridget's hometown had a superstitious belief that male twins brought misfortune. The townspeople were so embedded in this belief that they insisted the younger of any set of male twins be put to death or be exiled from the town upon birth. Unable to swallow either of the options, the twins' parents raised Bridget as a daughter.
 
While Bridget strove to put on a happy front, these efforts only seemed to cause Bridget's parents more pain. Bridget began to think that behaving like a man and bringing home a vast array of riches would prove that the superstitions were unfounded.
Although unsuccessful in capturing Dizzy for her bounty, Bridget showed talent as a bounty hunter and managed to bring home great wealth. This led to the village superstition fading, but it also left Bridget without a goal.
Bridget now works as a bounty hunter while searching for a purpose.
| summary = is classified as a ''Balance'' type.
| pros =
| pros =
| cons =  
| cons =  
|footnote=
|footnote=
| difficulty_rating =  
| difficulty_rating = 4
| official_difficulty = yes
| official_difficulty = yes
| fastestAttack =  
| fastestAttack =  
| reversal = None
| reversal =  
| unique_mechanic1_name=
| unique_mechanic1_name=
| unique_mechanic1=
| unique_mechanic1=

Revision as of 07:25, 8 August 2022



Overview
Overview

 Bridget  Bridget is classified as a Balance type.

Pros
Cons
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Bridget

Normal Moves

StartupThe time before an attack is active. Written startup values include the first active frame, so the startup on a frame chart will display one less square than the written value. Frames
Active The active frames of an attack refers to the amount of time an attack can hit the opponent. Frames
InactiveFrames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Frames
Recovery The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action, even blocking. Frames
Special RecoveryThe recovery of an attack refers to the amount of time an attacker must wait before they may perform another action.Recovery frames which happen under abnormal conditions, such as after landing. Frames
ProjectileIndicates an entity that exists separately from the character has become active. Usually something like a Fireball A projectile which usually travels slowly across the screen in a horizontal path above the ground.. Active
CancelA window in which to cancel a move. Can be varied in usage. Window

5P

Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
20 All 8 2 14 -6
Total: 0

Bridget's jab

Gatling Options: 5P, 2P, 6P, 6H

5K

c.S

f.S

5H

5D

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
50 High 20 3 26 -15 -
62 High 28 3 26 -10 -
Total: 0
Total: 0

Uncharged Dust Attack
  • Causes floating crumple on ground hit.
  • Launches opponent on air hit.
  • 80% proration.

Charged Dust Attack
  • Launches opponent on hit if combo'd into.
  • Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump:
    • Initiating a Homing Jump will put the opponent into a unique air combo state, ending in an Area Shift.
    • During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow.
    • Homing Jump combos greatly increase Tension Balance.

Significantly slower than an uncharged 5D, making it easier to react to. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo.

2P

2K

2S

2H

2D

6P

6H


j.P

j.K

j.S

j.H

j.D

Navigation

 Bridget



To edit frame data, edit values in GGST/Bridget/Data.