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{{Overview | {{Overview | ||
| overview = | | overview = | ||
| lore = | | lore = Bridget was born one of two twin sons of a multi-billionaire couple and was given only the best training and tutoring as a child. However, Bridget's upbringing was what one would expect for a daughter of a high-society family instead of a son. | ||
| summary = | |||
There was a reason for this: Bridget's hometown had a superstitious belief that male twins brought misfortune. The townspeople were so embedded in this belief that they insisted the younger of any set of male twins be put to death or be exiled from the town upon birth. Unable to swallow either of the options, the twins' parents raised Bridget as a daughter. | |||
While Bridget strove to put on a happy front, these efforts only seemed to cause Bridget's parents more pain. Bridget began to think that behaving like a man and bringing home a vast array of riches would prove that the superstitions were unfounded. | |||
Although unsuccessful in capturing Dizzy for her bounty, Bridget showed talent as a bounty hunter and managed to bring home great wealth. This led to the village superstition fading, but it also left Bridget without a goal. | |||
Bridget now works as a bounty hunter while searching for a purpose. | |||
| summary = is classified as a ''Balance'' type. | |||
| pros = | | pros = | ||
| cons = | | cons = | ||
|footnote= | |footnote= | ||
| difficulty_rating = | | difficulty_rating = 4 | ||
| official_difficulty = yes | | official_difficulty = yes | ||
| fastestAttack = | | fastestAttack = | ||
| reversal = | | reversal = | ||
| unique_mechanic1_name= | | unique_mechanic1_name= | ||
| unique_mechanic1= | | unique_mechanic1= |
Revision as of 07:25, 8 August 2022
Normal Moves
5P
- GGST Bridget 5P hitbox.png
Bridget's jab
Gatling Options: 5P, 2P, 6P, 6H
5K
Gatling Options: 6P, 6H, 5D, 2D
c.S
Gatling Options: 6P, f.S, 2S, 5H, 2H, 6H, 5D, 2D
f.S
Gatling Options: 5H, 2H
5H
5D
- Uncharged Dust Attack
- Causes floating crumple on ground hit.
- Launches opponent on air hit.
- 80% proration.
- Charged Dust Attack
- Launches opponent on hit if combo'd into.
- Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump:
- Initiating a Homing Jump will put the opponent into a unique air combo state, ending in an Area Shift.
- During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow.
- Homing Jump combos greatly increase Tension Balance.
Significantly slower than an uncharged 5D, making it easier to react to. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo.
2P
Gatling Options: 5P, 2P, 6P, 6H
2K
Gatling Options: 6P, 6H, 5D, 2D
2S
Gatling Options: 5H, 2H
2H
- GGST Bridget 2H.png
- GGST Bridget 2H hitbox.png
2D
6P
6H
j.P
Gatling Options: j.P
j.K
Gatling Options: j.D
j.S
- GGST Bridget jS.png
- GGST Bridget jS hitbox.png
Gatling Options: j.H, j.D
j.H
Gatling Options: j.D
j.D
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall