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==== ==== | ==== ==== | ||
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==Navigation== | |||
<center>{{Character Label|GGST|Bridget|45px}}</center> | |||
{{#lst:{{PAGENAME}}/Data|Links}} | |||
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}} | |||
{{#lst:GGST/Navigation}} |
Revision as of 06:47, 8 August 2022
Normal Moves
5P
- GGST Bridget 5P hitbox.png
Bridget's jab
Gatling Options: 5P, 2P, 6P, 6H
5K
Gatling Options: 6P, 6H, 5D, 2D
c.S
Gatling Options: 6P, f.S, 2S, 5H, 2H, 6H, 5D, 2D
f.S
Gatling Options: 5H, 2H
5H
5D
- Uncharged Dust Attack
- Causes floating crumple on ground hit.
- Launches opponent on air hit.
- 80% proration.
- Charged Dust Attack
- Launches opponent on hit if combo'd into.
- Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump:
- Initiating a Homing Jump will put the opponent into a unique air combo state, ending in an Area Shift.
- During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow.
- Homing Jump combos greatly increase Tension Balance.
Significantly slower than an uncharged 5D, making it easier to react to. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo.
2P
Gatling Options: 5P, 2P, 6P, 6H
2K
Gatling Options: 6P, 6H, 5D, 2D
2S
Gatling Options: 5H, 2H
2H
- GGST Bridget 2H.png
- GGST Bridget 2H hitbox.png
2D
6P
6H
j.P
Gatling Options: j.P
j.K
Gatling Options: j.D
j.S
- GGST Bridget jS.png
- GGST Bridget jS hitbox.png
Gatling Options: j.H, j.D
j.H
Gatling Options: j.D
j.D
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall