GGST/Baiken/Data: Difference between revisions

From Dustloop Wiki
< GGST‎ | Baiken
(https://docs.google.com/spreadsheets/d/1gEDhZ-_N5VSKJiPm3g1lbWpo1iuaxnfdRupYavHWNNE/edit#gid=1793478949 / https://twitter.com/matosh_lee/status/1487177034216488960)
Line 37: Line 37:
|name=
|name=
|input=5P
|input=5P
|guard=
|guard=All
|invuln=
|invuln=
|damage=
|damage=24
|startup=5
|startup=5
|active=
|active=2
|recovery=
|recovery=10
|onBlock=-2
|onBlock=-2
|onHit=
|onHit=+1
|level=
|level=
|counter=
|counter=Small
|riscGain=
|riscGain=500
|riscLoss=
|riscLoss=
|prorate=
|prorate=80%
|images=GGST Baiken 5P.png
|images=GGST Baiken 5P.png
|hitboxes=GGST Baiken 5P Hitbox.png
|hitboxes=GGST Baiken 5P Hitbox.png
Line 59: Line 59:
|name=
|name=
|input=5K
|input=5K
|guard=
|guard=All
|invuln=
|invuln=
|damage=
|damage=29
|startup=7
|startup=7
|active=
|active=5
|recovery=
|recovery=10
|onBlock=-3
|onBlock=-3
|onHit=
|onHit=0
|level=
|level=
|counter=
|counter=Small
|riscGain=
|riscGain=1000
|riscLoss=
|riscLoss=
|prorate=
|prorate=
|images=GGST Baiken 5K_1.png
|images=GGST Baiken 5K.png
|hitboxes=GGST Baiken 5K_1_Hitbox.png
|hitboxes=GGST Baiken 5K Hitbox.png
|type=normal
|type=normal
}}
}}
===c.S Data===
===c.S Data===
{{MoveData-GGST
{{MoveData-GGST
Line 82: Line 81:
|name=
|name=
|input=c.S
|input=c.S
|guard=
|guard=All
|invuln=
|invuln=
|damage=
|damage=43
|startup=7
|startup=7
|active=
|active=6
|recovery=
|recovery=13
|onBlock=-2
|onBlock=-2
|onHit=
|onHit=+1
|level=
|level=
|counter=
|counter=Mid
|riscGain=
|riscGain=2000
|riscLoss=
|riscLoss=
|prorate=
|prorate=100%
|images=GGST Baiken cS.png
|images=GGST Baiken cS.png
|hitboxes=GGST Baiken cS Hitbox.png
|hitboxes=GGST Baiken cS Hitbox.png
|type=normal
|type=normal
}}
}}
===f.S Data===
===f.S Data===
{{MoveData-GGST
{{MoveData-GGST
Line 105: Line 103:
|name=
|name=
|input=f.S
|input=f.S
|guard=
|guard=All
|invuln=
|invuln=
|damage=
|damage=33
|startup=10
|startup=10
|active=
|active=6
|recovery=
|recovery=15
|onBlock=-7
|onBlock=-7
|onHit=
|onHit=-4
|level=
|level=
|counter=
|counter=Mid
|riscGain=
|riscGain=1500
|riscLoss=
|riscLoss=
|prorate=
|prorate=90%
|images=GGST Baiken fS.png
|images=GGST Baiken fS.png
|hitboxes=GGST Baiken fS hitbox.png
|hitboxes=GGST Baiken fS Hitbox.png
|type=normal
|type=normal
}}
}}
===5H Data===
===5H Data===
{{MoveData-GGST
{{MoveData-GGST
Line 128: Line 125:
|name=
|name=
|input=5H
|input=5H
|guard=
|guard=All
|invuln=
|invuln=
|damage=
|damage=47
|startup=13
|startup=13
|active=
|active=2
|recovery=
|recovery=25
|onBlock=-8
|onBlock=-8
|onHit=
|onHit=-5
|level=
|level=
|counter=
|counter=
|riscGain=
|riscGain=2500
|riscLoss=
|riscLoss=
|prorate=
|prorate=100%
|images=GGST Baiken 5H.png
|images=GGST Baiken 5H.png
|hitboxes=GGST Baiken 5H Hitbox.png
|hitboxes=GGST Baiken 5H Hitbox.png
Line 150: Line 147:
|name=
|name=
|input=2P
|input=2P
|guard=
|guard=All
|invuln=
|invuln=
|damage=
|damage=21
|startup=6
|startup=6
|active=
|active=3
|recovery=
|recovery=9
|onBlock=-2
|onBlock=-2
|onHit=
|onHit=+1
|level=
|level=
|counter=
|counter=Small
|riscGain=
|riscGain=500
|riscLoss=
|riscLoss=
|prorate=
|prorate=80%
|images=GGST Baiken 2P.png
|images=GGST Baiken 2P.png
|hitboxes=GGST Baiken 2P Hitbox.png
|hitboxes=GGST Baiken 2P Hitbox.png
Line 172: Line 169:
|name=
|name=
|input=2K
|input=2K
|guard=
|guard=Low
|invuln=
|invuln=
|damage=
|damage=27
|startup=6
|startup=6
|active=
|active=5
|recovery=
|recovery=10
|onBlock=-3
|onBlock=-3
|onHit=
|onHit=0
|level=
|level=
|counter=
|counter=Small
|riscGain=
|riscGain=750
|riscLoss=
|riscLoss=
|prorate=
|prorate=70%
|images=GGST Baiken 2K.png
|images=GGST Baiken 2K.png
|hitboxes=GGST Baiken 2K Hitbox.png
|hitboxes=GGST Baiken 2K Hitbox.png
Line 194: Line 191:
|name=
|name=
|input=2S
|input=2S
|guard=
|guard=All
|invuln=
|invuln=
|damage=
|damage=31
|startup=11
|startup=11
|active=
|active=3
|recovery=
|recovery=22
|onBlock=-11
|onBlock=-11
|onHit=
|onHit=-8
|level=
|level=
|counter=
|counter=
|riscGain=
|riscGain=1500
|riscLoss=
|riscLoss=
|prorate=
|prorate=90%
|images=GGST Baiken 2S.png
|images=GGST Baiken 2S.png
|hitboxes=GGST Baiken 2S hitbox.png
|hitboxes=GGST Baiken 2S Hitbox.png
|type=normal
|type=normal
}}
}}
===2H Data===
===2H Data===
{{MoveData-GGST
{{MoveData-GGST
Line 217: Line 213:
|name=
|name=
|input=2H
|input=2H
|guard=
|guard=Low
|invuln=
|invuln=
|damage=
|damage=44
|startup=17
|startup=17
|active=
|active=6
|recovery=
|recovery=26
|onBlock=-13
|onBlock=-13
|onHit=
|onHit=KD (+21)
|level=
|level=
|counter=
|counter=
|riscGain=
|riscGain=1875
|riscLoss=
|riscLoss=
|prorate=
|prorate=90%
|images=GGST Baiken 2H.png
|images=GGST Baiken 2H.png
|hitboxes=GGST Baiken 2H Hitbox.png
|hitboxes=GGST Baiken 2H Hitbox.png
Line 239: Line 235:
|name=
|name=
|input=j.P
|input=j.P
|guard=
|guard=High
|invuln=
|invuln=
|damage=
|damage=23
|startup=
|startup=5
|active=
|active=3
|recovery=
|recovery=13
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|level=
|counter=
|counter=Small
|riscGain=
|riscGain=375
|riscLoss=
|riscLoss=
|prorate=
|prorate=80%
|images=GGST Baiken jP.png
|images=GGST Baiken jP.png
|hitboxes=GGST Baiken jP hitbox.png
|hitboxes=GGST Baiken jP Hitbox.png
|type=normal
|type=normal
}}
}}
===j.K Data===
===j.K Data===
{{MoveData-GGST
{{MoveData-GGST
Line 262: Line 257:
|name=
|name=
|input=j.K
|input=j.K
|guard=
|guard=High
|invuln=
|invuln=
|damage=
|damage=29
|startup=
|startup=7
|active=
|active=8
|recovery=
|recovery=12
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|level=
|counter=
|counter=Small
|riscGain=
|riscGain=750
|riscLoss=
|riscLoss=
|prorate=
|prorate=80%
|images=GGST Baiken jK.png
|images=GGST Baiken jK.png
|hitboxes=GGST Baiken jK hitbox.png
|hitboxes=GGST Baiken jK Hitbox.png
|type=normal
|type=normal
}}
}}
===j.S Data===
===j.S Data===
{{MoveData-GGST
{{MoveData-GGST
Line 285: Line 279:
|name=
|name=
|input=j.S
|input=j.S
|guard=
|guard=High
|invuln=
|invuln=
|damage=
|damage=33
|startup=
|startup=8
|active=
|active=7
|recovery=
|recovery=19
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|level=
|counter=
|counter=Mid
|riscGain=
|riscGain=1125
|riscLoss=
|riscLoss=
|prorate=
|prorate=80%
|images=GGST Baiken jS_2.png
|images=GGST Baiken jS.png
|hitboxes=GGST Baiken jS_2 hitbox.png
|hitboxes=GGST Baiken jS Hitbox.png
|type=normal
|type=normal
}}
}}
===j.H Data===
===j.H Data===
{{MoveData-GGST
{{MoveData-GGST
Line 308: Line 301:
|name=
|name=
|input=j.H
|input=j.H
|guard=
|guard=High
|invuln=
|invuln=
|damage=
|damage=41
|startup=
|startup=15
|active=
|active=Until Landing
|recovery=
|recovery=Landing+3
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|level=
|counter=
|counter=
|riscGain=
|riscGain=1125
|riscLoss=
|riscLoss=
|prorate=
|prorate=80%
|images=GGST Baiken jH 2.png
|images=GGST Baiken jH.png
|hitboxes=GGST Baiken jH 2 hitbox.png
|hitboxes=GGST Baiken jH Hitbox.png
|type=normal
|type=normal
}}
}}
===j.D Data===
===j.D Data===
{{MoveData-GGST
{{MoveData-GGST
Line 331: Line 323:
|name=
|name=
|input=j.D
|input=j.D
|guard=
|guard=All
|invuln=
|invuln=
|damage=
|damage=53
|startup=
|startup=12
|active=
|active=3
|recovery=
|recovery=26
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|level=
|counter=
|counter=
|riscGain=
|riscGain=1500
|riscLoss=
|riscLoss=
|prorate=
|prorate=90%
|images=GGST Baiken jD.png
|images=GGST Baiken jD.png
|hitboxes=GGST Baiken jD hitbox.png
|hitboxes=GGST Baiken jD Hitbox.png
|type=normal
|type=normal
}}
}}
===6P Data===
===6P Data===
{{MoveData-GGST
{{MoveData-GGST
Line 354: Line 345:
|name=
|name=
|input=6P
|input=6P
|guard=
|guard=All
|invuln=
|invuln=
|damage=
|damage=32
|startup=9
|startup=9
|active=
|active=5
|recovery=
|recovery=19
|onBlock=-10
|onBlock=-10
|onHit=
|onHit=-3
|level=
|level=
|counter=
|counter=
|riscGain=
|riscGain=1500
|riscLoss=
|riscLoss=
|prorate=
|prorate=90%
|images=GGST Baiken 6P.png
|images=GGST Baiken 6P.png
|hitboxes=GGST Baiken 6P Hitbox.png
|hitboxes=GGST Baiken 6P Hitbox.png
Line 376: Line 367:
|name=
|name=
|input=6K
|input=6K
|guard=
|guard=All
|invuln=
|invuln=
|damage=
|damage=33
|startup=13
|startup=12
|active=
|active=9
|recovery=
|recovery=10
|onBlock=-5
|onBlock=-5
|onHit=
|onHit=-2
|level=
|level=
|counter=
|counter=
|riscGain=
|riscGain=1500
|riscLoss=
|riscLoss=
|prorate=
|prorate=100%
|images=GGST Baiken 6K.png
|images=GGST Baiken 6K.png
|hitboxes=GGST Baiken 6K Hitbox.png
|hitboxes=GGST Baiken 6K Hitbox.png
Line 398: Line 389:
|name=
|name=
|input=6H
|input=6H
|guard=
|guard=All
|invuln=
|invuln=
|damage=
|damage=52
|startup=20
|startup=20
|active=
|active=8
|recovery=
|recovery=24
|onBlock=-13
|onBlock=-13
|onHit=
|onHit=-10
|level=
|level=
|counter=
|counter=Large
|riscGain=
|riscGain=2500
|riscLoss=
|riscLoss=
|prorate=
|prorate=100%
|images=GGST Baiken 6H.png
|images=GGST Baiken 6H.png
|hitboxes=GGST Baiken 6H 1 hitbox.png
|hitboxes=GGST Baiken 6H Hitbox.png
|type=normal
|type=normal
}}
}}
===2D Data===
===2D Data===
{{MoveData-GGST
{{MoveData-GGST
Line 421: Line 411:
|name=
|name=
|input=2D
|input=2D
|guard=
|guard=Low
|invuln=
|invuln=
|damage=
|damage=20×2
|startup=10
|startup=10
|active=
|active=6,3
|recovery=
|recovery=21
|onBlock=-10
|onBlock=-10
|onHit=
|onHit=HKD (+49)
|level=
|level=
|counter=
|counter=Large
|riscGain=
|riscGain=525×2
|riscLoss=
|riscLoss=
|prorate=
|prorate=70%
|images=GGST Baiken 2D 1.png
|images=GGST Baiken 2D.png
|hitboxes=GGST Baiken 2D 1 Hitbox.png
|hitboxes=GGST Baiken 2D Hitbox.png
|type=normal
|type=normal
}}
}}
===5D Data===
===5D Data===
{{MoveData-GGST
{{MoveData-GGST
Line 446: Line 435:
|guard=High
|guard=High
|invuln=
|invuln=
|damage=
|damage=45
|startup=20
|startup=20
|active=4
|active=3
|recovery=25
|recovery=26
|onBlock=-15
|onBlock=-15
|onHit=0
|onHit=0
Line 467: Line 456:
|name=
|name=
|input=5[D]
|input=5[D]
|guard=
|guard=High
|invuln=
|invuln=
|damage=
|damage=56
|startup=28
|startup=28
|active=4
|active=3
|recovery=25
|recovery=26
|onBlock=-10
|onBlock=-10
|onHit=Launch
|onHit=Launch
Line 493: Line 482:
|guard=Ground Throw (90000)
|guard=Ground Throw (90000)
|invuln=none
|invuln=none
|damage=80
|damage=20,60
|startup=2
|startup=2
|active=3
|active=3
|recovery=38
|recovery=38
|onBlock=
|onBlock=
|onHit=HKD
|onHit=HKD (+60)
|notes=
|images=GGST Baiken Ground Throw.png
|images=GGST Baiken Ground Throw.png
|type=other
|type=other
Line 505: Line 493:
|wallDamage=1000
|wallDamage=1000
|prorate=50%
|prorate=50%
|notes=4/6[D] HKD +47
}}
}}


Line 514: Line 503:
|guard=Air Throw
|guard=Air Throw
|invuln=none
|invuln=none
|damage=80
|damage=20,60
|startup=2
|startup=2
|active=3
|active=3
|recovery=Until L+10
|recovery=Until Landing+10
|onBlock=
|onBlock=
|onHit=HKD
|onHit=HKD
Line 533: Line 522:
|name=Tatami Gaeshi
|name=Tatami Gaeshi
|input=236K
|input=236K
|guard=
|guard=All
|invuln=
|invuln=
|damage=
|damage=45,25
|startup=15
|startup=15
|active=
|active=29
|recovery=
|recovery=5
|onBlock=-3
|onBlock=-3
|onHit=
|onHit=KD (+42)
|level=
|level=
|counter=
|counter=
|riscGain=
|riscGain=1000,200
|riscLoss=
|riscLoss=
|prorate=
|prorate=90%
|images=GGST Baiken 236K.png
|images=GGST Baiken 236K.png
|hitboxes=GGST Baiken 236K 1 hitbox.png
|hitboxes=GGST Baiken 236K Hitbox.png
|type=special
|type=special
}}
}}
===j.236K Data===
===j.236K Data===
{{MoveData-GGST
{{MoveData-GGST
Line 556: Line 544:
|name=Tatami Gaeshi
|name=Tatami Gaeshi
|input=j.236K
|input=j.236K
|guard=
|guard=All
|invuln=
|invuln=
|damage=
|damage=40
|startup=
|startup=20
|active=
|active=Until Landing
|recovery=
|recovery=Landing+7
|onBlock=
|onBlock=
|onHit=
|onHit=
|level=
|level=
|counter=
|counter=
|riscGain=
|riscGain=500
|riscLoss=
|riscLoss=
|prorate=
|prorate=80%
|images=GGST Baiken 236K.png
|images=GGST Baiken 236K.png
|hitboxes=GGST Baiken 236K Air 1 hitbox.png
|hitboxes=GGST Baiken 236K Hitbox.png
|type=special
|type=special
}}
}}
Line 579: Line 567:
|name=Kabari
|name=Kabari
|input=41236S
|input=41236S
|guard=
|guard=All
|invuln=
|invuln=
|damage=
|damage=30
|startup=29
|startup=27
|active=
|active=11
|recovery=
|recovery=18
|onBlock=0
|onBlock=0
|onHit=
|onHit=+3
|level=
|level=
|counter=
|counter=
|riscGain=
|riscGain=2500
|riscLoss=
|riscLoss=
|prorate=
|prorate=100%
|images=GGST Baiken 41236S 2.png
|images=GGST Baiken 41236S.png
|hitboxes=GGST Baiken 41236S 2 hitbox.png
|hitboxes=GGST Baiken 41236S Hitbox.png
|type=special
|type=special
}}
}}
Line 602: Line 590:
|name=Kabari
|name=Kabari
|input=41236H
|input=41236H
|guard=
|guard=All
|invuln=
|invuln=
|damage=
|damage=30
|startup=18
|startup=18
|active=
|active=
|recovery=
|recovery=
|onBlock=-3
|onBlock=-3
|onHit=
|onHit=0
|level=
|level=
|counter=
|counter=
|riscGain=
|riscGain=2500
|riscLoss=
|riscLoss=
|prorate=
|prorate=100%
|images=GGST Baiken 41236H 2.png
|images=GGST Baiken 41236H.png
|hitboxes=GGST Baiken 41236H 2 hitbox.png
|hitboxes=GGST Baiken 41236H Hitbox.png
|type=special
|type=special
}}
}}
===41236H~H Data===
===41236H~H Data===
{{MoveData-GGST
{{MoveData-GGST
Line 625: Line 612:
|name=Kabari Followup
|name=Kabari Followup
|input=41236H~H
|input=41236H~H
|guard=
|guard=All
|invuln=
|invuln=
|damage=
|damage=48
|startup=
|startup=11 [23]
|active=
|active=3
|recovery=
|recovery=10
|onBlock=-3
|onBlock=-3
|onHit=
|onHit=HKD (+58)
|level=
|level=
|counter=
|counter=
|riscGain=
|riscGain=2000
|riscLoss=
|riscLoss=
|prorate=
|prorate=100%
|images=GGST Baiken 41236HH.png
|images=GGST Baiken 41236HH.png
|hitboxes=GGST Baiken 41236HH hitbox.png
|hitboxes=GGST Baiken 41236HH Hitbox.png
|type=special
|type=special
}}
}}
Line 648: Line 635:
|name=Youzansen
|name=Youzansen
|input=j.236S
|input=j.236S
|guard=
|guard=High
|invuln=
|invuln=
|damage=
|damage=39
|startup=9
|startup=9
|active=
|active=12
|recovery=
|recovery=Landing+10
|onBlock=-18(TK)
|onBlock=-18 ([[Tiger Knee|TK]])
|onHit=+3(TK)
|onHit=+3 ([[Tiger Knee|TK]])
|level=
|level=
|counter=
|counter=
|riscGain=
|riscGain=1125
|riscLoss=
|riscLoss=
|prorate=
|prorate=80%
|images=GGST Baiken j236S.png
|images=GGST Baiken j236S.png
|hitboxes=GGST Baiken j236S 1 hitbox.png
|hitboxes=GGST Baiken j236S Hitbox.png
|type=special
|type=special
}}
}}
Line 673: Line 660:
|guard=
|guard=
|invuln=
|invuln=
|damage=
|damage=130
|startup= 1-6 Catch
|startup=1
|active=
|active=6
|recovery=Total 45
|recovery=39
|onBlock=
|onBlock=
|onHit=
|onHit=KD (+14)
|level=
|level=
|counter=
|counter=
|riscGain=
|riscGain=
|riscLoss=
|riscLoss=
|prorate=
|prorate=50%
|images=GGST Baiken 236P.png
|images=GGST Baiken 236P.png
|hitboxes=GGST Baiken 236P hitbox.png
|hitboxes=GGST Baiken 236P Hitbox.png
|type=special
|type=special
|notes=CH recovery
|notes=CH recovery
Line 696: Line 683:
|name=Tsurane Sanzu-watashi
|name=Tsurane Sanzu-watashi
|input=236236S
|input=236236S
|guard=
|guard=All
|invuln=
|invuln=
|damage=
|damage=45×2,100
|startup=8
|startup=7+1
|active=
|active=
|recovery=
|recovery=48
|onBlock=
|onBlock=-32
|onHit=KD
|onHit=HKD (+42)
|level=
|level=
|counter=
|counter=
|riscGain=
|riscGain=800×3
|riscLoss=
|riscLoss=
|prorate=
|prorate=100%
|images=GGST Baiken 236236S.png
|images=GGST Baiken 236236S.png
|hitboxes=GGST Baiken 236236S 3 hitbox.png
|hitboxes=GGST Baiken 236236S Hitbox.png
|type=super
|type=super
}}
}}
===214214P Data===
===214214P Data===
{{MoveData-GGST
{{MoveData-GGST
Line 719: Line 705:
|name=Kenjyu
|name=Kenjyu
|input=214214P
|input=214214P
|guard=
|guard=All
|invuln=
|invuln=
|damage=
|damage=110
|startup=11
|startup=8+3
|active=
|active=
|recovery=
|recovery=
|onBlock=+5
|onBlock=+5
|onHit=KD
|onHit=HKD
|level=
|level=
|counter=
|counter=
|riscGain=
|riscGain=500
|riscLoss=
|riscLoss=
|prorate=
|prorate=
|images=GGST Baiken 214214P.png
|images=GGST Baiken 214214P.png
|hitboxes=GGST Baiken 214214P 2 hitbox.png
|hitboxes=GGST Baiken 214214P Hitbox.png
|type=super
|type=super
}}
}}
===j.214214P Data===
===j.214214P Data===
{{MoveData-GGST
{{MoveData-GGST
Line 742: Line 727:
|name=Kenjyu
|name=Kenjyu
|input=j.214214P
|input=j.214214P
|guard=
|guard=All
|invuln=
|invuln=
|damage=
|damage=110
|startup=
|startup=11+3
|active=
|active=
|recovery=
|recovery=
|onBlock=
|onBlock=
|onHit=
|onHit=HKD
|level=
|level=
|counter=
|counter=
|riscGain=
|riscGain=500
|riscLoss=
|riscLoss=
|prorate=
|prorate=

Revision as of 00:44, 29 January 2022

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Baiken Portrait.png GGST Baiken Icon.png Baiken 1.11 4 1 4
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
44 48
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 All 5 2 10 -2 +1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 80%
GGST Baiken 5P.png
GGST Baiken 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 All 7 5 10 -3 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000
GGST Baiken 5K.png
File:GGST Baiken 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
43 All 7 6 13 -2 +1 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 100%
GGST Baiken cS.png
GGST Baiken cS Hitbox.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 All 10 6 15 -7 -4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 90%
GGST Baiken fS.png
File:GGST Baiken fS Hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
47 All 13 2 25 -8 -5
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 100%
GGST Baiken 5H.png
GGST Baiken 5H Hitbox.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
21 All 6 3 9 -2 +1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 80%
GGST Baiken 2P.png
GGST Baiken 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
27 Low 6 5 10 -3 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 70%
GGST Baiken 2K.png
GGST Baiken 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
31 All 11 3 22 -11 -8
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 90%
GGST Baiken 2S.png
File:GGST Baiken 2S Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 Low 17 6 26 -13 KD (+21)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 90%
GGST Baiken 2H.png
GGST Baiken 2H Hitbox.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
23 High 5 3 13 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 80%
GGST Baiken jP.png
File:GGST Baiken jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 High 7 8 12 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 80%
GGST Baiken jK.png
File:GGST Baiken jK Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 High 8 7 19 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 80%
GGST Baiken jS.png
File:GGST Baiken jS Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 High 15 Until Landing Landing+3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 80%
GGST Baiken jH.png
File:GGST Baiken jH Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
53 All 12 3 26
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 90%
GGST Baiken jD.png
File:GGST Baiken jD Hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 All 9 5 19 -10 -3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 90%
GGST Baiken 6P.png
GGST Baiken 6P Hitbox.png

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 All 12 9 10 -5 -2
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 100%
GGST Baiken 6K.png
GGST Baiken 6K Hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
52 All 20 8 24 -13 -10 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 100%
GGST Baiken 6H.png
File:GGST Baiken 6H Hitbox.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×2 Low 10 6,3 21 -10 HKD (+49) Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
525×2 70%
File:GGST Baiken 2D.png
File:GGST Baiken 2D Hitbox.png

5D Data

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 20 3 26 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 80%
GGST Baiken 5D.png
GGST Baiken 5D Hitbox.png

5[D] Data

5[D]
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
56 High 28 3 26 -10 Launch 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 100%
GGST Baiken 5D.png
GGST Baiken 5D Hitbox.png

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20,60 Ground Throw (90000) 2 3 38 HKD (+60)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50% none
GGST Baiken Ground Throw.png
4/6[D] HKD +47

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20,60 Air Throw 2 3 Until Landing+10 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50% none
GGST Baiken Air Throw.png

Special Moves

236K Data

236K
Tatami Gaeshi
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45,25 All 15 29 5 -3 KD (+42)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000,200 90%
GGST Baiken 236K.png
File:GGST Baiken 236K Hitbox.png

j.236K Data

j.236K
Tatami Gaeshi
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 20 Until Landing Landing+7
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 80%
GGST Baiken 236K.png
File:GGST Baiken 236K Hitbox.png

41236S Data

41236S
Kabari
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 27 11 18 0 +3
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 100%
GGST Baiken 41236S.png
File:GGST Baiken 41236S Hitbox.png

41236H Data

41236H
Kabari
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 18 -3 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 100%
GGST Baiken 41236H.png
File:GGST Baiken 41236H Hitbox.png

41236H~H Data

41236H~H
Kabari Followup
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
48 All 11 [23] 3 10 -3 HKD (+58)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 100%
GGST Baiken 41236HH.png
File:GGST Baiken 41236HH Hitbox.png

j.236S Data

j.236S
Youzansen
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
39 High 9 12 Landing+10 -18 (TK) +3 (TK)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 80%
GGST Baiken j236S.png
File:GGST Baiken j236S Hitbox.png

236P Data

236P
Hiiragi
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
130 1 6 39 KD (+14)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50%
GGST Baiken 236P.png
File:GGST Baiken 236P Hitbox.png
CH recovery

Overdrives

236236S Data

236236S
Tsurane Sanzu-watashi
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45×2,100 All 7+1 48 -32 HKD (+42)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
800×3 100%
GGST Baiken 236236S.png
File:GGST Baiken 236236S Hitbox.png

214214P Data

214214P
Kenjyu
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
110 All 8+3 +5 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500
GGST Baiken 214214P.png
File:GGST Baiken 214214P Hitbox.png

j.214214P Data

j.214214P
Kenjyu
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
110 All 11+3 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500
GGST Baiken j214214P.png
GGST Baiken j214214P Hitbox.png

Category