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{{GGST-character | {{GGST-character | ||
| name =Baiken | | name =Baiken | ||
| defense = | | defense =30 | ||
| guts =4 | | guts =4 | ||
| prejump =4 | | prejump =4 | ||
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| icon =GGST_Baiken_Icon.png | | icon =GGST_Baiken_Icon.png | ||
| umo =[[GGST/Baiken#Kabari|[H] Kabari follow-up]] | | umo =[[GGST/Baiken#Kabari|[H] Kabari follow-up]] | ||
| guardBalance = | | guardBalance =32 | ||
| jump_duration =44 | | jump_duration =44 | ||
| high_jump_duration=48 | | high_jump_duration=48 | ||
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|startup=7 | |startup=7 | ||
|active=6 | |active=6 | ||
|recovery= | |recovery=10 | ||
|onBlock=+1 | |onBlock=+1 | ||
|onHit=+4 | |onHit=+4 | ||
Line 482: | Line 482: | ||
|guard=Low | |guard=Low | ||
|invuln= | |invuln= | ||
|damage= | |damage=20,16 | ||
|startup=10 | |startup=10 | ||
|active=6,3 | |active=6,3 | ||
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|hitboxCaption= \This vertical hitbox (also present above) will null non-Overdrive projectiles\ \ \Last active grounded frame | |hitboxCaption= \This vertical hitbox (also present above) will null non-Overdrive projectiles\ \ \Last active grounded frame | ||
|type=special | |type=special | ||
|notes={{FrameDataNotes|GGST|Activation Y|150}} (Tatami only, does not apply to {{clr|K|j.236K}}). Unable to hit extended hurtboxes of opponents significantly above the tatami. | |notes='''Intial Strike Clash Level:''' 2;'''Projectile Clash Level:''' 1;'''Clash Hits:''' 2 (1 Per Hit);{{FrameDataNotes|GGST|Activation Y|150}} (Tatami only, does not apply to {{clr|K|j.236K}}). Unable to hit extended hurtboxes of opponents significantly above the tatami. | ||
}} | }} | ||
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{{MoveData-GGST | {{MoveData-GGST | ||
|chara=Baiken | |chara=Baiken | ||
|name=Tatami Gaeshi | |name=Air Tatami Gaeshi | ||
|input=j.236K | |input=j.236K | ||
|guard=All | |guard=All | ||
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|hitboxCaption=First active Air tatami frame\Early Air Tatami falling hitbox\Late Air Tatami falling hitbox (and when reaching floor/grounded) | |hitboxCaption=First active Air tatami frame\Early Air Tatami falling hitbox\Late Air Tatami falling hitbox (and when reaching floor/grounded) | ||
|type=special | |type=special | ||
|notes='''Clash Level:''' 1;'''Clash Hits:''' 1; | |||
}} | }} | ||
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{{MoveData-GGST | {{MoveData-GGST | ||
|chara=Baiken | |chara=Baiken | ||
|name=Kabari | |name=S Kabari | ||
|input=41236S | |input=41236S | ||
|guard=All | |guard=All | ||
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{{MoveData-GGST | {{MoveData-GGST | ||
|chara=Baiken | |chara=Baiken | ||
|name=Kabari | |name=H Kabari | ||
|input=41236H | |input=41236H | ||
|guard=All | |guard=All | ||
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|recovery=32 | |recovery=32 | ||
|onBlock= | |onBlock= | ||
|onHit=KD (+14) [+ | |onHit=KD (+14) [+11] | ||
|level= | |level= | ||
|counter= | |counter= | ||
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|images=GGST Baiken 236236S.png | |images=GGST Baiken 236236S.png | ||
|hitboxes=GGST Baiken 236236S 1 hitbox.png;GGST Baiken 236236S 2 hitbox.png;GGST Baiken 236236S 3 hitbox.png | |hitboxes=GGST Baiken 236236S 1 hitbox.png;GGST Baiken 236236S 2 hitbox.png;GGST Baiken 236236S 3 hitbox.png | ||
|hitboxCaption=No matter the distance, if this hits from the front, it all hits\ \Somebody will get nailed by this at least once | |||
|notes=Data in [] refers to non-cinematic hits when missing either of the first two hits (or theoretically during OTG) | |notes=Data in [] refers to non-cinematic hits when missing either of the first two hits (or theoretically during OTG) | ||
|type=super | |type=super | ||
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|images=GGST Baiken 214214P.png | |images=GGST Baiken 214214P.png | ||
|hitboxes=GGST Baiken 214214P 1 hitbox.png;GGST Baiken 214214P 2 hitbox.png;GGST Baiken 214214P 3 hitbox.png;GGST Baiken 214214P 4 hitbox.png | |hitboxes=GGST Baiken 214214P 1 hitbox.png;GGST Baiken 214214P 2 hitbox.png;GGST Baiken 214214P 3 hitbox.png;GGST Baiken 214214P 4 hitbox.png | ||
|hitboxCaption=First active frame\Projectile hitbox\Early explosion\late explosion | |||
|type=super | |type=super | ||
|notes=Max projectile travel time 28f | |notes='''Clash Level:''' 5;'''Clash Hits:''' -;Max projectile travel time 28f | ||
}} | }} | ||
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{{MoveData-GGST | {{MoveData-GGST | ||
|chara=Baiken | |chara=Baiken | ||
|name=Kenjyu | |name=Air Kenjyu | ||
|input=j.214214P | |input=j.214214P | ||
|guard=All (Guard Crush) | |guard=All (Guard Crush) | ||
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|hitboxes=GGST Baiken j214214P Hitbox.png;GGST Baiken 214214P 3 hitbox.png;GGST Baiken 214214P 4 hitbox.png | |hitboxes=GGST Baiken j214214P Hitbox.png;GGST Baiken 214214P 3 hitbox.png;GGST Baiken 214214P 4 hitbox.png | ||
|type=super | |type=super | ||
|notes=Max projectile travel time 28f | |notes='''Clash Level:''' 5;'''Clash Hits:''' -;Max projectile travel time 28f | ||
}} | }} | ||
==Category== | ==Category== | ||
{{#lst:GGST/Navigation}} | {{#lst:GGST/Navigation}} |
Revision as of 02:31, 3 December 2022
Links
Infobox Data
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash Duration | Backdash Invuln | Backdash Airborne | Unique Movement Options |
---|---|---|---|---|---|---|---|---|---|---|
Baiken | 30 | 4 | 32 | 4 | [H] Kabari follow-up | |||||
Jump Duration | High Jump Duration | Jump Height | High Jump Height | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration | Air Dash Distance | Air Backdash Distance | ||
44 | 48 | 441.1 | 524.4 | |||||||
Movement Tension Gain | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | |||
10 | 3×22 [high jump: 3×23] | 5×24 | 4.9 | 4.725 | 11.2 | 0.605 | 105 | |||
Jump Gravity | High Jump Gravity | Forward Step Dash | ||||||||
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
2P Data
2K Data
2S Data
2H Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
6P Data
6K Data
6H Data
2D Data
5D Data
5[D] Data
Universal Mechanics
Ground Throw (Tether) Data
Ground Throw (Knockback) Data
Air Throw Data
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Total 22 | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |
Special Moves
236K Data
j.236K Data
41236S Data
41236H Data
41236H~H Data
j.236S Data
j.236S Youzansen special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
50 | High | 9 | 12 | Landing+7 | -14 (TK) | +6 (TK) | 2 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1125 | 1000 | 300 | 150 | 25% | 60% | 80% | |||
236P Data
Overdrives
236236S Data
214214P Data
j.214214P Data
Category
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall