GGST/Baiken/Data: Difference between revisions

From Dustloop Wiki
< GGST‎ | Baiken
(→‎Infobox Data: Fixing jump height scale)
Line 26: Line 26:
| jump_duration =44
| jump_duration =44
| high_jump_duration=48
| high_jump_duration=48
| jump_height =44.11
| jump_height =441.1
| high_jump_height  =52.44
| high_jump_height  =524.4
| efiad =3
| efiad =3
| ebiad =3
| ebiad =3

Revision as of 13:32, 20 August 2022

Nav

Links


Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Baiken Portrait.png GGST Baiken Icon.png Baiken 1.11 4 1 4 [H] Kabari follow-up
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
44 48 441.1 524.4
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
10 3×22 [high jump: 3×23] 5×24 4.9 4.725 11.2 0.605 105
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 All 4 2 10 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST Baiken 5P.png
GGST Baiken 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 All 7 5 10 -3 0 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 300 80%
GGST Baiken 5K.png
GGST Baiken 5K 1 Hitbox.pngGGST Baiken 5K 2 Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
43 All 7 6 13 +1 +4 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 100% 100%
GGST Baiken cS.png
GGST Baiken cS Hitbox.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 All 9 6 15 -7 -4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST Baiken fS.png
GGST Baiken fS hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
47 All 13 2 25 -8 -5 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 100% 100%
GGST Baiken 5H.png
GGST Baiken 5H Hitbox.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
21 All 6 3 9 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST Baiken 2P.png
GGST Baiken 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
27 Low 6 5 10 -3 0 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70%
GGST Baiken 2K.png
GGST Baiken 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
31 All 11 3 19 -8 -5 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST Baiken 2S.png
GGST Baiken 2S hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 Low 17 6 26 -13 KD (+21) 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1000 300 80% 90%
GGST Baiken 2H.png
GGST Baiken 2H Hitbox.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
23 High 5 3 13 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80% 80%
GGST Baiken jP.png
GGST Baiken jP hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 High 7 8 12 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 60% 80%
GGST Baiken jK.png
GGST Baiken jK hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 High 8 7 19 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 80%
GGST Baiken jS.png
GGST Baiken jS 1 hitbox.pngGGST Baiken jS 2 hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 High 15 Until Landing Landing+3 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 100% 80%
GGST Baiken jH.png
GGST Baiken jH 1 hitbox.pngGGST Baiken jH 2 hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
53 High 12 3 26 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 80% 90%
GGST Baiken jD.png
GGST Baiken jD hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 All 9 5 19 -10 -7 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 60% 90% 1-3f Upper Body
4-13f Above Knees
GGST Baiken 6P.png
GGST Baiken 6P Hitbox.png

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 All 12 9 10 -5 -2 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 100%
GGST Baiken 6K.png
GGST Baiken 6K Hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
52 All 20 8 24 -13 -10 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 100% 100%
GGST Baiken 6H.png
GGST Baiken 6H 1 hitbox.pngGGST Baiken 6H 2 hitbox.pngGGST Baiken 6H 3 hitbox.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×2 Low 10 6,3 21 -10 HKD (+49) 2 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
525×2 1000 150×2 80% 70%
GGST Baiken 2D 1.pngGGST Baiken 2D 2.png
GGST Baiken 2D 1 Hitbox.pngGGST Baiken 2D 2 Hitbox.png

5D Data

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 20 3 26 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 700 (900) 60% 80%
GGST Baiken 5D.png
GGST Baiken 5D Hitbox.png
Wall Damage increases by +200 if opponent is in contact with the wall.

5[D] Data

5[D]
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
56 High 28 3 26 -10 Launch 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 700 (900) 60% 100%
GGST Baiken 5D.png
GGST Baiken 5D Hitbox.png
Wall Damage increases by +200 if opponent is in contact with the wall.
500 Tension gain on hit (equivalent to Attack Level 2).

Universal Mechanics

Ground Throw (Tether) Data

6D or 4D
Ground Throw (Tether)
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20,60 Ground Throw (90000) 2 3 38 HKD +60
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50% none
GGST Baiken Ground Throw.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Ground Throw (Knockback) Data

6[D] or 4[D]
Ground Throw (Knockback)
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20,60 Ground Throw (90000) 2 3 38 HKD +47
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50% none
GGST Baiken Ground Throw 2.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20,60 Air Throw 2 3 Until Landing+10 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50% none
GGST Baiken Air Throw.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 22
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Special Moves

236K Data

236K
Tatami Gaeshi
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45,25 All 15 29 5 -3 KD (+42) 3 [0] Mid, Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000,200 2000,1000 700,300 150 25%, 12% 60%, 80% 90%
GGST Baiken 236K.png
GGST Baiken 236K 1 hitbox.pngGGST Baiken 236K 2 hitbox.pngGGST Baiken 236K 3 hitbox.pngGGST Baiken 236K 4 hitbox.pngGGST Baiken 236K 5 hitbox.png

j.236K Data

j.236K
Tatami Gaeshi
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 20 Until Landing Landing+7 2 [0] Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100 12% 80% 80%
GGST Baiken 236K.png
GGST Baiken 236K Air 1 hitbox.pngGGST Baiken 236K Air 2 hitbox.pngGGST Baiken 236K Air 3 hitbox.png

41236S Data

41236S
Kabari
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 31 11 16 +2 +5 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 150 25% 80% 100%
GGST Baiken 41236S.png
GGST Baiken 41236S 1 hitbox.pngGGST Baiken 41236S 2 hitbox.png

41236H Data

41236H
Kabari
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 18 11 19 -3 0 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 150 25% 80% 100%
GGST Baiken 41236H.png
GGST Baiken 41236H 1 hitbox.pngGGST Baiken 41236H 2 hitbox.png

41236H~H Data

41236H~H
Kabari Followup
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
48 All 11 [23] 3 14 -7 HKD (+58) 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 150 25% 100% 100%
GGST Baiken 41236HH.png
GGST Baiken 41236HH hitbox.png

j.236S Data

j.236S
Youzansen
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 9 12 Landing+7 -14 (TK) +6 (TK) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 150 25% 60% 80%
GGST Baiken j236S.png
GGST Baiken j236S 1 hitbox.pngGGST Baiken j236S 2 hitbox.pngGGST Baiken j236S 3 hitbox.pngGGST Baiken j236S 4 hitbox.pngGGST Baiken j236S 5 hitbox.pngGGST Baiken j236S 6 hitbox.png

236P Data

236P
Hiiragi
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
130 1 6 32 KD (+14) [+4]
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 [1000] 1000 [0] 50 50% F1~6 Strike
GGST Baiken 236P.png
GGST Baiken 236P hitbox.png
Data in [] represents values on successful parry from far away (non-Clean Hit).
Full Counter Hit recovery.
Cannot parry projectiles.
1000 Tension gain on hit.

Overdrives

236236S Data

236236S
Tsurane Sanzu-watashi
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45×2, 100
[45×2, 60]
All 8+1 3(20)3(36)3 48 -32 HKD (+42) 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
800×3 1000 0 25% 80% 100% 1~10 Full
GGST Baiken 236236S.png
GGST Baiken 236236S 1 hitbox.pngGGST Baiken 236236S 2 hitbox.pngGGST Baiken 236236S 3 hitbox.png
Data in [] refers to non-cinematic hits when missing either of the first two hits (or theoretically during OTG)

214214P Data

214214P
Kenjyu
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
110 All (Guard Crush) 8+3 +5 HKD 4 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 0 25% 60%
GGST Baiken 214214P.png
GGST Baiken 214214P 1 hitbox.pngGGST Baiken 214214P 2 hitbox.pngGGST Baiken 214214P 3 hitbox.pngGGST Baiken 214214P 4 hitbox.png
Max projectile travel time 28f

j.214214P Data

j.214214P
Kenjyu
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
110 All (Guard Crush) 11+3 HKD 4 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 0 25% 60%
GGST Baiken j214214P.png
GGST Baiken j214214P Hitbox.pngGGST Baiken 214214P 3 hitbox.pngGGST Baiken 214214P 4 hitbox.png
Max projectile travel time 28f

Category