Difference between revisions of "GGST/Baiken/Data"

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Line 1: Line 1:
 
{{TOC limit|3}}
 
{{TOC limit|3}}
 
==Nav==
 
==Nav==
<section begin="Nav"/>{{CharNav |charMainPage=Baiken|image=GGST_Baiken_Icon.png}}<section end="Nav"/>
+
<section begin="Nav"/>{{CharNav|charMainPage=GGST/Baiken|image=GGST_Baiken_Icon.png}}<section end="Nav"/>
  
 
==Links==
 
==Links==
Line 19: Line 19:
 
| portrait    =GGST_Baiken_Portrait.png
 
| portrait    =GGST_Baiken_Portrait.png
 
| icon        =GGST_Baiken_Icon.png
 
| icon        =GGST_Baiken_Icon.png
 +
| umo          =[[GGST/Baiken#Kabari|[H] Kabari follow-up]]
 
| guardBalance =1
 
| guardBalance =1
 
| jump_duration =44
 
| jump_duration =44
 
| high_jump_duration=48
 
| high_jump_duration=48
| jump_height =
+
| jump_height =44.11
 +
| high_jump_height  =52.44
 
| efiad =3
 
| efiad =3
 
| ebiad =3
 
| ebiad =3
Line 29: Line 31:
 
| fadat =18
 
| fadat =18
 
| badat =6
 
| badat =6
 +
| jump_tension      =3×22 [high jump: 3×23]
 +
| airdash_tension  =5×24
 +
| movement_tension  =10
 +
| walk_speed        =4.9
 +
| back_walk_speed  =4.725
 +
| dash_initial_speed=11.2
 +
| dash_acceleration =0.605
 +
| dash_friction    =105
 
}}
 
}}
  
Line 45: Line 55:
 
|onBlock=-2
 
|onBlock=-2
 
|onHit=+1
 
|onHit=+1
|level=
+
|level=0
 
|counter=Small
 
|counter=Small
 
|riscGain=500
 
|riscGain=500
|riscLoss=
+
|riscLoss=1500
 +
|wallDamage=300
 
|prorate=80%
 
|prorate=80%
 
|images=GGST Baiken 5P.png
 
|images=GGST Baiken 5P.png
Line 54: Line 65:
 
|type=normal
 
|type=normal
 
}}
 
}}
 +
 
===5K Data===
 
===5K Data===
 
{{MoveData-GGST
 
{{MoveData-GGST
Line 67: Line 79:
 
|onBlock=-3
 
|onBlock=-3
 
|onHit=0
 
|onHit=0
|level=
+
|level=1
 
|counter=Small
 
|counter=Small
 
|riscGain=1000
 
|riscGain=1000
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=300
 
|prorate=
 
|prorate=
 
|images=GGST Baiken 5K.png
 
|images=GGST Baiken 5K.png
|hitboxes=GGST Baiken 5K Hitbox.png
+
|hitboxes=GGST Baiken 5K 1 Hitbox.png;GGST Baiken 5K 2 Hitbox.png
 
|type=normal
 
|type=normal
 
}}
 
}}
 +
 
===c.S Data===
 
===c.S Data===
 
{{MoveData-GGST
 
{{MoveData-GGST
Line 89: Line 103:
 
|onBlock=-2
 
|onBlock=-2
 
|onHit=+1
 
|onHit=+1
|level=
+
|level=3
 
|counter=Mid
 
|counter=Mid
 
|riscGain=2000
 
|riscGain=2000
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=300
 
|prorate=100%
 
|prorate=100%
 
|images=GGST Baiken cS.png
 
|images=GGST Baiken cS.png
Line 111: Line 126:
 
|onBlock=-7
 
|onBlock=-7
 
|onHit=-4
 
|onHit=-4
|level=
+
|level=2
 
|counter=Mid
 
|counter=Mid
 
|riscGain=1500
 
|riscGain=1500
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=300
 
|prorate=90%
 
|prorate=90%
 
|images=GGST Baiken fS.png
 
|images=GGST Baiken fS.png
|hitboxes=GGST Baiken fS Hitbox.png
+
|hitboxes=GGST Baiken fS hitbox.png
 
|type=normal
 
|type=normal
 
}}
 
}}
 +
 
===5H Data===
 
===5H Data===
 
{{MoveData-GGST
 
{{MoveData-GGST
Line 133: Line 150:
 
|onBlock=-8
 
|onBlock=-8
 
|onHit=-5
 
|onHit=-5
|level=
+
|level=4
|counter=
+
|counter=Large
 
|riscGain=2500
 
|riscGain=2500
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=300
 
|prorate=100%
 
|prorate=100%
 
|images=GGST Baiken 5H.png
 
|images=GGST Baiken 5H.png
Line 142: Line 160:
 
|type=normal
 
|type=normal
 
}}
 
}}
 +
 
===2P Data===
 
===2P Data===
 
{{MoveData-GGST
 
{{MoveData-GGST
Line 155: Line 174:
 
|onBlock=-2
 
|onBlock=-2
 
|onHit=+1
 
|onHit=+1
|level=
+
|level=0
 
|counter=Small
 
|counter=Small
 
|riscGain=500
 
|riscGain=500
|riscLoss=
+
|riscLoss=1500
 +
|wallDamage=300
 
|prorate=80%
 
|prorate=80%
 
|images=GGST Baiken 2P.png
 
|images=GGST Baiken 2P.png
Line 177: Line 197:
 
|onBlock=-3
 
|onBlock=-3
 
|onHit=0
 
|onHit=0
|level=
+
|level=1
 
|counter=Small
 
|counter=Small
 
|riscGain=750
 
|riscGain=750
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=300
 
|prorate=70%
 
|prorate=70%
 
|images=GGST Baiken 2K.png
 
|images=GGST Baiken 2K.png
Line 199: Line 220:
 
|onBlock=-11
 
|onBlock=-11
 
|onHit=-8
 
|onHit=-8
|level=
+
|level=2
|counter=
+
|counter=Mid
 
|riscGain=1500
 
|riscGain=1500
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=300
 
|prorate=90%
 
|prorate=90%
 
|images=GGST Baiken 2S.png
 
|images=GGST Baiken 2S.png
|hitboxes=GGST Baiken 2S Hitbox.png
+
|hitboxes=GGST Baiken 2S hitbox.png
 
|type=normal
 
|type=normal
 
}}
 
}}
 +
 
===2H Data===
 
===2H Data===
 
{{MoveData-GGST
 
{{MoveData-GGST
Line 221: Line 244:
 
|onBlock=-13
 
|onBlock=-13
 
|onHit=KD (+21)
 
|onHit=KD (+21)
|level=
+
|level=4
|counter=
+
|counter=Large
 
|riscGain=1875
 
|riscGain=1875
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=300
 
|prorate=90%
 
|prorate=90%
 
|images=GGST Baiken 2H.png
 
|images=GGST Baiken 2H.png
Line 230: Line 254:
 
|type=normal
 
|type=normal
 
}}
 
}}
 +
 
===j.P Data===
 
===j.P Data===
 
{{MoveData-GGST
 
{{MoveData-GGST
Line 243: Line 268:
 
|onBlock=
 
|onBlock=
 
|onHit=
 
|onHit=
|level=
+
|level=0
 
|counter=Small
 
|counter=Small
 
|riscGain=375
 
|riscGain=375
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=300
 
|prorate=80%
 
|prorate=80%
 
|images=GGST Baiken jP.png
 
|images=GGST Baiken jP.png
|hitboxes=GGST Baiken jP Hitbox.png
+
|hitboxes=GGST Baiken jP hitbox.png
 
|type=normal
 
|type=normal
 
}}
 
}}
Line 265: Line 291:
 
|onBlock=
 
|onBlock=
 
|onHit=
 
|onHit=
|level=
+
|level=1
 
|counter=Small
 
|counter=Small
 
|riscGain=750
 
|riscGain=750
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=300
 
|prorate=80%
 
|prorate=80%
 
|images=GGST Baiken jK.png
 
|images=GGST Baiken jK.png
|hitboxes=GGST Baiken jK Hitbox.png
+
|hitboxes=GGST Baiken jK hitbox.png
 
|type=normal
 
|type=normal
 
}}
 
}}
Line 287: Line 314:
 
|onBlock=
 
|onBlock=
 
|onHit=
 
|onHit=
|level=
+
|level=2
 
|counter=Mid
 
|counter=Mid
 
|riscGain=1125
 
|riscGain=1125
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=300
 
|prorate=80%
 
|prorate=80%
 
|images=GGST Baiken jS.png
 
|images=GGST Baiken jS.png
|hitboxes=GGST Baiken jS Hitbox.png
+
|hitboxes=GGST Baiken jS 1 hitbox.png;GGST Baiken jS 2 hitbox.png
 
|type=normal
 
|type=normal
 
}}
 
}}
Line 309: Line 337:
 
|onBlock=
 
|onBlock=
 
|onHit=
 
|onHit=
|level=
+
|level=2
|counter=
+
|counter=Mid
 
|riscGain=1125
 
|riscGain=1125
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=300
 
|prorate=80%
 
|prorate=80%
 
|images=GGST Baiken jH.png
 
|images=GGST Baiken jH.png
|hitboxes=GGST Baiken jH Hitbox.png
+
|hitboxes=GGST Baiken jH 1 hitbox.png;GGST Baiken jH 2 hitbox.png
 
|type=normal
 
|type=normal
 
}}
 
}}
 +
 
===j.D Data===
 
===j.D Data===
 
{{MoveData-GGST
 
{{MoveData-GGST
Line 331: Line 361:
 
|onBlock=
 
|onBlock=
 
|onHit=
 
|onHit=
|level=
+
|level=3
|counter=
+
|counter=Mid
 
|riscGain=1500
 
|riscGain=1500
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=500
 
|prorate=90%
 
|prorate=90%
 
|images=GGST Baiken jD.png
 
|images=GGST Baiken jD.png
|hitboxes=GGST Baiken jD Hitbox.png
+
|hitboxes=GGST Baiken jD hitbox.png
 
|type=normal
 
|type=normal
 
}}
 
}}
 +
 
===6P Data===
 
===6P Data===
 
{{MoveData-GGST
 
{{MoveData-GGST
Line 346: Line 378:
 
|input=6P
 
|input=6P
 
|guard=All
 
|guard=All
|invuln=
+
|invuln=1-3f Upper Body<br/>4-13f Above Knees
 
|damage=32
 
|damage=32
 
|startup=9
 
|startup=9
Line 352: Line 384:
 
|recovery=19
 
|recovery=19
 
|onBlock=-10
 
|onBlock=-10
|onHit=-3
+
|onHit=-7
|level=
+
|level=2
|counter=
+
|counter=Mid
 
|riscGain=1500
 
|riscGain=1500
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=500
 
|prorate=90%
 
|prorate=90%
 
|images=GGST Baiken 6P.png
 
|images=GGST Baiken 6P.png
Line 362: Line 395:
 
|type=normal
 
|type=normal
 
}}
 
}}
 +
 
===6K Data===
 
===6K Data===
 
{{MoveData-GGST
 
{{MoveData-GGST
Line 375: Line 409:
 
|onBlock=-5
 
|onBlock=-5
 
|onHit=-2
 
|onHit=-2
|level=
+
|level=2
|counter=
+
|counter=Mid
 
|riscGain=1500
 
|riscGain=1500
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=300
 
|prorate=100%
 
|prorate=100%
 
|images=GGST Baiken 6K.png
 
|images=GGST Baiken 6K.png
Line 384: Line 419:
 
|type=normal
 
|type=normal
 
}}
 
}}
 +
 
===6H Data===
 
===6H Data===
 
{{MoveData-GGST
 
{{MoveData-GGST
Line 397: Line 433:
 
|onBlock=-13
 
|onBlock=-13
 
|onHit=-10
 
|onHit=-10
|level=
+
|level=4
 
|counter=Large
 
|counter=Large
 
|riscGain=2500
 
|riscGain=2500
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=500
 
|prorate=100%
 
|prorate=100%
 
|images=GGST Baiken 6H.png
 
|images=GGST Baiken 6H.png
|hitboxes=GGST Baiken 6H Hitbox.png
+
|hitboxes=GGST Baiken 6H 1 hitbox.png;GGST Baiken 6H 2 hitbox.png;GGST Baiken 6H 3 hitbox.png
 
|type=normal
 
|type=normal
 
}}
 
}}
 +
 
===2D Data===
 
===2D Data===
 
{{MoveData-GGST
 
{{MoveData-GGST
Line 419: Line 457:
 
|onBlock=-10
 
|onBlock=-10
 
|onHit=HKD (+49)
 
|onHit=HKD (+49)
|level=
+
|level=2
 
|counter=Large
 
|counter=Large
 
|riscGain=525×2
 
|riscGain=525×2
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=150×2
 
|prorate=70%
 
|prorate=70%
|images=GGST Baiken 2D.png
+
|images=GGST Baiken 2D 1.png;GGST Baiken 2D 2.png
|hitboxes=GGST Baiken 2D Hitbox.png
+
|hitboxes=GGST Baiken 2D 1 Hitbox.png;GGST Baiken 2D 2 Hitbox.png
 
|type=normal
 
|type=normal
 
}}
 
}}
 +
 
===5D Data===
 
===5D Data===
 
{{MoveData-GGST
 
{{MoveData-GGST
Line 445: Line 485:
 
|riscGain=1125
 
|riscGain=1125
 
|riscLoss=3000
 
|riscLoss=3000
 +
|wallDamage=700 (900)
 
|prorate=80%
 
|prorate=80%
 
|images=GGST Baiken 5D.png
 
|images=GGST Baiken 5D.png
 
|hitboxes=GGST Baiken 5D Hitbox.png
 
|hitboxes=GGST Baiken 5D Hitbox.png
 
|type=normal
 
|type=normal
 +
|notes=Wall Damage increases by +200 if opponent is in contact with the wall.
 
}}
 
}}
  
Line 464: Line 506:
 
|onBlock=-10
 
|onBlock=-10
 
|onHit=Launch
 
|onHit=Launch
|level=2
+
|level=4
 
|counter=Mid
 
|counter=Mid
 
|riscGain=1875
 
|riscGain=1875
 
|riscLoss=1500
 
|riscLoss=1500
 +
|wallDamage=700 (900)
 
|prorate=100%
 
|prorate=100%
 
|images=GGST Baiken 5D.png
 
|images=GGST Baiken 5D.png
 
|hitboxes=GGST Baiken 5D Hitbox.png
 
|hitboxes=GGST Baiken 5D Hitbox.png
 
|type=normal
 
|type=normal
 +
|notes=Wall Damage increases by +200 if opponent is in contact with the wall.;500 Tension gain on hit (equivalent to Attack Level 2).
 
}}
 
}}
  
 
==Universal Mechanics==
 
==Universal Mechanics==
===Ground Throw Data===
+
===Ground Throw (Tether) Data===
 
{{MoveData-GGST
 
{{MoveData-GGST
 
|chara=Baiken
 
|chara=Baiken
|name=Ground Throw
+
|name=Ground Throw (Tether)
 
|input=6D or 4D
 
|input=6D or 4D
 
|guard=Ground Throw (90000)
 
|guard=Ground Throw (90000)
Line 487: Line 531:
 
|recovery=38
 
|recovery=38
 
|onBlock=
 
|onBlock=
|onHit=HKD (+60)
+
|onHit=HKD +60
 
|images=GGST Baiken Ground Throw.png
 
|images=GGST Baiken Ground Throw.png
 
|type=other
 
|type=other
Line 493: Line 537:
 
|wallDamage=1000
 
|wallDamage=1000
 
|prorate=50%
 
|prorate=50%
|notes=4/6[D] HKD +47
+
|notes={{FrameDataNotes|GGST|Throw}}
 +
}}
 +
 
 +
===Ground Throw (Knockback) Data===
 +
{{MoveData-GGST
 +
|chara=Baiken
 +
|name=Ground Throw (Knockback)
 +
|input=6[D] or 4[D]
 +
|guard=Ground Throw (90000)
 +
|invuln=none
 +
|damage=20,60
 +
|startup=2
 +
|active=3
 +
|recovery=38
 +
|onBlock=
 +
|onHit=HKD +47
 +
|images=GGST_Baiken_Ground Throw_2.png
 +
|type=other
 +
|riscLoss=2500
 +
|wallDamage=1000
 +
|prorate=50%
 +
|notes={{FrameDataNotes|GGST|Throw}}
 
}}
 
}}
  
Line 514: Line 579:
 
|wallDamage=1000
 
|wallDamage=1000
 
|prorate=50%
 
|prorate=50%
 +
|notes={{FrameDataNotes|GGST|Throw}}
 
}}
 
}}
  
Line 530: Line 596:
 
|onBlock=-3
 
|onBlock=-3
 
|onHit=KD (+42)
 
|onHit=KD (+42)
|level=
+
|level=3 [0]
|counter=
+
|counter=Mid, Small
 
|riscGain=1000,200
 
|riscGain=1000,200
|riscLoss=
+
|riscLoss=2000,1000
 +
|wallDamage=700,300
 +
|inputTension=150
 +
|chipRatio=25%, 12%
 
|prorate=90%
 
|prorate=90%
 
|images=GGST Baiken 236K.png
 
|images=GGST Baiken 236K.png
|hitboxes=GGST Baiken 236K Hitbox.png
+
|hitboxes=GGST_Baiken_236K_1_hitbox.png;GGST_Baiken_236K_2_hitbox.png;GGST_Baiken_236K_3_hitbox.png;GGST_Baiken_236K_4_hitbox.png;GGST_Baiken_236K_5_hitbox.png
 
|type=special
 
|type=special
 
}}
 
}}
Line 552: Line 621:
 
|onBlock=
 
|onBlock=
 
|onHit=
 
|onHit=
|level=
+
|level=2 [0]
|counter=
+
|counter=Small
 
|riscGain=500
 
|riscGain=500
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=300
 +
|inputTension=100
 +
|chipRatio=12%
 
|prorate=80%
 
|prorate=80%
 
|images=GGST Baiken 236K.png
 
|images=GGST Baiken 236K.png
|hitboxes=GGST Baiken 236K Hitbox.png
+
|hitboxes=GGST_Baiken_236K_Air_1_hitbox.png;GGST_Baiken_236K_Air_2_hitbox.png;GGST_Baiken_236K_Air_3_hitbox.png
 
|type=special
 
|type=special
 
}}
 
}}
Line 575: Line 647:
 
|onBlock=0
 
|onBlock=0
 
|onHit=+3
 
|onHit=+3
|level=
+
|level=4
|counter=
+
|counter=Mid
 
|riscGain=2500
 
|riscGain=2500
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=300
 +
|inputTension=150
 +
|chipRatio=25%
 
|prorate=100%
 
|prorate=100%
 
|images=GGST Baiken 41236S.png
 
|images=GGST Baiken 41236S.png
|hitboxes=GGST Baiken 41236S Hitbox.png
+
|hitboxes=GGST Baiken 41236S 1 hitbox.png;GGST Baiken 41236S 2 hitbox.png
 
|type=special
 
|type=special
 
}}
 
}}
Line 594: Line 669:
 
|damage=30
 
|damage=30
 
|startup=18
 
|startup=18
|active=
+
|active=11
|recovery=
+
|recovery=19
 
|onBlock=-3
 
|onBlock=-3
 
|onHit=0
 
|onHit=0
|level=
+
|level=4
|counter=
+
|counter=Mid
 
|riscGain=2500
 
|riscGain=2500
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=300
 +
|inputTension=150
 +
|chipRatio=25%
 
|prorate=100%
 
|prorate=100%
 
|images=GGST Baiken 41236H.png
 
|images=GGST Baiken 41236H.png
|hitboxes=GGST Baiken 41236H Hitbox.png
+
|hitboxes=GGST Baiken 41236H 1 hitbox.png;GGST Baiken 41236H 2 hitbox.png
 
|type=special
 
|type=special
 
}}
 
}}
 +
 
===41236H~H Data===
 
===41236H~H Data===
 
{{MoveData-GGST
 
{{MoveData-GGST
Line 620: Line 699:
 
|onBlock=-3
 
|onBlock=-3
 
|onHit=HKD (+58)
 
|onHit=HKD (+58)
|level=
+
|level=3
|counter=
+
|counter=Small
 
|riscGain=2000
 
|riscGain=2000
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=300
 +
|inputTension=150
 +
|chipRatio=25%
 
|prorate=100%
 
|prorate=100%
 
|images=GGST Baiken 41236HH.png
 
|images=GGST Baiken 41236HH.png
|hitboxes=GGST Baiken 41236HH Hitbox.png
+
|hitboxes=GGST Baiken 41236HH hitbox.png
 
|type=special
 
|type=special
 
}}
 
}}
Line 643: Line 725:
 
|onBlock=-18 ([[Tiger Knee|TK]])
 
|onBlock=-18 ([[Tiger Knee|TK]])
 
|onHit=+3 ([[Tiger Knee|TK]])
 
|onHit=+3 ([[Tiger Knee|TK]])
|level=
+
|level=2
|counter=
+
|counter=Mid
 
|riscGain=1125
 
|riscGain=1125
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=300
 +
|inputTension=150
 +
|chipRatio=25%
 
|prorate=80%
 
|prorate=80%
 
|images=GGST Baiken j236S.png
 
|images=GGST Baiken j236S.png
|hitboxes=GGST Baiken j236S Hitbox.png
+
|hitboxes=GGST_Baiken_j236S_1_hitbox.png;GGST_Baiken_j236S_2_hitbox.png;GGST_Baiken_j236S_3_hitbox.png;GGST_Baiken_j236S_4_hitbox.png;GGST_Baiken_j236S_5_hitbox.png;GGST_Baiken_j236S_6_hitbox.png;
 
|type=special
 
|type=special
 
}}
 
}}
Line 659: Line 744:
 
|input=236P
 
|input=236P
 
|guard=
 
|guard=
|invuln=1-6 Catch
+
|invuln=F1~6 Strike
 
|damage=130
 
|damage=130
|startup=
+
|startup=1
|active=
+
|active=6
 
|recovery=45
 
|recovery=45
 
|onBlock=
 
|onBlock=
|onHit=KD (+14)
+
|onHit=KD (+14) [+4]
 
|level=
 
|level=
 
|counter=
 
|counter=
 
|riscGain=
 
|riscGain=
|riscLoss=
+
|riscLoss=2500 [1000]
 +
|wallDamage=1000 [0]
 +
|inputTension=50
 +
|chipRatio=
 
|prorate=50%
 
|prorate=50%
 
|images=GGST Baiken 236P.png
 
|images=GGST Baiken 236P.png
|hitboxes=GGST Baiken 236P Hitbox.png
+
|hitboxes=GGST Baiken 236P hitbox.png
 
|type=special
 
|type=special
|notes=CH recovery
+
|notes=Data in [] represents values on successful parry from far away (non-Clean Hit).;Full Counter Hit recovery.;Cannot parry projectiles.;1000 Tension gain on hit.
 
}}
 
}}
  
Line 684: Line 772:
 
|input=236236S
 
|input=236236S
 
|guard=All
 
|guard=All
|invuln=
+
|invuln=1~10 Full
 
|damage=45×2,100
 
|damage=45×2,100
 
|startup=7+1
 
|startup=7+1
|active=
+
|active=3(20)3(36)3
 
|recovery=48
 
|recovery=48
 
|onBlock=-32
 
|onBlock=-32
 
|onHit=HKD (+42)
 
|onHit=HKD (+42)
|level=
+
|level=4
|counter=
+
|counter=Mid
 
|riscGain=800×3
 
|riscGain=800×3
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=0
 +
|chipRatio=25%×2, 15%
 
|prorate=100%
 
|prorate=100%
 
|images=GGST Baiken 236236S.png
 
|images=GGST Baiken 236236S.png
|hitboxes=GGST Baiken 236236S Hitbox.png
+
|hitboxes=GGST Baiken 236236S 1 hitbox.png;GGST Baiken 236236S 2 hitbox.png;GGST Baiken 236236S 3 hitbox.png
 +
|notes=reversal
 
|type=super
 
|type=super
 
}}
 
}}
 +
 
===214214P Data===
 
===214214P Data===
 
{{MoveData-GGST
 
{{MoveData-GGST
Line 705: Line 797:
 
|name=Kenjyu
 
|name=Kenjyu
 
|input=214214P
 
|input=214214P
|guard=All
+
|guard=All (Guard Crush)
 
|invuln=
 
|invuln=
 
|damage=110
 
|damage=110
Line 713: Line 805:
 
|onBlock=+5
 
|onBlock=+5
 
|onHit=HKD
 
|onHit=HKD
|level=
+
|level=4
|counter=
+
|counter=Small
 
|riscGain=500
 
|riscGain=500
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=0
 +
|chipRatio=25%
 
|prorate=
 
|prorate=
 
|images=GGST Baiken 214214P.png
 
|images=GGST Baiken 214214P.png
|hitboxes=GGST Baiken 214214P Hitbox.png
+
|hitboxes=GGST Baiken 214214P 1 hitbox.png;GGST Baiken 214214P 2 hitbox.png;GGST Baiken 214214P 3 hitbox.png;GGST Baiken 214214P 4 hitbox.png
 
|type=super
 
|type=super
 +
|notes=Max projectile travel time 28f
 
}}
 
}}
 +
 
===j.214214P Data===
 
===j.214214P Data===
 
{{MoveData-GGST
 
{{MoveData-GGST
Line 727: Line 823:
 
|name=Kenjyu
 
|name=Kenjyu
 
|input=j.214214P
 
|input=j.214214P
|guard=All
+
|guard=All (Guard Crush)
 
|invuln=
 
|invuln=
 
|damage=110
 
|damage=110
Line 735: Line 831:
 
|onBlock=
 
|onBlock=
 
|onHit=HKD
 
|onHit=HKD
|level=
+
|level=4
|counter=
+
|counter=Small
 
|riscGain=500
 
|riscGain=500
|riscLoss=
+
|riscLoss=1000
 +
|wallDamage=0
 +
|chipRatio=25%
 
|prorate=
 
|prorate=
 
|images=GGST Baiken j214214P.png
 
|images=GGST Baiken j214214P.png
|hitboxes=GGST Baiken j214214P Hitbox.png
+
|hitboxes=GGST Baiken j214214P Hitbox.png;GGST Baiken 214214P 3 hitbox.png;GGST Baiken 214214P 4 hitbox.png
 
|type=super
 
|type=super
 +
|notes=Max projectile travel time 28f
 
}}
 
}}
  
 
==Category==
 
==Category==
 
{{#lst:GGST/Navigation}}
 
{{#lst:GGST/Navigation}}

Latest revision as of 18:19, 26 May 2022

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Infobox Data

Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options Movement Tension Gain Portrait Icon
Baiken 1.11 4 1 4 21/1~5 strike invuln/1~15 airborne Light [H] Kabari follow-up 10 GGST Baiken Portrait.png GGST Baiken Icon.png
Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration Forward Air Dash Attack Transition Backward Air Dash Attack Transition Jumping Tension Gain Air Dash Tension Gain
44 48 44.11 52.44 3 3 25/19 12 18 6 3×22 [high jump: 3×23] 5×24
Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction -
4.9 4.725 11.2 0.605 105 -


Normal Moves

5P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5P 24 All 5 2 10 -2 +1 0 Small normal 500 1500 300 80%
GGST Baiken 5P.png
GGST Baiken 5P Hitbox.png


5K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5K 29 All 7 5 10 -3 0 1 Small normal 1000 1000 300
GGST Baiken 5K.png
GGST Baiken 5K 1 Hitbox.pngGGST Baiken 5K 2 Hitbox.png


c.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
c.S 43 All 7 6 13 -2 +1 3 Mid normal 2000 1000 300 100%
GGST Baiken cS.png
GGST Baiken cS Hitbox.png

f.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
f.S 33 All 10 6 15 -7 -4 2 Mid normal 1500 1000 300 90%
GGST Baiken fS.png
GGST Baiken fS hitbox.png


5H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5H 47 All 13 2 25 -8 -5 4 Large normal 2500 1000 300 100%
GGST Baiken 5H.png
GGST Baiken 5H Hitbox.png


2P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2P 21 All 6 3 9 -2 +1 0 Small normal 500 1500 300 80%
GGST Baiken 2P.png
GGST Baiken 2P Hitbox.png

2K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2K 27 Low 6 5 10 -3 0 1 Small normal 750 1000 300 70%
GGST Baiken 2K.png
GGST Baiken 2K Hitbox.png

2S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2S 31 All 11 3 22 -11 -8 2 Mid normal 1500 1000 300 90%
GGST Baiken 2S.png
GGST Baiken 2S hitbox.png


2H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2H 44 Low 17 6 26 -13 KD (+21) 4 Large normal 1875 1000 300 90%
GGST Baiken 2H.png
GGST Baiken 2H Hitbox.png


j.P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.P 23 High 5 3 13 0 Small normal 375 1000 300 80%
GGST Baiken jP.png
GGST Baiken jP hitbox.png

j.K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.K 29 High 7 8 12 1 Small normal 750 1000 300 80%
GGST Baiken jK.png
GGST Baiken jK hitbox.png

j.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.S 33 High 8 7 19 2 Mid normal 1125 1000 300 80%
GGST Baiken jS.png
GGST Baiken jS 1 hitbox.pngGGST Baiken jS 2 hitbox.png

j.H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.H 41 High 15 Until Landing Landing+3 2 Mid normal 1125 1000 300 80%
GGST Baiken jH.png
GGST Baiken jH 1 hitbox.pngGGST Baiken jH 2 hitbox.png


j.D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.D 53 All 12 3 26 3 Mid normal 1500 1000 500 90%
GGST Baiken jD.png
GGST Baiken jD hitbox.png


6P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6P 32 All 9 5 19 -10 -7 2 Mid normal 1500 1000 500 90% 1-3f Upper Body
4-13f Above Knees
GGST Baiken 6P.png
GGST Baiken 6P Hitbox.png


6K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6K 33 All 12 9 10 -5 -2 2 Mid normal 1500 1000 300 100%
GGST Baiken 6K.png
GGST Baiken 6K Hitbox.png


6H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6H 52 All 20 8 24 -13 -10 4 Large normal 2500 1000 500 100%
GGST Baiken 6H.png
GGST Baiken 6H 1 hitbox.pngGGST Baiken 6H 2 hitbox.pngGGST Baiken 6H 3 hitbox.png


2D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2D 20×2 Low 10 6,3 21 -10 HKD (+49) 2 Large normal 525×2 1000 150×2 70%
GGST Baiken 2D 1.pngGGST Baiken 2D 2.png
GGST Baiken 2D 1 Hitbox.pngGGST Baiken 2D 2 Hitbox.png


5D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5D 45 High 20 3 26 -15 0 2 Mid normal 1125 3000 700 (900) 80%
GGST Baiken 5D.png
GGST Baiken 5D Hitbox.png
Wall Damage increases by +200 if opponent is in contact with the wall.


5[D] Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5[D] 56 High 28 3 26 -10 Launch 4 Mid normal 1875 1500 700 (900) 100%
GGST Baiken 5D.png
GGST Baiken 5D Hitbox.png
Wall Damage increases by +200 if opponent is in contact with the wall.
500 Tension gain on hit (equivalent to Attack Level 2).


Universal Mechanics

Ground Throw (Tether) Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Ground Throw (Tether) 6D or 4D 20,60 Ground Throw (90000) 2 3 38 HKD +60 other 2500 1000 50% none
GGST Baiken Ground Throw.png
● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
    ○ R.I.S.C. Loss: 1000
    ○ Proration: Forced 75%


Ground Throw (Knockback) Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Ground Throw (Knockback) 6[D] or 4[D] 20,60 Ground Throw (90000) 2 3 38 HKD +47 other 2500 1000 50% none
GGST Baiken Ground Throw 2.png
● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
    ○ R.I.S.C. Loss: 1000
    ○ Proration: Forced 75%


Air Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Air Throw j.6D or j.4D 20,60 Air Throw 2 3 Until Landing+10 HKD other 2500 1000 50% none
GGST Baiken Air Throw.png
● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
    ○ R.I.S.C. Loss: 1000
    ○ Proration: Forced 75%


Special Moves

236K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Tatami Gaeshi 236K 45,25 All 15 29 5 -3 KD (+42) 3 [0] Mid, Small special 1000,200 2000,1000 700,300 150 25%, 12% 90%
GGST Baiken 236K.png
GGST Baiken 236K 1 hitbox.pngGGST Baiken 236K 2 hitbox.pngGGST Baiken 236K 3 hitbox.pngGGST Baiken 236K 4 hitbox.pngGGST Baiken 236K 5 hitbox.png

j.236K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Tatami Gaeshi j.236K 40 All 20 Until Landing Landing+7 2 [0] Small special 500 1000 300 100 12% 80%
GGST Baiken 236K.png
GGST Baiken 236K Air 1 hitbox.pngGGST Baiken 236K Air 2 hitbox.pngGGST Baiken 236K Air 3 hitbox.png


41236S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Kabari 41236S 30 All 27 11 18 0 +3 4 Mid special 2500 1000 300 150 25% 100%
GGST Baiken 41236S.png
GGST Baiken 41236S 1 hitbox.pngGGST Baiken 41236S 2 hitbox.png


41236H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Kabari 41236H 30 All 18 11 19 -3 0 4 Mid special 2500 1000 300 150 25% 100%
GGST Baiken 41236H.png
GGST Baiken 41236H 1 hitbox.pngGGST Baiken 41236H 2 hitbox.png


41236H~H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Kabari Followup 41236H~H 48 All 11 [23] 3 10 -3 HKD (+58) 3 Small special 2000 1000 300 150 25% 100%
GGST Baiken 41236HH.png
GGST Baiken 41236HH hitbox.png


j.236S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Youzansen j.236S 39 High 9 12 Landing+10 -18 (TK) +3 (TK) 2 Mid special 1125 1000 300 150 25% 80%
GGST Baiken j236S.png
GGST Baiken j236S 1 hitbox.pngGGST Baiken j236S 2 hitbox.pngGGST Baiken j236S 3 hitbox.pngGGST Baiken j236S 4 hitbox.pngGGST Baiken j236S 5 hitbox.pngGGST Baiken j236S 6 hitbox.png


236P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Hiiragi 236P 130 1 6 45 KD (+14) [+4] special 2500 [1000] 1000 [0] 50 50% F1~6 Strike
GGST Baiken 236P.png
GGST Baiken 236P hitbox.png
Data in [] represents values on successful parry from far away (non-Clean Hit).
Full Counter Hit recovery.
Cannot parry projectiles.
1000 Tension gain on hit.


Overdrives

236236S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Tsurane Sanzu-watashi 236236S 45×2,100 All 7+1 3(20)3(36)3 48 -32 HKD (+42) 4 Mid super 800×3 1000 0 25%×2, 15% 100% 1~10 Full
GGST Baiken 236236S.png
GGST Baiken 236236S 1 hitbox.pngGGST Baiken 236236S 2 hitbox.pngGGST Baiken 236236S 3 hitbox.png
reversal


214214P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Kenjyu 214214P 110 All (Guard Crush) 8+3 +5 HKD 4 Small super 500 1000 0 25%
GGST Baiken 214214P.png
GGST Baiken 214214P 1 hitbox.pngGGST Baiken 214214P 2 hitbox.pngGGST Baiken 214214P 3 hitbox.pngGGST Baiken 214214P 4 hitbox.png
Max projectile travel time 28f


j.214214P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Kenjyu j.214214P 110 All (Guard Crush) 11+3 HKD 4 Small super 500 1000 0 25%
GGST Baiken j214214P.png
GGST Baiken j214214P Hitbox.pngGGST Baiken 214214P 3 hitbox.pngGGST Baiken 214214P 4 hitbox.png
Max projectile travel time 28f


Category