GGST/Baiken/Data

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Infobox Data

Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options Movement Tension Gain Portrait Icon
Baiken 1.11 4 1 4 21/1~5 strike invuln/1~15 airborne Light GGST Baiken Portrait.png GGST Baiken Icon.png
Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration Forward Air Dash Attack Transition Backward Air Dash Attack Transition Jumping Tension Gain Air Dash Tension Gain
44 48 44.11 52.44 3 3 25/19 12 18 6
Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction -
4.9 4.725 11.2 0.605 105 -


Normal Moves

5P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
5P 24 All 5 2 10 -2 +1 0 Small normal 500 80%
GGST Baiken 5P.png
GGST Baiken 5P Hitbox.png

5K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
5K 29 All 7 5 10 -3 0 1 Small normal 1000
GGST Baiken 5K.png
GGST Baiken 5K 1 Hitbox.pngGGST Baiken 5K 2 Hitbox.png


c.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
c.S 43 All 7 6 13 -2 +1 3 Mid normal 2000 100%
GGST Baiken cS.png
GGST Baiken cS Hitbox.png

f.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
f.S 33 All 10 6 15 -7 -4 2 Mid normal 1500 90%
GGST Baiken fS.png
GGST Baiken fS hitbox.png


5H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
5H 47 All 13 2 25 -8 -5 4 normal 2500 100%
GGST Baiken 5H.png
GGST Baiken 5H Hitbox.png

2P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
2P 21 All 6 3 9 -2 +1 0 Small normal 500 80%
GGST Baiken 2P.png
GGST Baiken 2P Hitbox.png

2K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
2K 27 Low 6 5 10 -3 0 1 Small normal 750 70%
GGST Baiken 2K.png
GGST Baiken 2K Hitbox.png

2S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
2S 31 All 11 3 22 -11 -8 2 normal 1500 90%
GGST Baiken 2S.png
GGST Baiken 2S hitbox.png


2H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
2H 44 Low 17 6 26 -13 KD (+21) 4 normal 1875 90%
GGST Baiken 2H.png
GGST Baiken 2H Hitbox.png

j.P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
j.P 23 High 5 3 13 0 Small normal 375 80%
GGST Baiken jP.png
GGST Baiken jP hitbox.png

j.K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
j.K 29 High 7 8 12 1 Small normal 750 80%
GGST Baiken jK.png
GGST Baiken jK hitbox.png

j.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
j.S 33 High 8 7 19 2 Mid normal 1125 80%
GGST Baiken jS.png
GGST Baiken jS 1 hitbox.pngGGST Baiken jS 2 hitbox.png

j.H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
j.H 41 High 15 Until Landing Landing+3 2 normal 1125 80%
GGST Baiken jH.png
GGST Baiken jH 1 hitbox.pngGGST Baiken jH 2 hitbox.png

j.D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
j.D 53 All 12 3 26 3 normal 1500 90%
GGST Baiken jD.png
GGST Baiken jD hitbox.png

6P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
6P 32 All 9 5 19 -10 -7 2 Mid normal 1500 90% 1-3f Upper Body
4-13f Above Knees
GGST Baiken 6P.png
GGST Baiken 6P Hitbox.png


6K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
6K 33 All 12 9 10 -5 -2 2 normal 1500 100%
GGST Baiken 6K.png
GGST Baiken 6K Hitbox.png

6H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
6H 52 All 20 8 24 -13 -10 4 Large normal 2500 100%
GGST Baiken 6H.png
GGST Baiken 6H 1 hitbox.pngGGST Baiken 6H 2 hitbox.pngGGST Baiken 6H 3 hitbox.png


2D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
2D 20×2 Low 10 6,3 21 -10 HKD (+49) 2 Large normal 525×2 70%
GGST Baiken 2D 1.pngGGST Baiken 2D 2.png
GGST Baiken 2D 1 Hitbox.pngGGST Baiken 2D 2 Hitbox.png

5D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
5D 45 High 20 3 26 -15 0 2 Mid normal 1125 3000 80%
GGST Baiken 5D.png
GGST Baiken 5D Hitbox.png


5[D] Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
5[D] 56 High 28 3 26 -10 Launch 4 Mid normal 1875 1500 100%
GGST Baiken 5D.png
GGST Baiken 5D Hitbox.png


Universal Mechanics

Ground Throw (Tether) Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Ground Throw (Tether) 6D or 4D 20,60 Ground Throw (90000) 2 3 38 HKD +60 other 2500 1000 50% none
GGST Baiken Ground Throw.png


Ground Throw (Knockback) Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Ground Throw (Knockback) 6[D] or 4[D] 20,60 Ground Throw (90000) 2 3 38 HKD +47 other 2500 1000 50% none
GGST Baiken Ground Throw 2.png


Air Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Air Throw j.6D or j.4D 20,60 Air Throw 2 3 Until Landing+10 HKD other 2500 1000 50% none
GGST Baiken Air Throw.png


Special Moves

236K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Tatami Gaeshi 236K 45,25 All 15 29 5 -3 KD (+42) 3 [0] special 1000,200 90%
GGST Baiken 236K.png
GGST Baiken 236K 1 hitbox.pngGGST Baiken 236K 2 hitbox.pngGGST Baiken 236K 3 hitbox.pngGGST Baiken 236K 4 hitbox.pngGGST Baiken 236K 5 hitbox.png

j.236K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Tatami Gaeshi j.236K 40 All 20 Until Landing Landing+7 2 [0] special 500 80%
GGST Baiken 236K.png
GGST Baiken 236K Air 1 hitbox.pngGGST Baiken 236K Air 2 hitbox.pngGGST Baiken 236K Air 3 hitbox.png


41236S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Kabari 41236S 30 All 27 11 18 0 +3 4 special 2500 100%
GGST Baiken 41236S.png
GGST Baiken 41236S 1 hitbox.pngGGST Baiken 41236S 2 hitbox.png


41236H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Kabari 41236H 30 All 18 11 19 -3 0 4 special 2500 100%
GGST Baiken 41236H.png
GGST Baiken 41236H 1 hitbox.pngGGST Baiken 41236H 2 hitbox.png


41236H~H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Kabari Followup 41236H~H 48 All 11 [23] 3 10 -3 HKD (+58) 3 special 2000 100%
GGST Baiken 41236HH.png
GGST Baiken 41236HH hitbox.png


j.236S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Youzansen j.236S 39 High 9 12 Landing+10 -18 (TK) +3 (TK) 2 special 1125 80%
GGST Baiken j236S.png
GGST Baiken j236S 1 hitbox.pngGGST Baiken j236S 2 hitbox.pngGGST Baiken j236S 3 hitbox.pngGGST Baiken j236S 4 hitbox.pngGGST Baiken j236S 5 hitbox.pngGGST Baiken j236S 6 hitbox.png


236P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Hiiragi 236P 130 45 KD (+14) special 50% 1-6 Catch
GGST Baiken 236P.png
GGST Baiken 236P hitbox.png
reversal non-projectiles
CH recovery


Overdrives

236236S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Tsurane Sanzu-watashi 236236S 45×2,100 All 7+1 3(20)3(36)3 48 -32 HKD (+42) 4 super 800×3 100% 1~10 Full
GGST Baiken 236236S.png
GGST Baiken 236236S 1 hitbox.pngGGST Baiken 236236S 2 hitbox.pngGGST Baiken 236236S 3 hitbox.png
reversal


214214P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Kenjyu 214214P 110 All (Guard Crush) 8+3 +5 HKD 4 super 500
GGST Baiken 214214P.png
GGST Baiken 214214P 1 hitbox.pngGGST Baiken 214214P 2 hitbox.pngGGST Baiken 214214P 3 hitbox.pngGGST Baiken 214214P 4 hitbox.png
Max projectile travel time 28f


j.214214P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Proration Invuln Cancel
Kenjyu j.214214P 110 All (Guard Crush) 11+3 HKD 4 super 500
GGST Baiken j214214P.png
GGST Baiken j214214P Hitbox.pngGGST Baiken 214214P 3 hitbox.pngGGST Baiken 214214P 4 hitbox.png
Max projectile travel time 28f


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