Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo Theory
Read First
- All damage values were tested against Ky at full life with the R.I.S.C Level at 0.
Beginner Combo List
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | |
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Combo List
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video | Recipe |
---|---|---|---|---|---|---|---|---|
5P > 6K > 236K | Anywhere | 69 | Everyone | 5P starter. With sufficient dash momentum, another 5P can be added. Following 236K with an Airdash > j.H is a safe jump. | Video | |||
6P AA > dl 41236H~H | Anywhere | 87 | Everyone | 6P anti-air starter. | Video |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video | Recipe |
---|---|---|---|---|---|---|---|---|
5K > 2D > 236K, 2S > 2H | Anywhere | 117 | Everyone | 5K starter. | Video | |||
(41236S) 5K > 2D > 236K, c.S > 6H > 41236S | Anywhere | 134 | Everyone | 5K starter with tether attached. Reapplies tether. Can optionally be ended with 41236H~H for 2 extra damage. | Video | |||
5K > 2D > 236K, 5K > j.D > Airdash > j.S > j.236S > WS 5[D] | Corner | 180 | Everyone | Corner 5K starter. | Video | |||
(41236S) 5K > 2D > 236K, c.S > 6H > 41236H~H > WS Microdash 5[D] | Corner | 187 | Everyone | Corner 5K starter with tether attached. 5[D] requires a microdash to connect consistently. | Video | |||
6K CH, c.S > 2H > 41236H~H | Anywhere | 148 | Everyone | 6K Counter-hit starter. | Video |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video | Recipe |
---|---|---|---|---|---|---|---|---|
c.S > 2H > 236K > 2S > 41236H~H | Anywhere | 156 | Everyone | Easy | BnB c.S starter. Works from any slash normal. | Video | ||
c.S > 2H > 236K > 2S > 2H > 236236S | Anywhere | 199 (232 with wallbreak) | -25% | Everyone | Easy | Simple Wallbreak from midscreen. | ||
c.S > 2H > 236K > f.S > 5H > 41236H~H > WS 6H | Corner | 211 | ~37% | Everyone | Easy | Simple corner combo. Can super instead for more damage. | ||
c.S CH > 5[D] > 2K > 6H > 41236H~H | Anywhere | 180 | ~30% | Everyone | Easy | Counterhit confirm on close slash | ||
j.S AA > j.D (> Airdash) | Midscreen | 70 | Everyone | j.S Air to air confirm. Can optionally airdash after the j.D to regain space. | Video | |||
j.S AA > j.H > jc >j.S > j.H > j.236K, c.S > 5H > 41236H~H > WS Microdash 5[D] | Corner | 193 | Everyone | Cornerj.S air to air confirm. The j.S must connect close to the opponent for the j.H to hit. | Video |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video | Recipe |
---|---|---|---|---|---|---|---|---|
6H CH > 41236S, c.S > 6H > 236K, 5K > 6K > 41236H~H | Anywhere | 194 | Everyone | Counter hit 6H starter. | Video | |||
6H CH, 5H, 5H > 41236S, 2K > 6K > 236K, f.S, WS Microdash 5[D] | Corner | 234 | Corner Counter hit 6H starter. | Video | ||||
6H CH > 41236S, [ c.S > 6H > 236K ]x2 | Anywhere | 201 | ~45% | Everyone | Medium | Basic CH conversion. If you framtrap from c.S the extra RISC brings damage up to 239. | Video | |
6H CH > 236K, c.S > 6H > 41236H~H | Anywhere | 176 | ~37% | Everyone | Easy | No tether so it leaves them furhter away after. | Video |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video | Recipe |
---|---|---|---|---|---|---|---|---|
5[D]~8 > j.H > j.D > jc > j.S > jc > j.SS | Anywhere | 194 | Everyone | 5[D] overhead starter. | Video | |||
(41236S) 5[D]~8 > j.H > j.D > j.S > j.D > j.S > j.D > j.D | Anywhere | 226 | Everyone | 5[D] overhead starter with tether. | Video |
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video | Recipe |
---|---|---|---|---|---|---|---|---|
Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes | Video | Recipe |
---|---|---|---|---|---|---|---|---|
CH 41236S > c.S > 2H > 236K > c.S > 6H > 41236S | Anywhere | 171 | Tested on Ky, Potemkin, and Giovanna | Easy | Re-tether combo. | - | ||
41236S > PRC~c.S > 2H > 236K > c.S > 6H > 236K | Anywhere | 174 | -40% | Everyone | Medium | If you ever wanted to to convert a 41236S | Video | |
236P > 66RRC~c.S > 6H > 41236H~H | Anywhere | 170 | -35% | Everyone except Heavyweights | Medium | For pushing extra damage. | Video |
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
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Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
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- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall