GGST/Baiken/Combos: Difference between revisions

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< GGST‎ | Baiken
(→‎Combo List: j.S air to air confirms)
(→‎Combo List: crossup j.236 starter)
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| {{clr|3|41236S}} > PRC~{{clr|3|c.S}} > {{clr|4|2H}} > {{clr|2|236K}} > {{clr|3|c.S}} > {{clr|4|6H}} > {{clr|2|236K}}|| Anywhere || 174 || -40% || Everyone || {{clr|3|Medium}} || If you ever wanted to to convert a {{clr|3|41236S}} || [https://youtu.be/NRde3e2kFOs Video] ||
| {{clr|3|41236S}} > PRC~{{clr|3|c.S}} > {{clr|4|2H}} > {{clr|2|236K}} > {{clr|3|c.S}} > {{clr|4|6H}} > {{clr|2|236K}}|| Anywhere || 174 || -40% || Everyone || {{clr|3|Medium}} || If you ever wanted to to convert a {{clr|3|41236S}} || [https://youtu.be/NRde3e2kFOs Video] ||
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| ({{clr|5|4/6D}}, {{clr|2|5K}} OTG > IAD >) {{clr|3|j.236S}}, {{clr|3|f.S}} > {{clr|4|5H}} > {{clr|2|236K}}, {{clr|3|c.S}} > {{clr|4|6H}} >{{clr|4|41236H~H}} || Midscreen || 138 ||  || Everyone ||  || Crossup {{clr|3|j.236S}} confirm with tether. Following the ender, an additional IAD {{clr|3|j.236S}} will cross the opponent again. || [https://youtu.be/AMvVkf2sufo Video] ||
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| {{clr|1|236P}} > 66RRC~{{clr|3|c.S}} > {{clr|4|6H}} > {{clr|4|41236H~H}} || Anywhere || 170 || -35% || Everyone except Heavyweights || {{clr|3|Medium}} || For pushing extra damage. || [https://youtu.be/LWTDav1Yq28 Video] ||
| {{clr|1|236P}} > 66RRC~{{clr|3|c.S}} > {{clr|4|6H}} > {{clr|4|41236H~H}} || Anywhere || 170 || -35% || Everyone except Heavyweights || {{clr|3|Medium}} || For pushing extra damage. || [https://youtu.be/LWTDav1Yq28 Video] ||

Revision as of 20:16, 30 January 2022



Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+P becomes 236P.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
IAD = Instant Air Dash
BRC = Blue Roman Cancel
RRC = Red Roman Cancel
PRC = Purple Roman Cancel
YRC = Yellow Roman Cancel
YYXRC = Dash Input X Roman Cancel in Y direction i.e: 22PRC
XRC~Q = Cancel the X Roman Cancel into Q i.e: RRC~5K
WS = Wall Stick/Wall Splat
AB =  A.B.A
AN =  Anji Mito
AS =  Asuka R♯
AX =  Axl Low
BA =  Baiken
BE =  Bedman?
BR =  Bridget
CH =  Chipp Zanuff
EL =  Elphelt
FA =  Faust
GI =  Giovanna
GO =  Goldlewis
HA =  Happy Chaos
IN =  I-No
JC =  Jack-O'
JO =  Johnny
KY =  Ky Kiske
LE =  Leo Whitefang
MA =  May
MI =  Millia Rage
NA =  Nagoriyuki
PO =  Potemkin
RA =  Ramlethal
SI =  Sin Kiske
SO =  Sol Badguy
TE =  Testament
ZA =  Zato-1

Combo Theory

Read First

  • All damage values were tested against Ky at full life with the R.I.S.C Level at 0.

Beginner Combo List

Beginner Combos
Combo Position Damage Tension Gain Works on: Difficulty Notes
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Combo List

5P/2P/6P/j.P Starters
Combo Position Damage Tension Gain Works on: Difficulty Notes Video Recipe
5P > 6K > 236K Anywhere 69 Everyone 5P starter. With sufficient dash momentum, another 5P can be added. Following 236K with an Airdash > j.H is a safe jump. Video
6P AA > dl 41236H~H Anywhere 87 Everyone 6P anti-air starter. Video
5K/2K/j.K Starters
Combo Position Damage Tension Gain Works on: Difficulty Notes Video Recipe
5K > 2D > 236K, 2S > 2H Anywhere 117 Everyone 5K starter. Video
(41236S) 5K > 2D > 236K, c.S > 6H > 41236S Anywhere 134 Everyone 5K starter with tether attached. Reapplies tether. Can optionally be ended with 41236H~H for 2 extra damage. Video
5K > 2D > 236K, 5K > j.D > Airdash > j.S > j.236S > WS 5[D] Corner 180 Everyone Corner 5K starter. Video
(41236S) 5K > 2D > 236K, c.S > 6H > 41236H~H > WS Microdash 5[D] Corner 187 Everyone Corner 5K starter with tether attached. 5[D] requires a microdash to connect consistently. Video
6K CH, c.S > 2H > 41236H~H Anywhere 148 Everyone 6K Counter-hit starter. Video
c.S/f.S/2S/6S/j.S Starters
Combo Position Damage Tension Gain Works on: Difficulty Notes Video Recipe
c.S > 2H > 236K > 2S > 41236H~H Anywhere 156 Everyone Easy BnB c.S starter. Works from any slash normal. Video
c.S > 2H > 236K > 2S > 2H > 236236S Anywhere 199 (232 with wallbreak) -25% Everyone Easy Simple Wallbreak from midscreen.
c.S > 2H > 236K > f.S > 5H > 41236H~H > WS 6H Corner 211 ~37% Everyone Easy Simple corner combo. Can super instead for more damage.
c.S CH > 5[D] > 2K > 6H > 41236H~H Anywhere 180 ~30% Everyone Easy Counterhit confirm on close slash
j.S AA > j.D (> Airdash) Midscreen 70 Everyone j.S Air to air confirm. Can optionally airdash after the j.D to regain space. Video
j.S AA > j.H > jc >j.S > j.H > j.236K, c.S > 5H > 41236H~H > WS Microdash 5[D] Corner 193 Everyone Cornerj.S air to air confirm. The j.S must connect close to the opponent for the j.H to hit. Video


5H/2H/6H/j.H Starters
Combo Position Damage Tension Gain Works on: Difficulty Notes Video Recipe
6H CH > 41236S, c.S > 6H > 236K, 5K > 6K > 41236H~H Anywhere 194 Everyone Counter hit 6H starter. Video
6H CH, 5H, 5H > 41236S, 2K > 6K > 236K, f.S, WS Microdash 5[D] Corner 234 Corner Counter hit 6H starter. Video
6H CH > 41236S, [ c.S > 6H > 236K ]x2 Anywhere 201 ~45% Everyone Medium Basic CH conversion. If you framtrap from c.S the extra RISC brings damage up to 239. Video
6H CH > 236K, c.S > 6H > 41236H~H Anywhere 176 ~37% Everyone Easy No tether so it leaves them furhter away after. Video
5D/2D/j.D Starters
Combo Position Damage Tension Gain Works on: Difficulty Notes Video Recipe
5[D]~8 > j.H > j.D > jc > j.S > jc > j.SS Anywhere 194 Everyone 5[D] overhead starter. Video
(41236S) 5[D]~8 > j.H > j.D > j.S > j.D > j.S > j.D > j.D Anywhere 226 Everyone 5[D] overhead starter with tether. Video
Throw Combos
Combo Position Damage Tension Gain Works on: Difficulty Notes Video Recipe
Special Move Starters
Combo Position Damage Tension Gain Works on: Difficulty Notes Video Recipe
CH 41236S > c.S > 2H > 236K > c.S > 6H > 41236S Anywhere 171 Tested on Ky, Potemkin, and Giovanna Easy Re-tether combo. -
41236S > PRC~c.S > 2H > 236K > c.S > 6H > 236K Anywhere 174 -40% Everyone Medium If you ever wanted to to convert a 41236S Video
(4/6D, 5K OTG > IAD >) j.236S, f.S > 5H > 236K, c.S > 6H >41236H~H Midscreen 138 Everyone Crossup j.236S confirm with tether. Following the ender, an additional IAD j.236S will cross the opponent again. Video
236P > 66RRC~c.S > 6H > 41236H~H Anywhere 170 -35% Everyone except Heavyweights Medium For pushing extra damage. Video

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