GGST/Baiken

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< GGST
Revision as of 18:38, 28 January 2022 by Gaminex (talk | contribs)



Overview
Overview

Baiken comes out January 28th for Season Pass Holders, and can be purchased individually on January 31st.

Pros
Cons
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  • Placeholder.
After certain attacks, the opponent is attached to Baiken via a rope.
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Baiken


GGST Baiken Character Guide

Normal Moves

5P

5K

c.S

f.S

5H

5D

6P

6K

6H

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
52 All 20 8 24 -13

Baiken slowly swings her sword, striking directly in front of her with a disjoint attack. Despite the animation, this attack's hitbox is entirely in front of Baiken, and it and strikes at and below her head's height. The ground bounce and large time slow effect on counterhit make this attack a potent frametrap option against characters that lack fast mash options or against players who have been conditioned out of using their fast buttons with Baiken's other pressure options.

  • 4 frame gap when immediately canceled from c.S
  • Ground bounce on counterhit

2P

2K

2S

2H

2D

j.P

j.K

j.S

j.H

j.D

Universal Mechanics

Ground Throw

6D or 4D

Air Throw

j.6D or j.4D

Special Moves

Tatami Gaeshi

236K (Air OK)

Kabari

41236S/H

Youzansen

j.236S

Hiiragi

236P

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
100 - 1 7 32 - 1-7 Strike

  • Baiken's counter and defensive callout.
  • Catch has a close and far version: Close catch deals high damage and knocks down, Far catch deals no damage but forces a recoil animation.
  • Unparryable moves include: all Happy Chaos shooting attacks, all Zato=1 Shadow moves, all JackO minionn attacks, all Faust items, Chipp Alpha/Gamma Blade, Nagoriyuki 236S and Bloodrage explosion, Anji Fuujin > P and 632146H, Axls Rensengeki > S and One Vision, and moves that are obvious projectiles.
  • Moves that are parryable despite not seeming so include: Axl's Byakue Renshou and Snail, Potemkin's Garuda Impact and the very first hit of Giganter.

Overdrives

Tsurane Sanzu-watashi

236236S

Kenjyu

214214P (Air OK)

External References

Navigation

To edit frame data, edit values in GGST/Baiken/Data.