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|where=chara="Baiken" and (input="236K" or input="j.236K") | |where=chara="Baiken" and (input="236K" or input="j.236K") | ||
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Revision as of 23:24, 26 January 2022
Please feel free to make edits, but include edit summaries and sources where applicable.
Baiken |
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Normal Moves
5P
- Placeholder.
Gatling Options: 5P, 2P, 6P, 6H
5K
- Placeholder.
Gatling Options: 6P, 6H, 5D, 2D
c.S
- Placeholder.
Gatling Options: 6P, f.S, 2S 5H, 2H, 6H, 5D, 2D
f.S
- Placeholder.
Gatling Options: 5H, 2H
5H
- Placeholder.
5D
- Uncharged Dust
- Placeholder.
- Charged Dust
- Placeholder.
6P
- Placeholder.
6H
- Placeholder.
2P
- Placeholder.
2K
- Placeholder.
Gatling Options: 6P, 6H, 5D, 2D
2S
- Placeholder.
Gatling Options: 5H, 2H
2H
- Placeholder.
2D
- GGST Baiken 2D.png
- GGST Baiken 2D Hitbox.png
- Placeholder.
j.P
- Placeholder.
Gatling Options: j.P
j.K
- Placeholder.
Gatling Options: j.D
j.S
- Placeholder.
Gatling Options: j.H, j.D
j.H
- Placeholder.
Gatling Options: j.D
j.D
- Placeholder.
Universal Mechanics
Ground Throw
6D or 4D
- Attaches opponent to Baiken.
Air Throw
j.6D or j.4D
- Placeholder.
Special Moves
Tatami Gaeshi
236K (Air OK)
- Ground Tatami
- Physical hit in front of Baiken that launches opponents.
- Air Tatami
- Spawns a projectile.
- Tatami mat is active until it lands.
Kabari
41236S/H
- GGST Baiken 41236SH.png
- GGST Baiken 41236SH hitbox.png
- 41236S
- Attaches opponent to Baiken temporarily on hit.
- 41236H
- Pressing again performs a follow-up slash that can be charged to delay the slash, and can pass through the opponent while traveling.
Youzansen
j.236S
- Hits overhead, very fast if TK'd (2369S)
Hiiragi
236P
- Baiken's counter and prime defensive callout.
- Catch has a close and far version:
- Close catch deals high damage and knocks down.
- Far catch deals no damage but forces a recoil animation.
- Loses to throws and projectiles.
Overdrives
Tsurane Sanzu-watashi
236236S
- Baiken's reversal super.
Kenjyu
214214P (Air OK)
- Utility/whiff punish super.
- Firework explodes on contact with opponent or automatically after travelling a certain distance.
- Air version fires diagonally towards the ground.
External References
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall