Pawteitous (talk | contribs) |
|||
Line 914: | Line 914: | ||
|OTGRatio=80% | |OTGRatio=80% | ||
|chipRatio=25%×2, 12%×3 | |chipRatio=25%×2, 12%×3 | ||
|images=GGST Axl Low 236236H 1.png | |images=GGST Axl Low 236236H 1.png;GGST Axl Low 236236H 2 | ||
|hitboxes=GGST Axl Low Sickle Storm hitbox.png;GGST Axl Low Sickle Storm2 hitbox.png | |hitboxes=GGST Axl Low Sickle Storm hitbox.png;GGST Axl Low Sickle Storm2 hitbox.png | ||
|hitboxCaption=Strike portion first active frame\Projectile portion first active frame. Travels fullscreen. | |hitboxCaption=Strike portion first active frame\Projectile portion first active frame. Travels fullscreen. |
Revision as of 21:23, 27 September 2022
Links
Infobox Data
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
5H Data
2P Data
2K Data
2S Data
2H Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
6P Data
6K Data
6H Data
2D Data
5D Data
Universal Mechanics
Ground Throw Data
Air Throw Data
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Total 26 | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |
Special Moves
[4]6S Data
[4]6S 8 Data
[4]6S 2 Data
[4]6S S Data
41236H Data
214S Data
214H Data
j.214H Data
j.236H Data
Overdrives
236236H Data
236236H Sickle Storm super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
50×2, 20×3 | All | 11+1 | 4, 4(24)13 | 26 | -2 | HKD | 4 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
800×2, 200 | 1000, 1000 | 0 | 25%×2, 12%×3 | 80% | 100% | 1~15F All | |||
File:GGST Axl Low 236236H 2 | |||||||||
Strike portion first active frame • Projectile portion first active frame. Travels fullscreen. | |||||||||
Forward moving chain part is considered separate hit |
632146P Data
632146P Attack Data
Category
- Anji Mito [★]
- Asuka R♯ [★]
- Axl Low [★]
- Baiken [★]
- Bedman? [★]
- Bridget [★]
- Chipp Zanuff [★]
- Faust [★]
- Giovanna [★]
- Goldlewis [★]
- Happy Chaos [★]
- I-No [★]
- Jack-O' [★]
- Johnny [★]
- Ky Kiske [★]
- Leo Whitefang [★]
- May [★]
- Millia Rage [★]
- Nagoriyuki [★]
- Potemkin [★]
- Ramlethal [★]
- Sin Kiske [★]
- Sol Badguy [★]
- Testament [★]
- Zato-1 [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Attack Attributes •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Attack Level
- Blocking
- Burst Gauge
- Cancels
- Clash
- Dash Cancel
- Faultless Defense
- Frame Advantage
- Gatling
- Gravity
- Guard Crush
- Guts
- Hitstop
- Hitstun
- Instant Air Dash (IAD)
- Instant Block
- Instant Faultless Defense
- Invalid Combos
- Knockdown Recovery
- Low Profile
- Minimum Damage
- Negative Penalty
- Off the Ground (OTG)
- Positive Bonus
- Prejump
- Proration
- Psych Burst
- Punish
- Overdrive (Super Attack)
- R.I.S.C. Level
- Roman Cancel (RC)
- Stagger Recovery
- Tension Gauge
- Throw
- Throw Clash
- Wall