GGST/Axl Low/Data: Difference between revisions

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< GGST‎ | Axl Low
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Line 8: Line 8:
<section begin="Links"/>
<section begin="Links"/>
{{CharLinks|charMainPage=GGST/Axl Low
{{CharLinks|charMainPage=GGST/Axl Low
|videos= |discord= |twitter=GGST_AX}}
|videos=https://strive.keeponrock.in/#/?p1chars=axl||matchups=GGST/Axl Low/Matchups |discord= |twitter=GGST_AX}}
<section end="Links"/>
<section end="Links"/>


==Infobox Data==
==Infobox Data==
{{GGST-character
{{GGST-character
| name     =Axl Low
| name         =Axl Low
| defense   =1.07
| defense     =1.07
| guts     =1
| guts         =1
| prejump   =4f
| prejump     =4
| backdash =20f/5f invuln
| backdash     =20/1~5 strike invuln/1~15 airborne
| weight   =Normal
| weight       =Normal
| portrait =GGST_Axl_Low_Portrait.png
| portrait     =GGST_Axl_Low_Portrait.png
| icon     =GGST_Axl_Low_Icon.png
| icon         =GGST_Axl_Low_Icon.png
| guardBalance =1.1248
| movement_tension  =4
| jump_duration =42
| high_jump_duration=49
| jump_height =40.95
| high_jump_height  =56.76
| efiad =4
| ebiad =4
| fadd =25/19
| badd =12
| fadat =18
| badat =6
| jump_tension      =2
| airdash_tension  =4
| walk_speed        =5.2
| back_walk_speed  =4.9
| dash_initial_speed=13.1
| dash_acceleration =0.416
| dash_friction    =100
}}
}}


Line 30: Line 49:
|input=5P
|input=5P
|guard=All
|guard=All
|invul=
|invuln=
|damage=40/52
|damage=40 [52]
|startup=7
|startup=7
|active=6
|active=6
|recovery=19
|recovery=19
|onBlock=-11
|onBlock=-11
|onHit=
|onHit=-8
|level=2 [3]
|counter=Small
|riscGain=1500
|riscLoss=1500
|prorate=80%
|images=GGST Axl Low 5P.png
|images=GGST Axl Low 5P.png
|hitboxes=GGST Axl 5P Hitbox.png
|type=normal
|type=normal
}}
}}
Line 47: Line 72:
|input=5K
|input=5K
|guard=All
|guard=All
|invul=
|invuln=
|damage=30
|damage=30
|startup=6
|startup=6
Line 53: Line 78:
|recovery=11
|recovery=11
|onBlock=-2
|onBlock=-2
|onHit=
|onHit=+1
|level=1
|counter=Small
|riscGain=1000
|riscLoss=1000
|prorate=90%
|images=GGST Axl Low 5K.png
|images=GGST Axl Low 5K.png
|hitboxes=GGST Axl 5K Hitbox.png
|type=normal
|type=normal
}}
}}
Line 64: Line 95:
|input=c.S
|input=c.S
|guard=All
|guard=All
|invul=
|invuln=
|damage=40
|damage=40
|startup=8
|startup=8
Line 70: Line 101:
|recovery=15
|recovery=15
|onBlock=-4
|onBlock=-4
|onHit=
|onHit=-1
|level=3
|counter=Mid
|riscGain=2000
|riscLoss=1000
|prorate=100%
|images=GGST Axl Low c.S.png
|images=GGST Axl Low c.S.png
|hitboxes=GGST_Axl_cS_Hitbox_1.png;GGST_Axl_cS_Hitbox_2.png
|type=normal
|type=normal
}}
}}
Line 81: Line 118:
|input=f.S
|input=f.S
|guard=All
|guard=All
|invul=
|invuln=
|damage=34
|damage=34
|startup=10
|startup=10
Line 87: Line 124:
|recovery=25
|recovery=25
|onBlock=-14
|onBlock=-14
|onHit=
|onHit=-11
|level=2
|counter=Mid
|riscGain=1500
|riscLoss=1000
|prorate=90%
|images=GGST Axl Low f.S.png
|images=GGST Axl Low f.S.png
|hitboxes=GGST_Axl_fS_Hitbox.png
|type=normal
|type=normal
}}
}}
Line 98: Line 141:
|input=5H
|input=5H
|guard=All
|guard=All
|invul=
|invuln=
|damage=48
|damage=48
|startup=16
|startup=16
Line 104: Line 147:
|recovery=19
|recovery=19
|onBlock=-4
|onBlock=-4
|onHit=
|onHit=-1
|level=4
|counter=Large
|riscGain=1500
|riscLoss=1000
|prorate=100%
|images=GGST Axl Low 5H.png
|images=GGST Axl Low 5H.png
|hitboxes=GGST_Axl_5H_Hitbox_1.png;GGST_Axl_5H_Hitbox_2.png;GGST_Axl_5H_Hitbox_3.png
|type=normal
|type=normal
}}
}}
Line 115: Line 164:
|input=2P
|input=2P
|guard=Low
|guard=Low
|invul=
|invuln=
|damage=30/39
|damage=30 [39]
|startup=10
|startup=10
|active=4
|active=4
|recovery=21
|recovery=21
|onBlock=-13
|onBlock=-13
|onHit=
|onHit=-10
|level=1
|counter=Small
|riscGain=750
|riscLoss=1500
|prorate=80%
|images=GGST Axl Low 2P.png
|images=GGST Axl Low 2P.png
|hitboxes=GGST_Axl_Low_2P_hitbox_1.png; GGST_Axl_Low_2P_hitbox_2.png
|type=normal
|type=normal
}}
}}
Line 132: Line 187:
|input=2K
|input=2K
|guard=Low
|guard=Low
|invul=
|invuln=
|damage=26
|damage=26
|startup=7
|startup=5
|active=5
|active=5
|recovery=9
|recovery=11
|onBlock=-2
|onBlock=-4
|onHit=
|onHit=+1
|level=1
|counter=Small
|riscGain=750
|riscLoss=1000
|prorate=70%
|images=GGST Axl Low 2K.png
|images=GGST Axl Low 2K.png
|hitboxes=GGST_Axl_2K_Hitbox.png
|type=normal
|type=normal
}}
}}
Line 149: Line 210:
|input=2S
|input=2S
|guard=All
|guard=All
|invul=
|invuln=
|damage=35/45
|damage=35 [45]
|startup=9
|startup=9
|active=10
|active=10
|recovery=23
|recovery=23
|onBlock=-16
|onBlock=-16
|onHit=
|onHit=-13
|level=3 [4]
|counter=Mid
|riscGain=2000
|riscLoss=1000
|prorate=80%
|images=GGST Axl Low 2S.png
|images=GGST Axl Low 2S.png
|hitboxes=GGST_Axl_Low_2S_hitbox_1.png;GGST_Axl_Low_2S_hitbox_2.png
|type=normal
|type=normal
}}
}}
Line 166: Line 233:
|input=2H
|input=2H
|guard=Low
|guard=Low
|invul=
|invuln=
|damage=45/58
|damage=45 [58]
|startup=11
|startup=11
|active=9
|active=9
|recovery=26
|recovery=26
|onBlock=-18
|onBlock=-18
|onHit=
|onHit=-15
|level=3 [4]
|counter=Large
|riscGain=1500
|riscLoss=1000
|prorate=90%
|images=GGST Axl Low 2H.png
|images=GGST Axl Low 2H.png
|hitboxes=GGST_Axl_Low_2H_hitbox_1.png; GGST_Axl_Low_2H_hitbox_2.png
|type=normal
|type=normal
}}
}}
Line 183: Line 256:
|input=j.P
|input=j.P
|guard=High
|guard=High
|invul=
|invuln=
|damage=32/41
|damage=32 [41]
|startup=9
|startup=9
|active=4
|active=4
|recovery=
|recovery=23
|advantage=
|onBlock=
|level=1 [2]
|counter=Small
|riscGain=750
|riscLoss=1000
|prorate=80%
|images=GGST Axl Low j.P.png
|images=GGST Axl Low j.P.png
|hitboxes=GGST Axl Low j.P hitbox 1.png;GGST Axl Low j.P hitbox 2.png
|type=normal
|type=normal
}}
}}
Line 199: Line 278:
|input=j.K
|input=j.K
|guard=High
|guard=High
|invul=
|invuln=
|damage=28
|damage=28
|startup=8
|startup=8
|active=3
|active=3
|recovery=
|recovery=16
|advantage=
|onBlock=
|level=1
|counter=Small
|riscGain=750
|riscLoss=1000
|prorate=80%
|images=GGST Axl Low j.K.png
|images=GGST Axl Low j.K.png
|hitboxes=GGST_Axl_Low_j.K-hitbox.png
|type=normal
|type=normal
}}
}}
Line 215: Line 300:
|input=j.S
|input=j.S
|guard=High
|guard=High
|invul=
|invuln=
|damage=32/41
|damage=32 [41]
|startup=11
|startup=14
|active=7
|active=4
|recovery=
|recovery=18
|advantage=
|onBlock=
|level=2 [3]
|counter=Mid
|riscGain=1500
|riscLoss=1000
|prorate=80%
|images=GGST Axl Low j.S.png
|images=GGST Axl Low j.S.png
|hitboxes=GGST_Axl_jS_Hitbox.png
|type=normal
|type=normal
}}
}}
Line 231: Line 322:
|input=j.H
|input=j.H
|guard=High
|guard=High
|invul=
|invuln=
|damage=40/52
|damage=40 [52]
|startup=12
|startup=12
|active=6
|active=6
|recovery=
|recovery=25
|advantage=
|onBlock=
|level=2 [3]
|counter=Mid
|riscGain=1125
|riscLoss=1000
|prorate=80%
|images=GGST Axl Low j.H.png
|images=GGST Axl Low j.H.png
|hitboxes=GGST_Axl_jH_Hitbox.png
|type=normal
|type=normal
}}
}}
Line 247: Line 344:
|input=j.D
|input=j.D
|guard=High
|guard=High
|invul=
|invuln=
|damage=44
|damage=44
|startup=10
|startup=10
|active=5
|active=3
|recovery=
|recovery=22
|advantage=
|onBlock=
|level=3
|counter=Mid
|riscGain=1500
|riscLoss=1000
|prorate=80%
|images=GGST Axl Low j.D.png
|images=GGST Axl Low j.D.png
|hitboxes=GGST_Axl_Low_j.D-hitbox.png
|type=normal
|type=normal
}}
}}
Line 263: Line 366:
|input=6P
|input=6P
|guard=All
|guard=All
|invul=1~4F Upper Body <br/> 5~12F Above Knees
|invuln=1~4F Upper Body <br/> 5~12F Above Knees
|damage=30
|damage=30
|startup=12
|startup=12
Line 269: Line 372:
|recovery=18
|recovery=18
|onBlock=-13
|onBlock=-13
|onHit=
|onHit=+2
|level=2
|counter=Mid
|riscGain=1500
|riscLoss=1000
|prorate=90%
|images=GGST Axl Low 6P.png
|images=GGST Axl Low 6P.png
|hitboxes=GGST_Axl_Low_6P-hitbox.png
|type=normal
|type=normal
}}
}}
Line 280: Line 389:
|input=6K
|input=6K
|guard=All
|guard=All
|invul=
|invuln=
|damage=40/52
|damage=40 [52]
|startup=11
|startup=11
|active=5
|active=5
|recovery=25
|recovery=25
|onBlock=-13
|onBlock=-13
|onHit=
|onHit=-10
|level=3 [4]
|counter=Mid
|riscGain=1500
|riscLoss=1000
|prorate=90%
|images=GGST Axl Low 6K.png
|images=GGST Axl Low 6K.png
|hitboxes=GGST_Axl_Low_6K_hitbox.png;GGST_Axl_Low_6K_hitbox2.png
|type=normal
|type=normal
}}
}}
Line 297: Line 412:
|input=6H
|input=6H
|guard=High
|guard=High
|invul=
|invuln=
|damage=54
|damage=54
|startup=27
|startup=27
Line 303: Line 418:
|recovery=13
|recovery=13
|onBlock=-3
|onBlock=-3
|onHit=
|onHit=0
|level=4
|counter=Large
|riscGain=1875
|riscLoss=1000
|prorate=80%
|images=GGST Axl Low 6H.png
|images=GGST Axl Low 6H.png
|hitboxes=GGST_Axl_Low_6H_hitbox_1.png;GGST_Axl_Low_6H_hitbox_2.png
|type=normal
|type=normal
}}
}}
Line 314: Line 435:
|input=2D
|input=2D
|guard=Low
|guard=Low
|invul=
|invuln=
|damage=34
|damage=34
|startup=10
|startup=10
Line 320: Line 441:
|recovery=17
|recovery=17
|onBlock=-9
|onBlock=-9
|onHit=
|onHit=HKD
|level=2
|counter=Large
|riscGain=1125
|riscLoss=1000
|prorate=90%
|images=GGST Axl Low 2D.png
|images=GGST Axl Low 2D.png
|hitboxes=GGST_Axl_Low_2D_hitbox.png
|type=normal
|type=normal
}}
}}
Line 328: Line 455:
{{MoveData-GGST
{{MoveData-GGST
|chara=Axl Low
|chara=Axl Low
|name=
|name=Uncharged
|input=5D
|input=5D
|guard=High
|guard=High
|invul=
|invuln=
|damage=45/56
|damage=45
|startup=20 [28]
|startup=20
|active=6
|active=6
|recovery=23
|recovery=23
|onBlock=-15 [-10]
|onBlock=-15
|onHit=0
|onHit=0
|level=2
|counter=Mid
|riscGain=1125
|riscLoss=3000
|prorate=80%
|images=GGST Axl Low 5D.png
|images=GGST Axl Low 5D.png
|hitboxes=GGST_Axl_5D_Hitbox_1.png;GGST_Axl_5D_Hitbox_2.png
|type=normal
|notes=Hitstop on block: 20F;Hitstop on hit: 16F [raw hit: 45F];Floating crumple: Total 28F (can block 19~28F)
}}
{{MoveData-GGST
|chara=Axl Low
|name=Charged
|input=5[D]
|guard=High
|invuln=
|damage=56
|startup=28
|active=6
|recovery=23
|onBlock=-10
|onHit=KD
|level=4
|counter=Mid
|riscGain=1875
|riscLoss=1500
|prorate=-
|images=GGST Axl Low 5D.png
|hitboxes=GGST_Axl_5D_Hitbox_1.png;GGST_Axl_5D_Hitbox_2.png
|type=normal
|type=normal
}}
}}
Line 347: Line 503:
|chara=Axl Low
|chara=Axl Low
|name=Ground Throw
|name=Ground Throw
|input=Ground Throw
|input=6D or 4D
|guard=Ground Throw
|guard=Ground Throw
|invul=
|invuln=
|damage=80
|damage=80
|startup=2
|startup=2
|active=
|active=3
|recovery=
|recovery=38
|advantage=
|onBlock=
|onHit=HKD +41
|level=
|counter=
|riscGain=
|riscLoss=2500
|prorate=50%
|images=GGST Axl Low Ground Throw.png
|images=GGST Axl Low Ground Throw.png
|hitboxes=
|type=other
|type=other
}}
}}
Line 363: Line 526:
|chara=Axl Low
|chara=Axl Low
|name=Air Throw
|name=Air Throw
|input=Air Throw
|input=j.6D or j.4D
|guard=Air Throw
|guard=Air Throw
|invul=
|invuln=
|damage=80
|damage=80
|startup=2
|startup=2
|active=
|active=3
|recovery=
|recovery=Until L+10
|advantage=
|onBlock=
|onHit=HKD
|level=
|counter=
|riscGain=
|riscLoss=2500
|prorate=50%
|images=GGST Axl Low Air Throw.png
|images=GGST Axl Low Air Throw.png
|hitboxes=
|type=other
|type=other
}}
}}
Line 382: Line 552:
|input=[4]6S
|input=[4]6S
|guard=All
|guard=All
|invul=
|invuln=
|damage=37
|damage=15×3
|startup=24
|startup=24
|active=15
|active=15
|recovery=29
|recovery=29
|onBlock=-19~-9
|onBlock=-19~-9
|onHit=
|onHit=KD
|level=3
|counter=Small
|riscGain=200
|riscLoss=1000
|prorate=80%
|images=GGST Axl Low Sickle Flash.png
|images=GGST Axl Low Sickle Flash.png
|hitboxes=GGST Axl Low Sickle Flash hitbox 1.png;GGST Axl Low Sickle Flash hitbox.png
|type=special
|type=special
|notes=Projectile;Disappears if user gets hit;30F charge time;Listed Frame Adv based on closest possible Sickle Flash;
|notes=Projectile;Disappears if user gets hit;30F charge time;Listed Frame Adv based on closest possible Sickle Flash;Only does 1 hit on block;
}}
}}


Line 400: Line 576:
|input=[4]6S 8
|input=[4]6S 8
|guard=All
|guard=All
|invul=
|invuln=
|damage=30
|damage=30
|startup=8
|startup=8
Line 406: Line 582:
|recovery=34
|recovery=34
|onBlock=-11
|onBlock=-11
|onHit=
|onHit=HKD
|level=3
|counter=Mid
|riscGain=500
|riscLoss=1000
|prorate=80%
|images=GGST Axl Low Soaring Chain Strike.png
|images=GGST Axl Low Soaring Chain Strike.png
|hitboxes=GGST Axl Low Soaring Chain Strike hitbox.png
|type=special
|type=special
}}
}}
Line 417: Line 599:
|input=[4]6S 2
|input=[4]6S 2
|guard=Low
|guard=Low
|invul=
|invuln=
|damage=57
|damage=15×5
|startup=7
|startup=7
|active=36 [79]
|active=36 [79]
|recovery=19
|recovery=19
|onBlock=-6
|onBlock=-6
|onHit=
|onHit=HKD
|level=2
|counter=Mid
|riscGain=225×5
|riscLoss=1000
|prorate=90%
|images=GGST Axl Low Spinning Chain Strike.png
|images=GGST Axl Low Spinning Chain Strike.png
|hitboxes=GGST Axl Low Spinning Chain Strike hitbox.png
|type=special
|type=special
|notes=Values in [] are when attack is fully held
}}
}}


Line 434: Line 623:
|input=[4]6S S
|input=[4]6S S
|guard=All
|guard=All
|invul=
|invuln=
|damage=40 [60]
|damage=40 [60]
|startup=18 [22]
|startup=18 [22]
Line 440: Line 629:
|recovery=24
|recovery=24
|onBlock=-3 [+10]
|onBlock=-3 [+10]
|onHit=
|onHit=KD
|level=3 [4]
|counter=Small
|riscGain=500
|riscLoss=1000
|prorate=80%
|images=GGST Axl Low Winter Cherry.png
|images=GGST Axl Low Winter Cherry.png
|hitboxes=GGST Axl Low Winter Cherry hitbox.png
|type=special
|type=special
|notes=Values in [] are for just frame version
}}
}}


Line 451: Line 647:
|input=41236H
|input=41236H
|guard=Ground Throw
|guard=Ground Throw
|invul=
|invuln=
|damage=61/62
|damage=61 [62]
|startup=28
|startup=28
|active=20
|active=20
|recovery=34
|recovery=34
|advantage=
|onBlock=
|onHit=HKD
|level=
|counter=
|riscGain=
|riscLoss=2500
|prorate=50%
|images=GGST Axl Low Winter Mantis.png
|images=GGST Axl Low Winter Mantis.png
|hitboxes=GGST Axl Low Winter Mantis hitbox.png
|type=special
|type=special
|notes=Values in [] when hits from long distance
}}
}}


Line 467: Line 671:
|input=214S
|input=214S
|guard=All
|guard=All
|invul=
|invuln=
|damage=40
|damage=40
|startup=24
|startup=24
Line 473: Line 677:
|recovery=21
|recovery=21
|onBlock=+3
|onBlock=+3
|onHit=
|onHit=KD
|level=3
|counter=Mid
|riscGain=2500
|riscLoss=1000
|prorate=80%
|images=GGST Axl Low Rainwater.png
|images=GGST Axl Low Rainwater.png
|hitboxes=GGST Axl Low Rainwater hitbox.png
|type=special
|type=special
}}
}}
Line 484: Line 694:
|input=214H
|input=214H
|guard=All
|guard=All
|invul=
|invuln=
|damage=45
|damage=45
|startup=17
|startup=14
|active=12
|active=12
|recovery=29
|recovery=29
|onBlock=-24
|onBlock=-24
|onHit=
|onHit=KD
|level=3
|counter=Mid
|riscGain=2000
|riscLoss=1000
|prorate=100%
|images=GGST Axl Low Snail.png
|images=GGST Axl Low Snail.png
|hitboxes=GGST Axl Low Snail hitbox.png
|type=special
|type=special
}}
}}
Line 501: Line 717:
|input=j.214H
|input=j.214H
|guard=All
|guard=All
|invul=
|invuln=
|damage=45
|damage=45
|startup=16
|startup=16
|active=9
|active=9
|recovery=X+10
|recovery=Until L+10
|onBlock=-25
|onBlock=-19
|onHit=
|onHit=KD
|level=3
|counter=Mid
|riscGain=2000
|riscLoss=1000
|prorate=100%
|images=GGST Axl Low Snail.png
|images=GGST Axl Low Snail.png
|hitboxes=GGST Axl Low Snail hitbox Air.png
|type=special
|type=special
}}
}}
Line 518: Line 740:
|input=j.623H
|input=j.623H
|guard=All
|guard=All
|invul=
|invuln=
|damage=80
|damage=80
|startup=9
|startup=9
|active=10
|active=10
|recovery=X+7
|recovery=Until L+7
|onBlock=-22
|onBlock=-22
|onHit=
|onHit=HKD
|level=4
|counter=Large
|riscGain=2500
|riscLoss=1000
|prorate=100%
|images=GGST Axl Low Axl Bomber.png
|images=GGST Axl Low Axl Bomber.png
|hitboxes=GGST Axl Low Axl Bomber hitbox.png
|type=special
|type=special
}}
}}
Line 536: Line 764:
|input=236236H
|input=236236H
|guard=All
|guard=All
|invul=1~15F Strike
|invuln=1~15F Strike
|damage=150
|damage=50×2, 20×3
|startup=11+1
|startup=11+1
|active=8(24)13
|active=8(24)13
|recovery=26
|recovery=26
|onBlock=-2
|onBlock=-2
|onHit=
|onHit=HKD
|level=
|counter=Mid
|riscGain=800×2, 200
|riscLoss=1000, 1000
|prorate=100%
|images=GGST Axl Low Sickle Storm.png
|images=GGST Axl Low Sickle Storm.png
|hitboxes=GGST Axl Low Sickle Storm hitbox.png;GGST Axl Low Sickle Storm2 hitbox.png
|type=super
|type=super
|notes=reversal strike invuln only; Forward moving chain part of attack only does 1 hit on block;Forward moving chain part is considered separate hit;
}}
}}


Line 553: Line 788:
|input=632146P
|input=632146P
|guard=
|guard=
|invul=
|invuln=
|damage=
|damage=
|startup=5+22
|startup=5+22
|active=
|active=
|recovery=
|recovery=
|advantage=
|onBlock=
|level=
|counter=
|riscGain=
|prorate=
|images=GGST Axl Low One Vision Installation.png
|images=GGST Axl Low One Vision Installation.png
|hitboxes=
|type=super
|type=super
}}
}}
Line 569: Line 809:
|input=632146P Attack
|input=632146P Attack
|guard=All
|guard=All
|invul=
|invuln=
|damage=
|damage=
|startup=7+0
|startup=8+0
|active=1
|active=1
|recovery=
|recovery=
|advantage=
|onBlock= 0
|level=
|counter=
|riscGain=
|riscLoss=1000
|prorate=100%
|images=GGST Axl Low One Vision Activation.png
|images=GGST Axl Low One Vision Activation.png
|hitboxes=
|type=super
|type=super
}}
}}


==Category==
==Category==
{{Navbar-GGST}}
{{#lst:GGST/Navigation}}

Revision as of 16:42, 16 May 2022

Nav

Links


Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Axl Low Portrait.png GGST Axl Low Icon.png Axl Low 1.07 1 1.1248 4
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
42 49 40.95 56.76
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
4 2 4 5.2 4.9 13.1 0.416 100
Jump Gravity High Jump Gravity Forward Step Dash

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [52] All 7 6 19 -11 -8 2 [3] Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1500 80%
GGST Axl Low 5P.png
GGST Axl 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 6 3 11 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 90%
GGST Axl Low 5K.png
GGST Axl 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 8 6 15 -4 -1 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 100%
GGST Axl Low c.S.png
GGST Axl cS Hitbox 1.pngGGST Axl cS Hitbox 2.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 10 3 25 -14 -11 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 90%
GGST Axl Low f.S.png
GGST Axl fS Hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
48 All 16 4 19 -4 -1 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 100%
GGST Axl Low 5H.png
GGST Axl 5H Hitbox 1.pngGGST Axl 5H Hitbox 2.pngGGST Axl 5H Hitbox 3.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 [39] Low 10 4 21 -13 -10 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1500 80%
GGST Axl Low 2P.png
GGST Axl Low 2P hitbox 1.pngGGST Axl Low 2P hitbox 2.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Low 5 5 11 -4 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 70%
GGST Axl Low 2K.png
GGST Axl 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 [45] All 9 10 23 -16 -13 3 [4] Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 80%
GGST Axl Low 2S.png
GGST Axl Low 2S hitbox 1.pngGGST Axl Low 2S hitbox 2.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 [58] Low 11 9 26 -18 -15 3 [4] Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 90%
GGST Axl Low 2H.png
GGST Axl Low 2H hitbox 1.pngGGST Axl Low 2H hitbox 2.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 [41] High 9 4 23 1 [2] Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 80%
GGST Axl Low j.P.png
GGST Axl Low j.P hitbox 1.pngGGST Axl Low j.P hitbox 2.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 High 8 3 16 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 80%
GGST Axl Low j.K.png
GGST Axl Low j.K-hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 [41] High 14 4 18 2 [3] Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 80%
GGST Axl Low j.S.png
GGST Axl jS Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [52] High 12 6 25 2 [3] Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 80%
GGST Axl Low j.H.png
GGST Axl jH Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 High 10 3 22 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 80%
GGST Axl Low j.D.png
GGST Axl Low j.D-hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 12 5 18 -13 +2 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 90% 1~4F Upper Body
5~12F Above Knees
GGST Axl Low 6P.png
GGST Axl Low 6P-hitbox.png

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [52] All 11 5 25 -13 -10 3 [4] Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 90%
GGST Axl Low 6K.png
GGST Axl Low 6K hitbox.pngGGST Axl Low 6K hitbox2.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
54 High 27 9 13 -3 0 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1000 80%
GGST Axl Low 6H.png
GGST Axl Low 6H hitbox 1.pngGGST Axl Low 6H hitbox 2.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 Low 10 6 17 -9 HKD 2 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 90%
GGST Axl Low 2D.png
GGST Axl Low 2D hitbox.png

5D Data

5D
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 20 6 23 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 80%
GGST Axl Low 5D.png
GGST Axl 5D Hitbox 1.pngGGST Axl 5D Hitbox 2.png
Hitstop on block: 20F
Hitstop on hit: 16F [raw hit: 45F]
Floating crumple: Total 28F (can block 19~28F)


5[D]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
56 High 28 6 23 -10 KD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 -
GGST Axl Low 5D.png
GGST Axl 5D Hitbox 1.pngGGST Axl 5D Hitbox 2.png

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 3 38 HKD +41
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 50%
GGST Axl Low Ground Throw.png

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Air Throw 2 3 Until L+10 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 50%
GGST Axl Low Air Throw.png

Special Moves

[4]6S Data

[4]6S
Sickle Flash
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
15×3 All 24 15 29 -19~-9 KD 3 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200 1000 80%
GGST Axl Low Sickle Flash.png
GGST Axl Low Sickle Flash hitbox 1.pngGGST Axl Low Sickle Flash hitbox.png
Projectile
Disappears if user gets hit
30F charge time
Listed Frame Adv based on closest possible Sickle Flash
Only does 1 hit on block

[4]6S 8 Data

[4]6S 8
Soaring Chain Strike
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 8 16 34 -11 HKD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 80%
GGST Axl Low Soaring Chain Strike.png
GGST Axl Low Soaring Chain Strike hitbox.png

[4]6S 2 Data

[4]6S 2
Spinning Chain Strike
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
15×5 Low 7 36 [79] 19 -6 HKD 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
225×5 1000 90%
GGST Axl Low Spinning Chain Strike.png
GGST Axl Low Spinning Chain Strike hitbox.png
Values in [] are when attack is fully held

[4]6S S Data

[4]6S S
Winter Cherry
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 [60] All 18 [22] 10 24 -3 [+10] KD 3 [4] Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 80%
GGST Axl Low Winter Cherry.png
GGST Axl Low Winter Cherry hitbox.png
Values in [] are for just frame version

41236H Data

41236H
Winter Mantis
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
61 [62] Ground Throw 28 20 34 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 50%
GGST Axl Low Winter Mantis.png
GGST Axl Low Winter Mantis hitbox.png
Values in [] when hits from long distance

214S Data

214S
Rainwater
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 24 3 21 +3 KD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 80%
GGST Axl Low Rainwater.png
GGST Axl Low Rainwater hitbox.png

214H Data

214H
Snail
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 14 12 29 -24 KD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 100%
GGST Axl Low Snail.png
GGST Axl Low Snail hitbox.png

j.214H Data

j.214H
Snail
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 16 9 Until L+10 -19 KD 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 100%
GGST Axl Low Snail.png
GGST Axl Low Snail hitbox Air.png

j.623H Data

j.623H
Axl Bomber
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 All 9 10 Until L+7 -22 HKD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100%
GGST Axl Low Axl Bomber.png
GGST Axl Low Axl Bomber hitbox.png

Overdrives

236236H Data

236236H
Sickle Storm
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50×2, 20×3 All 11+1 8(24)13 26 -2 HKD Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
800×2, 200 1000, 1000 100% 1~15F Strike
GGST Axl Low Sickle Storm.png
GGST Axl Low Sickle Storm hitbox.pngGGST Axl Low Sickle Storm2 hitbox.png
reversal strike invuln only
Forward moving chain part of attack only does 1 hit on block
Forward moving chain part is considered separate hit

632146P Data

632146P
One Vision
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
5+22
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Axl Low One Vision Installation.png

632146P Attack Data

632146P Attack
One Vision
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
All 8+0 1 0
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 100%
GGST Axl Low One Vision Activation.png

Category