Difference between revisions of "GGST/Axl Low/Data"

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Tag: Undo
 
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<section begin="Links"/>
 
<section begin="Links"/>
 
{{CharLinks|charMainPage=GGST/Axl Low
 
{{CharLinks|charMainPage=GGST/Axl Low
|videos=videos=https://strive.keeponrock.in/#/?p1chars=axl||matchups=GGST/Axl Low/Matchups |discord= |twitter=GGST_AX}}
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|videos=https://strive.keeponrock.in/#/?p1chars=axl||matchups=GGST/Axl Low/Matchups |discord= |twitter=GGST_AX}}
 
<section end="Links"/>
 
<section end="Links"/>
  
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|prorate=80%
 
|prorate=80%
 
|images=GGST Axl Low 2P.png
 
|images=GGST Axl Low 2P.png
|hitboxes=
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|hitboxes=GGST_Axl_Low_2P_hitbox_1.png; GGST_Axl_Low_2P_hitbox_2.png
 
|type=normal
 
|type=normal
 
}}
 
}}
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|prorate=80%
 
|prorate=80%
 
|images=GGST Axl Low 2S.png
 
|images=GGST Axl Low 2S.png
|hitboxes=
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|hitboxes=GGST_Axl_Low_2S_hitbox_1.png;GGST_Axl_Low_2S_hitbox_2.png
 
|type=normal
 
|type=normal
 
}}
 
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|prorate=90%
 
|prorate=90%
 
|images=GGST Axl Low 2H.png
 
|images=GGST Axl Low 2H.png
|hitboxes=
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|hitboxes=GGST_Axl_Low_2H_hitbox_1.png; GGST_Axl_Low_2H_hitbox_2.png
 
|type=normal
 
|type=normal
 
}}
 
}}
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|hitboxes=
 
|hitboxes=
 
|type=other
 
|type=other
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|notes={{FrameDataNotes|GGST|Throw}}
 
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|hitboxes=
 
|hitboxes=
 
|type=other
 
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|notes={{FrameDataNotes|GGST|Throw}}
 
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|hitboxes=GGST Axl Low Winter Mantis hitbox.png
 
|hitboxes=GGST Axl Low Winter Mantis hitbox.png
 
|type=special
 
|type=special
|notes=Values in [] when hits from long distance
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|notes=Values in [] when hits from long distance.<br>{{FrameDataNotes|GGST|Throw}}
 
}}
 
}}
  

Latest revision as of 22:21, 22 May 2022

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Infobox Data

Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options Movement Tension Gain Portrait Icon
Axl Low 1.07 1 1.1248 4 20/1~5 strike invuln/1~15 airborne Normal 4 GGST Axl Low Portrait.png GGST Axl Low Icon.png
Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration Forward Air Dash Attack Transition Backward Air Dash Attack Transition Jumping Tension Gain Air Dash Tension Gain
42 49 40.95 56.76 4 4 25/19 12 18 6 2 4
Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction -
5.2 4.9 13.1 0.416 100 -


Normal Moves

5P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
5P 40 [52] All 7 6 19 -11 -8 2 [3] Small normal 1500 1500 80%
GGST Axl Low 5P.png
GGST Axl 5P Hitbox.png


5K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
5K 30 All 6 3 11 -2 +1 1 Small normal 1000 1000 90%
GGST Axl Low 5K.png
GGST Axl 5K Hitbox.png


c.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
c.S 40 All 8 6 15 -4 -1 3 Mid normal 2000 1000 100%
GGST Axl Low c.S.png
GGST Axl cS Hitbox 1.pngGGST Axl cS Hitbox 2.png


f.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
f.S 34 All 10 3 25 -14 -11 2 Mid normal 1500 1000 90%
GGST Axl Low f.S.png
GGST Axl fS Hitbox.png


5H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
5H 48 All 16 4 19 -4 -1 4 Large normal 1500 1000 100%
GGST Axl Low 5H.png
GGST Axl 5H Hitbox 1.pngGGST Axl 5H Hitbox 2.pngGGST Axl 5H Hitbox 3.png


2P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
2P 30 [39] Low 10 4 21 -13 -10 1 Small normal 750 1500 80%
GGST Axl Low 2P.png
GGST Axl Low 2P hitbox 1.pngGGST Axl Low 2P hitbox 2.png


2K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
2K 26 Low 5 5 11 -4 +1 1 Small normal 750 1000 70%
GGST Axl Low 2K.png
GGST Axl 2K Hitbox.png


2S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
2S 35 [45] All 9 10 23 -16 -13 3 [4] Mid normal 2000 1000 80%
GGST Axl Low 2S.png
GGST Axl Low 2S hitbox 1.pngGGST Axl Low 2S hitbox 2.png


2H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
2H 45 [58] Low 11 9 26 -18 -15 3 [4] Large normal 1500 1000 90%
GGST Axl Low 2H.png
GGST Axl Low 2H hitbox 1.pngGGST Axl Low 2H hitbox 2.png


j.P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
j.P 32 [41] High 9 4 23 1 [2] Small normal 750 1000 80%
GGST Axl Low j.P.png
GGST Axl Low j.P hitbox 1.pngGGST Axl Low j.P hitbox 2.png


j.K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
j.K 28 High 8 3 16 1 Small normal 750 1000 80%
GGST Axl Low j.K.png
GGST Axl Low j.K-hitbox.png


j.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
j.S 32 [41] High 14 4 18 2 [3] Mid normal 1500 1000 80%
GGST Axl Low j.S.png
GGST Axl jS Hitbox.png


j.H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
j.H 40 [52] High 12 6 25 2 [3] Mid normal 1125 1000 80%
GGST Axl Low j.H.png
GGST Axl jH Hitbox.png


j.D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
j.D 44 High 10 3 22 3 Mid normal 1500 1000 80%
GGST Axl Low j.D.png
GGST Axl Low j.D-hitbox.png


6P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
6P 30 All 12 5 18 -13 +2 2 Mid normal 1500 1000 90% 1~4F Upper Body
5~12F Above Knees
GGST Axl Low 6P.png
GGST Axl Low 6P-hitbox.png


6K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
6K 40 [52] All 11 5 25 -13 -10 3 [4] Mid normal 1500 1000 90%
GGST Axl Low 6K.png
GGST Axl Low 6K hitbox.pngGGST Axl Low 6K hitbox2.png


6H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
6H 54 High 27 9 13 -3 0 4 Large normal 1875 1000 80%
GGST Axl Low 6H.png
GGST Axl Low 6H hitbox 1.pngGGST Axl Low 6H hitbox 2.png


2D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
2D 34 Low 10 6 17 -9 HKD 2 Large normal 1125 1000 90%
GGST Axl Low 2D.png
GGST Axl Low 2D hitbox.png


5D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Uncharged 5D 45 High 20 6 23 -15 0 2 Mid normal 1125 3000 80%
GGST Axl Low 5D.png
GGST Axl 5D Hitbox 1.pngGGST Axl 5D Hitbox 2.png
Hitstop on block: 20F
Hitstop on hit: 16F [raw hit: 45F]
Floating crumple: Total 28F (can block 19~28F)


Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Charged 5[D] 56 High 28 6 23 -10 KD 4 Mid normal 1875 1500 -
GGST Axl Low 5D.png
GGST Axl 5D Hitbox 1.pngGGST Axl 5D Hitbox 2.png


Universal Mechanics

Ground Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Ground Throw 6D or 4D 80 Ground Throw 2 3 38 HKD +41 other 2500 50%
GGST Axl Low Ground Throw.png
● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
    ● R.I.S.C. Loss: 1000
    ● Proration: Forced 75%


Air Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Air Throw j.6D or j.4D 80 Air Throw 2 3 Until L+10 HKD other 2500 50%
GGST Axl Low Air Throw.png
● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
    ● R.I.S.C. Loss: 1000
    ● Proration: Forced 75%


Special Moves

[4]6S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Sickle Flash [4]6S 15×3 All 24 15 29 -19~-9 KD 3 Small special 200 1000 80%
GGST Axl Low 46S.png
GGST Axl Low Sickle Flash hitbox 1.pngGGST Axl Low Sickle Flash hitbox.png
Projectile
Disappears if user gets hit
30F charge time
Listed Frame Adv based on closest possible Sickle Flash
Only does 1 hit on block


[4]6S 8 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Soaring Chain Strike [4]6S 8 30 All 8 16 34 -11 HKD 3 Mid special 500 1000 80%
GGST Axl Low 46S8.png
GGST Axl Low Soaring Chain Strike hitbox.png


[4]6S 2 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Spinning Chain Strike [4]6S 2 15×5 Low 7 36 [79] 19 -6 HKD 2 Mid special 225×5 1000 90%
GGST Axl Low 46S2.png
GGST Axl Low Spinning Chain Strike hitbox.png
Values in [] are when attack is fully held


[4]6S S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Winter Cherry [4]6S S 40 [60] All 18 [22] 10 24 -3 [+10] KD 3 [4] Small special 500 1000 80%
GGST Axl Low 46SS 1.png
GGST Axl Low Winter Cherry hitbox.png
Values in [] are for just frame version


41236H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Winter Mantis 41236H 61 [62] Ground Throw 28 20 34 HKD special 2500 50%
GGST Axl Low 41236H 2.png
GGST Axl Low Winter Mantis hitbox.png
● Values in [] when hits from long distance.

● Builds 1000 Tension once all damage is dealt.
● Properties change if Roman Canceled before all damage is dealt:
    ● R.I.S.C. Loss: 1000
    ● Proration: Forced 75%


214S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Rainwater 214S 40 All 24 3 21 +3 KD 3 Mid special 2500 1000 80%
GGST Axl Low 214S.png
GGST Axl Low Rainwater hitbox.png


214H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Snail 214H 45 All 14 12 29 -24 KD 3 Mid special 2000 1000 100%
GGST Axl Low 214H.png
GGST Axl Low Snail hitbox.png


j.214H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Snail j.214H 45 All 16 9 Until L+10 -19 KD 3 Mid special 2000 1000 100%
GGST Axl Low 214H.png
GGST Axl Low Snail hitbox Air.png


j.623H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Axl Bomber j.623H 80 All 9 10 Until L+7 -22 HKD 4 Large special 2500 1000 100%
GGST Axl Low j.623H.png
GGST Axl Low Axl Bomber hitbox.png


Overdrives

236236H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
Sickle Storm 236236H 50×2, 20×3 All 11+1 8(24)13 26 -2 HKD Mid super 800×2, 200 1000, 1000 100% 1~15F Strike
GGST Axl Low 236236H 1.png
GGST Axl Low Sickle Storm hitbox.pngGGST Axl Low Sickle Storm2 hitbox.png
reversal strike invuln only
Forward moving chain part of attack only does 1 hit on block
Forward moving chain part is considered separate hit


632146P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
One Vision 632146P 5+22 super
GGST Axl Low 632146P 1.png


632146P Attack Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio Proration Invuln Cancel
One Vision 632146P Attack All 8+0 1 0 super 1000 100%
GGST Axl Low 632146P 2.png


Category