GGST/Asuka R/Strategy

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< GGST‎ | Asuka R
Revision as of 06:20, 28 May 2023 by Rightfulcake (talk | contribs) (Created page with "{{GGST/CharacterLinks}} ==General Strategy== ==Neutral== ==Defense== ==Pressure== ===Strike/Throw=== ===Okiezeme=== ====Key Knockdown Moves==== ====Safe Jumps==== ===Casting Staff=== Asuska's main staves are essential to his gameplay. ===Corner Pressure=== ====2D Pressure==== Asuka's {{clr|D|2D}} is unique in that it is a projectile. Because projectiles do not have hit stop, this gives Asuka's special cancels better frame data. Slower chants that have a mash-able gap...")
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General Strategy

Neutral

Defense

Pressure

Strike/Throw

Okiezeme

Key Knockdown Moves

Safe Jumps

Casting Staff

Asuska's main staves are essential to his gameplay.

Corner Pressure

2D Pressure

Asuka's 2D is unique in that it is a projectile. Because projectiles do not have hit stop, this gives Asuka's special cancels better frame data. Slower chants that have a mash-able gap become gap-less or frame traps. Here are some examples that are extremely powerful in the corner:

  • C.S > 2D > DHM
  • C.S > 2D > DTM

Resource Management