Links
Infobox Data
Normal Moves
5P Data
5P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
All | - | Small | |||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
SRP | |||||||||
File:GGST Asuka 5P Hitbox.png | |||||||||
5K Data
5K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
All | Small | ||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
SJDRP | |||||||||
File:GGST Asuka 5K Hitbox.png | |||||||||
c.S Data
c.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
All | 4 | Mid | |||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
100% | SJDRP | ||||||||
File:GGST Asuka cS Hitbox.png | |||||||||
f.S Data
f.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
All | Mid | ||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
SRP | |||||||||
File:GGST Asuka fS Hitbox.png | |||||||||
5H Data
5H ' |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
All | 4 | Large | |||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
SRP | |||||||||
File:GGST Asuka 5H Hitbox.png | |||||||||
2P Data
2P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
All | 0 | Small | |||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
80% | SRP | ||||||||
File:GGST Asuka 2P Hitbox.png | |||||||||
2K Data
2K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Low | Small | ||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
SRP | |||||||||
File:GGST Asuka 2K Hitbox.png | |||||||||
2S Data
2S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Mid | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
SRP | |||||||||
File:GGST Asuka 2S Hitbox.png | |||||||||
2H Data
2H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
All | Large | ||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
SRP | |||||||||
File:GGST Asuka 2H Hitbox.png | |||||||||
j.P Data
j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
High | 0 | Small | |||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
SRP | |||||||||
File:GGST Asuka jP.png | |||||||||
File:GGST Asuka jP Hitbox.png | |||||||||
j.K Data
j.K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
High | 1 | Small | |||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
SJDRP | |||||||||
File:GGST Asuka jK.png | |||||||||
File:GGST Asuka jK Hitbox.png | |||||||||
j.S Data
j.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
High | 2 | Mid | |||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
SJDRP | |||||||||
File:GGST Asuka jS.png | |||||||||
File:GGST Asuka jS Hitbox.png | |||||||||
j.H Data
j.H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
High | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
SJDRP | |||||||||
File:GGST Asuka jH.png | |||||||||
File:GGST Asuka jH Hitbox.png | |||||||||
j.D Data
j.D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
SJDRP | |||||||||
File:GGST Asuka jD.png | |||||||||
File:GGST AsukajD Hitbox.png | |||||||||
6P Data
6P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
All | - | ||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
SRP | |||||||||
File:GGST Asuka 6P.png | |||||||||
File:GGST Asuka 6P Hitbox.png | |||||||||
6H Data
6H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
4 | Large | ||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
RP | |||||||||
File:GGST Asuka 6H Hitbox.png | |||||||||
2D Data
2D Sweep normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
Low | |||||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
SRP | |||||||||
File:GGST Asuka 2D Hitbox.png | |||||||||
5D Data
5D Dust Attack normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
50 | High | 20~28 | 3 | 26 | -15 | ±0 | 2 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1125 | 3000 [1000] | 700 (900) | 60% | 80% | RP | ||||
File:GGST Asuka 5D Hitbox.png | |||||||||
Hitstop on block: 20F Hitstop on ground hit: 16F Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F) R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo. Wall Damage in ( ) refers to if opponent is touching the wall. Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total). Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5. |
5[D] Dust Attack (Hold) normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
62 | High | 28 | 3 | 26 | -10 | KD +36 | 2 | Mid | |
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1875 | 1500 [1000] | 0 (200) | 60% | 100% | RP | ||||
File:GGST Asuka 5D Hitbox.png | |||||||||
Hitstop on block: 20F Hitstop on raw hit: 45F Properties for opponent on block follow Level 4 rules. R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo. Wall Damage in ( ) refers to if opponent is touching the wall. Wall Damage when hit raw is increased to 700 (900). Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5. |
Universal Mechanics
Ground Throw Data
6D or 4D Ground Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
80 | 2 | 3 | |||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | Forced 50% | RP | ||||||
File:GGST Asuka Ground Throw Hitbox.png | |||||||||
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown. Builds 1000 Tension once all damage is dealt. On hit, applies an increased 25 Combo Decay. Properties change if Roman Canceled before all damage is dealt: * Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes. * R.I.S.C. Loss: 1000 * Proration: Forced 75% * Combo Decay on hit: 15 |
Air Throw Data
j.6D or j.4D Air Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
80 | Air Throw: 200 | 2 | 3 | 38 or Until Landing+10 | |||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
2500 | 1000 | Forced 50% | RP | ||||||
File:GGST Asuka Air Throw.png | |||||||||
File:GGST Asuka Air Throw Hitbox.png | |||||||||
Finish Blow Data
j.XX during Homing Jump Finish Blow other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
80 | 11 | HKD (+23) | |||||||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
1000 | 0 | P | |||||||
File:GGST Asuka Finish.png | |||||||||
Hitstop on hit: 30F Unburstable on hit. |
Dash Cancel Data
66 Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied. |