GGST/Anji Mito/Matchups: Difference between revisions

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* {{clr|K|236K}} beats his own neutral buttons, {{clr|S|236S}} keeps both players grounded.
* {{clr|K|236K}} beats his own neutral buttons, {{clr|S|236S}} keeps both players grounded.
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[[GGST/Anji Mito/Frame Data|Frame Data]] • [[GGST/Anji Mito/Strategy#Fighting_Anji|Counterstrategy]] • [[GGST/Anji Mito/Matchups#Anji Mito|Reverse Matchup]] • [https://strive.keeponrock.in/#/?p1chars=anji&p2chars=anji Videos]


===Round Start===
===Round Start===
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* This MU, unlike other advantaged matchups, will ''feel'' disadvantageous until the time is taken to learn every punish against Axl and his inability to beat Spin outright.
* This MU, unlike other advantaged matchups, will ''feel'' disadvantageous until the time is taken to learn every punish against Axl and his inability to beat Spin outright.
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[[GGST/Axl Low/Frame Data|Frame Data]] • [[GGST/Axl Low/Strategy#Fighting_Axl|Counterstrategy]] • [[GGST/Axl Low/Matchups#Anji Mito|Reverse Matchup]] • [https://strive.keeponrock.in/#/?p1chars=anji&p2chars=axl Videos]


===Round Start===
===Round Start===
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* {{MiniMoveCard|game=GGST|chara=Anji Mito|input=236H P|label=Shin}} shuts down both of Baiken's reversals, {{MiniMoveCard|game=GGST|chara=Baiken|input=236P|label=Hiiragi}} and {{MiniMoveCard|game=GGST|chara=Baiken|input=236236S|label=Tsurane}}, as it's a projectile that high-profiles the latter. OTG Fuujin > dl Shin can be a pain for her.  
* {{MiniMoveCard|game=GGST|chara=Anji Mito|input=236H P|label=Shin}} shuts down both of Baiken's reversals, {{MiniMoveCard|game=GGST|chara=Baiken|input=236P|label=Hiiragi}} and {{MiniMoveCard|game=GGST|chara=Baiken|input=236236S|label=Tsurane}}, as it's a projectile that high-profiles the latter. OTG Fuujin > dl Shin can be a pain for her.  
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[[GGST/Baiken/Frame Data|Frame Data]] • [[GGST/Baiken/Strategy#Fighting_Baiken|Counterstrategy]] • [[GGST/Baiken/Matchups#Anji Mito|Reverse Matchup]] • [https://strive.keeponrock.in/#/?p1chars=anji&p2chars=baiken Videos]


===Round Start===
===Round Start===
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Short Summary Goes Here.
Short Summary Goes Here.
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[[GGST/Bridget/Frame Data|Frame Data]] • [[GGST/Bridget/Strategy#Fighting_Bridget|Counterstrategy]] • [[GGST/Bridget/Matchups#Anji Mito|Reverse Matchup]] • [https://strive.keeponrock.in/#/?p1chars=anji&p2chars=bridget Videos]


===Round Start===
===Round Start===
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* {{MiniMoveCard|game=GGST|chara=Anji Mito|input=632146S|label=Kachoufuugetsu}} is a good reversal in this matchup, but Chipp can call it out with {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=63214S|label=Genrou Zan}}. Vary your use to keep from being blown up for it.  
* {{MiniMoveCard|game=GGST|chara=Anji Mito|input=632146S|label=Kachoufuugetsu}} is a good reversal in this matchup, but Chipp can call it out with {{MiniMoveCard|game=GGST|chara=Chipp Zanuff|input=63214S|label=Genrou Zan}}. Vary your use to keep from being blown up for it.  
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[[GGST/Chipp Zanuff/Frame Data|Frame Data]] • [[GGST/Chipp Zanuff/Strategy#Fighting_Chipp|Counterstrategy]] • [[GGST/Chipp Zanuff/Matchups#Anji Mito|Reverse Matchup]] • [https://strive.keeponrock.in/#/?p1chars=anji&p2chars=chipp Videos]


===Round Start===
===Round Start===
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* In pressure, he plays past Faust's crawl without much issue.
* In pressure, he plays past Faust's crawl without much issue.
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}}
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[[GGST/Faust/Frame Data|Frame Data]] • [[GGST/Faust/Strategy#Fighting_Faust|Counterstrategy]] • [[GGST/Faust/Matchups#Anji Mito|Reverse Matchup]] • [https://strive.keeponrock.in/#/?p1chars=anji&p2chars=faust Videos]


===Round Start===
===Round Start===
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* {{MiniMoveCard|game=GGST|chara=Giovanna|input=632146H|label=Ventania}} should only be Spun if you're caught by surprise (such as while doing Charged Fuujin), since it's -37 on block and gives a better punish without.
* {{MiniMoveCard|game=GGST|chara=Giovanna|input=632146H|label=Ventania}} should only be Spun if you're caught by surprise (such as while doing Charged Fuujin), since it's -37 on block and gives a better punish without.
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[[GGST/Giovanna/Frame Data|Frame Data]] • [[GGST/Giovanna/Strategy#Fighting_Giovanna|Counterstrategy]] • [[GGST/Giovanna/Matchups#Anji Mito|Reverse Matchup]] • [https://strive.keeponrock.in/#/?p1chars=anji&p2chars=giovanna Videos]


===Round Start===
===Round Start===
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* Shitsu has little use in neutral, since Goldlewis can [[GGST/Goldlewis Dickinson#236S|Skyfish]] to destroy it no matter his security level.
* Shitsu has little use in neutral, since Goldlewis can [[GGST/Goldlewis Dickinson#236S|Skyfish]] to destroy it no matter his security level.
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}}
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[[GGST/Goldlewis Dickinson/Frame Data|Frame Data]] • [[GGST/Goldlewis Dickinson/Strategy#Fighting_Goldlewis|Counterstrategy]] • [[GGST/Goldlewis Dickinson/Matchups#Anji Mito|Reverse Matchup]] • [https://strive.keeponrock.in/#/?p1chars=anji&p2chars=goldlewis Videos]


===Round Start===
===Round Start===
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* Anji has a very hard time calling out Scapegoat, but if Chaos is antsy for a punish, Fuujin can be a hard call out.  
* Anji has a very hard time calling out Scapegoat, but if Chaos is antsy for a punish, Fuujin can be a hard call out.  
}}
}}
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[[GGST/Happy Chaos/Frame Data|Frame Data]] • [[GGST/Happy Chaos/Strategy#Fighting_Happy_Chaos|Counterstrategy]] • [[GGST/Happy Chaos/Matchups#Anji Mito|Reverse Matchup]] • [https://strive.keeponrock.in/#/?p1chars=anji&p2chars=chaos Videos]


===Round Start===
===Round Start===
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* Kachoufuugetsu invalidates her safe jumps, meaning she always has to bait a super and let Anji get away with more than he normally would.  
* Kachoufuugetsu invalidates her safe jumps, meaning she always has to bait a super and let Anji get away with more than he normally would.  
}}
}}
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[[GGST/I-No/Frame Data|Frame Data]] • [[GGST/I-No/Strategy#Fighting_I-No|Counterstrategy]] • [[GGST/I-No/Matchups#Anji Mito|Reverse Matchup]] • [https://strive.keeponrock.in/#/?p1chars=anji&p2chars=ino Videos]


===Round Start===
===Round Start===
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* Jack-o's neutral is so bad by comparison to Anji's that she usually ends up playing defensively until she can land 2D. It's hard for Anji to deal with.
* Jack-o's neutral is so bad by comparison to Anji's that she usually ends up playing defensively until she can land 2D. It's hard for Anji to deal with.
}}
}}
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[[GGST/Jack-O/Frame Data|Frame Data]] • [[GGST/Jack-O/Strategy#Fighting_Jack-O|Counterstrategy]] • [[GGST/Jack-O/Matchups#Anji Mito|Reverse Matchup]] • [https://strive.keeponrock.in/#/?p1chars=anji&p2chars=jacko Videos]


===Round Start===
===Round Start===
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* Anji also has to be careful while midranging, as Stun Edge can bait Spin and let Ky win the neutral.
* Anji also has to be careful while midranging, as Stun Edge can bait Spin and let Ky win the neutral.
}}
}}
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[[GGST/Ky Kiske/Frame Data|Frame Data]] • [[GGST/Ky Kiske/Strategy#Fighting_Ky|Counterstrategy]] • [[GGST/Ky Kiske/Matchups#Anji Mito|Reverse Matchup]] • [https://strive.keeponrock.in/#/?p1chars=anji&p2chars=ky Videos]


===Round Start===
===Round Start===
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* As well, Spinning his normals in neutral all give you space.  
* As well, Spinning his normals in neutral all give you space.  
}}
}}
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[[GGST/Leo Whitefang/Frame Data|Frame Data]] • [[GGST/Leo Whitefang/Strategy#Fighting_Leo|Counterstrategy]] • [[GGST/Leo Whitefang/Matchups#Anji Mito|Reverse Matchup]] • [https://strive.keeponrock.in/#/?p1chars=anji&p2chars=leo Videos]


===Round Start===
===Round Start===
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* Watch carefully and wait for May to make a mistake. Otherwise, neutral could end up at a standstill.  
* Watch carefully and wait for May to make a mistake. Otherwise, neutral could end up at a standstill.  
}}
}}
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[[GGST/May/Frame Data|Frame Data]] • [[GGST/May/Strategy#Fighting_May|Counterstrategy]] • [[GGST/May/Matchups#Anji Mito|Reverse Matchup]] • [https://strive.keeponrock.in/#/?p1chars=anji&p2chars=may Videos]


===Round Start===
===Round Start===
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* Kachoufuugetsu goes off on {{MiniMoveCard|game=GGST|chara=Millia Rage|input=236H}}, meaning that Millia's mix can be denied if she doesn't safejump the far counter.
* Kachoufuugetsu goes off on {{MiniMoveCard|game=GGST|chara=Millia Rage|input=236H}}, meaning that Millia's mix can be denied if she doesn't safejump the far counter.
}}
}}
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[[GGST/Millia Rage/Frame Data|Frame Data]] • [[GGST/Millia Rage/Strategy#Fighting_Millia|Counterstrategy]] • [[GGST/Millia Rage/Matchups#Anji Mito|Reverse Matchup]] • [https://strive.keeponrock.in/#/?p1chars=anji&p2chars=millia Videos]


===Round Start===
===Round Start===
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* He still has to play RPS whenever he blocks Nagoriyuki, so Anji should focus on winning neutral cleanly.  
* He still has to play RPS whenever he blocks Nagoriyuki, so Anji should focus on winning neutral cleanly.  
}}
}}
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[[GGST/Nagoriyuki/Frame Data|Frame Data]] • [[GGST/Nagoriyuki/Strategy#Fighting_Nagoriyuki|Counterstrategy]] • [[GGST/Nagoriyuki/Matchups#Anji Mito|Reverse Matchup]] • [https://strive.keeponrock.in/#/?p1chars=anji&p2chars=nagoriyuki Videos]


===Round Start===
===Round Start===
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* Pressure has to be tight and fast. Spins can be {{MiniMoveCard|game=GGST|chara=Potemkin|input=632146P|label=PB}}'d if done during pressure, while delayed Fuujin followups are vulnerable to Back Mega Fist.  
* Pressure has to be tight and fast. Spins can be {{MiniMoveCard|game=GGST|chara=Potemkin|input=632146P|label=PB}}'d if done during pressure, while delayed Fuujin followups are vulnerable to Back Mega Fist.  
}}
}}
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[[GGST/Potemkin/Frame Data|Frame Data]] • [[GGST/Potemkin/Strategy#Fighting_Potemkin|Counterstrategy]] • [[GGST/Potemkin/Matchups#Anji Mito|Reverse Matchup]] • [https://strive.keeponrock.in/#/?p1chars=anji&p2chars=potemkin Videos]


===Round Start===
===Round Start===
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* {{MiniMoveCard|game=GGST|chara=Ramlethal Valentine|input=236H|label=Bajoneto}}'s explosion can be spun with {{clr|K|236[K]}}, which doesn't generate frame advantage but still requires Ramlethal to change her pressure slightly. This is mainly useful in stopping Ram from starting her pressure further out from the corner, such as with {{clr|H|5H}}.
* {{MiniMoveCard|game=GGST|chara=Ramlethal Valentine|input=236H|label=Bajoneto}}'s explosion can be spun with {{clr|K|236[K]}}, which doesn't generate frame advantage but still requires Ramlethal to change her pressure slightly. This is mainly useful in stopping Ram from starting her pressure further out from the corner, such as with {{clr|H|5H}}.
}}
}}
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[[GGST/Ramlethal Valentine/Frame Data|Frame Data]] • [[GGST/Ramlethal Valentine/Strategy#Fighting_Ramlethal|Counterstrategy]] • [[GGST/Ramlethal Valentine/Matchups#Anji Mito|Reverse Matchup]] • [https://strive.keeponrock.in/#/?p1chars=anji&p2chars=ramlethal Videos]


===Round Start===
===Round Start===
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Short Summary Goes Here.
Short Summary Goes Here.
}}
}}
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[[GGST/Sin_Kiske/Frame Data|Frame Data]] • [[GGST/Sin_Kiske/Strategy#Fighting_Sin|Counterstrategy]] • [[GGST/Sin_Kiske/Matchups#Anji_Mito|Reverse Matchup]] • [https://strive.keeponrock.in/#/?p1chars=anji&p2chars=sin Videos]


===Round Start===
===Round Start===
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Play patiently.
Play patiently.
}}
}}
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[[GGST/Sol Badguy/Frame Data|Frame Data]] • [[GGST/Sol Badguy/Strategy#Fighting_Sol|Counterstrategy]] • [[GGST/Sol Badguy/Matchups#Anji Mito|Reverse Matchup]] • [https://strive.keeponrock.in/#/?p1chars=anji&p2chars=sol Videos]


===Round Start===
===Round Start===
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* Testament being so sluggish means Anji gets to contest a lot more.
* Testament being so sluggish means Anji gets to contest a lot more.
}}
}}
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[[GGST/Testament/Frame Data|Frame Data]] • [[GGST/Testament/Strategy#Fighting_Testament|Counterstrategy]] • [[GGST/Testament/Matchups#Anji Mito|Reverse Matchup]] • [https://strive.keeponrock.in/#/?p1chars=anji&p2chars=testament Videos]


===Round Start===
===Round Start===
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* Extremely difficult, but technically not impossible.
* Extremely difficult, but technically not impossible.
}}
}}
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[[GGST/Zato-1/Frame Data|Frame Data]] • [[GGST/Zato-1/Strategy#Fighting_Zato|Counterstrategy]] • [[GGST/Zato-1/Matchups#Anji Mito|Reverse Matchup]] • [https://strive.keeponrock.in/#/?p1chars=anji&p2chars=zato Videos]


===Round Start===
===Round Start===

Revision as of 23:53, 20 December 2022

 Anji Mito



Matchups

Table of Contents
GGST A.B.A Icon.png GGST Anji Icon.png GGST Asuka R Icon.png GGST Axl Icon.png
GGST Baiken Icon.png GGST Bedman Icon.png GGST Bridget Icon.png GGST Chipp Icon.png
GGST Elphelt Valentine Icon.png GGST Faust Icon.png GGST Giovanna Icon.png GGST Goldlewis Icon.png
GGST Happy Chaos Icon.png GGST I-No Icon.png GGST Jack-O Icon.png GGST Johnny Icon.png
GGST Ky Icon.png GGST Leo Icon.png GGST May Icon.png GGST Millia Icon.png
GGST Nagoriyuki Icon.png GGST Potemkin Icon.png GGST Ramlethal Icon.png GGST Sin Kiske Icon.png
GGST Sol Icon.png GGST Testament Icon.png GGST Zato Icon.png
Detailed
  • Replay Theater is a great resource to find high-level matchup footage.
  • High-level replays may also be found in-game (Main Menu > Collection > Replay > Search).
  • The Counterstrategy page will generally have some basic counterstrategy against each character in the game.
  • Please keep in mind that matchup charts are subjective and not all players may agree on them.

Anji Mito

Even

A mirror match.

  • 236K beats his own neutral buttons, 236S keeps both players grounded.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Anji's Button Loses To Beats Trades Whiffs
2PGGST Anji Mito 2P.pngGuardAllStartup5Recovery10Advantage-2
6PGGST Anji Mito 6P.pngGuardAllStartup10Recovery25Advantage-17
5KGGST Anji Mito 5K.pngGuardAllStartup8Recovery9Advantage-2
f.SGGST Anji Mito fS.pngGuardAllStartup11Recovery21Advantage-9
charged 236HGGST Anji Mito 236H.pngGuardAllStartup16 [32]Recovery21Advantage-8 [-6]

Neutral


Offense


Defense



Axl Low

Great Adv.

Unlike most characters, Axl isn't in range to PRC Punish when Anji spins his normals.

This means that he can't stop Anji from taking space whenever he makes the right read.

  • 2H having huge recovery on Spin means that, even if he can't punish, Axl loses significantly more space than normal.
  • 236[H] lets Anji take a lot of space from Axl while offending the entire time, especially if he has enough Tension to PRC.
  • This MU, unlike other advantaged matchups, will feel disadvantageous until the time is taken to learn every punish against Axl and his inability to beat Spin outright.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Axl's Button Loses To Beats Trades Whiffs
2PGGST Axl Low 2P.pngGuardLowStartup10Recovery14Advantage-6
5PGGST Axl Low 5P.pngGuardAllStartup7Recovery19Advantage-11 [-3]
6PGGST Axl Low 6P.pngGuardAllStartup12Recovery22Advantage-13
f.SGGST Axl Low f.S.pngGuardAllStartup10Recovery19Advantage-8
2HGGST Axl Low 2H.pngGuardLowStartup11Recovery26Advantage-18 [-8]
214SGGST Axl Low 214S.pngGuardAllStartup24Recovery21Advantage+3
214HGGST Axl Low 214H.pngGuardAllStartup14Recovery29Advantage-24
IADB j.SGGST Axl Low j.S.pngGuardHighStartup14Recovery18Advantage-

Neutral


Offense


Defense



Baiken

Adv.

Baiken spends most of this MU on the back foot.

  • Spinning keeps Baiken from using almost all of her major neutral buttons, such as 2S, f.S, 2H, and H KabariGGST Baiken 41236H.pngGuardAllStartup18Recovery19Advantage-3.
  • 2D disrupts her pressure game, keeping her from doing moves like spaced TatamiGGST Baiken 236K.pngGuardAllStartup15Recovery5Advantage-3 or H Kabari during pressure without first conditioning Anji against using it.
  • KouGGST Anji Mito 236S.pngGuardAllStartup12 [28]Recovery14Advantage- solidly beats Baiken's jump-ins, as j.D isn't active enough to beat it as a bait. Don't spam it.
  • ShinGGST Anji Mito 236HP.pngGuardAllStartup30 (43 if early cancelled from Fuujin)RecoveryTotal 43+6 after LandingAdvantage+7 shuts down both of Baiken's reversals, HiiragiGGST Baiken 236P 2.pngGuard-Startup1Recovery32Advantage- and TsuraneGGST Baiken 236236S.pngGuardAllStartup8+1Recovery48Advantage-32, as it's a projectile that high-profiles the latter. OTG Fuujin > dl Shin can be a pain for her.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Baiken's Button Loses To Beats Trades Whiffs
6PGGST Baiken 6P.pngGuardAllStartup9Recovery19Advantage-10
f.SGGST Baiken fS.pngGuardAllStartup9Recovery15Advantage-7
2SGGST Baiken 2S.pngGuardAllStartup11Recovery19Advantage-8
Walk Back 2HGGST Baiken 2H.pngGuardLowStartup17Recovery26Advantage-13
Neutral Jump j.SGGST Baiken jS.pngGuardHighStartup8Recovery19Advantage+1 (IAD)

Neutral


Offense


Defense



Bridget

Favorability Goes Here


Round Start


Common Round Start Interaction Table
Bridget's Button Loses To Beats Trades Whiffs

Neutral


Offense


Defense



Chipp Zanuff

Disadv.

Movement speed is a deciding factor for Chipp and Chipp alone.

  • Chipp's speed means he can easily overwhelm Anji's slow by comparison neutral.
  • You cannot let Chipp start his pressure, as Anji does not have the reach or speed to stop him once he's gotten started.
  • KachoufuugetsuGGST Anji Mito 632146S.pngGuardStartup1Recovery10Advantage- is a good reversal in this matchup, but Chipp can call it out with Genrou ZanGGST Chipp Zanuff 63214S.pngGuardGround ThrowStartup27Recovery15AdvantageN/A. Vary your use to keep from being blown up for it.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Chipp's Button Loses To Beats Trades Whiffs
6PGGST Chipp Zanuff 6P.pngGuardAllStartup9Recovery25Advantage-16
f.SGGST Chipp Zanuff fS.pngGuardAllStartup9Recovery20Advantage-8
2SGGST Chipp Zanuff 2S.pngGuardAllStartup10Recovery17Advantage-7
2DGGST Chipp Zanuff 2D.pngGuardLowStartup10Recovery19Advantage-7
IAD j.HGGST Chipp Zanuff j.H.pngGuardHighStartup8Recovery17Advantage+4~5 (IAD)

Neutral


Offense


Defense



Faust

Great Adv.

An insanely one-sided matchup.

  • Off of any far normal that Anji spins (f.S, 2H, 6H, etc.), he gains massive space at worst and a punish at best.
  • Because of Fuujin's solid movement, he can chase Faust after almost anything to keep him from setting up Items in the neutral.
  • Kachoufuugetsu means that Anji doesn't have to hold most of Faust's pressure even if he can't pre-emptively Spin
  • In pressure, he plays past Faust's crawl without much issue.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Faust's Button Loses To Beats Trades Whiffs
2PGGST Faust 2P.pngGuardLowStartup7Recovery11Advantage-3
6PGGST Faust 6P.pngGuardAllStartup9Recovery32Advantage-21
5KGGST Faust 5K.pngGuardAllStartup7Recovery8Advantage-2
f.SGGST Faust fS.pngGuardAllStartup12Recovery20Advantage-8
2HGGST Faust 2H.pngGuardLowStartup14Recovery29Advantage-12
j.2KGGST Faust j.2K.pngGuardAllStartup10Recovery9 after LandingAdvantage-

Neutral


Offense


Defense



Giovanna

Even

Whiffer, meet whiff punisher.

  • Unlike some MUs, Anji can't afford to throw out his normal neutral buttons like 5H, since Gio can punish them immediately.
  • Shitsu in neutral is beaten by TravaoGGST Giovanna Trovao.pngGuardAll [All (Guard Crush)]Startup27Recovery13Advantage+4 [+15], but this can be stopped by Spinning behind it. Once they're ready to not punish, you can run behind it instead.
  • Giovanna's normals can be spun (such as f.S, 5K, etc.), and almost all of her Specials have poor enough recovery to be Spun. 2D is unsafe on Spin at most distances.
  • VentaniaGGST Giovanna Ventania.pngGuardAllStartup5+4Recovery49Advantage-37 should only be Spun if you're caught by surprise (such as while doing Charged Fuujin), since it's -37 on block and gives a better punish without.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Giovanna's Button Loses To Beats Trades Whiffs
6PGGST Giovanna 6P.pngGuardAllStartup12Recovery15Advantage-9
66 5KGGST Giovanna 5K.pngGuardAllStartup6Recovery12Advantage-2
f.SGGST Giovanna fS1.pngGuardAllStartup9Recovery16Advantage-4
2SGGST Giovanna 2S1.pngGuardLowStartup9Recovery15Advantage-6
5HGGST Giovanna 5H.pngGuardAllStartup10Recovery19Advantage-5

Neutral


Offense


Defense



Goldlewis Dickinson

Adv.

Whiffer, meet whiffer.

  • Goldlewis' normal gameplan of throwing out Typhoons and big normals won't work, as Spinning gives Anji obnoxiously strong punishes.
  • Shitsu has little use in neutral, since Goldlewis can Skyfish to destroy it no matter his security level.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Goldlewis's Button Loses To Beats Trades Whiffs
6PGGST Goldlewis Dickinson 6P.pngGuardAllStartup12Recovery27Advantage-19
5KGGST Goldlewis Dickinson 5K.pngGuardLowStartup10Recovery12Advantage-7
f.SGGST Goldlewis Dickinson f.S.pngGuardAllStartup11Recovery23Advantage-12
684HGGST Goldlewis Dickinson Behemoth Typhoon (684).pngGuardAll* (Guard Crush)Startup12Recovery21Advantage-5
j.DGGST Goldlewis Dickinson jD.pngGuardHighStartup14Recovery14Advantage+13 (IAD)

Neutral


Offense


Defense



Happy Chaos

Even

Somehow, not a stomp.

  • Anji has to dashblock like anybody else does.
  • Once Anji and Chaos are contesting in the midrange, Chaos's 2S is significantly less useful, as it's extremely prone to losing against Charged Fuujin or Spin.
  • Anji has a very hard time calling out Scapegoat, but if Chaos is antsy for a punish, Fuujin can be a hard call out.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Happy Chaos's Button Loses To Beats Trades Whiffs
6PGGST Happy Chaos 6P.pngGuardAllStartup9Recovery25Advantage-16
5KGGST Happy Chaos 5K.pngGuardAllStartup6Recovery12Advantage-3
2KGGST Happy Chaos 2K.pngGuardLowStartup7Recovery12Advantage-4
f.SGGST Happy Chaos fS.pngGuardAllStartup10Recovery21Advantage-14
2SGGST Happy Chaos 2S.pngGuardLowStartup11Recovery18Advantage-7
6SGGST Happy Chaos 6S.pngGuardAllStartup12Recovery24Advantage-14
2DGGST Happy Chaos 2D.pngGuardLowStartup10Recovery19Advantage-8
236PGGST Happy Chaos 236P.pngGuard-Startup-Recovery29 totalAdvantage-

Neutral


Offense


Defense



I-No

Great Adv.

I-No doesn't have much to do here.

  • Hoverdash and Stroke lose to Fuujin, Hoverdash > Double jump loses to Kou.
  • I-No can't pester Anji to death, since his Guts make him too durable. This especially matters for I-No, who can't convert her mixups into big combos like Chipp or Zato.
  • Kachoufuugetsu invalidates her safe jumps, meaning she always has to bait a super and let Anji get away with more than he normally would.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
I-No's Button Loses To Beats Trades Whiffs
6PGGST I-No 6P.pngGuardAllStartup9Recovery18Advantage-9
f.SGGST I-No f.S.pngGuardAllStartup12Recovery18Advantage-13
2SGGST I-No 2S.pngGuardAllStartup10Recovery23Advantage-11
2HGGST I-No 2H.pngGuardAllStartup11Recovery14Advantage-5
236SGGST I-No Stroke the Big Tree.pngGuardLowStartup16Recovery16Advantage-7
66 j.SGGST I-No jS.pngGuardHighStartup8Recovery20Advantage- / j.HGGST I-No jH.pngGuardHighStartup12Recovery21Advantage-

Neutral


Offense


Defense



Jack-O

Slight Disadv.

Even on a surface level.

  • For every tool Jack-o' has, Anji has one correct answer.
  • Her pressure is suffocating for him to be in, due to his poor meterless defenses.
  • Jack-o's neutral is so bad by comparison to Anji's that she usually ends up playing defensively until she can land 2D. It's hard for Anji to deal with.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Jack-O's Button Loses To Beats Trades Whiffs
6PGGST Jack-O 6P.pngGuardAllStartup10Recovery20Advantage-12
f.SGGST Jack-O fS.pngGuardAllStartup11Recovery17Advantage-9
5HGGST Jack-O 5H.pngGuardAllStartup10Recovery23Advantage-6
2DGGST Jack-O 2D.pngGuardLowStartup10Recovery18Advantage-19

Neutral


Offense


Defense



Ky Kiske

Even

Not all fireballs are created equal.

  • Stun Edge keeps Shitsu from having use in this MU.
  • All of Ky's Specials and many of his far normals are death on Spin, meaning he has to watch himself in the midrange.
  • Anji also has to be careful while midranging, as Stun Edge can bait Spin and let Ky win the neutral.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Ky's Button Loses To Beats Trades Whiffs
6PGGST Ky Kiske 6P.pngGuardAllStartup9Recovery17Advantage-8
f.SGGST Ky Kiske fS.pngGuardAllStartup10Recovery16Advantage-5
2SGGST Ky Kiske 2S.pngGuardLowStartup11Recovery20Advantage-8
2DGGST Ky Kiske 2D.pngGuardLowStartup10Recovery18Advantage-10
236KGGST Ky Kiske 236K 1.pngGuardLow, AllStartup7Recovery30Advantage-19 [-14]

Neutral


Offense


Defense



Leo Whitefang

Even

Not even for the neutral.

  • GravierteGGST Leo Whitefang Graviert Wurde.pngGuardAllStartup35RecoveryTotal 66FAdvantage+17 keeps Anji from using Shitsu or otherwise contesting without jumping.
  • 5KGGST Leo Whitefang 5K.pngGuardAllStartup9Recovery13Advantage-3 lets Leo pick up pressure off of Anji's minus frames.
  • This all becomes more manageable when Shitsu (along with the inclusion of MD Shitsu) lets him invalidate Leo's oppressive wakeup game and run real okizeme.
  • As well, Spinning his normals in neutral all give you space.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Leo's Button Loses To Beats Trades Whiffs
6PGGST Leo Whitefang 6P.pngGuardAllStartup10Recovery17Advantage-5
66 5KGGST Leo Whitefang 5K.pngGuardAllStartup9Recovery13Advantage-3
2KGGST Leo Whitefang 2K.pngGuardLowStartup7Recovery11Advantage-5
f.SGGST Leo Whitefang f.S.pngGuardAllStartup12Recovery21Advantage-13
2SGGST Leo Whitefang 2S.pngGuardLowStartup10Recovery13Advantage-2
2DGGST Leo Whitefang 2D.pngGuardLowStartup12Recovery19Advantage-8

Neutral


Offense


Defense



May

 May
Even

Should be better.

  • If any anchor normal is spun, Anji gets a punish.
  • May has very good tools to box out Anji's approach, like retreating j.H.
  • Watch carefully and wait for May to make a mistake. Otherwise, neutral could end up at a standstill.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
May's Button Loses To Beats Trades Whiffs
6PGGST May 6P.pngGuardAllStartup12Recovery18Advantage-7
5KGGST May 5K.pngGuardAllStartup8Recovery11Advantage-5
2SGGST May 2S.pngGuardAllStartup10Recovery18Advantage-7
IADB j.HGGST May j.H.pngGuardHighStartup12Recovery15Advantage+9 (IAD)
DolphinGGST May Mr. Dolphin Horizontal.pngGuardAllStartup7Recovery20 (24 OH)Advantage-3

Neutral


Offense


Defense



Millia Rage

Even

Chipp, but with slightly less going on.

  • Be patient and don't let her bait your anti-airs.
  • Kachoufuugetsu goes off on 236HGGST Millia Rage Tandem Top Full.pngGuardAllStartup73RecoveryTotal 51Advantage+36, meaning that Millia's mix can be denied if she doesn't safejump the far counter.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Millia's Button Loses To Beats Trades Whiffs
6PGGST Millia Rage 6P.pngGuardAllStartup9Recovery16Advantage-11
5KGGST Millia Rage 5K.pngGuardAllStartup7Recovery12Advantage-3
f.SGGST Millia Rage f.S.pngGuardAllStartup9Recovery19Advantage-7
2SGGST Millia Rage 2S.pngGuardLowStartup11Recovery18Advantage-6
2DGGST Millia Rage 2D.pngGuardLowStartup12Recovery19Advantage-8

Neutral


Offense


Defense



Nagoriyuki

Slight Adv.

Can't believe it's advantaged.

  • On Spin, all of Nago's normals are minus excluding 5P/2P.
  • He still has to play RPS whenever he blocks Nagoriyuki, so Anji should focus on winning neutral cleanly.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Nagoriyuki's Button Loses To Beats Trades Whiffs
6PGGST Nagoriyuki 6P.pngGuardAllStartup12Recovery15Advantage-6
5KGGST Nagoriyuki 5K.pngGuardAllStartup7Recovery14Advantage-2
2S
214HGGST Nagoriyuki Kamuriyuki1.pngGuardLowStartup14Recovery17Advantage-3
214KGGST Nagoriyuki Fukyo.pngGuardN/AStartup-RecoveryTotal 16AdvantageN/A~6 214HGGST Nagoriyuki Kamuriyuki1.pngGuardLowStartup14Recovery17Advantage-3
623HGGST Nagoriyuki Shizuriyuki1.pngGuardAllStartup11Recovery21Advantage-7

Neutral


Offense


Defense



Potemkin

Slight Disadv.

Do not get grabbed.

  • Spinning his normals is needed in neutral, but Mega Fist is hard to call out.
  • Pressure has to be tight and fast. Spins can be PBGGST Potemkin Potemkin Buster Startup.pngGuardGround ThrowStartup5Recovery37Advantage-'d if done during pressure, while delayed Fuujin followups are vulnerable to Back Mega Fist.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Pot's Button Loses To Beats Trades Whiffs
2PGGST Potemkin 2P.pngGuardAllStartup8Recovery9Advantage-1
6PGGST Potemkin 6P.pngGuardAllStartup11Recovery25Advantage-15
f.SGGST Potemkin f.S.pngGuardAllStartup12Recovery18Advantage-8
2DGGST Potemkin 2D.pngGuardLowStartup13Recovery18Advantage-8

Neutral


Offense


Defense



Ramlethal Valentine

Even

You're going to be dizzy after all this spinning.

  • Everything is minus on Spin except for 5P/2P.
  • Shitsu has niche use in neutral if Ram is facing corner, since it discourages her from throwing sword to erase it.
  • Kachoufuugetsu has a tendency to get the far version/whiff during Ram's pressure, so use it sparingly in the corner.
  • BajonetoGGST Ramlethal Valentine Bajoneto H.pngGuardAllStartup20RecoveryTotal 43Advantage+3's explosion can be spun with 236[K], which doesn't generate frame advantage but still requires Ramlethal to change her pressure slightly. This is mainly useful in stopping Ram from starting her pressure further out from the corner, such as with 5H.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Ramlethal's Button Loses To Beats Trades Whiffs
6PGGST Ramlethal Valentine 6P.pngGuardAllStartup9Recovery18Advantage-9
5KGGST Ramlethal Valentine 5K.pngGuardAllStartup7Recovery11Advantage-2
2KGGST Ramlethal Valentine 2K.pngGuardLowStartup6Recovery9Advantage-2
f.SGGST Ramlethal Valentine fS.pngGuardAllStartup11Recovery21Advantage-10 [-13]
2SGGST Ramlethal Valentine 2S.pngGuardLowStartup10Recovery18Advantage-5 [-8]
IADB j.SGGST Ramlethal Valentine jS.pngGuardHighStartup12Recovery24Advantage+5 (IAD)

Neutral


Offense


Defense



Sin Kiske

 Sin KiskeOne-Liner
Favorability Goes Here


Short Summary Goes Here.


Round Start


Common Round Start Interaction Table
Sin's Button Loses To Beats Trades Whiffs

Neutral


Offense


Defense


Sol Badguy

Great Disadv.

Only one wrong move.

  • His buttons are faster, more rewarding, and have more reach than Anji's.
  • Great reversal that lets him challenge gaps that other characters might not be able to.
  • Strong neutral in 6S and 2S, letting him box Anji out.
  • Only matched in difficulty by Zato-1.

Play patiently.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Sol's Button Loses To Beats Trades Whiffs
6PGGST Sol Badguy 6P.pngGuardAllStartup9Recovery20Advantage-11
f.SGGST Sol Badguy fS.pngGuardAllStartup10Recovery13Advantage+2
2SGGST Sol Badguy 2S.pngGuardAllStartup10Recovery15Advantage-7
6HGGST Sol Badguy 6H.pngGuardAllStartup9Recovery43Advantage-27
2DGGST Sol Badguy 2D.pngGuardLowStartup10Recovery18Advantage-4
Dash 623HGGST Sol Badguy 623X.pngGuardAllStartup13Recovery19+10 LandingAdvantage-26

Neutral


Offense


Defense



Testament

Adv.(?)

Waiting for more information.

  • Testament's normals are so grossly slow that Spinning them makes the match a lot easier.
  • Shitsu going over Grave Reaper means Anji can block and let it contest for him in the midrange.
  • Testament being so sluggish means Anji gets to contest a lot more.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Testament's Button Loses To Beats Trades Whiffs
6PGGST Testament 6P.pngGuardAllStartup11Recovery15Advantage-7
f.SGGST Testament fS.pngGuardAllStartup12Recovery18Advantage-7
2SGGST Testament 2S.pngGuardLowStartup10Recovery18Advantage-7
236SGGST Testament j236S.pngGuardAllStartup16~22Recovery27Advantage-4
j.236HGGST Testament j236S.pngGuardAllStartup13~19Recovery21Advantage+2
Walk Back

Neutral


Offense


Defense



Zato-1

Great Disadv.

Only one wrong move, but even more extreme.

  • Eddie invalidates all of Anji's neutral tools, letting him press through Spin and Fuujin.
  • As well, Eddie triggers far Kachoufuugetsu, letting Zato bait it with crossup jumps or Break The Law.
  • 2P and 5P (against Leap) to kill Eddie whenever you can.
  • Extremely difficult, but technically not impossible.

Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top


Round Start


Common Round Start Interaction Table
Zato's Button Loses To Beats Trades Whiffs
2PGGST Zato-1 2P.pngGuardAllStartup6Recovery9Advantage-3 [-1]
6PGGST Zato-1 6P.pngGuardAllStartup12Recovery12Advantage-6
f.SGGST Zato-1 f.S.pngGuardAllStartup10Recovery23Advantage-12
2SGGST Zato-1 2S.pngGuardAllStartup11Recovery20Advantage-10
2DGGST Zato-1 2D.pngGuardLowStartup10Recovery17Advantage-9
Walk Back 5HGGST Zato-1 5H.pngGuardAllStartup13Recovery19Advantage-9

Neutral


Offense


Defense




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