GGST/Anji Mito/Frame Data

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System Data

name defense guts prejump backdash weight Unique Movement Options
Anji Mito 1.06 5 4 20f/5f invuln Normal Issokutobi

Normal Moves

input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input damage guard startup active recovery onBlock onHit riscGain level invuln prorate
5P 26 All 6 5 9 -2 +1 1 none 80%
5K 30 All 8 5 9 -2 +1 1 none 90%
c.S 42 All 7 7 14 -2 +1 4 none 100%
f.S 33 All 12 2 27 -15 -12 2 none 90%
5H 44 All 15 4 23 -8 -5 4 none 100%
2P 22 All 6 2 10 -2 +1 0 none 80%
2K 25 Low 7 3 11 -2 +1 1 none 70%
2S 31 Low 12 4 16 -6 -3 2 none 90%
2H 44 All 22 4 19 -4 4 none 100%
j.P 23 High 9 2 5 0 none 80%
j.K 26 High 6 4 15 1 none 80%
j.S 31 High 7 5 20 2 none 80%
j.H 39 High 13 3 27 2 none 80%
j.D 42 High 8 6 18 3 none 80%
6P 33 All 10 6 25 -17 2 1-3 Upper Body, 4-15 Above Knees 90%
6H 12,12,25 All 16 3(3)3(4)4 21 -8 2,2,3 none 100%
2D 31 Low 10 3 22 -11 2 none 90%
5D 45 [56] High 20 [28] 3 26 -15 [-10] 0 2 [4] none 80% [-]


Special Moves

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
236P Shitsu 20,40 All 38 71 Total 66 -5 -2 1 none 80%
236K Suigetsu No Hakobi Total 34~50 10-25~41 Guard Point
236S Kou 20,50 All 12 [28] 9(6)5 14 3 1-9 Above Waist, 10-31 Upper Body [10-25 Guard Point] 90%
236H Fuujin 35 All 17 [33] 4 29 -16 -13 3 [10-25 Guard Point] 100%
236H P Shin: Ichishiki 32 All 30 5 Total 43+6 after landing +4 +7 1 none 80%
236H K Issokutobi 22+6 after landing
236H S Nagiha 36 Low 13 4 20 -7 3 90%
236H H Rin 45 High 25 2 30 -15 3 80%

Supers

input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
input name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
632146H Issei Ougi: Sai 13*6,60 All 11+6 -30 100%
632146S Kachoufuugetsu Kai Total 32 1-?? Guard
632146S Attack Kachoufuugetsu Kai 66,15*4,60 All -1 100%

Other

name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
name damage guard startup active recovery onBlock onHit riscGain level invuln prorate
Ground Throw 80 Ground Throw 2 3 38 none 50%
Air Throw 80 Air Throw 2 3 Until L+10 none 50%


Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P - - 6H - Sp
2P 5P, 2P, 6P - - 6H - Sp
6P - - - - - Sp
5K 6P - - 6H 5D, 2D Jump, Sp
2K 6P - - 6H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H - Sp
2S - - - 5H, 2H - Sp
5H - - - - - Sp
2H - - - - - Sp
6H - - - - - Sp
5D - - - - - -
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P - - - - -
j.K - - - - j.D Jump, Dash
j.S - - - j.H - Jump, Dash
j.H - - - - - -
j.D - - - - - -
X = X is available on hit or block
Sp = Special Attacks and Overdrives (aka: Specials and Supers)


Navigation

Ambox notice.png To edit frame data, edit values in GGST/Anji Mito/Data.