Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Venom | |||||||||||||||||||||
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Defense Modifier: x1.06 Guts Rating: 1 Weight: Medium (x1.00) Stun Resistance: 60 Jump Startup: 4F Backdash Time: 13F / Invul: 1~7F Wake-Up (Face Up/Down): 32F / 37F
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Overview
- Guilty Gear's resident baker armed with a pool cue; Venom is unique even within the world of Guilty Gear.
The pool cue is not only for style but also is an integral part of his gameplay. Venom has one of the most unique designs in fighting games. He has the ability to place pool balls on screen in various formations and hit the balls with his normals, specials, and even other balls. Although this does give Venom the ability to zone his strongest feature is his ability to set up pressure. Venom requires players to learn his unique play-style in order to succeed and also requires the player to have strong fundamental defense due to his lack of reversals. When one capitalizes on his strengths, Venom is a strong and versatile character with great room for creative expression.
Venom's kit enables him to make use of his balls to apply scary, chip-damage heavy pressure to the enemy player. In addition to his strong pressure, Venom has good tools for playing the neutral game. Venom works well at poking from a little bit closer than midscreen, and then scoring a knockdown so he can set up. Venom does lack high/low mixups outside of Tiger Knee Mad Struggle and 5D, both of which are easily reactable. Venom lacks any form of defensive tool outside of the universal game mechanics, and as such suffers greatly when the enemy gets past his neutral tools.
Strengths and Weaknesses
Strengths | Weaknesses |
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Unique Mechanics
Ball Set
- Venom has a special which places a ball on the screen and shifts other placed balls into one of many predefined formations.
- The balls which Venom has placed on the screen do absolutely nothing on their own, but can be interacted with in a number of different ways. Balls can be hit with Venom's normals to launch the balls at varying speeds and angles. Balls can be hit by other balls, much like in real life pool, to cover yet more angles; they can also be teleported to.
Normals
Damage values in [brackets] note the damage of a ball launched by the move.
5P |
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5K |
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c.S |
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f.S |
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5H |
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5D |
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6P |
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6H |
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2P |
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2K |
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2S |
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2H |
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2D |
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Air Normals
j.P |
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j.K |
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j.S |
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j.H |
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j.D |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Dead Angle
Dead Angle Attack |
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Specials
Hit Ball |
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Stinger Aim [4]6S/H |
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Charged Stinger Aim [4]6[S/H] |
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Carcass Raid [2]8S/H |
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Ball Formation 214X air OK |
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Dubious Curve 421x |
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Double Head Morbid 623S/H |
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Mad Struggle j.236S/H |
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Teleport 623K |
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Overdrives
Dark Angel 2141236S |
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Red Hail j.236236H |
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Instant Kill
Dimmu Borgir in IK Mode, 236236HS |
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