Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
System Data
Defense Modifier: x1.15
Guts Rating: 1
Weight: Light (x1.05)
Stun Resistance: 50
Jump Startup: 3F
Backdash Time: 16F / Invul: 1~9F
Wake-Up (Face Up/Down): 36F / 35F
Normals
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
5P | 10 | 1.4 | - | - | 1 | Mid | CSJR | 5 | 2 | 12 | -4 |
5K | 16 | 2.6 | - | - | 3 | Mid | SJR | 7 | 4 | 14 | -4 |
c.S | 24 | 2.6 | - | - | 3 | Mid | SJR | 5 | 2 | 11 | +1 |
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f.S | 20*5 | 2.6 | - | - | 3 | Mid | SR | 8 | 2,2,2,2,6 | 12 | -4 |
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5H | 40 | 3.8 | - | - | 4 | Mid | SR | 13 | 6 | 15 | -4 |
5D | 20 | 3.8 | - | - | 3 | High | SR | 27 | 14 | 15 | -12 |
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6P | 26 | 2.6 | - | - | 3 | Mid | SR | 11 | 4 | 19 | -9 |
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6H | 38*2 | 3.8 | - | - | 5 | Mid | SJRF | 18 | 9,3 | 29 | -13 |
2P | 8 | 1.4 | - | - | 1 | Mid | CSR | 6 | 3 | 9 | -2 |
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2K | 18 | 2.6 | - | - | 2 | Low | SR | 6 | 4 | 9 | -1 |
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2S | 28 | 2.6 | - | - | 3 | Mid | SJR | 7 | 3 | 22 | -11 |
2H | 44 | 3.8 | - | - | 5 | Mid | SRF | 8 | 4 | 38 | -23 |
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2D | 38 | 3.8 | - | - | 5 | Low | SRF | 12 | 3 | 33 | -17 |
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j.P | 12 | 1.4 | - | - | 1 | High/Air | CSJR | 6 | 2 | 10 | - |
j.K | 16 | 2.6 | - | - | 2 | High/Air | SR | 4 | 12 | 12 | - |
j.S | 28 | 2.6 | - | - | 3 | High/Air | SJR | 9 | 4 | 16 | - |
j.H | 42 | 3.8 | - | - | 5 | High/Air | SR | 10 | 4 | 28 | - |
j.D | 30,40 | 3.8 | - | - | 4 | High/Air | SR | 10 | 9,3 | 16 | - |
Ground Throw | 60 | - | - | - | - | Throw: 49 Pixels | - | - | - | - | - |
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Air Throw | 60 | - | - | - | - | Throw: 110 Pixels | - | - | - | - | - |
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DAA | 25 | 2.6 | - | - | 3 | All | R | 11 | 2 | 23 | -11 |
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Specials
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
I Use This to Fish 236H |
55 | 2.5/1.2 | - | - | 3 | All | F | 14 | 8 | 42 Total 63 |
-23 |
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I Use This to Get Fruit 421S |
25,55 | 2.5/1.2 | - | - | 3,2 | All | - | 22 | 18,15 | Total 37 | - |
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P My Talking Buddies 214P |
25*3 | 1.0/1.2 | - | - | 1 | All | - | 47~ | 3(X)3(X) | Total 36 | - |
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K My Talking Buddies 214K |
25*2 | 1.0/1.2 | - | - | 1 | All | - | 50~ | 3(X)3 | Total 36 | - |
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S My Talking Buddies 214S |
45 | 1.0/1.2 | - | - | 3 | All | - | 73 | 40 | Total 41 | - |
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H My Talking Buddies 214H |
45 | 1.0/1.2 | - | - | 3 | All | - | 73 | 35 | Total 36 | - |
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P Please Leave Me Alone (Bubble) j.214P |
- | 2.0/- | - | - | - | - | - | - | - | Total 22 | - |
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K Please Leave Me Alone (Bubble) j.214K |
- | 2.0/- | - | - | - | - | - | - | - | Total 22 | - |
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K Please Leave Me Alone (Pop) Pop Bubble |
45 | -/1.2 | - | - | 4 | All | - | 13 | 4 | - | - |
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It Started Out as Just Light 236S |
20*3 | 2.0/1.2 | - | - | 1 | All | - | 32 | 46 | Total 54 | +8 |
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※Additioanl notes for P/K/S/H My Taking Buddies
- Dizzy is in CH state during entire move
- Fish appears even if Dizzy is hit after 13F
- Fish appears on 34F
- Vertical movement is based on Dizzy's positioning
- Fish loses attack hitbox if it gets hit
- Can not be performed again for 84F after Fish disappears
Overdrives
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Imperial Ray 632146S |
40*n | - | - | - | 3 | All | F | 7+0 | - | Total 32 | - |
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Necro Unleashed 632146P |
34*8 | - | - | - | - | Throw | - | 9+4 | 20 | 14 | - |
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Gamma Ray 64641236H |
12*5,13*32 | - | - | - | 5 | All | - | 16+7 | 6(24)6(51)46 | - | -31 |
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Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Sp |
2S | - | - | - | 5H, 2H | 5D, 2D | Jump, Sp |
5H | - | - | - | 2H | 5D, 2D | Sp |
2H | - | - | - | - | 5D | Sp |
6H | - | - | - | - | - | Jump, Sp |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | Jump, Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | - | Jump, Sp |
j.K | j.P | - | j.S | - | - | Jump, Sp |
j.S | j.P | - | - | j.H | j.D | Jump, Sp |
j.2S | j.P | - | - | j.H | j.D | Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGReload/Dizzy/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.