GGReload/Anji Mito/Frame Data

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System Data

Defense Modifier: x 1.06

Guts Rating: 5

Weight:

Stun Resistance: 65

Jump Startup: 3

Backdash Time: 16 / Invul: 1-9

Wake-Up (Face Up/Down): /


Normal Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 10 2.6 - - 2 Mid SJR 4 3 6 +3
5K 14 1.4 - - 1 Mid SJR 5 5 6 -1
c.S 26 3.8 - - 4 Mid SJR 7 4 10 +3
f.S 30 2.6 - - 3 Mid SJR 13 4 17 -7
  • 7-10F Guard Point
5H 38 3.8 - - 5 Mid SR 15 4 21 -6
  • 4-11F Guard Point
5D 15 3.8 - - 3 High 25 6 26 -18
6P 24 3.8 - - 5 Mid SR 18 4 16 -1
  • 1-21 Upper body inv (past 18, Anji's back can be hit as he stands)
  • Staggers opponent on CH (Max 49F)
6K 28 2.6 - - 3 Mid RF 11 6 13 -5
  • 1-7F Guard Point
  • Knocks down opponent on CH
6H 14*4,34 3.8 - - 3 Mid SJRF 13 3*4(3)6 18 -12
  • 1st-4th hit have hitstop 6F
  • 1-11F Guard Point
  • Only 1st and 2nd hits are cancelable
2P 8 1.4 - - 1 Mid CSR 5 4 6 ±0
  • Initial Prorate 80%
2K 12 2.6 - - 3 L SR 8 2 6 +6
  • Initial Prorate 70%
2S 28 2.6 - - 3 L SR 8 6 14 -6
  • 11-13F Low Profile
2H 38 3.8 - - 4 Mid SR 20 5 15 -3
  • 1-15F Lower Guard Point
2D 28 3.8 - - 4 L SR 7 3 25 -11
  • 5-23F Low Profile
j.P 10 1.4 - - 1 High, Air CSR 8 3 3 -
j.K 18 2.6 - - 3 High, Air SR 6 6 10 -
j.S 28 2.6 - - 3 High, Air SJR 7 9 18 -
j.H 32 2.6 - - 3 High, Air SR 13 6 15+2L -
  • Plummets opponent on air hit
  • Knocks down and wall bounces opponent on CH
j.D 40 2.6 - - 3 High, Air SR 8 6 17+5L -
  • 1-9F, 23-34F upper body inv
  • Knocks down opponent on ground hit
  • Wall bounces opponent on CH
Ground Throw 56 - - - - Throw: 43 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial prorate 50%
Air Throw 60 - - - - Throw: 110 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial prorate 50%
DAA 25 2.6 - - 3 All R 12 6 12 -4
  • 1-onwards full inv
  • Knocks down opponent on CH

Special Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
P Kai
214P
32 2.0/2.6 - - 3 H R 28 3 9 +2
  • 4F onwards airborne
  • Floats opponent on hit
  • Anji is in CH state during recovery
K Kai
214K
50 2.5/1.8 - - 4 High, Air RF 32 10 8 +2
  • 9F onwards airborne
  • Knocks down opponent on hit
  • Ground bounces opponent on CH
  • Anji is in CH state during recovery
  • Listed Frame Adv is for a standing block (tested on Sol)
Fujin S
236S
30 2.5/3.6 - - 3 Mid R 15 3 27 -16
  • Knocks down opponent on air hit
  • 16F onwards can cancel into followups on hit
Fujin H
236H
46 2.5/3.6 - - 3 Mid R 23 3 27 -16
  • 1-12 Strike inv
  • Wall bounces opponent on hit
  • 24F onwards can cancel into followups on hit
Shin:Isshiki
Fujin > P
10*6 1.0/1.2 - - 3 High, Air F 32 - Until L+6 -6
  • Total 68F
  • Listed Frame Adv is for a standing block in the corner (tested on Sol)
Issokutobi
Fujin > K
- - - - - - - - - Until L+6 -
  • Total 28F
  • Anji is in CH state during move
  • 5-22F can pass through opponent
Nagiha
Fujin > S
30 1.5/2.4 - - 3 Low 10 6 27 -19
  • Knocks down opponent on ground hit
Shitsu 18 2.5/1.2 - - 1 All - 22 - Total 48 -6
  • If Anji gets hit, attack disappears 1F after
Shitsu
2nd hit on block
30 - - - 4 High, Air - 26 - - -
  • Only appears if opponent blocks 1st hit of Shitsu
Shin: Nishiki
j.214P
16*6 2.5/2.4 - - 3 High, Air R 10 2*8 Until L+6 -20
  • 1-7F Lower body inv
  • 8-9F Foot inv
  • 10-25 Lower body inv
  • Floats opponent on hit
  • Hitstop 6F
  • Max 6 hits
  • Fastest possible TK Shin:Nishiki has startup 13F
Kou
P during autoguard
30,10*6,40 -/2.6+1.4*7 - - 3*7,5 Mid R 4 2,4*6,12 11+8L -41
  • 1-6F Strike inv
  • Knocks down opponent on hit
  • Anji in CH state until landing
  • 2nd-7th hit have hitstop 5F
  • Kou can only be used during the hitstop of an autoguarded move
  • Kou starts up 1F after hitstop of autoguard finishes
On
623H
0,90 - - - - - F 13 16 15+6L -
  • Knocks down opponent on hit
  • 9F onwards airborne

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Issei Ougi: Sai
632146H
12*11,50 - - - 3 All 10+3 4*9,2*2 40 -15
  • 4-6F Above chest inv
  • 7-9F Upper body inv
  • Floats opponent on hit
  • Anji is in CH state during move
  • Dizzy modifier x0
Tenjinkyaku
[2]8K
15*13 - - - 5 High, Air 18+0 7 20+20L -11
  • 4-18F Strike inv
  • Knocks down opponent on hit
  • Must charge down for at least 40F to perform Tenjinashi
  • Listed Frame Adv is for standing block (tested on Sol)
Kachoufuugetsu
during autoguard 632146S
40*4 - - - 5 Mid R 7+0 5(16)5(12)5(20)5 75 -61
  • 1-21F Full inv
  • 1st-3rd hit stagger opponent (max 65F)
  • 4th hit knocks down opponent
  • Anji is in CH state during move
  • Kachoufuugetsu can only be used during the hitstop of an autoguarded move
  • Kachoufuugetsu starts up 1F after hitstop of autoguard finishes

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Zetsu
in IK Mode: 236236P
DESTROY - - - - All - 17+4 - - -158
  • IK mode activation: 55F
  • The frame advantage listed is when Zetsu is blocked on the 5th frame after the hitbox appears

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 6P 6K 5H, 6H 5D, 2D Jump, Sp
2P 5P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
6P - 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 6P 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K 6P - 2S 2H, 6H 5D, 2D Sp
6K - - - - - -
5S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
6S - 6K 2S 5H, 2H 5D, 2D Jump, Sp
2S - - - 5H, 2H, 6H 5D, 2D Sp
5H 6P 6K - 6H 5D, 2D Sp
2H - - - 5H, 6H 5D, 2D Sp
6H - - - - - Sp
5D - - - - - homing jump, Sp
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Sp
j.S j.P - - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGReload/Anji Mito/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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System Explanations

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