GGML/Miscellaneous

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How Damage Works

Without accounting for combo scaling, damage is calculated as follows:

Damage = (BaseDamage*1.1325) - ((BaseDamage*1.1325)*OpponentDefense*0.031)

In order to simplify this concept for casual viewers, the "damage" field shown on the overview page for a given character is the damage that results by using an attack against an opponent with average defense rating ( Zato-1 or Axl Low).

Character Health Comparison

What do these attributes mean?

  • Health: The number of life points the character has ignoring defense
  • Defense: is a modifier of how much damage a character receives per hit
  • Luck: determines the random chance that a character will get dizzied when hit by moves exceeding their dizzy resistance. Once you go over your character's dizzy threshold, the game randomly gets a number between 0 and "64 - <your character luck>"
  • Dizzy Resistance: is the amount of stun a character can receive before they can be dizzied. Also known as Dizzy Threshold.
Character Defense Defense as % of Median Dizzy Resistance Dizzy Resist as % of Median Luck Health
GGML Axl Icon.png Axl 10 100 25 83 10 188
GGML Baiken Icon.png Baiken 11 110 30 100 12 188
GGML Baldhead Icon.png Baldhead 9 90 35 117 12 188
GGML Chipp Icon.png Chipp 6 60 18 60 10 188
GGML Justice Icon.png Justice 18 180 35 117 10 188
GGML Kliff Icon.png Kliff 6 60 16 53 10 188
GGML Ky Icon.png Ky 9 90 30 100 10 188
GGML May Icon.png May 8 80 38 127 10 188
GGML Millia Icon.png Millia 7 70 25 83 10 188
GGML Potemkin Icon.png Potemkin 18 180 36 120 10 188
GGML Testament Icon.png Testament 11 110 30 100 10 188
GGML Zato Icon.png Zato 10 100 30 100 10 188
GGML Sol Icon.png Sol 12 120 24 80 10 188

Prejump Comparison

Character Prejump
GGML Axl Icon.png Axl 3
GGML Baiken Icon.png Baiken 4
GGML Baldhead Icon.png Baldhead 9
GGML Chipp Icon.png Chipp 4
GGML Justice Icon.png Justice 10
GGML Kliff Icon.png Kliff 8
GGML Ky Icon.png Ky 2
GGML May Icon.png May 3
GGML Millia Icon.png Millia 3
GGML Potemkin Icon.png Potemkin 12
GGML Testament Icon.png Testament 5
GGML Zato Icon.png Zato 3
GGML Sol Icon.png Sol 6

Walk Speed Comparison

Character Forward Walk Speed Forward Walk Speed as % of Median Backward Walk Speed Backward Walk Speed as % of Median
GGML Kliff Icon.png Kliff 486 63 358 61
GGML Potemkin Icon.png Potemkin 460 60 256 44
GGML Zato Icon.png Zato 563 73 384 65
GGML Sol Icon.png Sol 768 100 588 100
GGML Ky Icon.png Ky 870 113 640 109
GGML Baiken Icon.png Baiken 768 100 563 96
GGML May Icon.png May 716 93 563 96
GGML Baldhead Icon.png Baldhead 640 83 1,024 174
GGML Millia Icon.png Millia 1,100 143 819 139
GGML Chipp Icon.png Chipp 1,228 160 972 165
GGML Testament Icon.png Testament 821 107 768 131
GGML Axl Icon.png Axl 768 100 563 96
GGML Justice Icon.png Justice 1,024 133 716 122

Translation Note

Character Original Japanese Tarkus' Localization
Axl Low 煉獄連斬 Purgatory: 1000 Cuts
Baiken 殺陣瞬幕 Single Stroke Battle
Chipp Zanuff 全天全地無双鬼刃 The Blade which Slays All Under Heaven and Earth
Dr. Baldhead 昇天落獄 What Goes Up Must Go Down to Hell
Justice イグゼレイザー X Razer
Kliff Undersn 破竜爆砕 Pulverizing Dragon's Roar
Ky Kiske ツヴァイボルテージ Zwei Voltage
May 飛んでっちゃえ! Fly Away!
Millia Rage バグバイト Bug Bite
Potemkin ニュークリアハンマー Nuclear Hammer
Sol Badguy オールガンズブレイジング All Guns Blazing
Testament ソウルヴァイス Soul Weiss
Zato-1 フィアオブザダーク Fear of the Dark
  • Kliff's translation is taken from the ACPR move with the same animations.
So far, the only place which I have found the names of Instant Kill attacks in is the Guilty Gear Complete Bible - a Japanse mook from 1998. I have done my best to localize these names into English for the wiki. Here I have included the original names as found in the mook.
~ Tarkus Lee

Dust Attack Comparison

chara guard startup active recovery
Axl All 3 8(19)9(12)6 9
Baiken All,Low 7 15 7
Baldhead Overhead 11 6 19
Chipp Overhead 18 3 10
Justice Low 12 7 13
Kliff All 6 6 13
Ky All 6 6 10
May Overhead 21 4 27
Millia All 1 8(4)8(4)13 0
Potemkin Mid 18 4(2)12 19
Sol All
Testament Overhead 22 4 16
Zato Overhead 16 5 9

Tier List

Missing Link has an underdeveloped metagame, and has never had a large competitive scene.

Unordered within tiers.

Thanks to the Modders

A significant portion of the information on this wiki would not be possible without the help of BroWeAreKissing and Fyren for developing the hitbox viewer, chrome key stages, and other improvements to the game.