GGML/Justice/Data

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< GGML‎ | Justice
Revision as of 05:12, 17 February 2022 by PrivateTarkus (talk | contribs) (→‎5H)

Links


Infobox Data

Portrait Name Health Defense Relative Defense Jump Startup Backdash Meter Gain Modifier Relative Meter Mod Forward Walk Speed Backwards Walk Speed
GGML Justice Portrait.png Justice 188 18 180 10 22 15 150 1024 716
Relative Forward Walk Speed Relative Backward Walk Speed Charge Time Throw Range Relative Throw Range Dizzy Threshold Relative Dizzy Threshold Luck Icon
133 122 -1 35 117 10 GGML Justice Icon.png

Move Data

Normals

Grounded Normals

5P

5P
5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
9x2 All 4 5,12 10 +6 -7 none
GGML Justice 5P.png
GGML Justice 5P-1 Hitbox.pngGGML Justice 5P-2 Hitbox.png
5K

5K
5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
11 All 9 5 11 -25 -18 none
GGML Justice 5K.png
You go girl! Shake that tail! Show off those thrusters!
GGML Justice 5K Hitbox.png
can cancel into itself
c.S

c.S
c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
14 All 4 10 29 -29 -18 none
GGML Justice cS.png
GGML Justice cS Hitbox.png
f.S

f.S
f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
16 All 18 6 17 -13 -2 none
GGML Justice fS.png
GGML Justice fS Hitbox.png
5H

5H
5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
22 All 13 18 8 -16 +1 none
GGML Justice 5H.png
this hitbox is just criminal
GGML Justice 5H-1 Hitbox.pngGGML Justice 5H-2 Hitbox.png
6P

6P
6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
14x2 Overhead 18 26 7 -14 -7 none
GGML Justice 6P-1.pngGGML Justice 6P-2.png
GGML Justice 6P-1 Hitbox.pngGGML Justice 6P-2 Hitbox.png
4f gap between two hits on block
2P

2P
2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
5 Low 5 5 6 -4 +3 none
GGML Justice 2P.png
GGML Justice 2P Hitbox.png
2K

2K
2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
9 Low 12 8 16 -18 -11 none
GGML Justice 2K.png
GGML Justice 2K Hitbox.png
2S

2S
2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
14 Low 9 5 20 -16 -5 none
GGML Justice 2S.png
GGML Justice 2S Hitbox.png
2H

2H
2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
9x2 All 1 24 11 -12 -9 none
GGML Justice 2H.png
This is the character that needed a 1f normal. Thanks ASW.
GGML Justice 2H-1 Hitbox.pngGGML Justice 2H-2 Hitbox.pngGGML Justice 2H-3 Hitbox.pngGGML Justice 2H-4 Hitbox.png

Air Normals

j.P

j.P
j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
7 Overhead 6 5 5 none
GGML Justice jP.png
GGML Justice jP Hitbox.png
j.K

j.K
j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
7 Overhead 4 15 5 none
GGML Justice jK.png
footsies^2
GGML Justice jK Hitbox.png
j.S

j.S
j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
9x2 Overhead 1 24 2 none
GGML Justice jS.png
The attack is actually a projectile that does not move • Projectile hitboxes are identical to 2H's
j.H

j.H
j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
18 Overhead 7 14 8 none
GGML Justice jH.png
GGML Justice jH-1 Hitbox.pngGGML Justice jH-2 Hitbox.png

Specials

Valkyrie Arc

236P
Valkyrie Arc
special
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
N/A 7 21 11 N/A +22 Counter
GGML Justice 236P.png
GGML Justice 236P Hitbox.png

Strike Back Tail

421K
Strike Back Tail
special
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
7x2 Mid 18 12 19 -22 -20 All-But-Tail 1~18
GGML Justice 421K.png
You know, for a giant mech, Justice is surprisingly agile
GGML Justice 421K-1 Hitbox.pngGGML Justice 421K-2 Hitbox.pngGGML Justice 421K-3 Hitbox.png
Air Unblockable

Imperial Ray

641236S
Imperial Ray
special
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
9x19 All 3 72 0 +6 +6 none
GGML Justice 641236S.png
This one move is better than the entirety of Axl
GGML Justice 641236S Hitbox.png

Michael Sword

41236S
Michael Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
9,11 All,Mid 1* 38 0 0 -2 none
GGML Justice 41236S.png
File:GGML Justice 41236S Hitbox.png
Air Unblockable on 2nd hit • hits in front of Justice on frame 20 • Hits behind justice on frame 10 • Hitbox depicts third hit

Supers

Gamma Ray

46463214H
Gamma Ray
super
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
72 All 67 69 9 +1 stun none
GGML Justice 46463214H.png
ah gottem ggs
GGML Justice 46463214H Hitbox.png

Universal Mechanics

Dust

S+H
Dust
other
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
18 Low 12 7 13 -10 +89 none
GGML Justice Dust.png
GGML Justice Dust Hitbox.png

Throw

6H or 4H
Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
20 Throw 1 N/A N/A N/A +9 N/A
GGML Justice Throw.png

Dash Attack

6[6]
Dash Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
1 All -1 -2
GGML Justice DashAttack.png
putting those jet engines to good use
GGML Justice DashAttack Hitbox.png

Instant Kill

P+K > 236X
X Razer
other
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
FATAL All 17 12 14 N/A N/A Above Shins 1~42
GGML Justice IK-1.pngGGML Justice IK-2.png
GGML Justice IK-1 Hitbox.pngGGML Justice IK-2 Hitbox.png