GGML/Baiken/Data: Difference between revisions

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< GGML‎ | Baiken
(→‎Normals: frame data)
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Line 11: Line 11:
| name        =Baiken
| name        =Baiken
| defense      =11
| defense      =11
| relativeDefense=110
| prejump      =4
| prejump      =4
| backdash    =22
| backdash    =22
| luck        =12
| luck        =12
| meterMod    =11
| relativeMeterMod =110
| forwardWalkSpeed =768
| backwardWalkSpeed =563
| relativeForwardWalkSpeed =100
| relativeBackwardWalkSpeed =96
| chargeTime  =50
| dizzy        =30
| dizzy        =30
| relativeDizzy=100
| portrait    =GGML Baiken Portrait.png
| portrait    =GGML Baiken Portrait.png
| icon        =GGML Baiken Icon.png
| icon        =GGML Baiken Icon.png
Line 31: Line 40:
|active=4
|active=4
|recovery=9
|recovery=9
|onBlock=
|onBlock=-5
|onHit=
|onHit=+2
|images=GGML Baiken 5P.png
|images=GGML Baiken 5P.png
|type=normal
|type=normal
Line 48: Line 57:
|active=3
|active=3
|recovery=14
|recovery=14
|onBlock=
|onBlock=-9
|onHit=
|onHit=-2
|images=GGML Baiken 5K.png
|images=GGML Baiken 5K.png
|type=normal
|type=normal
Line 65: Line 74:
|active=8(4)4
|active=8(4)4
|recovery=15
|recovery=15
|onBlock=
|onBlock=-9
|onHit=
|onHit=+2
|images=GGML Baiken cS 1.png; GGML Baiken cS 2.png
|images=GGML Baiken cS 1.png; GGML Baiken cS 2.png
|type=normal
|type=normal
Line 83: Line 92:
|active=12
|active=12
|recovery=17
|recovery=17
|onBlock=
|onBlock=-19
|onHit=
|onHit=-8
|images=GGML Baiken fS.png
|images=GGML Baiken fS.png
|type=normal
|type=normal
Line 100: Line 109:
|active=8
|active=8
|recovery=18
|recovery=18
|onBlock=
|onBlock=-12
|onHit=
|onHit=+1
|images=GGML Baiken 5H.png
|images=GGML Baiken 5H.png
|type=normal
|type=normal
Line 117: Line 126:
|active=4(8)13
|active=4(8)13
|recovery=0
|recovery=0
|onBlock=
|onBlock=-5
|onHit=
|onHit=+2
|images=GGML Baiken 6P-1.png;GGML Baiken 6P-2.png
|images=GGML Baiken 6P-1.png;GGML Baiken 6P-2.png
|type=normal
|type=normal
Line 135: Line 144:
|active=8
|active=8
|recovery=9
|recovery=9
|onBlock=
|onBlock=-10
|onHit=
|onHit=-3
|images=GGML Baiken 2P.png
|images=GGML Baiken 2P.png
|type=normal
|type=normal
Line 152: Line 161:
|active=4
|active=4
|recovery=21
|recovery=21
|onBlock=
|onBlock=-17
|onHit=
|onHit=-11
|images=GGML Baiken 2K.png
|images=GGML Baiken 2K.png
|type=normal
|type=normal
Line 170: Line 179:
|active=8
|active=8
|recovery=9
|recovery=9
|onBlock=
|onBlock=-9
|onHit=
|onHit=+3
|images=GGML Baiken 2S.png
|images=GGML Baiken 2S.png
|type=normal
|type=normal
Line 187: Line 196:
|active=4,4(4)4
|active=4,4(4)4
|recovery=5
|recovery=5
|onBlock=
|onBlock=-2
|onHit=
|onHit=+16
|images=GGML Baiken 2H.png
|images=GGML Baiken 2H.png
|type=normal
|type=normal
Line 273: Line 282:
|invuln=none
|invuln=none
|damage=1,14,5
|damage=1,14,5
|startup=
|startup=12
|active=
|active=
|recovery=
|recovery=
|onBlock=
|onBlock=-32 [-10]
|onHit=
|onHit=-33 [-2]
|images=GGML Baiken 236K.png
|images=GGML Baiken 236K.png
|type=special
|type=special
Line 290: Line 299:
|invuln=none
|invuln=none
|damage=
|damage=
|startup=
|startup=12
|active=
|active=
|recovery=
|recovery=
|onBlock=
|onBlock=-38 [-31]
|onHit=
|onHit=-7
|images=GGML Baiken 236K lv2.png
|images=GGML Baiken 236K lv2.png
|type=special
|type=special
Line 307: Line 316:
|invuln=none
|invuln=none
|damage=
|damage=
|startup=
|startup=47
|active=
|active=
|recovery=
|recovery=
|onBlock=
|onBlock=-38 [-36]
|onHit=
|onHit=-11
|images=GGML Baiken 236K lv3.png
|images=GGML Baiken 236K lv3.png
|type=special
|type=special
Line 325: Line 334:
|invuln=none
|invuln=none
|damage=9x2
|damage=9x2
|startup=
|startup=10
|active=
|active=4,16
|recovery=
|recovery=0
|onBlock=
|onBlock=+4
|onHit=
|onHit=-5
|images=GGML Baiken 623S-1.png;GGML Baiken 623S-2.png
|images=GGML Baiken 623S-1.png;GGML Baiken 623S-2.png
|type=special
|type=special
Line 343: Line 352:
|invuln=none
|invuln=none
|damage=9,10
|damage=9,10
|startup=
|startup=23
|active=
|active=54
|recovery=
|recovery=20
|onBlock=
|onBlock=-14
|onHit=
|onHit=-44
|images=GGML Baiken 41236H.png
|images=GGML Baiken 41236H.png
|type=special
|type=special
Line 362: Line 371:
|invuln=none
|invuln=none
|damage=22x3
|damage=22x3
|startup=
|startup=6
|active=
|active=3(17)3(17)6
|recovery=
|recovery=18
|onBlock=
|onBlock=N/A
|onHit=
|onHit=-8
|images=GGML Baiken 2363214H.png
|images=GGML Baiken 2363214H.png
|type=super
|type=super
Line 384: Line 393:
|active=15
|active=15
|recovery=7
|recovery=7
|onBlock=
|onBlock=-6
|onHit
|onHit=+24
|images=GGML Baiken Dust.png
|images=GGML Baiken Dust.png
|type=other
|type=other
Line 404: Line 413:
|recovery=N/A
|recovery=N/A
|onBlock=N/A
|onBlock=N/A
|onHit
|onHit=-17
|images=GGML Baiken Throw.png
|images=GGML Baiken Throw.png
|type=other
|type=other
Line 418: Line 427:
|invuln=none
|invuln=none
|damage=FATAL
|damage=FATAL
|startup=
|startup=16
|active=
|active=8
|recovery=
|recovery=7
|onBlock=
|onBlock=N/A
|onHit=N/A
|onHit=N/A
|images=GGML_Baiken_IK_1.png;GGML_Baiken_IK_3.png;
|images=GGML_Baiken_IK_1.png;GGML_Baiken_IK_3.png;

Revision as of 03:47, 3 February 2022

Links


Infobox Data

Portrait Name Health Defense Relative Defense Jump Startup Backdash Meter Gain Modifier Relative Meter Mod Forward Walk Speed Backwards Walk Speed
GGML Baiken Portrait.png Baiken 188 11 110 4 22 11 110 768 563
Relative Forward Walk Speed Relative Backward Walk Speed Charge Time Throw Range Relative Throw Range Dizzy Threshold Relative Dizzy Threshold Luck Icon
100 96 50 30 100 12 GGML Baiken Icon.png

Move Data

Normals

5P
5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
4 All 6 4 9 -5 +2 none
GGML Baiken 5P.png
5K

5K
5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
9 Low 7 3 14 -9 -2 none
GGML Baiken 5K.png
c.S

c.S
c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
13x2 All 4 8(4)4 15 -9 +2 none
GGML Baiken cS 1.pngGGML Baiken cS 2.png
f.S

f.S
f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
14 All 13 12 17 -19 -8 none
GGML Baiken fS.png
5H

5H
5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
18 All 16 8 18 -12 +1 none
GGML Baiken 5H.png
6P

6P
6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
5x2 All 8 4(8)13 0 -5 +2 none
GGML Baiken 6P-1.pngGGML Baiken 6P-2.png
2P

2P
2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
5 All 8 8 9 -10 -3 none
GGML Baiken 2P.png
2K

2K
2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
9 Low 10 4 21 -17 -11 none
GGML Baiken 2K.png
2S

2S
2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
14 All 16 8 9 -9 +3 none
GGML Baiken 2S.png
2H

2H
2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
18x3 All 8 4,4(4)4 5 -2 +16 none
GGML Baiken 2H.png

Air Normals

j.P

j.P
j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
5 Overhead 6 8 9 none
GGML Baiken jP.png
j.K

j.K
j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
7 Overhead 8 8 5 none
GGML Baiken jK.png
j.S

j.S
j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
14 Overhead 10 14 4 none
GGML Baiken jS.png
j.H

j.H
j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
16 Overhead 4 8 15 none
GGML Baiken jH.png

Specials

236K

236K
Tatami Gaeshi
special
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
1,14,5 All 12 -32 [-10] -33 [-2] none
GGML Baiken 236K.png

236K
Tatami Gaeshi Level 2
special
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
All 12 -38 [-31] -7 none
GGML Baiken 236K lv2.png

236K
Tatami Gaeshi Level 3
special
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
All 47 -38 [-36] -11 none
GGML Baiken 236K lv3.png
623S

623S
Youzansen
special
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
9x2 All 10 4,16 0 +4 -5 none
GGML Baiken 623S-1.pngGGML Baiken 623S-2.png
41236H

41236H
Kamaitachi
special
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
9,10 Overhead 23 54 20 -14 -44 none
GGML Baiken 41236H.png

Supers

2363214H

2363214H
Tsurane Sanzu Watari
super
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
22x3 Unblockable 6 3(17)3(17)6 18 N/A -8 none
GGML Baiken 2363214H.png

Universal Mechanics

Dust

S+H
Dust
other
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
14 All,Low 7 15 7 -6 +24 Full 25~28
GGML Baiken Dust.png
invuln at the very end because

Throw

6H or 4H
Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
20 Throw 1 N/A N/A N/A -17 none
GGML Baiken Throw.png

Instant Kill

P+K > 236X
Single Stroke Battle
other
Damage Guard Startup Active Recovery On-Block On-Hit level invuln baseDamage
FATAL Low 16 8 7 N/A N/A none
GGML Baiken IK 1.pngGGML Baiken IK 3.png