Links
Infobox Data
Move Data
Normals
Grounded Normals
5P
5P 5P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | level | invuln | baseDamage |
---|---|---|---|---|---|---|---|---|---|---|
7 | All | 5 | 10 | 15 | none | |||||
fully extended on frame 10 |
5K
5K 5K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | level | invuln | baseDamage |
---|---|---|---|---|---|---|---|---|---|---|
14 | Overhead | 12 | 16 | 9 | none | |||||
The jank finally works in his favor | ||||||||||
c.S
c.S c.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | level | invuln | baseDamage |
---|---|---|---|---|---|---|---|---|---|---|
13 | All | 8 | 11 | 11 | none | |||||
f.S
f.S f.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | level | invuln | baseDamage |
---|---|---|---|---|---|---|---|---|---|---|
15 | All | 12 | 8 | 20 | none | |||||
5H
5H 5H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | level | invuln | baseDamage |
---|---|---|---|---|---|---|---|---|---|---|
17 | All | 6 | 12 | 10 | none | |||||
Hits in front of axl on frame 12 |
6P
6P 6P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | level | invuln | baseDamage |
---|---|---|---|---|---|---|---|---|---|---|
11 | All | 7 | 17 | 11 | none | |||||
4H or 6H
4H or 6H 4H or 6H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | level | invuln | baseDamage |
---|---|---|---|---|---|---|---|---|---|---|
9x2 | Overhead | 7 | 33 | 7 | none | |||||
hits in front of Axl on frame 16 |
2P
2P 2P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | level | invuln | baseDamage |
---|---|---|---|---|---|---|---|---|---|---|
7 | Low | 5 | 11 | 13 | none | |||||
Fully extends on frame 6 |
2K
2K 2K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | level | invuln | baseDamage |
---|---|---|---|---|---|---|---|---|---|---|
9 | Mid | 9 | 13 | 14 | none | |||||
2S
2H
2H 2H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | level | invuln | baseDamage |
---|---|---|---|---|---|---|---|---|---|---|
12x3 | Low | 12 | 8(3)8 | 31 | Strike 19~22, 31~34 | |||||
Randomly invuln at 2 points | ||||||||||
Air Normals
j.P
j.P j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | level | invuln | baseDamage |
---|---|---|---|---|---|---|---|---|---|---|
5 | Overhead | 8 | 8 | 4 | Full 5~7 | |||||
Fully invuln for 3 frames before going active | ||||||||||
j.K
j.K j.K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | level | invuln | baseDamage |
---|---|---|---|---|---|---|---|---|---|---|
9 | Overhead | 7 | 10 | 8 | none | |||||
j.S
j.S j.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | level | invuln | baseDamage |
---|---|---|---|---|---|---|---|---|---|---|
15 | Overhead | 6 | 3 | 13 | none | |||||
j.H
Specials
[4]6S
[4]6S Rensen Geki special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | level | invuln | baseDamage |
---|---|---|---|---|---|---|---|---|---|---|
14 | All | 16 | 13 | 42 | KD | Strike 63~70 | ||||
[4]6S 8
[4]6S > 8H Kyokusa Geki special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | level | invuln | baseDamage |
---|---|---|---|---|---|---|---|---|---|---|
5x2 | Mid | 6 | 26 | 31 | Strike 6~14; 51~63 | |||||
This animation makes more sense than Strive's equivalent | ||||||||||
623S
623S Benten Gari special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | level | invuln | baseDamage |
---|---|---|---|---|---|---|---|---|---|---|
18 | Mid | 8 | 19 | 18 | Upper Body 8~11; Strike 40~45 | |||||
214P
214P Tenhou Seki special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | level | invuln | baseDamage |
---|---|---|---|---|---|---|---|---|---|---|
All | 5 | 33 | 16 | KD | Anji 6P shaped 5~38 | |||||
41236K
41236K Raiei Sageki special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | level | invuln | baseDamage |
---|---|---|---|---|---|---|---|---|---|---|
28 | Overhead | 63 | 15 | 47 | KD | Gone 20~62; Strike 103~114 | ||||
214K
214K Dototsu special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | level | invuln | baseDamage |
---|---|---|---|---|---|---|---|---|---|---|
14 | All | 16 | 8 | 5 | Strike 1~3,6~15,24~28 | |||||
The move that makes Axl a character | ||||||||||
Supers
632146K
23632H
Universal Mechanics
Dust
S+H Dust other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | level | invuln | baseDamage |
---|---|---|---|---|---|---|---|---|---|---|
18 | All | none | ||||||||
Throw
6H or 4H Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | level | invuln | baseDamage |
---|---|---|---|---|---|---|---|---|---|---|
20 | Throw | 1 | N/A | N/A | N/A | KD | N/A | |||
Dash Attack
6[6] Dash Attack other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | level | invuln | baseDamage |
---|---|---|---|---|---|---|---|---|---|---|
13 | All | KD | ||||||||
Instant Kill