Dustloop needs your help expanding the content for this game.
If you have knowledge to share, or know people who can help, please contribute to this wiki by editing sections where you can.
Originally released in 1998, Guilty Gear introduced the world to an eclectic cast of characters as well as a number of unique game mechanics like the infamous Instant Kill. Missing Link was an ambitious game that broke new ground in many ways and helped establish the air-dasher genre loved by many today.
That said, this game is what many of the mainline FGC consider to be "KusogeFrom the Japanese "クソゲー", meaning "shitty game"Kusoge are games which are highly broken in the literal sense. Kusoge often function poorly, and lack polish, and usually have extreme mechanics/balance. Kusoge is both a term of endearment and an insult, depending on the context.". Most characters have infinites, some have multiple types of infinites, some characters are borderline incomplete, others are ridiculously over-tuned. Missing Link is a game with many flaws, and it should be appreciated for its flaws, not in spite of them. Polished and inoffensive games exist, and this game is for when you want unabashed insanity.
To unlock Baiken, beat her in Arcade Mode. To reach the Baiken fight, beat Arcade Mode as either Ky or Sol without using any continues. After the credits roll, the fight vs Baiken will begin. The player can lose the fight and continue an infinite amount of times.
|Guilty Gear Series|
|Followed By:||Guilty Gear X|
Missing Link is a very under-explored game from the perspective of a competitive metagame, and has never had a meaningful competitive scene.
This list involves a lot of speculation based on limited events and expertise. Unordered within tiers.