This page is Zappa's Resources page. This page is to be used to indiscriminately store just about any pieces of gameplay information that anyone may have that exists about this character, to make for a catalog of preserved content that can (and probably should) be fully realized and transcribed onto main character pages after review.
For simplicity's sake; anything you would want pinned in your character channel or character Discord can go here, such as:
- Character Discord pins
- Links or transcriptions of external personal documents and / or Dustloop User Docs
- Tech videos, especially from Twitter hashtags
- One-off or niche combo routes
- Set-ups (for pressure, mix-ups, okizeme, or setplay)
- Video analyses of matches and sets
Documents
You can embed links to external documents or User Docs here.
Videos
You can embed videos of content here, preferably on generally permanent platforms such as YouTube, or via a direct embed.
Plain Text
You can write your own content here, or post transcriptions of content from potentially impermanent sources here.
Zappa Backdash is 11f duration, so to chain backdashes frame perfectly you would need to input 4 every 6 frames. This means that the optimal backdashing tempo is right around 600 bpm. For reference this is what that sounds like: https://www.youtube.com/watch?v=o9R87ccH8-g If you play on keyboard there are online tools that will tell you the bpm of your key presses: https://www.beatsperminuteonline.com/
Information about linking after Zappa 4H throw vs opponents that are flush in the corner, numbers are for if you're at point blank range and the real window will be more lenient the further away you throw them from (for example Testament becomes possible to combo if you throw them from further away).
Pot: Very Easy+ 5P/2P 6f, LE 8f
Faust: Very Easy 5P/2P 5f, LE 7f
Axl: Easy 5P/2P 4f, LE 6f
Bridget: Easy 5P*/2P 4f, LE 6f
I-No: Easy 5P/2P 4f, LE 6f
ABA: Easy 5P 3f, 2P 4f, LE 6f
Justice: Medium 5P/2P 3f, LE 5f
Baiken: Medium 5P*/2P 3f, LE 5f
Jam: Medium 5P 2f, 2P 3f, LE 5f
May: Medium~Hard 5P/2P 2f, LE 4f
Zappa: Hard 5P/2P 1f, LE 3f
Kliff: Hard 5P/2P 1f, LE 3f
Chipp: Hard 5P/2P 1f, LE 3f
Slayer: Hard 5P/2P 1f, LE 3f
Millia: Hard 5P/2P 1f, LE 3f
Sol: Hard 5P/2P 1f, LE 3f
HOS: Hard 5P/2P 1f, LE 3f
Anji: Hard 2P 1f, LE 3f
Ky: Hard 2P 1f, LE 3f
Robo: Hard 2P 1f, LE 3f
Eddie: Hard 2P 1f, LE 3f
Dizzy: Hard~Very Hard 2P 1f, LE 2f
Venom: Very Hard LE 2f
Johnny: Very Hard LE 2f
Testament: IMPOSSIBLE
Asterisk means that 5p combos from throw but doesn't link into jP due to low height
Information on who can get hit by 5D when dog is flush in the corner
Note 1: Standing heavy hit reel happens when you use 5K or fS, with a few strange exceptions
Note 2: I didn't test 6D except for in a few cases, generally it is easier to hit with than 5D if dog is facing the corner and harder to hit with if the dog is facing out.
Note 3: Characters are ordered based on how powerful this exact position is vs them.
Dog facing corner:
Justice
Faust
Potemkin
Baiken (hit reel, stand block)
Dizzy (cr hit reel, st heavy hit reel, st block)
Eddie (cr hit reel, st heavy hit reel, st block)
Chipp (st heavy hit reel tight timing, 6D can hit all hit reel, st block)
Testament (hit reel)
Slayer (cr hit reel, st heavy hit reel)
I-no (cr hit reel, st heavy hit reel)
Venom (cr hit reel, st heavy hit reel)
Johnny (cr hit reel, 6D can hit st heavy hit reel)
Kliff (st heavy hit reel, st block)
Anji (cr hit reel, st heavy hit reel)
ABA (cr hit reel, st light hit reel)
Sol (st hit reel)
HOS (st hit reel)
Zappa (st heavy hit reel)
Jam (st heavy hit reel, 6D can hit all)
Axl (st heavy hit reel)
May (st heavy hit reel)
Millia (st heavy hit reel tight timing)
Robo (stand block)
Ky (stand block)
Bridget (N/A)
Dog facing out of corner:
Faust
Potemkin
Testament (block, hit reel)
Justice (block, hit reel)
Baiken (st hit reel, block)
May (block, st hit reel)
Eddie (st heavy hit reel tight timing, block)
Zappa (hit reel, cr block)
Sol (st hit reel, crouch block)
HOS (st hit reel, crouch block)
Millia (block)
Axl (hit reel, st block)
Chipp (cr hit reel, st heavy hit reel, st block)
Johnny (hit reel)
Dizzy (hit reel)
Kliff (hit reel)
Robo (cr hit reel, st heavy hit reel tight timing)
Ky (cr hit reel, st heavy hit reel tight timing)
Venom (cr hit reel, st heavy hit reel tight timing)
Slayer (cr hit reel, st heavy hit reel)
Anji (cr hit reel, st light hit reel)
Bridget (st hit reel)
I-no (st heavy hit reel)
Jam (N/A)
ABA (N/A)
Usually having the dog in the corner facing out is better if 5D can connect with crouch blocking opponents as it gives you nearly unlimited blockstring pressure, but in other cases the dog facing the corner is often better as you only need to connect a single 5D (or 6D if you need to) in order to push the dog out enough to hit everyone consistently.
Characters where Dog facing the corner is better:
Johnny
Dizzy
Kliff
I-no
Chipp Venom
Slayer Anji ABA
Axl Jam
Dog facing out of corner is better:
Faust
Pot
Test
Justice
Baiken*
May
Eddie
Zappa
Sol
HOS
Millia
Ky Robo
Bridget
Depreciated Resources