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==Nav== | ==Nav== | ||
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==System Data== | ==System Data== | ||
{{GGACR-character | {{GGACR-character | ||
| | | defense = 1.00 | ||
| | | weight = 1.0 | ||
|guts=2 | | guts = 2 | ||
|stunResistance=60 | | guardBalance = 1.0 | ||
| | | guardRecovery = 5 | ||
|prejump= | | stunResistance = 60 | ||
| | | walkSpeedForwards = 3.35 | ||
| | | walkSpeedBackwards = 3.25 | ||
| | | walkForwardsTensionGain = 7.2 | ||
| | | initialDashSpeed = 9.6 | ||
|umo=Low Profile Run | | dashAcceleration = 0.28 | ||
| | | runSkinSpeed = 95 | ||
| | | runTensionGain = 15 | ||
| backdashVX = 14 | |||
| backdashInvulnerability = 10 | |||
| backdashDuration = 11 | |||
| prejump = 3 | |||
| jumpVY = 20 | |||
| jumpHeight = 1.05 | |||
| jumpDuration = 40 | |||
| jumpForwardsTensionGain = 6 | |||
| jumpVXForwards = 7.5 | |||
| jumpVXBackwards = 5 | |||
| highJumpDuration = | |||
| highJumpHeight = | |||
| highJumpVXBackwards = | |||
| highJumpVXFowards = | |||
| highJumpVY = | |||
| airDashForwardsSpeed = 14 | |||
| airDashStartup = 6 | |||
| airDashForwardsDuration = 20 | |||
| airDashForwardsTensionGain = 15 | |||
| airDashBackwardsSpeed = 14 | |||
| airDashBackwardsStartup = 6 | |||
| airDashBackwardsDuration = 14 | |||
| numberOfAirDashes = 1 | |||
| numberOfJumps = 2 | |||
| minimumRisingAirDashHeight = 60 | |||
| groundThrowRange = 45 | |||
| airThrowRange = 88 | |||
| closeSlashProximityRange = 145 | |||
| umo = Low Profile Run | |||
| wakeupFaceDown = 55 | |||
| wakeupFaceUp = 49 | |||
}} | }} | ||
Revision as of 01:10, 3 December 2022
Links
System Data
Normal Moves
5P
5K
c.S
f.S
f.S Puddle
5H
5D
6P
6H
2P
2K
2S
2H
2D
j.P
j.K
j.S
j.H
j.D
Dog Normals
Wake Dog
5D Dog
6D Dog
8D Dog
2D Dog
4D Dog
4DD Dog
Triplet Normals
c.S Triplet
f.S Triplet
f.SS Triplet
f.SS f.SS triplets |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
20 | Mid | 10 | 7 | 9,11 | -2 | +1 | 3 | 10 | 7 | |
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
1.44 | 90% | SJR | 13 | 14 | 14 | 13 | ||||
•Staggers on CH (max 35F) •Listed Frame Adv is from the 2nd hit |
5H Triplet
5HH Triplet
5HH 5HH triplets |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
25 | Mid | 15 | 5 | 15,17 | -6 | -5 | 3 | 10 | 7 | |
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
2.64 | SJR | 13 | 14 | 14 | 13 | |||||
•Listed Frame Adv is from the 2nd hit |
6S Triplet
6H Triplet
2S Triplet
2SS Triplet
2SS 2SS triplets |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
18 | Low | 6 | 6 | 8,10 | -2 | -1 | 2 | 5 | 7 | |
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
1.44 | SR | 11 | 13 | 13 | 12 | |||||
•Listed Frame Adv is from the 2nd hit |
2H Triplet
2HH Triplet
2HH 2HH triplets |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
25 | All | 14 | 9 | 16 | 0 | +1 | 3 | 6 | 7 | |
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
1.20 | 13 | Launch | 24 | 13 | ||||||
j.S Triplet
j.SS Triplet
j.SS j.SS triplets |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
25 | All | 11 | 5 | 21 | 3 | 10 | 7 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
2.64 | SR | 13 | 14 | 14 | 13 | |||||
j.2S Triplet
j.H Triplet
j.HH Triplet
j.HH j.HH triplets |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
25 | All | 15 | 9 | 17 | 3 | 6 | 7 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
1.20 | 13 | Launch | 22 | 13 | ||||||