GGACR/Zappa/Data: Difference between revisions

From Dustloop Wiki
< GGACR‎ | Zappa
Line 549: Line 549:
  |input=4DD |name=4DD
  |input=4DD |name=4DD
  |damage=20 |gbp=0 |gbm=7 |prorate=75%
  |damage=20 |gbp=0 |gbm=7 |prorate=75%
  |level=2 |guard=High/Air |invuln=1~12F Low Profile, Above feet invincible 13~36F |cancel= |tension=1.20
  |level=2 |guard=High/Air |invuln=1~12F, 37F onwards Low Profile<br/>13~36F Above Feet |cancel= |tension=1.20
  |startup=13[13] |active=Until landing |recovery=40[24 after landing] |onBlock= |onHit=
  |startup=13[13] |active=Until landing |recovery=40[24 after landing] |onBlock= |onHit=
  |blockstun=11|groundHit=13|airHit=12|hitstop=12
  |blockstun=11|groundHit=13|airHit=12|hitstop=12

Revision as of 18:31, 18 May 2022

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System Data

GGACR Zappa Icon.png Zappa Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGAC Zappa Portrait.png ×1.0 2 ×1 1/F 60
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
1~F 49FF 55FF ×Middleweight (x1.0)
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
3F
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F
Special Forwards Dash Unique Movement Options
Low Profile Run


Defense:x1.0 Guts:2 Weight:Middleweight (x1.0) Stun Resistance:60 Prejump:3F Backdash:11F (1~>10F invuln) Wakeup Time:49F (Face Up) / 55F (Face Down)


Normal Moves

5P Data

5P
5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
9 Mid 5 2 6 +2 +4 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 90% SJR 9 10 10 11
GGAC Zappa 5P.png
GGXXACPR Zappa 5P-Hitbox.png
•Self Cancelable with Triplets, Sword, and Raoh

5K Data

5K
5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 Mid 9 6 8 -2 -1 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 1~4F, 9~14F, 19~22F Feet
5~8F, 15~18F Lower Body
SR 11 13 13 12
GGAC Zappa 5K.png
GGXXACPR Zappa 5K-1-Hitbox.pngGGXXACPR Zappa 5K-2-Hitbox.png

c.S Data

c.S
c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 8 6 28 -10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Zappa cS.png
GGXXACPR Zappa cS-1-Hitbox.pngGGXXACPR Zappa cS-2-Hitbox.png

f.S Data

f.S
f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 13 9 10 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Zappa fS.png
GGXXACPR Zappa fS-1-Hitbox.pngGGXXACPR Zappa fS-2-Hitbox.pngGGXXACPR Zappa fS-3-Hitbox.png
•Spit reaches it's maximum horizontal distance in 19F

f.S Puddle Data

f.S
Puddle
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0 Low 34 3 KD 2 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 11 Down 13 12
GGAC Zappa fSonground.png
GGXXACPR Zappa fS-ground-Hitbox.png

5H Data

5H
5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×3 High 22 3×6 12 -7 4 11×3 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×3 22~39F Lower Body RF 16 17 16 7
GGAC Zappa 5H.png
GGXXACPR Zappa 5H-1-Hitbox.pngGGXXACPR Zappa 5H-2-Hitbox.pngGGXXACPR Zappa 5H-3-Hitbox.png
•FRC timing 31~33F, 37~39F
•Max 3 hits

6P Data

6P
6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 Low 11 3 18 -7 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% 1~13F Above Knees SJR 13 14 14 13
GGAC Zappa 6P.png
GGXXACPR Zappa 6P-Hitbox.png
•Causes knockdown on ground CH

6H Data

6H
6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 High 21 19 14 -14 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 44~49F Low Profile
50~57F Above Feet
R 18 Launch 20 + WBounce 15
GGAC Zappa 6H.png
GGXXACPR Zappa 6H-1-Hitbox.pngGGXXACPR Zappa 6H-2-Hitbox.pngGGXXACPR Zappa 6H-3-Hitbox.pngGGXXACPR Zappa 6H-4-Hitbox.pngGGXXACPR Zappa 6H-5-Hitbox.png
•Zappa is airborne from 19~39F
•Untechable for 60F on CH

5D Data

5D
5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
17 High 26 4 22 -9 4 11 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 10~33F Throw
18~37F Lower Body
SR 16 Launch 16 14
GGAC Zappa 5D.png
GGXXACPR Zappa 5D-1-Hitbox.pngGGXXACPR Zappa 5D-2-Hitbox.png
•Zappa is in CH state for entire duration

2P Data

2P
2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Mid 5 3 9 -2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 90% 1~End Low Profile SJR 9 10 10 11
GGAC Zappa 2P.png
GGXXACPR Zappa 2P-Hitbox.png
•Self Cancelable with Triplets, Sword, and Raoh

2K Data

2K
2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 Low 7 6 7 -1 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 80% SR 11 13 13 12
GGAC Zappa 2K.png
GGXXACPR Zappa 2K-1-Hitbox.pngGGXXACPR Zappa 2K-2-Hitbox.png

2S Data

2S
2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 11 9 12 -7 -6 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 1~4F, 9~10F, 20~21F, 26~31F Low Profile SR 13 14 14 13
GGAC Zappa 2S.png
GGXXACPR Zappa 2S-1-Hitbox.pngGGXXACPR Zappa 2S-2-Hitbox.png
•Staggers on ground CH (max 49F)

2H Data

2H
2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 Mid 15 5 14 0 +1 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 18 Stagger 35 18 15
GGAC Zappa 2H.png
GGXXACPR Zappa 2H-Hitbox.png
•Dizzy modifier x2

2D Data

2D
2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Low 11 6 12 -4 -3 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 10~20F Low Profile SR 13 14 14 13
GGAC Zappa 2D.png
GGXXACPR Zappa 2D-1-Hitbox.pngGGXXACPR Zappa 2D-2-Hitbox.png

j.P Data

j.P
j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13 High/Air 6 6 9 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SJR 9 10 10 11
GGAC Zappa jP.png
GGXXACPR Zappa jP-1-Hitbox.pngGGXXACPR Zappa jP-2-Hitbox.png

j.K Data

j.K
j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High/Air 10 11 18 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 11 13 13 12
GGAC Zappa jK.png
GGXXACPR Zappa jK-1-Hitbox.pngGGXXACPR Zappa jK-2-Hitbox.png

j.S Data

j.S
j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 High/Air 9 3 15 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 JR 13 14 14 13
GGAC Zappa jS.png
GGXXACPR Zappa jS-Hitbox.png

j.H Data

j.H
j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High/Air 12 2(1)2 12 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 14 14 13
GGAC Zappa jH.png
GGXXACPR Zappa jH-Hitbox.png
•Max 1 hit

j.D Data

j.D
j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 High/Air 9 6 18+5 after landing 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 Launch 28 14 13
GGAC Zappa jD.png
GGXXACPR Zappa jD-1-Hitbox.pngGGXXACPR Zappa jD-2-Hitbox.png
•Wall bounces on CH (untechable on ground hit for 60F)

Triplet Normals

c.S Triplet Data

c.S
c.S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 6 2 12 0 +1 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Zappa ghost cS.png

f.S Triplet Data

f.S
f.S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 9 7 7 0 +1 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SJR 13 14 14 13
GGAC Zappa ghost fS.png
•Staggers opponent on Counter Hit (max 39F)

f.SS Triplet Data

f.SS
f.SS
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 10 7 9,11 -2 +1 3 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 90% SJR 13 14 14 13
•Staggers opponent on Counter Hit (max 35F)
•Listed Frame Adv is from the 2nd hit

6S Triplet Data

6S
6S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 14 6 20 -9 -8 4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 16 14
GGAC Zappa ghost 6S.png

5H Triplet Data

5H
5H
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 Mid 14 5 13 -4 -3 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Zappa ghost 5H.png

5HH Triplet Data

5HH
5HH
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 Mid 15 5 15,17 -6 -5 3 3 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
•Listed Frame Adv is from the 2nd hit

6H Triplet Data

6H
6H
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×3 High 16 5(3)5(10)5 8 +4 +5 4 11×3 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×3 R 16 17 16 14
GGAC Zappa ghost 6H.png
•After Zappa turns his back all of the currently present triplets attack
•Zappa's body has the same recovery regardless of # of triplets

2S Triplet Data

2S
2S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Low 5 6 6 0 +1 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 11 13 13 12
GGAC Zappa ghost 2S.png

2SS Triplet Data

2SS
2SS
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Low 6 6 8,10 -2 -1 2 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SR 11 13 13 12

2H Triplet Data

2H
2H
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 14 9 14 +2 +3 3 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 13 Launch 22 13
GGAC Zappa ghost 2H.png

2HH Triplet Data

2HH
2HH
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 14 9 16 0 +1 3 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 13 Launch 24 13

j.S Triplet Data

j.S
j.S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 10 5 21 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Zappa ghost jS.png

j.SS Triplet Data

j.SS
j.SS
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 11 5 21 3 3 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13

j.H Triplet Data

j.H
j.H
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 19 9 17 3 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 13 Launch 22 13
GGAC Zappa ghost jH.png

j.HH Triplet Data

j.HH
j.HH
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 15 9 17 3 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 13 Launch 22 13

j.2S Triplet Data

j.2S
j.2S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 All 7 6 8 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 9 13 13 12
GGAC Zappa ghost j2S.png
•Level 1 Attack on block

Dog Normals

Wake Dog Data

D
Awaken Dog
dog
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 30
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGACR Zappa AwakenDog.png
•If the dog idles for 300F it enters sleep mode
•30F to awaken dog

5D Dog Data

5D
5D
dog
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 16[16] 8 36[60] 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 1~6F, 48~50F, 54~59F Low Profile 11 13 13 12
GGAC Zappa dog 5D.png
GGXXACPR Zappa dog 5D-1-Hitbox.pngGGXXACPR Zappa dog 5D-2-Hitbox.png
•Can only cancel into this attack from 5D or 2D

6D Dog Data

6D
6D
dog
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 17[17] 12 17[24 after landing] 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 1~13F, 34F onwards Low Profile
14~33F Feet
11 13 20 12
GGAC Zappa dog 6D.png
•On hit or block, Dog performs rebound animation (total 61F)
•Pulls in opponent on air hit

8D Dog Data

8D
8D
dog
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 10[see note] 12 31[24 after landing] 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 1~4F, 44F onwards Low Profile
9~43F Feet
13 Launch 28 14 13
GGAC Zappa dog 8D.png
•+1[0] Soul on hit
•Followup has startup of 10F when performed after 5D or 2D
•Followup has startup of 4F when performed after 6D, 8D, or 4DD

2D Dog Data

2D
2D
dog
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 Mid 36[36] 4 27[51] 3 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 14 Launch 24 13
GGAC Zappa dog 2D.png
File:GGACPR Zappa dog 2D-1-Hitbox.pngFile:GGACPR Zappa dog 2D-2-Hitbox.pngFile:GGACPR Zappa dog 2D-3-Hitbox.pngFile:GGACPR Zappa dog 2D-4-Hitbox.png
•[Chip damage x2]
•Follow-up version can only be done from 5D or 2D
•+3[0] Souls on hit
•+1[0] Souls on block

4D Dog Data

4D
4D
dog
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 59[24 after landing]
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
All
GGAC Zappa dog 4D.png
•Can perform Followup Attack (4DD) between 2~43F [2~16F frames before landing]

4DD Dog Data

4DD
4DD
dog
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 High/Air 13[13] Until landing 40[24 after landing] 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 75% 1~12F, 37F onwards Low Profile
13~36F Above Feet
11 13 12 12
GGAC Zappa dog 4DD.png
•Dog performs rebound animation on hit or block
•Slams down opponent on air hit

Sword Normals

c.S Sword Data

c.S
c.S
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 All 5 4 14 -4 -3 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 Stand 14 14 13
GGAC Zappa sword cS.png

f.S Sword Data

f.S
f.S
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 All 8 2 19 -4 -3 4 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% SR 16 17 16 14
GGAC Zappa sword fS.png

5H Sword Data

5H
5H
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×2 All 9 2(10)3 16 -2 -1 4 0 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SR 16 17 16 14
GGAC Zappa sword 5H.png

6H Sword Data

6H
6H
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
29,15 High/Air→All, Low/Air 13 24,6 2 +4 +5 4,2 0 6,7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SR 16, 11 17, 12 18 14, 12
GGAC Zappa sword 6H.png
•Startup to hit crouching opponent is 22F (tested on Sol)
•Opponent must guard High from 13~28F
•All from 29~36F
•Low from 37F onwards

2S Sword Data

2S
2S
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 Low/Air[All] 9 3 15 -6 -5 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SR 11 13 13 12
GGAC Zappa sword 2S.png
•Must only be blocked low if the Sword attack comes out at its default grounded height.

2H Sword Data

2H
2H
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×2 All 7 14,8 9 +2 +3 5 0 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SJR 18 19 18 15
GGAC Zappa sword 2H.png
•Zappa is in CH state during recovery
•Frame Adv is -12 if 2nd hit misses opponent

j.S Sword Data

j.S
j.S
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 High/Air 7 3 18 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 85% SJR 11 13 13 12
GGAC Zappa sword jS.png

j.H Sword Data

j.H
j.H
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 High/Air 9 9 15 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SRF 11 13 13 12
GGAC Zappa sword jH.png
•FRC timing 9~11F

Raoh Normals

c.S Raoh Data

c.S
c.S
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 10 11 0 +6 +7 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 16 17 16 14
GGAC Zappa raoh cS.png

f.S Raoh Data

f.S
f.S
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Mid 9 6 16 -5 -4 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 16 14
GGAC Zappa raoh fS.png

5H Raoh Data

5H
5H
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
48 Low 13 9 13 -3 KD 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 Down 18 15
GGAC Zappa raoh 5H.png
•Knocks down opponent on ground hit

6H Raoh Data

6H
6H
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
76 Mid 17 6 24 -11 -10 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 Launch 65 + Slide 50 15
GGAC Zappa raoh 6H.png
•Attack is fully extended on 20F

5D Raoh Data

5D
5D
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High 24 5 8 +4 +5 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 16 Launch 16 14
GGAC Zappa raoh 5D.png

2S Raoh Data

2S
2S
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Low 7 3 11 0 +1 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Zappa raoh 2S.png

2H Raoh Data

2H
2H
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
68 Low 19 8 12 -1 0 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 Launch 28 15
GGAC Zappa raoh 2H.png

j.S Raoh Data

j.S
j.S
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 High/Air 7 3 15 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 JR 13 14 16 13
GGAC Zappa raoh jS.png

j.H Raoh Data

j.H
j.H
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 High/Air 16 6 13 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 R 16 Launch 36 + GBounce 14
GGAC Zappa raoh jH.png

Universal Mechanics

Ground Throw Data

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 45 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 50%
GGAC Zappa throw.png
•Wall bounces opponent on hit (untechable for 60F)

Air Throw Data

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 88 pixels HKD 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 50%
GGAC Zappa airThrow.png

DAA Data

Dead Angle
Dead Angle
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 15 4 15 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~20F All
21~31F Throw
13 Down 14 13
GGAC Zappa 2H.png

Specials

236P Data

236P
Hello, Three Centipedes
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 10 4 20 -12 KD 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5.00/12.00 1~13F All
14~End Throw
R 11 Launch 60 12
GGAC Zappa konnichiwa.png
•Gives summon on 15F
•Zappa is in CH state 14~29F
•+1 Soul on hit

Triplet Specials

236P Triplet Data

236P
Please Don't Come Back
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 All 9 see notes Total 39 -6 -5 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 F 13 14 14 13
GGAC Zappa SonoMama.png
•Lasts for 2 bounces off the floor (78F when performed on the ground) and has 15F of startup, on frame 37 the ghost's horizontal position changes to match that of the opponent then drops straight down, for the ground version, startup of 53F to hit a standing opponent (tested on Sol)
•CH state until end of recovery
•If Zappa has no ghosts, nothing is fired and has a total animation length of 49F
•Air Version: Total of 41F
•FRC timing 10~11F
•※1

236K Triplet Data

236K
Please Don't Come Back
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 All 9 see notes Total 39 -6 -5 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 F 13 14 14 13
GGAC Zappa SonoMama.png
•Lasts for 3 bounces off the floor (49F for ground version)
•CH state until end of recovery
•If Zappa has no ghosts, nothing is fired and has a total animation length of 49F
•Air Version: Total of 41F
•FRC timing 10~11F'
•※1

236S Triplet Data

236S
Please Don't Come Back
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 All 9 see notes Total 39 -6 -5 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/1.20 F 13 14 14 13
GGAC Zappa SonoMama.png
•CH state until end of recovery
•If Zappa has no ghosts, nothing is fired and has a total animation length of 49F
•Air Version: Total of 41F
•FRC timing 10~11F
•※1

236H Triplet Data

236H
Please Don't Come Back
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 All 9 see notes Total 39 -6 -5 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 F 13 14 14 13
GGAC Zappa SonoMama.png
•Lasts until it hits the floor (46F for ground version)
•CH state until end of recovery
•If Zappa has no ghosts, nothing is fired and has a total animation length of 49F
•Air Version: Total of 41F
•FRC timing 10~11F
•※1

236D Triplet Data

236D
Please Don't Come Back
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16×3 All 11 see notes Total 52 see notes see notes 3 0 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 F 13 14 14 13
GGAC Zappa SonoMamaD.png
•CH state during recovery
•Active frames are the same as the K, S, and H versions
•Frame Adv varies depending on number of ghosts remaining: [3 ghosts (K,S,H): -15, 2 ghosts (S,H): -16, 1 ghost (S): -17]
•Total length for air version: 54F
•FRC timing 16~17F
•※1

Banana Data

Banana
Banana
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0 Low 99 KD 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/2.64 11 Launch 13 12
GGAC Zappa banana.png

Golf Ball Data

Golf Ball
Golf Ball
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 All 38 4 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/3.84 16 17 16 14
GGAC Zappa golfball.png

Potted Plant Data

Potted Plant
Potted Plant
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 1 43 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/2.64 11 13 13 12
GGAC Zappa hachiue.png

214P Triplet Data

214P
I Was Lonely After All...
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 32
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Zappa RecallTriplets.png
•Triplets begin returning on 18F
•Recalling a Haunting Triplet ends Haunting
•Zappa is in CH state from 1~20F.

Sword Specials

236S Sword Data

236S
This Has Gotta Hurt
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 12 16 13 -12 -11 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/6.00 RF 16 17 16 14
GGAC Zappa itasou.png
•Staggers opponent on ground CH (max 43F)
•Zappa has 28F recovery on hit or block, 13F recovery on whiff
•Can cancel into Followup from 12F of recovery onwards on hit or block
•If the attack hits really late into the active frames you cannot cancel this move into Followup
•+1 Soul on hit
•FRC timing is 1~3F of recovery on hit or block

236S H Sword Data

236S~H
This Has Gotta Hurt Followup
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 Mid 9 12 26 -24 KD 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/7.00 R 13 Launch Down 13
GGAC Zappa itasou H.png
•Knocks down opponent on hit
•Zappa is in CH state during recovery
•+3 Souls on hit

623H Sword Data

623H
Please Fall
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 10 9 29 -21 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/6.00 90% 1~11F Upper Body
12~12F Throw
RF 16 Launch 26 14
GGAC Zappa ochitoite.png
•Knocks down on counterhit
•+2 Souls on hit
•FRC timing 13~16F

63214H Sword Data

63214H
Come Close, and I'll Kill You
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 All 17 4 16 -3 4 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 RF 16 Launch 28 + WBounce 14
GGAC Zappa 63214H.png
•FRC timing 17~20F

j.236H Sword Data

j.236H
Coming Through
sword
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24XN All 12 Until landing 23 after landing 3 6xN 4xN
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/3.00xN RF 13 Launch 24 13
GGAC Zappa hai.png
•Sword first hits below Zappa
•Sword starts spinning on hit or block (1 full revolution takes 8F)
•Hitstop 6F
•FRC timing 1~2F after landing

Raoh Specials

236S Raoh Data

236S
Darkness Anthem
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35×2 Mid 25 18 8 +7 +8 5 14×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/3.60×2 18 19 Down 15
GGAC Zappa darkness.png
•Can cancel into Followup Attack from 24~35F
•Darkness anthem projectile is still active after inputting the Followup Attack
•Chip damage x4
•Max 2 hits
•Projectile appears on 23F

j.236S Raoh Data

j.236S
Air Darkness Anthem
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35×2 Mid 25 18 26 +7 +8 4 14×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/3.60×2 16 17 Down 14
•Can cancel into Followup Attack from 2~35F
•Followup Attack starts up on 36F
•Projectile appears on 23F
•Listed Frame Adv is from TKing attack (startup 28F, total 50F)

236S P/K/S/H Raoh Data

236S>P/K/S/H
Darkness Anthem Followup
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid 15 34(2)20 Total 38 0 KD 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/3.60 16 Launch Down 14
GGAC Zappa darknessFollowup.png
•Zappa is in CH state during recovery
•Chip damage x0.375
•Max 1 hit
•Darkness Anthem Attack disappears on 13F (if it hasn't already)

214S Raoh Data

214S
Last Edguy
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
80 Mid 4 12 37 -30 -29 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/7.20 1~4F All
5~7F Strike
R 18 Launch 60 15
GGAC Zappa edogai.png
•Zappa is in CH state during recovery
•Chip damage x0
•Attack is fully extended on 10F

j.214S Raoh Data

j.214S
Air Last Edguy
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
80 All 4 12 Until landing + 3 -35 -34 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/7.20 1~4F All
5~7F Strike
R 18 Launch 60 15
•Listed Frame Adv is from TKing attack (startup 7F)
•Zappa is in CH state during recovery
•Chip damage x0
•Attack is fully extended on 10F

Force Breaks

214D Data

214D
Etiquette Starts Here
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High 16 5 11 +3 KD 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
R 18 Down 18 15
GGAC Zappa regaishou.png
•Slams down opponent on hit
•Ground bounces opponent on CH (untechable for ??F)
•Zappa is in CH state during recovery
•Removes Zappa's current summon on 1F
•+2 Soul on hit

Overdrives

632146H Data

632146H
Birth

other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40×4 Mid 1+11 8 30 -15 KD 4 14×4 6×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~19F All
20~21F Strike
R 16 Launch Down 14
GGAC Zappa 632146H.png
•Removes Zappa's current summon on 1F
•+1 Soul per hit

632146S Raoh Data

632146S
Bellows Malice
raoh
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40×10 Mid 5+10 27 Total 37 +13 KD 5 20×10 6×10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~5F All 18 Launch Down 7
GGAC Zappa 632146S.png
•Knocks down opponent on hit
•Zappa is in CH state during recovery
•Chip damage x2.5

Instant Kill

236236H
Instant Kill
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal 30 pixels 4+1 35 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~5F Strike
GGAC Zappa IK1.pngGGAC Zappa IK2.png
•IK Mode activation: 76F

Category

Systems Pages