GGACR/Venom/Matchups
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This page covers advanced topics which require competitive expertise. Content here can be considered incomplete until expertise is given. |

Justice
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Highly atypical because of Justice's nukes and fullscreen tools, but navigable with a mix of anti-zoning and careful movement. | |||
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A bit of a weird matchup as you can't just throw balls in neutral freely when nukes are out due to their projectile deleting properties.
Ball Sequences to Bypass Nukes:
Quick Tips:
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Potemkin
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A matchup where you either win from neutral or die on your back. | |||
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A lot of people's first impulse is to put this matchup in the 'zoner vs. grappler' category where the zoner wins, but Potemkin has enough anti-zoning tools, and enough damage if he does get in, to force Venom to be an active participant in the matchup.
Broadly speaking, Venom does well in neutral provided you don't over-commit to a passive option (ie, ball set in neutral, where Potemkin will Slide Head you) or give Potemkin a free flick (a slow, linear ball with no change in timing). Within these two parameters, though, there's a fairly broad range of ways to approach the matchup. Playing defense is rough, though, between Venom's complete lack of defensive options aside from system mechanics, sub-par frame data for mashing, and his relatively low overall health. STRATEGY TIPS: Round start
Ideal range
Meter
Ball speed
Defense
Notable Footage N-Otoko vs. FAB at G3 Exhibition (Note: This is AC footage; it is still helpful) PepperySplash vs. Shine at Combo Breaker's LOOK ALIVE Day 1 @ 44:59 Fino vs. FAB at Mikado casuals (Note: This is AC footage; it is still helpful) |
Testament
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Despite the disparity in perceived character strength, this matchup is pretty even and highly interactive. | |||
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Despite the disparity in perceived character strength, this matchup is relatively balanced and highly interactive. Due to Venom's ability to comfortably play at range, Testament is typically the aggressor in neutral situations. Furthermore, because of Venoms's ability to control screen space with minimal commitment, tools like unleveled webs are significantly less centralizing. Beast being a full-screen control tool, however, is the thing that really tilts the matchup in Testament's favor more than anything else.
SPECIFIC INTERACTIONS:
STRATEGY TIPS:
Notable Footage Fiestament's 'Oops! All Venom' event ft. BlackSNAKE, Hursh, PepperySplash, and Ryan Hunter |
Venom
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A very uneven-feeling even matchup. Venom's brutal offence tends to steamroll his lackluster defense, and the neutral is hectic. | |||
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This is a very bizarre matchup, simultaneously highly engaging and extremely obnoxious. Venom usually has the ability to place a huge amount of a given match's decision making burden on the opponent, but because this is the mirror, it ends up being a very draining and micromanagement-focused matchup. Because Venom's throw game is so good, and his defense is so bad, a Venom playing sloppy offense will quickly find themselves playing defense with few ways out of pressure; Venom basically hard counters himself on offense. As with all of Venom's matches, establishing ball sets and space control in neutral is absolutely imperative.
SPECIFIC INTERACTIONS:
STRATEGY TIPS:
Notable Footage BlackSNAKE vs. PepperySplash at Frosty Faustings XIII Online @ 32:55' |
Zappa
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A rough and weird matchup that takes a lot of key tools off the table, demanding both tight decision making and execution. | |||
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Zappa's dash low profiles Stinger Aim and f.S (use 2S as your primary midrange poke instead), eliminating a large portion of Venom's midscreen presence. To counter this, making strong use of lower ball hits (such as S ball and D ball) is important for checking Zappa's dashes. Also, be mindful of the fact that c.S(3) will whiff on Zappa if he's crouch blocking, which makes tight blockstrings considerably more difficult.
At round start, the best thing to do is play reactively. Zappa's Centipedes (236P) and backdash together can beat or avoid most of Venom's round start options, including 2S. As such, backing off or waiting are typically fairly strong. SPECIFIC INTERACTIONS:
SUMMONS: 'Naked' - Centipedes (236P) is a major threat in the matchup, and to some extent it must be played around; Venom can deal with naked Zappa adequately, but all of the summons are to some degree problematic, so preventing summons is of the utmost priority. Centipedes is -12 on block though, so while you will have to play around it, it can be punished with 2D from further away or 2S > 5H up close. Ghosts - While Venom can't exactly swing for the fences, this is probably the most manageable phase in the matchup. Waiting for a potential over-extension, where all three Ghosts are on cooldown, is generally a great opportunity to try and get something started, though Zappa's mobility is still problematic. Venom can block out Ghosts with relative ease though, so getting locked down isn't as directly threatening as with other summons. Sword - Fighting Sword is very difficult for Venom; Venom gets pinned down by it easily and dies quickly. As a saving grace, once he's escaped pressure, Venom has a large number of tools to alter his movement in the air with ball set, Mad Struggle, FB Mad Struggle, and mixed options like airdash set, which limits Sword's ability to give chase or or corner Venom again. Dog - Playing evasively is extremely important for fighting Dog, and your first priority should be to avoid getting sandwiched between Zappa and Dog. Past that, killing the dog and setting balls to reinforce pressure are extraordinarily important. Raoh -
BlackSNAKE vs. KBNova at UFGTX (More footage can be found in part one, but this has the bulk of their set) PepperySplash vs. KBNova at Frosty Faustings XIII Online @ 1:14:10 N男 vs. Kuro at a-cho 3v3 (2013.1.13) @ 29:49 |

A.B.A [★]
Anji Mito [★]
Axl Low [★]
Baiken [★]
Bridget [★]
Chipp Zanuff [★]
Dizzy [★]
Eddie [★]
Faust [★]
I-No [★]
Jam Kuradoberi [★]
Johnny [★]
Justice [★]
Kliff Undersn [★]
Ky Kiske [★]
May [★]
Millia Rage [★]
Order-Sol [★]
Potemkin [★]
Robo-Ky [★]
Slayer [★]
Sol Badguy [★]
Testament [★]
Venom [★]
Zappa [★]
Click [★] for character's full frame data
System Explanations
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •