GGACR/Venom/Frame Data

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< GGACR‎ | Venom
Revision as of 17:16, 12 October 2021 by PrivateTarkus (talk | contribs) (Undo revision 236669 by PrivateTarkus (talk))

System Data

Error: No field named "backdash" found for any of the specified database tables.

Normals

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
5P 6 [26] 3 8 85% Mid 1 CSJR 1.44 6 3 9 -2
5K 12 [32] 3 8 90% Mid 1 SJR 1.44 7 3 15 -8
c.S 16×3 [32] 14×3 8×3 100% Mid 4 SJR 3.84×3 5 2,2,7 20 -10
f.S 24 [38] 10 7 100% Mid 3 SR 2.64 9 2 18 -6
5H 38 [42] 20 6 100% Mid 5 SR 3.84 10 7 18 -6
5D 20 [50] 8 20 100% High 3 R 2.64 25 3(2)3 18 -12
6P 28 [36] 10 7 90% Mid 3 SR 2.64 9 6 20 -12 1~4F Above Knees
5~11F Upper Body
6K 28 [40] 10 7 90% Mid 3 SR 2.64 16 2 25 -13
6H 48 [50] 20 9 Forced 90% Mid 5 SR 3.84 15 6 27 -14
2P 7 [26] 3 8 80% Mid 1 CSR 1.44 7 4 10 -4
2K 8 [30] 3 8 70% Low 1 SR 1.44 5 3 9 -2
2S 22 [34] 10 7 100% Mid 3 SR 2.64 6 1 20 -7
2H 20×2 [44] 14×2 6×2 100% Mid 4 SR 3.84×2 7 6,3 21 -7
2D 19×2 [38] 8×2 7×2 100% Low 3 SR 2.64×2 6 2(11)4 24 -14 6~33F Low Profile
j.P 10 [28] 3 8 100% High/Air 1 CSR 1.44 7 6 9
j.K 12 [32] 8 7 100% High/Air 3 SR 2.64 8 12 12
j.S 24 [37] 8 7 100% High/Air 3 SJR 2.64 7 5 21
j.H 36 [46] 8 7 100% High/Air 3 SR 2.64 10 8 18
j.D 40 [50] 8 10 100% High/Air 3 SR 2.64 7 8 13+6 after landing

Universal Mechanics

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 5×7 6 Forced 50% 43 pixels 4.00
Air Throw Air Throw 5×7 6 Forced 50% 88 pixels F 4.00
DAA Dead Angle Attack 24 10 7 50% Mid 3 R 0.52 11 3 19 -8 1~13F All
14~29F Throw

Specials

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
214X Summoning Ball 0.50/- 11 Total Duration 26 15
j.214X Air Summoning Ball 0.50/- 9 Total Duration 35 26
[4]6S S Stinger Aim 30 [30] 3 6 All 3 F 1.50/1.44 13 Until Hit Total 37 +2
[4]6H H Stinger Aim 46 [46] 3 6 All 3 F 1.50/1.44 9 Until Hit Total 48 -13
[4]6[S] Enhanced S Stinger Aim 22×2~6 [30] 20×2~6 6×2~6 All 5 F 1.50/1.20×2~6 6 after release Until Hit 30 after release see notes
[4]6[H] Enhanced H Stinger Aim 26×2~6 [46] 20×2~6 6×2~6 All 5 F 1.50/1.20×2~6 5 after release Until Hit 44 after release see notes
[2]8S S Carcass Raid 36 [35] 3 6 All 3 1.50/1.44 16 Until Hit Total 34 +8
[2]8H H Carcass Raid 50 [49] 3 6 All 3 1.50/1.44 13 Until Hit Total 48 -9
[2]8[S] Enhanced S Carcass Raid 24×2~6 [35] 20×2~6 6×2~6 All 5 1.50/1.20×2~6 9 after release Until Hit 27 after release see notes
[2]8[H] Enhanced H Carcass Raid 27×2~6 [49] 20×2~6 6×2~6 All 5 1.50/1.20×2~6 6 after release Until Hit 41 after release see notes
[4]6S > P Cancel Total 5
421X Dubious Curve 32 20 6 Mid 5 RF 1.00/3.12 21 3 19 -3 1~17F Feet
623S S Double Head Morbid 44 [37] 14 6 Mid 4 R 1.30/2.16 9 8 24 -15
623H H Double Head Morbid 21×4 [40] 10×4 7×4 Mid 3 R 2.00/2.64×4 15~ 4×6 18 -16
j.236S S Mad Struggle 12×4 [37] 8×4 7×4 High/Air 3 R 1.50/2.40×4 18 Until landing 6 after landing +7
j.236H H Mad Struggle 15×4 [37], 15×3 [40] 8×4, 10×3 7×7 High/Air×4, Mid×3 3 R 1.50/2.40×4, 7.20×3 16 Until landing,(5)2,6,2 20 -8 1~7F Strike
8~9F Upper Body & FeetF
10~31F Feet
623K Teleport 15 (5 Intangible) 2 10~15F Strike
16~20F All
Hit Ball Hit Ball Ball Damage 3 6 All 3 -/1.44 N/A Until Hit N/A Variable
Lightning Ball Lightning Ball [BallDamage÷2] x3 3×3 5×3 All 3 -/0.96×3 N/A Until Hit N/A Variable
*: Damages listed in [ ] is the Hit Ball damage for balls hit by the listed attack

Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
[4]6D FB Stinger Aim 46×2 [46] 3 6 All 3 F -/0.28 9 Until Hit Total 38 -3
[4]6[D] FB Charged Stinger Aim 26×2~6 [46] 20×2~6 6×2~6 All 5 F -/0.24×2~6 5 after release Until Hit 34 after release see notes
[2]8D FB Carcass Raid 35 [34] 3 6 All 3 -/0.28 13 Until Hit Total 32 +7
[2]8[D] FB Charged Carcass Raid 23×2~6 [33] 20×2~6 6×2~6 All 5 -/0.24×2~6 6 after release Until Hit 25 after release see notes
623D FB Double Head Morbid 14×6 [40] 10×6 3×6 Mid 3 R 0.40/- 15~ 4×5,6 22 -14
j.236D FB Mad Struggle 10, 30 [50] 20, 15 0, 9 100%, Forced 90% All, High/Air 5 R 14 2(2)2 6 +19
※1: in CH state till end of recovery. Cancelable. Hitstop 7F. Charging increases number of hits (2,3 or 6). Ball is released 6F after button is released. Dizzy modifier x0.
※2: Balls affected by this move can reflect horizontally off of the left and right walls once. Additionally, they may reflect horizontally off of the opponent once; this does not count against total reflections.
※3: Balls affected by this move can reflect off the ceiling three times.
※4: Placed balls will only reflect once, unless interfered with. Reflecting off the CRound does not count against total reflections.

Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
2141236S Dark Angel 10×28 3×28 2×28 All 5 7+18 Total Duration 35 10 7~15F Strike
j.236236H Red Hail 26×8 [26] 3×8 6×8 All 3 10+0 Total Duration 91 25+9 after landing
632146X Tactical Arch 12 Total Duration 29 Total 17

Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
236236H Dimmu Borgir Fatal 20 All 15+11 6 33 -20 1~19F Strike

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H 5D, 2D Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K - c.S, f.S, 2S 2H 5D, 2D Sp
6K - f.S, 2S 5H, 2H - Sp
c.S 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - 2S 5H, 2H 5D, 2D Sp
2S - - - 5H, 2H 5D, 2D Sp
5H - - - - Sp
2H - - - 5D, 2D Sp
6H - - - - - Sp
5D - - - - - homing jump
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Sp
j.S j.P - - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGACR/Venom/Data.