GGACR/Venom/Data

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< GGACR‎ | Venom
Revision as of 20:41, 2 December 2022 by Athenya (talk | contribs) (→‎5H)

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System Data

GGXXACPR Venom Icon.png Venom Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGAC Venom Portrait.png ×1.06 1 ×1 1/F 60
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
1~F 49FF 54FF ×Middleweight (x1.0)
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
4F
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F
Special Forwards Dash Unique Movement Options
Teleport

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
6 [26] Mid 6 3 9 -2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 85% CSJR 9 10 10 11
GGAC Venom 5P.png
"...And in this box, you'll see its damage value"
GGXXACPR Venom 5P-Hitbox.png
How the Japanese MOOK defined Upper Body

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 [32] Mid 7 3 15 -8 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 90% SJR 9 10 10 11
GGAC Venom 5K.png
GGXXACPR Venom 5K-Hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16×3 [32] Mid 5 2,2,7 20 -10 4 14×3 8×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×3 100% SJR 16 17×2, Launch 28 16 14
GGAC Venom cS.png
"Don't Burst c.S"
Please do so I can bait it :)
GGXXACPR Venom cS-1-Hitbox.pngGGXXACPR Venom cS-2-Hitbox.pngGGXXACPR Venom cS-3-Hitbox.pngGGXXACPR Venom cS-4-Hitbox.png
1st hit (Frames 5-6) • 2nd hit (Frames 7-8) • 3rd hit (Frames 9-12) • 3rd hit (Frames 13-15)

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 [38] Mid 9 2 18 -6 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 100% SR 13 14 14 13
GGAC Venom fS.png
Yeah, my neutral's pretty nice
GGXXACPR Venom fS-Hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 [42] Mid 10 7 18 -6 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 100% SR 18 Stagger 39 18 15
GGAC Venom 5H.png
You baited my throw, but you messed up so I get a cool combo
GGXXACPR Venom 5H-1-Hitbox.pngGGXXACPR Venom 5H-2-Hitbox.png
Frames 10-12 • Frames 13-16
•Staggers for a max of 39F

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 [50] High 25 3(2)3 18 -12 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 100% R 13 Launch 48 14 13
GGAC Venom 5D.png
GGXXACPR Venom 5D-Hitbox.png
•Venom is in CH state during move
•Max 1 hit

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 [36] Mid 9 6 20 -12 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% 1~4F Above Knees
5~11F Upper Body
SR 13 14 22 13
GGACR Venom 6P.png
Not consistently rewarding, but way better than getting hit
GGXXACPR Venom 6P-1-Hitbox.pngGGXXACPR Venom 6P-2-Hitbox.png
Frames 9-11 • Frames 12-14

6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 [40] Mid 16 2 25 -14 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SR 13 14 45 + GBounce 13
GGACR Venom 6K.png
GGXXACPR Venom 6K-Hitbox.png

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
48 [50] Mid 15 6 27 -14 5 20 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 Forced 90% SR 18 Launch 30 15
GGAC Venom 6H.png
Combo ender, party starter
GGXXACPR Venom 6H-1-Hitbox.pngGGXXACPR Venom 6H-2-Hitbox.pngGGXXACPR Venom 6H-3-Hitbox.png
Frames 15-16 • Frames 17-18 • Frames 19-20
•Slams down opponent on hit

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
7 [26] Mid 7 4 10 -4 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSR 9 10 10 11
GGAC Venom 2P.png
GGXXACPR Venom 2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 [30] Low 5 3 9 -2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 70% SR 9 10 10 11
GGAC Venom 2K.png
GGXXACPR Venom 2K-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 [34] Mid 6 1 20 -7 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 100% SR 13 14 14 13
GGAC Venom 2S.png
Roundstart.png
GGXXACPR Venom 2S-Hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20×2 [44] Mid 7 6,3 21 -7 4 14×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 100% SR 16 17 16 14
GGAC Venom 2H.png
GGXXACPR Venom 2H-1-Hitbox.pngGGXXACPR Venom 2H-2-Hitbox.pngGGXXACPR Venom 2H-3-Hitbox.png
1st hit (Frames 7-9) • 1st hit (Frames 10-12) • 2nd hit (Frames 13-16)

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
19×2 [38] Low 6 2(11)4 24 -14 3 8×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 100% 6~33F Low Profile SR 13 Launch 14, 30 13
GGAC Venom 2D.png
You know I'm mashing this out of fear
GGXXACPR Venom 2D-1-Hitbox.pngGGXXACPR Venom 2D-2-Hitbox.pngGGXXACPR Venom 2D-3-Hitbox.png
1st hit (Frames 6-7) • 2nd hit (Frames 19-20) • 2nd hit (Frames 21-22)
•Venom is in CH state 1~29F

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 [28] High/Air 7 6 9 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 100% CSR 9 10 10 11
GGAC Venom jP.png
GGXXACPR Venom jP-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 [32] High/Air 8 12 12 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 100% SR 13 14 14 13
GGAC Venom jK.png
GGXXACPR Venom jK-Hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 [37] High/Air 7 5 21 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 100% SJR 13 14 14 13
GGAC Venom jS.png
GGXXACPR Venom jS-1-Hitbox.pngGGXXACPR Venom jS-2-Hitbox.png
Frames 7-8 • Frames 9-11

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 [46] High/Air 10 8 18 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 100% SR 13 14 30 13
GGAC Venom jH.png
GGXXACPR Venom jH-1-Hitbox.pngGGXXACPR Venom jH-2-Hitbox.png
Frames 10-13 • Frames 14-17
•Slams down opponent on air hit

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 [50] High/Air 7 8 13+6 after landing 3 8 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 100% SR 13 14 24 + WBounce 13
GGAC Venom jD.png
GGXXACPR Venom jD-1-Hitbox.pngGGXXACPR Venom jD-2-Hitbox.png
Frames 7-10 • Frames 11-14

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
5×7 43 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.0 Forced 50%
GGAC Venom throw.png
SCHLORP
•Hitting opponent within 11F after a successful throw wall bounces opponent and increases untechable time by 30F

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
5×7 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.0 Forced 50% F 45~47F
GGAC Venom airThrow.png
Arguably the most important skill for a Venom player
•Hitting opponent within 11F after a successful throw wall bounces opponent and increases untechable time by 30F

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 Mid 11 3 19 -8 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~13F All
14~29F Throw
R 13 Launch 100 + WStick 28 13
GGAC Venom 5K.png
GGXXACPR Venom 5K-Hitbox.png

Special Moves

214X

214X
Summoning Ball
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
11 Total 26
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/-
GGAC Venom 214X.png
If this doesn't excite you, then you have no soul
GGAC Venom 214X-Hitbox.png
If someone accepts this high five, you will die
•Venom is in CH state during move
•Can cancel into another Ball Formation from 23F onwards
•Pressing D during animation sets balls in pre-AC ball formations

j.214X

j.214X
Air Summoning Ball
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
9 Total 35
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/-
GGAC Venom j214X.png
Counter-hit state for 35 years
GGAC Venom j214X-Hitbox.png
•Venom is in CH state during move
•Recovery ends immediately if Venom lands during the recovery
•Can cancel into another Ball Formation from 23F onwards
•Pressing D during animation sets balls in pre-AC ball formations

[4]6S

[4]6S
S Stinger Aim
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 [30] All 13 Until Hit Total 37 +2 3 3 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/1.44 F 13 14 14 13 16~18FFRC shortly after the ball is fired; at close range this will be roughly as the ball hits
GGAC Venom 46S.png
GGAC Venom 46S-Hitbox.png
•Venom is in CH state during recovery
•Chip damage x2
•Cancelable from 13F onwards
•Must charge back for at least 45F to perform attack
•Ball appears on 7F

[4]6H

[4]6H
H Stinger Aim
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
46 [46] All 9 Until Hit Total 48 -13 3 3 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/1.44 F 13 14 14 13 15~17FFRC with a slight delay after the ball is fired; at close range this will be after the ball hits
GGAC Venom 46S.png
GGAC Venom 46S-Hitbox.png
•Venom is in CH state during move
•Chip damage x2
•Cancelable from 13F onwards
•Must charge back for at least 45F to perform attack
•Ball appears on 4F

[4]6[S]

[4]6[S]
Enhanced S Stinger Aim
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22×2~6 [30] All 6 after release Until Hit 30 after release see notes 5 20×2~6 6×2~6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/1.20×2~6 F 18 19 18 7 9~11F after releaseFRC shortly after the ball is fired; at close range this will be roughly as the ball hits
GGACR Venom 46S-Charged.png
•Charge for 17~30F for 2nd stage, 31~67F for 3rd, 68~107F for 4th
•2nd stage Frame Adv is +10F, 3rd is +19F, 4th is +41F
•See note ※1

[4]6[H]

[4]6[H]
Enhanced H Stinger Aim
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26×2~6 [46] All 5 after release Until Hit 44 after release see notes 5 20×2~6 6×2~6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/1.20×2~6 F 18 19 18 7 11~13F after releaseFRC with a slight delay after the ball is fired; at close range this will be after the ball hits
GGACR Venom 46S-Charged.png
•Charge 14~27F for 2nd stage, 28~64F for 3rd, 65~104F for 4th
•2nd stage Frame Adv is -5F, 3rd is +4F, 4th is +26F
•See note ※1

[2]8S

[2]8S
S Carcass Raid
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 [35] All 16 Until Hit Total 34 +8 3 3 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/1.44 13 14 14 13
GGAC Venom 28S.png
GGAC Venom 28S-Hitbox.png
•Venom is in CH state during move
•Chip damage x2
•Cancellable from 13F onwards
•Must charge down for at least 40F to perform attack
•Ball appears on 7F

[2]8H

[2]8H
H Carcass Raid
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 [49] All 13 Until Hit Total 48 -9 3 3 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/1.44 13 14 14 13
GGAC Venom 28H.png
GGAC Venom 28S-Hitbox.png
•Venom is in CH state during move
•Chip damage x2
•Cancellable from 13F onwards
•Must charge down for at least 40F to perform attack
•Ball appears on 7F
•Ball disappears if Venom is hit

[2]8[S]

[2]8[S]
Enhanced S Carcass Raid
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×2~6 [35] All 9 after release Until Hit 27 after release see notes 5 20×2~6 6×2~6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/1.20×2~6 18 19 18 7
GGACR Venom 28S-Charged.png
•Charge 38~51F for 2nd stage, 52~88F for 3rd, 89~107F for 4th
•2nd stage Frame Adv is +16F, 3rd is +25F, 4th is +47F
•See note ※1

[2]8[H]

[2]8[H]
Enhanced H Carcass Raid
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
27×2~6 [49] All 6 after release Until Hit 41 after release see notes 5 20×2~6 6×2~6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/1.20×2~6 18 19 18 7
GGACR Venom 28H-Charged.png
•Charge 38~51F for 2nd stage, 52~88F for 3rd, 89~107F for 4th
•2nd stage Frame Adv is -1F, 3rd is +8F, 4th is +30F
•See note ※1

[4]6S > P

[4]6S > P
Cancel
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGACR Venom 28X~P.png
•Venom is in CH state during move
•Recovery is 6F when canceling from S Stinger Aim

421X

421X
Dubious Curve
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 Mid 21 3 19 -3 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/3.12 1~17F Feet RF 18 Launch 37 + Slide 26 15 21~22FThe first two active frames; FRC just as Dubious Curve hits
GGAC Venom 421X.png
GGAC Venom 421X-Hitbox.png
•Ball appears on 21F
•Creates Lightning Ball on hit (not on trade)
•Pressing D during animation sets balls in pre-AC ball formations
•Can cancel into Ball Formation, Teleport, or Tactical Arch anytime before the end of the move on hit or block

623S

623S
S Double Head Morbid
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 [37] Mid 9 8 24 -15 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.30/2.16 R 16 Launch 25 6
GGAC Venom 623S.png
GGACR Venom 623S Hitbox.png

623H

623H
H Double Head Morbid
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
21×4 [40] Mid 15~ 4×6 18 -16 3 10×4 7×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/2.64×4 R 13 Launch 24 6
GGAC Venom 623S.png
GGACR Venom 623H Hitbox.png
•Startup varies depending on distance from opponent
•Max 4 hits

j.236S

j.236S
S Mad Struggle
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12×4 [37] High/Air 18 Until landing 6 after landing +7 3 8×4 7×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.40×4 R 13 14×4 14×4 13
GGAC Venom j236S.png
S is a valuable mixup tool
GGACR Venom j236S Hitbox 1.pngGGACR Venom j236S Hitbox 2.pngGGACR Venom j236S Hitbox 3.pngGGACR Venom j236S Hitbox 4.png

j.236H

j.236H
H Mad Struggle
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
15×4 [37], 15×3 [40] High/Air×4, Mid×3 16 Until landing,(5)2,6,2 20 -8 3 8×4, 10×3 7×7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.40×4, 7.20×3 Strike 1-7F
Upper Body & Feet 8-9F
Feet 10-31F
R 13 14×4, Launch×3 14×4, 80×3 13
GGAC Venom j236H.png
H has a cool flip
GGACR Venom j236H Hitbox 1.pngGGACR Venom j236H Hitbox 2.pngGGACR Venom j236H Hitbox 3.pngGGACR Venom j236H Hitbox 4.pngGGACR Venom j236H Hitbox 5.png
•1st half of the move (diving) is the exact same as S Mad Struggle
•Invuln is listed for 2nd half of the move (kick)

623K

623K
Teleport
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
15 (5 Intangible) 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
10~15F Strike
16~20F All
GGAC Venom 623K.png
•Venom is in CH state from 1~9F
•Venom is intangible from 16~20F
•Venom Re-appears on frame 21
•Venom is Actionable on frame 24
•Auto Jump Install

Hit Ball

Hit Ball
Hit Ball
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Ball Damage All N/A Until Hit N/A Variable 3 3 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.44 13 14 14 13
GGAC Venom hitBall.pngGGAC Venom Active Ball.png
Inert Ball • Active Ball
GGAC Venom Active Ball Hitbox.pngGGACR EnchancedBall Hitbox.png
•Damage varies depending on what attack was used to hit the ball
•Chip damage x2

Lightning Ball

Lightning Ball
Lightning Ball
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
[BallDamage÷2] x3 All N/A Until Hit N/A Variable 3 3×3 5×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0.96×3 13 14 14 6
GGAC Venom lightningBall.png
Lightning Ball
GGAC Venom lightningBall Hitbox.png
•Dizzy modifier x0
•Chip damage x2
•Each hit's damage is half of what the normal Hit Ball damage would be (lightning balls hit 3 times)

Force Breaks

[4]6D

[4]6D
FB Stinger Aim
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
46×2 [46] All 9 Until Hit Total 38 -3 3 3 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0.28 F 13 14 14 13 15~17FFRC shortly after the ball is fired; at close range this will be roughly as the ball hits
GGAC Venom 46S.png
My abare tho
GGAC Venom 46S-Hitbox.png
•Venom is in CH state during move
•Chip damage x2
•Cancelable from 13F onwards
•Must charge back for at least 45F to perform attack
•Ball appears on 4F
•See notes ※2, ※4

[4]6[D]

[4]6[D]
FB Charged Stinger Aim
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26×2~6 [46] All 5 after release Until Hit 34 after release see notes 5 20×2~6 6×2~6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0.24×2~6 F 18 19 18 7 11~13F after releaseFRC shortly after the ball is fired; at close range this will be roughly as the ball hits
GGACR Venom 46S-Charged.png
•Charge 12~22F for 2nd stage, 23~52F for 3rd, 53~104F for 4th
•2nd stage Frame Adv is +5F, 3rd is +14F, 4th is +36F
•See notes ※1, ※2, ※4

[2]8D

[2]8D
FB Carcass Raid
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 [34] All 13 Until Hit Total 32 +7 3 3 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0.28 13 14 14 13
GGAC Venom 28H.png
GGAC Venom 28S-Hitbox.png
•Venom is in CH state during move
•Chip damage x2
•Cancelable from 13F onwards
•Must charge down for at least 40F to perform attack
•Ball appears on 4F
•See notes ※2, ※3, ※4

[2]8[D]

[2]8[D]
FB Charged Carcass Raid
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
23×2~6 [33] All 6 after release Until Hit 25 after release see notes 5 20×2~6 6×2~6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0.24×2~6 18 19 18 7
GGACR Venom 28H-Charged.png
•Charge 32~41F for 2nd stage, 42~72F for 3rd, 73~107F for 4th
•2nd stage Frame Adv is +15F, 3rd is +24F, 4th is +46F
•See notes ※1, ※2, ※3, ※4

623D

623D
FB Double Head Morbid
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14×6 [40] Mid 15~ 4×5,6 22 -14 3 10×6 3×6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.40/- R 13 Launch 34 6
GGAC Venom 623S.png
GGACR Venom 623H Hitbox.png
•Startup varies depending on distance from opponent
•See notes ※2, ※4

j.236D

j.236D
FB Mad Struggle
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10, 30 [50] All, High/Air 14 2(2)2 6 +19 5 20, 15 0, 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 90% R 18, 26 19, Launch 39, 43 + GBounce 10 0, 15
GGAC Venom j236S.png
If S Mad Struggle is a can opener, this is a SWAT team
GGACR Venom j236D-Hitbox.png
•Attack Level 6
•See notes ※2, ※4

Overdrives

2141236S

2141236S
Dark Angel
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10×28 All 7+18 Until Hit (gap of 3 frames after hitting something) Total 35 5 3×28 2×28
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
7~15F Strike 18 19 60 0
GGAC Venom 214236S.png
Respect this or suffer
GGAC Venom 214236S Hitbox.png
•Dizzy modifier x0
•Chip damage x2
•Creates projectile on 8F
•Goes through other projectiles

j.236236H

j.236236H
Red Hail
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26×8 [26] All 10+0 Total 91+9 after landing 3 3×8 6×8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
13 14 14 13
GGAC Venom j236236H.png
It's so bad, you don't even see it in CMVs
•Chip damage x2
•Balls disappear instantly if Venom gets hit
•Balls fire in 8F intervals
•Balls go through other projectiles

632146X

632146X
Tactical Arch
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 29
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Venom TacticsArch.png
P Arch
•Creates 5 Lightning Balls in formation depending on what button is pressed
•Accepts formation changes until 28F

Instant Kill

236236H

236236H
Dimmu Borgir
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 15+11 6 33 -20 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~19F Strike
GGAC Venom IK1.pngGGAC Venom IK2.png
GGACR Venom IK Hitbox 1.pngGGACR Venom IK Hitbox 2.png
•IK Mode activation: 44F

Category

Systems Pages