Difference between revisions of "GGACR/Venom/Data"

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===214X===
 
===214X===
 
{{MoveData-GGACR |chara=Venom |type=special
 
{{MoveData-GGACR |chara=Venom |type=special
  |input=214X |name=Ball Formation
+
  |input=214X |name=Summoning Ball
 
  |damage=N/A |gbp= |gbm= |prorate=
 
  |damage=N/A |gbp= |gbm= |prorate=
 
  |level= |guard=N/A |invuln=none |cancel= |tension=0.50/-  
 
  |level= |guard=N/A |invuln=none |cancel= |tension=0.50/-  

Revision as of 17:17, 27 January 2022

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System Data

Name Defense Modifier Guts Stun Resistance Guard Balance Gain Modifier Prejump Backdash Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Portrait Icon
Venom 1.06 1 60 1 4F 13F (1~>7F invuln) Middleweight (x1.0) 49F 54F Teleport GGAC Venom Portrait.png GGACR Venom Icon.png


Normals

5P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5P 6 [26] Mid 6 3 9 -2 1 normal 3 8 1.44 85% none CSJR 9 10 10 11
GGAC Venom 5P.png
GGXXACPR Venom 5P-Hitbox.png


5K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5K 12 [32] Mid 7 3 15 -8 1 normal 3 8 1.44 90% none SJR 9 10 10 11
GGAC Venom 5K.png
GGXXACPR Venom 5K-Hitbox.png


c.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
c.S 16×3 [32] Mid 5 2,2,7 20 -10 4 normal 14×3 8×3 3.84×3 none SJR 16 17×2, Launch 28 16 14
GGAC Venom cS.png
GGXXACPR Venom cS-1-Hitbox.pngGGXXACPR Venom cS-2-Hitbox.pngGGXXACPR Venom cS-3-Hitbox.pngGGXXACPR Venom cS-4-Hitbox.png


f.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
f.S 24 [38] Mid 9 2 18 -6 3 normal 10 7 2.64 none SR 13 14 14 13
GGAC Venom fS.png
GGXXACPR Venom fS-Hitbox.png

5H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5H 38 [42] Mid 10 7 18 -6 5 normal 20 6 3.84 none SR 18 Stagger 39 18 15
GGAC Venom 5H.png
GGXXACPR Venom 5H-1-Hitbox.pngGGXXACPR Venom 5H-2-Hitbox.png


5D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
5D 20 [50] High 25 3(2)3 18 -12 3 normal 8 20 2.64 none R 13 14 14 13
GGAC Venom 5D.png
GGXXACPR Venom 5D-Hitbox.png
Venom is in CH state during recovery, Max 1 hit


6P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6P 28 [36] Mid 9 6 20 -12 3 normal 90% 1~4F Above Knees
5~11F Upper Body
SR 13 14 22 13
GGACR Venom 6K.png
GGXXACPR Venom 6P-1-Hitbox.pngGGXXACPR Venom 6P-2-Hitbox.png


6K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6K 28 [40] Mid 16 2 25 -14 3 normal ?? ?? ?? 90% none SR 13 14 45 + GBounce 13
GGACR Venom 6K.png
GGXXACPR Venom 6K-Hitbox.png


6H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
6H 48 [50] Mid 15 6 27 -14 5 normal 20 6 3.84 Forced 90% none SR 18 Launch 30 15
GGAC Venom 6H.png
GGXXACPR Venom 6H-1-Hitbox.pngGGXXACPR Venom 6H-2-Hitbox.pngGGXXACPR Venom 6H-3-Hitbox.png
Slams down opponent on hit


2P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2P 7 [26] Mid 7 4 10 -4 1 normal 3 8 1.44 80% none CSR 9 10 10 11
GGAC Venom 2P.png
GGXXACPR Venom 2P-Hitbox.png


2K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2K 8 [30] Low 5 3 9 -2 1 normal 3 8 1.44 70% none SR 9 10 10 11
GGAC Venom 2K.png
GGXXACPR Venom 2K-Hitbox.png


2S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2S 22 [34] Mid 6 1 20 -7 3 normal 10 7 2.64 none SR 13 14 14 13
GGAC Venom 2S.png
GGXXACPR Venom 2S-Hitbox.png


2H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2H 20×2 [44] Mid 7 6,3 21 -7 4 normal 14×2 6×2 3.84×2 none SR 16 17 16 14
GGAC Venom 2H.png
GGXXACPR Venom 2H-1-Hitbox.pngGGXXACPR Venom 2H-2-Hitbox.pngGGXXACPR Venom 2H-3-Hitbox.png


2D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
2D 19×2 [38] Low 6 2(11)4 24 -14 3 normal 8×2 7×2 2.64×2 6~33F Low Profile SR 13 Launch 14, 30 13
GGAC Venom 2D.png
GGXXACPR Venom 2D-1-Hitbox.pngGGXXACPR Venom 2D-2-Hitbox.pngGGXXACPR Venom 2D-3-Hitbox.png
Venom is in CH state until 29F


j.P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.P 10 [28] High/Air 7 6 9 1 normal 3 8 1.44 none CSR 9 10 10 11
GGAC Venom jP.png
GGXXACPR Venom jP-Hitbox.png


j.K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.K 12 [32] High/Air 8 12 12 3 normal 10 7 2.64 none SR 13 14 14 13
GGAC Venom jK.png
GGXXACPR Venom jK-Hitbox.png


j.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.S 24 [37] High/Air 7 5 21 3 normal 10 7 2.64 none SJR 13 14 14 13
GGAC Venom jS.png
GGXXACPR Venom jS-1-Hitbox.pngGGXXACPR Venom jS-2-Hitbox.png


j.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.H 36 [46] High/Air 10 8 18 3 normal 10 7 2.64 none SR 13 14 30 13
GGAC Venom jH.png
GGXXACPR Venom jH-1-Hitbox.pngGGXXACPR Venom jH-2-Hitbox.png
Slams down opponent on air hit


j.D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
j.D 40 [50] High/Air 7 8 13+6 after landing 3 normal 10 10 2.64 none SR 13 14 24 + WBounce 13
GGAC Venom jD.png
GGXXACPR Venom jD-1-Hitbox.pngGGXXACPR Venom jD-2-Hitbox.png


Universal Mechanics

Ground Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Ground Throw Ground Throw 10×7 43 pixels 1 N/A N/A N/A other 6 4.0 Forced 50%
GGAC Venom throw.png
Hitting opponent within 11F after a successful throw wall bounces opponent and increases untechable time by 30F


Air Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air Throw Air Throw 10×7 88 pixels 1 N/A N/A N/A other 6 4.0 Forced 50% F
GGAC Venom airThrow.png
Hitting opponent within 11F after a successful throw wall bounces opponent and increases untechable time by 30F, FRC timing 45~47F (extra???)


DAA

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Dead Angle Attack DAA 24 Mid 11 3 19 -8 3 other 10 7 2.64 50% 1~13F All
14~29F Throw
R 13 Launch 100 + WStick 28 13
GGAC Venom 5K.png


Specials

Hit Ball

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Hit Ball Hit Ball Ball Damage All N/A Until Hit N/A Variable 3 special 6 6 -/1.44 N/A 13 14 14 13
GGAC Venom hitBall.png
Damage varies depending on what attack was used to hit the ball, Chip damage x2


Lightning Ball

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Lightning Ball Lightning Ball [BallDamage÷2]x3 All N/A Until Hit N/A Variable 3 special 6×3 5×3 -/0.96×3 N/A 13 14 14 6
GGAC Venom lightningBall.png
Hitstop 6F, Dizzy modifier x0, Chip damage x2, Each hit's damage is half of what the normal Hit Ball damage would be (lightning balls hit 3 times)


[4]6S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
S Stinger Aim [4]6S 30 [30] All 13 Until Hit 37 total +2 3 special 6 6 1.50/1.44 none F 13 14 14 13
GGAC Venom 46S.png
Venom is in CH state during recovery, Chip damage x2, FRC timing 16~18F, Cancelable from 13F onwards, Must charge back for at least 45F to perform attack, Ball appears on 7F


[4]6H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
H Stinger Aim [4]6H 46 [46] All 9 Until Hit 48 total -13 3 special 6 6 1.50/1.44 none F 13 14 14 13
GGAC Venom 46S.png
Venom is in CH state during move, Chip damage x2, FRC timing 15~17F, Cancelable from 13F onwards, Must charge back for at least 45F to perform attack, Ball appears on 4F


[4]6[S]

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Charged S Stinger Aim [4]6[S] 22×2~6 [30] All 6 after release Until Hit 30 after release see notes 5 special 20×2~6 6×2~6 1.50/1.20×2~6 none F 18 19 18 7
GGAC Venom 46S.png
Charge for 17~30F for 2nd stage, 31~67F for 3rd, 68~107F for 4th, 2nd stage Frame Adv is +10F, 3rd is +19F, 4th is +41F, FRC timing 9~11F after release, See ※1 for more notes


[4]6[H]

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Charged H Stinger Aim [4]6[H] 26×2~6 [46] All 5 after release Until Hit 44 after release see notes 5 special 20×2~6 6×2~6 1.50/1.20×2~6 none F 18 19 18 7
GGAC Venom 46S.png
Charge 14~27F for 2nd stage, 28~64F for 3rd, 65~104F for 4th, 2nd stage Frame Adv is -5F, 3rd is +4F, 4th is +26F, FRC timing 11~13F after release, See ※1 for more notes


[2]8S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
S Carcass Raid [2]8S 36 [35] All 16 Until Hit 34 total +8 3 special 6 6 1.50/1.44 none 13 14 14 13
GGAC Venom 28S.png
Venom is in CH state during move, Chip damage x2, Cancellable from 13F onwards, Must charge back for at least 40F to perform attack, Ball appears on 7F


[2]8H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
H Carcass Raid [2]8H 50 [49] All 13 Until Hit 48 total -9 3 special 6 6 1.50/1.44 none 13 14 14 13
GGAC Venom 28H.png
Venom is in CH state during move, Chip damage x2, Cancellable from 13F onwards, Must charge back for at least 40F to perform attack, Ball appears on 7F, Ball disappears if Venom is hit


[2]8[S]

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Charged S Carcass Raid [2]8[S] 24×2~6 [35] All after release 9 Until Hit after release 27 see notes 5 special 20×2~6 6×2~6 1.50/1.20×2~6 none F 18 19 18 7
GGAC Venom 28S.png
Charge 38~51F for 2nd stage, 52~88F for 3rd, 89~107F for 4th, 2nd stage Frame Adv is +16F, 3rd is +25F, 4th is +47F, See ※1 for more notes


[2]8[H]

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Charged H Carcass Raid [2]8[H] 27×2~6 [49] All after release 6 Until Hit after release 41 see notes 5 special 20×2~6 6×2~6 1.50/1.20×2~6 none F 18 19 18 7
GGAC Venom 28H.png
Charge 38~51F for 2nd stage, 52~88F for 3rd, 89~107F for 4th, 2nd stage Frame Adv is -1F, 3rd is +8F, 4th is +30F, See ※1 for more notes


[4]6S > P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Cancel [4]6S > P N/A N/A N/A 5 total N/A special none
Venom is in CH state during move, Recovery is 6F when canceling from S Stinger Aim


214X

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Summoning Ball 214X N/A N/A 11 N/A 15 N/A special 0.50/- none
GGAC Venom 214X.png
Venom is in CH state during move, Ball appears on 11F (appears on 9F in the air), Can cancel into another Ball Formation from 23F onwards, Pressing D during animation sets balls in pre-AC ball formations


j.214X

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Air Ball Formation j.214X N/A N/A 9 N/A 35 N/A special 0.50/- none
GGAC Venom 214X.png
Venom is in CH state during move, Recovery ends immediately if Venom lands during the recovery, Can cancel into another Ball Formation from 23F onwards, Pressing D during animation sets balls in pre-AC ball formations


421X

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Dubious Curve 421X 32 Mid 21 3 19 -3 5 special 20 6 1.00/3.12 none1~17F Feet RF 18 Launch 37 + Slide 26 15
GGAC Venom 421X.png
FRC timing 21~22F, Ball appears on 21F, Creates Lightning Ball on hit (not on trade), Pressing D during animation sets balls in pre-AC ball formations, Can cancel into Ball Formation, Teleport, or Tactical Arch anytime before the end of the move on hit or block

623S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
S Double Head Morbid 623S 44×4 [37] Mid 9 8 24 -15 4 special 10 7 1.30/2.16 none R 16 Launch 25 6
GGAC Venom 623S.png


623H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
H Double Head Morbid 623H 21×4 [40] Mid 15~ 4×6 18 -16 3 special 10×4 7×4 2.00/2.64×4 none R 13 Launch 24 6
GGAC Venom 623S.png
Startup varies depending on distance from opponent, Max 4 hits


j.236S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
S Mad Struggle j.236S 12×4 [37] High/Air 18 until landing 6 after landing +7 3 special 10×4 7×4 1.50/2.40×4 none R 13 14×4 14×4 13
GGAC Venom j236S.png


j.236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
H Mad Struggle j.236H 15×4 [37], 15×3 [40] High/Airx4,HLFx3 16 until landing,(5)2,6,2 20 -8 3 special 10×7 7×7 1.50/2.40×4, 7.20×3 Strike 1-7F
Upper Body & Feet 8-9F
Feet 10-31F
R 13 14×4, Launch×3 14×4, 80×3 13
GGAC Venom j236S.png
1st half of the move (diving) is the exact same as S Mad Struggle, 2nd half of the move (kick): strike invincible 1~7F, feet and upper body invincible 8~9F, feet invincible 10~31F


623K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Teleport 623K N/A N/A N/A N/A total 21 N/A special 10~15F Strike
16~20F All
GGAC Venom 623K.png
Venom is in CH state from 1~9F, Teleport complete on 21F, Able to perform action on 24F, Auto Jump Install


Force Breaks

[4]6D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
FB Stinger Aim [4]6D 46 [50] All 9 Until Hit total 38 -3 3 forcebreak 0 6 -/1.44 none F 13 14 14 13
GGAC Venom 46S.png
Venom is in CH state during move, Chip damage x2, FRC timing 15~17F, Cancelable from 13F onwards, Must charge back for at least 45F to perform attack, Ball appears on 4F, See ※2,※4 for more notes


[4]6[D]

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
FB Charged Stinger Aim [4]6[D] 29×2~6 [50] All 5 after release Until Hit 34 after release see notes 5 forcebreak 20×2~6 6×2~6 -/1.20×2~6 none F 18 19 18 6
GGAC Venom 46S.png
Charge 12~22F for 2nd stage, 23~52F for 3rd, 53~104F for 4th, 2nd stage Frame Adv is +5F, 3rd is +14F, 4th is +36F, FRC timing 11~13F, See ※1,※2,※4 for more notes


[2]8D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
[2]8D 40 [39] All 13 Until Hit total 32 +7 3 forcebreak 0 6 -/1.44 none 13 14 14 13
GGAC Venom 28H.png
Venom is in CH state during move, Chip damage x2, Cancelable from 13F onwards, Must charge down for at least 40F to perform attack, Ball appears on 4F, See ※2,※3,※4 for more notes


[2]8[D]

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
FB Charged Carcass Raid [2]8[D] 25×2~6 [39] All after release 6 Until Hit after release 25 see notes 5 forcebreak 20×2~6 6×2~6 -/1.20×2~6 none 18 19 18 6
GGAC Venom 28H.png
Charge 32~41F for 2nd stage, 42~72F for 3rd, 73~107F for 4th, 2nd stage Frame Adv is +15F, 3rd is +24F, 4th is +46F, See ※1,※2,※3,※4 for more notes


623D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
FB Double Head Morbid 623D 14×6 [40] Mid 15~ 4×5,6 22 -14 3 forcebreak 10×6 3×6 2.0/- none R 13 Launch 34 6
GGAC Venom 623S.png
Startup varies depending on distance from opponent, See ※2,※4 for more notes


j.236D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
FB Mad Struggle j.236D 10,30 [50] All,HA 14 2(2)2 6 +19 5 forcebreak 20×2 0,9 Forced 90% none R 18, 26 19, Launch 40, 53 + WBounce 0, 15
GGAC Venom j236S.png
Attack Level 6, See ※2,※4 for more notes


Overdrives

2141236S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Dark Angel 2141236S 10×28 All 7+18 Until Hit total 35 - 5 super 3×28 2×28 7~15F Strike 18 19 60 0
GGAC Venom 214236S.png
Stun modifier x0, Chip damage x2, Creates projectile on 8F, Goes through other projectiles


j.236236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Red Hail j.236236H 26×8 [26] All 10+0 total 91+9 after landing - 3 super 0 6×8 none 13 14 14 13
GGAC Venom j236236H.png
Chip damage x2, Balls disappear instantly if Venom gets hit, Balls fire in 8F intervals, Balls go through other projectiles


632146X

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Tactical Arch 632146X N/A N/A N/A total 29 N/A super none
GGAC Venom TacticsArch.png
Creates 5 Lightning Balls in formation depending on what button is pressed, Accepts formation changes until 28F


Instant Kill

236236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop
Dimmu Borgir 236236H Fatal All 15+11 6 33 -20 - instantkill 20 1~19F Strike
GGAC Venom IK1.pngGGAC Venom IK2.png
IK Mode preparation: 44F


Category