GGACR/Testament/Frame Data: Difference between revisions

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==Force Breaks==
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{{FullFrameDataHeader-GGACR}}
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{{AttackVersion|name={{Tt|Grave Digger|[[File:GGAC_Testament_214D.png|200x200px]]}}|subtitle=214D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214D}}
{{#lst:{{BASEPAGENAME}}/Data|214D Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Testament is airborne from 3F onwards
*Wall bounces opponent on hit (untechable for 55F)
*Testament is in CH state until landing
}}
}}
|-
{{AttackVersion|name={{Tt|Air Grave Digger|[[File:GGAC_Testament_214D.png|200x200px]]}}|subtitle=j.214D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.214D}}
{{#lst:{{BASEPAGENAME}}/Data|j.214D Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Wall bounces opponent on hit (untechable for 55F)
*Testament is in CH state until landing
*TK Air Grave Digger has startup 16F, total 36F
}}
}}
|-
{{AttackVersion|name={{Tt|FB Phantom Soul|[[File:GGACR_Testament_236D.png|200x200px]]}}|subtitle=236D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236D}}
{{#lst:{{BASEPAGENAME}}/Data|236D Extra}}
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{{Description|12|text=
{{ColumnList |text=
*Goes through other projectiles
*Disappears if it goes off-screen; Tracks opponent
*Disappears if Testament is hit
*Testament is in CH state from 1~23F
}}
}}
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|}
==Overdrives==
==Overdrives==
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Revision as of 23:47, 8 May 2021

Overdrives

Name Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Inv.Invincibility GB+How much the Guard Bar increases on block. Click the link for the full article. GB-How much the Guard Bar decreases on hit. Click the link for the full article. TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - Chain cancellable (into itself)
S - Special/Overdrive cancellable
J - Jump cancellable
R - Roman cancellable
F - Force Roman cancellable
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes.
H Nightmare CircularGGAC Testament 632146H.png
632146H


  • Poisons opponent on hit
  • Knocks down opponent on ground hit
  • Goes through other projectiles
S Nightmare CircularGGAC Testament 632146H.png
632146S


  • Poisons opponent on hit
  • Knocks down opponent on ground hit
  • Goes through other projectiles
Master of PuppetGGAC Testament 236236H.png
236236H


  • 1st hit staggers opponent on ground hit (max 85F)
  • 1st hit blows back opponent and fully untechable on air hit
  • 2nd hit knocks down opponent on hit
  • Forced prorate 90%
  • FRC timing 17~21F
  • Gives MoP stocks on hit(1st hit gives 2, 2nd gives 1)
  • Testament can hold a maximum of 4 stocks

Instant Kill

Name Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Inv.Invincibility GB+How much the Guard Bar increases on block. Click the link for the full article. GB-How much the Guard Bar decreases on hit. Click the link for the full article. TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - Chain cancellable (into itself)
S - Special/Overdrive cancellable
J - Jump cancellable
R - Roman cancellable
F - Force Roman cancellable
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes.
Seventh SignGGAC Testament IK1.png
GGAC Testament IK2.png

in IK Mode: 236236H


  • IK Mode preparation: 60F

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 6H 5D Sp
5K 6P 6K c.S, f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
6K 6P - - 5H, 6H 5D Sp
c.S 6P - f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Sp
f.S - 6K 2S 5H, 2H, 3H 2D Sp
2S - 6K - 5H, 2H 5D, 2D Sp
5H - - - - - Sp
2H - - - - 5D, 2D Sp
6H - - - - - -
3H - - - - - Sp (2nd hit +)
5D - - - - - homing jump
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Sp
j.S j.P - - j.H - Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGACR/Testament/Data.