GGACR/Testament/Frame Data

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Testament


Glossary

How do I read frame data?

System Data Glossary  
Defense The amount of damage that characters take is multiplied by this number.
Guts The amount of damage that characters take decreases as their life lowers. For more info see here.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Weight The character's weight class, which determines how fast they fall when being hit in the air.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Forward Dash Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash.
GuardBalance Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier.
WakeupFaceDown Amount of time the character is knocked down when the character is face down.
WakeupFaceUp Amount of time the character is knocked down when the character is face up.
Frame Data Glossary  
Guard How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack.
gbp Guard Bar Plus (gbp). How much the Guard Bar increases on block.
gbm Guard Bar Minus (gbm). How much the Guard Bar decreases on hit.
prorate How much additional damage proration this attack has. There are two types of proration, Initial and Forced.
Cancel What this attack can cancel into. Any other cases will be listed in its respective notes.
Cancel Types  
C Self cancellable
S Special/Overdrive cancellable
J Jump cancellable
R Roman cancellable
F Force Roman cancellable
Tension Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied.
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.
Blockstun When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun.
GroundHit When hitting a grounded opponent, how many frames of hitstun they experience.
AirHit When hitting an airborne opponent, how many frames for which they cannot air tech.
  • Down indicates attack is either fully untechable or cannot be teched under normal circumstances.
  • The duration of wallstick and slide is part of total untechable time.
  • Ground bounce adds flat 10 frames on top of move's untechable time.
    • Outside of airhit column untechable time will include ground bounce frames by default.
  • On CH untechable time is doubled unless stated otherwise.
    • Does not include one sided hitstop from counter hits.


System Data

name defense guts prejump weight backdash forwarddash guardBalance wakeupFaceUp wakeupFaceDown umo
Testament 1.0 0 4F Middleweight (x1.0) 16F (1~>9F invuln) 1 55F 51F

Normal Moves

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop frcWindow
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop frcWindow
5P 9 3 8 Mid 1 CSJR 1.44 6 3 7 0 9 10 10 11 N/A
5K 18 10 7 Mid 3 SJR 2.64 7 4 12 -2 13 14 14 13 N/A
c.S 24 10 7 Mid 3 SJR 2.64 5 4 17 -7 13 14 14 13 N/A
f.S 28 10 7 Mid 3 SR 2.64 11 6 13 -5 13 14 15 13 N/A
5H 36 20 6 Mid 5 SR 3.84 10 4 18 -3 18 19 18 15 N/A
5D 15 8 7 High 3 F 2.64 31 6 18 +3 13 Launch 14 13 17~18F
6P 24 8 7 85% High 3 SR 2.64 17 3 26 -15 1~5F Upper Body
6~19F Above Knees
13 Crouch 15 14 13 N/A
6K 28 10 7 Mid 3 SR 2.64 15 6 23 -15 13 14 17 13 N/A
6H 55 20 6 Mid 5 RF 3.84 15 6 28 -15 18 Down 32 15 17~21F
3H 15×4 10×4 5×4 Mid 3 SR 2.64×2 14 2,2,(2),2,2 17 -5 13 Stagger 31 14 13 N/A
2P 8 3 8 90% Mid 1 CSR 1.44 5 4 12 -6 9 10 10 11 N/A
2K 12 3 8 70% Low 1 SR 1.44 6 4 11 -5 9 10 10 11 N/A
2S 26 10 7 Mid 3 SR 2.64 10 6 16 -8 13 14 14 13 N/A
2H 38 20 6 Mid 5 SRF 3.84 16 3 20 -4 6~12F Strike 18 19 18 15 14~15F
2D 38 11 6 Low 4 SR 3.84 14 3 30 -16 16 Down 16 14 N/A
j.P 10 3 8 High/Air 1 CSR 1.44 5 6 12 9 10 10 11 N/A
j.K 18 8 7 High/Air 3 SR 2.64 6 5 12 13 14 14 13 N/A
j.S 28 8 7 High/Air 3 SJR 2.64 8 3 16 13 14 14 13 N/A
j.H 34 8 7 High/Air 3 SR 2.64 13 5 15 13 14 14 13 N/A
j.D 44 8 7 High/Air 3 SR 2.64 10 6 20+5 after landing 13 Down 14 13 N/A


Universal Mechanics

name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
Ground Throw 60 6 Forced 50% 45 pixels 4.00 Down
Air Throw 60 6 Forced 50% 88 pixels 4.00 Down
Dead Angle Attack 25 10 7 50% All 3 R 0.52 13 3 18 -7 1~18F All
19~30F Above Knees, Throw
31~33F Upper Body
13 Launch 28 + WBounce 14 + WBounce 13


Special Moves

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop frcWindow
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop frcWindow
236P P Phantom Soul 5 0 7 All 2 1.00/4.80 30 120 Total 58 +2 11 12 12 12 N/A
236K K Phantom Soul 5 0 7 All 2 1.00/4.80 31 150 Total 47 11 12 12 12 N/A
Crow High Tackle Crow High Tackle 20 0 7 All 3 -/1.20 35 24 16 13 Launch 28 + WBounce 14 + WBounce 13 N/A
Crow Middle Tackle Crow Middle Tackle 20 0 7 All 3 -/1.20 35 32 16 13 Launch 28 + WBounce 14 + WBounce 13 N/A
Crow Feathers Crow Feathers 5×3 0 8×3 All 1 -/1.20×3 26 51 Total 42 9 10 10 11 N/A
Crow Transformation Attack Crow Transformation Attack 30 0 6 75% High/Air 5 -/1.20 (1~47)+29 8 14 18 Down 18 19 N/A
214P Badlands 26×2 14×2 10×2 All 4 R 2.50/3.60×2 17 3(6)2 13+15 after landing -13 16 Launch 48, 52 6, 14 N/A
j.214P Air Badlands 24×2 14×2 10×2 All 4 R 2.50/3.60×2 12 3(6)2 Until landing+12 -7 16 Launch 58, 48 6, 14 N/A
41236S S EXE Beast 36 0 7 All 3 F 2.00/4.80 22~81+6 20 Total 38 +16 13 Launch 16 13 13~15F
41236H H EXE Beast 30 0 6 All 5 F 2.00/1.20 23~82+6 16 Total 40 +22 18 Launch 18 15 2~9F
214K Warrant RF 1.50/- Total 52 2~19F Guard Strike N/A
214K Attack Warrant 10 10 7 Mid 3 RF -/9.60 24 15 19 -20 1~32F Strike 13 Launch Down 13 33~35F
22P/K Lucht Warrant 0.50/- Total 42 N/A
214S HITOMI 30 0 7 90% Mid 3 F 2.00/4.80 See notes 4 Total 27 1~2F Strike 9 Launch 38 13 16~18F
214S Powered Up HITOMI (Powered Up) 10 10 7 90% Mid 3 F 2.00/4.80 See notes 3 Total 24 1~2F Strike 13 Launch Down 13 16~18F
214H Zeinest 10 0 15 All 1 1.00/4.80 11 601 Total 31 +2 9 Launch 48 11 N/A
j.214H Air Zeinest 10 0 15 All 1 1.00/4.80 10 601 Total 28 9 Launch 48 11 N/A
214H Powered Up Zeinest (Powered Up) 10 14 15 90% All 4 1.00/4.80 13 421 Total 31 +12 16 Launch 128 14 N/A
j.214H Powered Up Air Zeinest (Powered Up) 10 14 15 90% All 4 1.00/4.80 10 421 Total 28 16 Launch 128 14 N/A


※1: Max of 2 out at one time. If a 3rd is performed, the oldest one immediately disappears.
※2: Listed frame data is for the crow. Crow's next attack occurs 61F after end of last attack.

Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
214D Grave Digger 58 14 9 All 4 R 14 6 16+3 after landing -8 3~11F All 16 Launch 55 + WBounce 14
j.214D Air Grave Digger 58 20 9 All 5 R 12 6 Until landing+3 -9 1~9F All 18 Launch 55 + WBounce 15
236D FB Phantom Soul 5 0 7 2 80 180 Total 35 11 12 12 12


Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop frcWindow
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop frcWindow
632146H H Nightmare Circular 60 20 15 All 5 8+5 16 9 +9 1~8F All 18 Down 18 15 N/A
632146S S Nightmare Circular 60 20 15 All 5 0+226 16 Total 21 1~9F All 18 Down 18 15 N/A
236236H Master of Puppet 30×2 3, 20 8, 6 Forced 90% Mid 1, 5 RF 7+4 6(12)2 41 -24 7~12F Strike 9, 18 Stagger 85, Launch Down 11, 15 17~21F


Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236236H Seventh Sign Fatal 20 Mid 28+4 3 60 -44


Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGAC Testament 5P.pngGuard:
Mid
Startup:
6
Recovery:
7
Advantage:
0
5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Special, Super
2PGGAC Testament 2P.pngGuard:
Mid
Startup:
5
Recovery:
12
Advantage:
-6
5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Special, Super
6PGGAC Testament 6P.pngGuard:
High
Startup:
17
Recovery:
26
Advantage:
-15
- - c.S, f.S, 2S 5H, 6H 5D Special, Super
5KGGAC Testament 5K.pngGuard:
Mid
Startup:
7
Recovery:
12
Advantage:
-2
6P 6K c.S, f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Special, Super
2KGGAC Testament 2K.pngGuard:
Low
Startup:
6
Recovery:
11
Advantage:
-5
6P - c.S, f.S, 2S 2H 5D, 2D Special, Super
6KGGAC Testament 6K.pngGuard:
Mid
Startup:
15
Recovery:
23
Advantage:
-15
6P - - 5H, 6H 5D Special, Super
c.SGGAC Testament cS.pngGuard:
Mid
Startup:
5
Recovery:
17
Advantage:
-7
6P - f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Special, Super
f.SGGAC Testament fS.pngGuard:
Mid
Startup:
11
Recovery:
13
Advantage:
-5
- 6K 2S 5H, 2H, 3H 2D Special, Super
2SGGAC Testament 2S.pngGuard:
Mid
Startup:
10
Recovery:
16
Advantage:
-8
- 6K - 5H, 2H 5D, 2D Special, Super
5HGGAC Testament 5H.pngGuard:
Mid
Startup:
10
Recovery:
18
Advantage:
-3
- - - - - Special, Super
2HGGAC Testament 2H.pngGuard:
Mid
Startup:
16
Recovery:
20
Advantage:
-4
- - - - 5D, 2D Special, Super
6HGGAC Testament 6H.pngGuard:
Mid
Startup:
15
Recovery:
28
Advantage:
-15
- - - - - -
3HGGACR Testament 3H.pngGuard:
Mid
Startup:
14
Recovery:
17
Advantage:
-5
- - - - - Special, Super (1-2nd hits)
5DGGAC Testament 5D.pngGuard:
High
Startup:
31
Recovery:
18
Advantage:
+3
- - - - - Homing Jump
2DGGAC Testament 2D.pngGuard:
Low
Startup:
14
Recovery:
30
Advantage:
-16
- - - - - Special, Super
Air Gatlings
P K S H D Cancel
j.PGGAC Testament jP.pngGuard:
High/Air
Startup:
5
Recovery:
12
Advantage:
-
j.P j.K j.S j.H j.D Special
j.KGGAC Testament jK.pngGuard:
High/Air
Startup:
6
Recovery:
12
Advantage:
-
j.P - j.S - j.D Special
j.SGGAC Testament jS.pngGuard:
High/Air
Startup:
8
Recovery:
16
Advantage:
-
j.P - - j.H - Jump, Special
j.HGGAC Testament jH.pngGuard:
High/Air
Startup:
13
Recovery:
15
Advantage:
-
- - - - j.D Special
j.DGGAC Testament jD.pngGuard:
High/Air
Startup:
10
Recovery:
20+5 after landing
Advantage:
-
- - - - - Special
  • 5D can be only canceled into Homing Jump on ground hit
X = X is available on hit or block
X[+] = X is available on hit, block, or whiff

Navigation

Testament
Ambox notice.png To edit frame data, edit values in GGACR/Testament/Data.