•Traps opponent on hit (traps for a max of 128F, Frame Adv on hit +110F) •Trapped opponent is in airborne state, floats opponent 6F after end of trap •Opponent remains trapped even if hit (hitstop frames also counts for the trap duration) •If opponent attacks net, they lose 1 active frame, and cannot move for 9F •Uses one Doll on 1F
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