GGACR/Slayer/Frame Data: Difference between revisions

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< GGACR‎ | Slayer
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{{#lst:GGACR/Slayer/Data|Nav}}
<center>{{Character Label|GGACR|Slayer|32px}}</center>
{{#lst:{{BASEPAGENAME}}/Data|Links}}
 
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==Glossary==
[[Using_Frame_Data|How do I read frame data?]]
{{Template:FrameDataGlossary-GGACR}}
<br style="clear:both;"/>
==[[GGACR/Frame Data|System Data]]==
==[[GGACR/Frame Data|System Data]]==
{{#lst:GGACR/Slayer/Data|SystemData}}
{{#cargo_query:tables=ggacrCharacters
<br style="clear:both;"/>
|fields=name,defense,guts,prejump,weight,backdash,forwarddash,guardBalance,wakeupFaceUp,wakeupFaceDown,umo
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
 
==Normals==
==Normals==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,onHit,invuln,blockstun,groundHit,airHit,hitstop,images,hitboxes,notes
{{FrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=5P
|details fields=notes,images,hitboxes
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|5P Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Histun on standing hit 14F
*Untechable for 15F (CH for 16F)
}}
}}
|-
{{AttackVersion|name=5K
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|5K Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Histun on standing hit 17F
*Untechable for 17F (CH for 20F)
}}
}}
|-
{{AttackVersion|name=c.S
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|c.S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Histun on standing hit 20F
*Untechable for 17F (CH for 22F)
}}
}}
|-
{{AttackVersion|name=f.S
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|f.S Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Histun on standing hit 16F
}}
}}
|-
{{AttackVersion|name=5H
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|5H Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Slides opponent on air hit (untechable for 30F, slides for 30F)
}}
}}
|-
{{AttackVersion|name=6P
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|6P Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Upper body invincible 1~6F, above knees invincible 7~23F
*Wall bounces opponent on hit (untechable for 26F)
*Initial prorate 90%
*FRC timing 18~20F
}}
}}
|-
{{AttackVersion|name=6K
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|6K Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Initial prorate 90%
*Lower body invincible 8~21F
*Slayer is airborne from 8~24F
}}
}}
|-
{{AttackVersion|name=6[K]
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|6[K] Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Feet invincible and airborne from 8F onwards
*hold K until 10F to get Feint
}}
}}
}}
|-
{{AttackVersion|name=6H
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|6H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Histun on standing hit 24F
*Ground bounces opponent on air hit (untechable for 36F, on CH for 62F)
*Staggers opponent on ground CH (Max 47F)
*FRC timing 17~18F
*Hits crouching opponents on 22F (tested on Sol)
}}
}}
|-
{{AttackVersion|name=5D
|subtitle=}}
{{#lst:GGACR/Slayer/Data|5D Full}}
|-
{{AttackVersion|name=5[D]
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|5[D] Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*hold D until 20F to get Feint
*Can cancel to 2K or 2D on 32F
}}
}}
|-
{{AttackVersion|name=2P
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|2P Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Histun on standing hit 13F
*Untechable for 16F (CH for 18F)
}}
}}
|-
{{AttackVersion|name=2K
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|2K Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Feet invincible 3~4F and 12~15F
*Initial prorate 90%
*Histun on standing hit 18F
*Can gatlings from 11~14F
}}
}}
|-
{{AttackVersion|name=2S
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|2S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Upper body invincible 5~9F
*Untechable for 48F on air CH
*Can gatlings from 11~21F
}}
}}
|-
{{AttackVersion|name=2H
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|2H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Feet invincible 5~14F
*Forced prorate 80%
*Staggers opponent on ground hit (Max 49F)
*Pulls in opponent on air hit (???)
*Untechable for 40F
*Hitstop 0F
*Dizzy modifier x0.25
}}
}}
|-
{{AttackVersion|name=2D
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|2D Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Knocks down opponent on ground hit
*Untechable for 26F (on CH for 76F)
}}
}}
|-
{{AttackVersion|name=j.P
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|j.P Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Untechable for 14F (on CH for 16F)
}}
}}
|-
{{AttackVersion|name=j.K
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|j.K Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Untechable for 19F (on CH for 24F)
}}
}}
|-
{{AttackVersion|name=j.2K
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|j.2K Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Floats opponent on ground hit (untechable for 33F, on CH for 40F)
*On air hit, untechable for 33F (on CH for 44F)
}}
}}
|-
{{AttackVersion|name=j.S
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|j.S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Pulls in opponent on hit
*Untechable for 19F (on CH for 22F)
*Hitstop 6F
*Can jump cancel from 13F onwards
*Order of hits is (back hit, forward hit) x2, so forward hit startup is 7F (3+2+(2))
}}
}}
|-
{{AttackVersion|name=j.H
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|j.H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Ground bounces opponent on CH (untechable for 60F)
*Untechable for 23F
*Initial prorate 80%
}}
}}
|-
{{AttackVersion|name=j.D
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|j.D Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Slams down opponent on air hit (Untechable time 20F)
*Staggers opponent on ground CH (max 39F)
*5F Landing recovery
}}
}}
|-
|}


==Universal Mechanics==
==Universal Mechanics==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,blockstun,groundHit,airHit,hitstop,images,hitboxes,notes
{{FrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Throw
|details fields=notes,images,hitboxes
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|Ground Throw Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Knocks down opponent on hit
*Forced prorate 50%
}}
}}
}}
|-
{{AttackVersion|name=Air Throw
|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|Air Throw Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Slams down opponent and fully untechable
*Forced prorate 50%
}}
}}
|-
{{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}}
{{#lst:GGACR/Slayer/Data|DAA Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Fully invincible 1~23F
*Throw invincible 24~36F
*Knocks down opponent on hit
*Initial prorate 50%
}}
}}
|-
|}


==Specials==
==Specials==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,blockstun,groundHit,airHit,hitstop,images,hitboxes,notes
{{FrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=P Mappa Hunch|subtitle=236P|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:GGACR/Slayer/Data|236P Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Untechable for 25F
}}
}}
|-
{{AttackVersion|name=K Mappa Hunch|subtitle=236K|rowspan=2}}
{{#lst:GGACR/Slayer/Data|236K Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Untechable for 27F
}}
}}
|-
{{AttackVersion|name=Mappa Hunch Feint|subtitle=236[P/K]|rowspan=3}}
{{#lst:GGACR/Slayer/Data|236[P] Full}}
|-
{{#lst:GGACR/Slayer/Data|236[K] Full}}
|-
{{Description
|11|text=
{{ColumnList |col=1 |text=
*Slayer is in CH state during move
}}
}}
|-
{{AttackVersion|name=P Dandy Step|subtitle=214P|rowspan=2}}
{{#lst:GGACR/Slayer/Data|214P Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Strike invincible 1~3F
*FRC timing 9~12F
*Can cancel into followups from 16F onwards
}}
}}
|-
{{AttackVersion|name=K Dandy Step|subtitle=214K|rowspan=2}}
{{#lst:GGACR/Slayer/Data|214K Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Strike invincible 1~6F
*FRC timing 15~18F
*Can cancel into followups from 20F onwards
}}
}}
|-
{{AttackVersion|name=S Dandy Step|subtitle=214S|rowspan=2}}
{{#lst:GGACR/Slayer/Data|214S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Above knees invincible 6~13F
*Upper body invincible 14~17F
*Can pass through opponent from 10~16F
*Can cancel into followups from 22F onwards
*Slayer is in CH state during move
}}
}}
|-
{{AttackVersion|name=H Dandy Step|subtitle=214H|rowspan=2}}
{{#lst:GGACR/Slayer/Data|214H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Above knees invincible 15~22F
*Upper body invincible 23~27F
*Can pass through opponent from 19~26F
*Can cancel into followups from 32F onwards
*Slayer is in CH state during move
}}
}}
|-
{{AttackVersion|name=Pilebunker|subtitle=Dandy > P|rowspan=2}}
{{#lst:GGACR/Slayer/Data|Dandy P Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Slides opponent on hit (untechable for 50F, slides for 26F)
*Wall sticks opponent on CH (untechable for 112F, sticks for 37F)
*Forced prorate 80%
*Dizzy modifier x0
}}
}}
|-
{{AttackVersion|name=Crosswise Heel|subtitle=Dandy > K|rowspan=2}}
{{#lst:GGACR/Slayer/Data|Dandy K Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Above feet invincible 3~18F
*Upper body invincible 19~25F
*Slayer is airborne from 19F onwards
*Floats opponent on hit (1st hit untechable for 32F, 2nd hit for 42F)
*Slayer is in CH state until landing
*1st hit has hitstop 6F
*2nd hit has forced prorate 85%
}}
}}
|-
{{AttackVersion|name=Under Pressure|subtitle=Dandy > S|rowspan=2}}
{{#lst:GGACR/Slayer/Data|Dandy S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Staggers opponent on ground CH (max 39F)
*Untechable for 24F
*Can cancel into It's Late from 8F onwards
}}
}}
|-
{{AttackVersion|name=It's Late|subtitle=Dandy > H|rowspan=2}}
{{#lst:GGACR/Slayer/Data|Dandy H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Throw invincible 5~17F
*Hitstun on standing hit 22F
*Slides opponent on CH (untechable 72F, slides for 32F)
*Slams down opponent and fully untechable on air hit
}}
}}
|-
{{AttackVersion|name=It's Late|subtitle=Under Pressure > H|rowspan=2}}
{{#lst:GGACR/Slayer/Data|Dandy S H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Throw invincible 1~13F
*Ground bounces opponent on CH (untechable for 90F)
*Slams down opponent and fully untechable on air hit
}}
}}
|-
{{AttackVersion|name=Bloodsucking Universe|subtitle=236H|rowspan=2}}
{{#lst:GGACR/Slayer/Data|236H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Forced prorate 60%
*Staggers opponent on hit (Max 13F)
*Recovery on whiff is 40F
*Slayer gains health equal to 75% of damage dealt to opponent
*FRC timing 26~27F (2F after successful throw)
*Slayer is in CH state during recovery
}}
}}
|-
{{AttackVersion|name=Undertow|subtitle=632146P|rowspan=2}}
{{#lst:GGACR/Slayer/Data|632146P Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Ground bounces opponent on hit (untechable for 36F, on CH for 62F)
*Initial prorate 50%
*Can absorb one (non-super) hit for half damage from 5~28F
*FRC timing 24~27F
}}
}}
|-
{{AttackVersion|name=Footloose Journey|subtitle=j.214K|rowspan=2}}
{{#lst:GGACR/Slayer/Data|j.214K Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Floats opponent on hit (untechable for 24F)
*Hitstop 7F
*Order of hits is (front then back) x 3
}}
}}
}}
|-
|}


==Force Breaks==
==Force Breaks==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,blockstun,groundHit,airHit,hitstop,images,hitboxes,notes
{{FrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="forcebreak"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Big Bang Upper|subtitle=236D|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:GGACR/Slayer/Data|236D Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Upper body invincible on 1F
*Above knees invincible 2~3F
*Above feet invincible 4~13F
*Floats opponent high on hit (untechable for 62F)
*Slayer is in CH state from 1~42F
*Uppercut portion of the attack has a startup of 12F
*Dizzy modifier x0
*Big Bang Upper must be performed from neutral; cannot be canceled into
}}
}}
}}
|-
{{AttackVersion|name=FB Pilebunker|subtitle=Dandy > D|rowspan=2}}
{{#lst:GGACR/Slayer/Data|Dandy > D Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Wall sticks opponent and fully untechable on hit (sticks for 27F, on CH for 45F)
*Blockstun on standing block 30F
*Dizzy modifier x0
}}
}}
|-
{{AttackVersion|name=FB Dandy Step|subtitle=214D|rowspan=2}}
{{#lst:GGACR/Slayer/Data|214D Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Strike invincible 1~12F
*Low profile 13~17F
*Can cancel into followups from 10F onwards
}}
}}
|-
|}


==Overdrives==
==Overdrives==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,blockstun,groundHit,airHit,hitstop,images,hitboxes,notes
{{FrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Dead on Time|subtitle=632146S|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:GGACR/Slayer/Data|632146S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Strike invincible 7~9F
*Wall sticks opponent on hit (untechable for 50F, sticks for 32F) (on CH untechable for 112F, sticks for 60F)
*Slayer is in CH state until landing
*Initial prorate 75%
*Dizzy modifier x0
*Opponent cannot input any commands from super flash until after the 1st active frame
*FRC timing 15~17F
}}
}}
|-
{{AttackVersion|name=Eternal Wings|subtitle=236236H|rowspan=2}}
{{#lst:GGACR/Slayer/Data|236236H Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Strike invincible 1~24F
*Floats opponent and fully untechable on hit
*Slayer is in CH state until landing
}}
}}
|-
{{AttackVersion|name=Up and Close Dandy|subtitle=j.214214S|rowspan=2}}
{{#lst:GGACR/Slayer/Data|j.214214S Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*Strike invincible 1~10F
*Head portion has hitstop 7F, staggers opponent on ground hit (Max 46F)
*Wall bounces opponent on air CH (untechable for 100F)
*Data listed in [ ] is for the back part (tail)
*The tail is a projectile
}}
}}
}}
|-
|}


==Instant Kill==
==Instant Kill==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,blockstun,groundHit,airHit,hitstop,images,hitboxes,notes
{{FrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="instantkill"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=All Dead|subtitle=in IK Mode: 236236H|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:GGACR/Slayer/Data|IK Full}}
|-
{{Description
|11|text=
{{ColumnList |text=
*IK Mode activation: 80F
*Strike invincible 10~17F
}}
}}
}}
 
|-
|}
==Gatling Table==
==Gatling Table==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
Line 646: Line 72:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! 5P
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=5P|label=5P*}}
| 6P
| <span style="color:green">5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup></span> || <span style="color:green">5K<sup>[+]</sup>, 2K<sup>[+]</sup></span>|| - || - || 5D || Jump
| -
| -
| -
| 5D
| j
|-  
|-  
! 2P
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=2P|label=2P*}}
| 6P
| <span style="color:green">5P<sup>[+]</sup>, 2P<sup>[+]</sup>, 6P<sup>[+]</sup></span> || - || - || - || 5D || -
| -
| -
| -
| 5D
| -
|-  
|-  
! 6P
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=6P}}
| -
| - || - || - || - || - || -
| -
| -
| -
| -
| -
|-  
|-  
! 5K
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=5K}}
| 6P
| 6P || 6K || - || - || 5D || Jump, Special, Super
| 6K
| -
| -
| 5D
| j, sp
|-  
|-  
! 2K*
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=2K|label=2K*}}
| -
| - || - || 2S || 2H || 5D, 2D || -
| -
| 2S
| 2H
| 5D, 2D
| -
|-  
|-  
! 6K
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=6K}}
| -
| - || - || - || - || - || -
| -
| -
| -
| -
| -
|-  
|-  
! c.S
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=c.S}}
| -
| - || - || f.S || - || 5D || Jump, Special, Super
| -
| f.S
| -
| 5D
| j, sp
|-  
|-  
! f.S
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=f.S}}
| -
| - || 6K || - || - || 5D || Jump, Special, Super
| -
| -
| -
| 5D
| j, sp
|-  
|-  
! 2S+
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=2S|label=2S*}}
| -
| - || 6K || - || 2H || 5D, 2D || Jump, Special, Super
| 6K
| -
| 2H, 6H
| 5D, 2D
| j
|-  
|-  
! 5H
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=5H}}
| -
| - || - || - || 2H || 5D, 2D || Jump, Special, Super
| -
| -
| -
| 5D, 2D
| j, sp
|-  
|-  
! 2H
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=2H}}
| -
| - || - || - || - || - || -
| -
| -
| -
| -
| -
|-  
|-  
! 6H
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=6H}}
| -
| - || - || - || - || - || Jump, Special, Super
| -
| -
| -
| -
| j, sp
|-  
|-  
! 5D
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=5D}}
| -
| - || - || - || - || - || Homing Jump
| -
| -
| -
| -
| homing jump
|-  
|-  
! 2D
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=2D}}
| -
| - || - || - || - || - || -
| -
| -
| -
| -
| -
|-  
|-  
|}
|}
Line 766: Line 122:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! j.P
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=j.P}}
| j.P
| <span style="color:green">j.P<sup>[+]</sup></span> || <span style="color:green">j.K<sup>[+]</sup></span> || - || - || - || -
| j.k
| -
| -
| -
| -
|-  
|-  
! j.K
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=j.K}}
| -
| - || j.2K || - || - || - || Jump, Special, Super
| j.2K
| -
| -
| -
| j, sp
|-  
|-  
! j.2K
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=j.2K}}
| -
| - || - || - || - || - || -
| -
| -
| -
| -
| sp
|-  
|-  
! j.S
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=j.S}}
| -
| - || j.2K || - || - || - || Jump, Special, Super
| j.2K
| -
| -
| -
| j, sp
|-  
|-  
! j.H
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=j.H}}
| -
| - || j.2K || - || - || - || Special, Super
| j.2K
| -
| -
| -
| sp
|-  
|-  
! j.D
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=j.D}}
| -
| - || j.2K || - || - || - || Special, Super
| j.2K
|-
| -
| -
| -
| sp
|}
|}




*5D can be only canceled into Homing Jump on ground hit
*5D can be only canceled into Homing Jump on ground hit
*2K has a "late" gatling window of F11-14, and thus the gatlings may feel like links, rather than "true gatlings"
*5P has a "late" gatling window of 8-12F, except for 5D
*2S has a "late" gatling window of F11-21, and thus the gatlings may feel like links, rather than "true gatlings"
**5P > 6P uses "late" window only on whiff
* Chart imported from AC Slayer, please note any +R changes as necessary
*2P has a "late" gatling window of 9-10F, except for 5D
 
**2P > 6P uses "late" window only on whiff
:'''Black''' = On Hit or Block
*2K has a "late" gatling window of 11-14F
:<span style="color:green">'''Green''' = Available on whiff</span>
*2S has a "late" gatling window of 11-21F
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
:'''X''' = X is available on hit or block
: '''Su''' = Overdrives (aka: Supers)
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on hit, block, or whiff</span>


==Navigation==
==Navigation==
{{#lst:GGACR/Slayer/Data|Links}}
<center>{{Character Label|GGACR|Slayer|32px}}</center>
{{notice|To edit frame data, edit values in [[GGACR/Slayer/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{Navbar-GGACR}}
{{notice|To edit frame data, edit values in [[GGACR/Slayer/Data]].}}
[[Category:Guilty Gear XX Accent Core + R]]
{{#lst:GGACR/Navigation}}
[[Category:Slayer]]

Revision as of 23:00, 19 May 2022

 Slayer


Glossary

How do I read frame data?

System Data Glossary  
Defense The amount of damage that characters take is multiplied by this number.
Guts The amount of damage that characters take decreases as their life lowers. For more info see here.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Weight The character's weight class, which determines how fast they fall when being hit in the air.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Forward Dash Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash.
GuardBalance Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier.
WakeupFaceDown Amount of time the character is knocked down when the character is face down.
WakeupFaceUp Amount of time the character is knocked down when the character is face up.
Frame Data Glossary  
Guard How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender. Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.
Invuln Attribute and Hitbox invincibility for this attack.
gbp Guard Bar Plus. How much the Guard Bar increases on block.
gbm Guard Bar Minus. How much the Guard Bar decreases on hit.
prorate How much additional damage proration this attack has. There are two types of proration, Initial and Forced.
Cancel What this attack can cancel into. Any other cases will be listed in its respective notes.
Cancel Types  
C Self cancellable
S Special/Overdrive cancellable
J Jump cancellable
R Roman cancellable
F Force Roman cancellable
Tension Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied.
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.
Blockstun When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking.
GroundHit When hitting a grounded opponent, how many frames of hitstun they experience. Stagger shows time if no directions are pressed.
AirHit When hitting an airborne opponent, how many frames for which they cannot air tech.
  • The duration of wallstick and slide is part of total untechable time.
  • Ground bounce lasts for 10 frames which are added on top of move's untechable time.
    • Notes field will include ground bounce frames in untech time.
Attack Level Values

Each attack has an Attack Level. Depending on the level, the attack will inflict a different amount of hitstun / blockstun, though some attacks override these default values with their own.

Use the chart below to determine how much hitstun/blockstun an attack will inflict.

Blockstun
Attack Level Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
Normal Blockstun 9 11 13 16 18
FD Blockstun +2 +2 +2 +2 +2
IB Blockstun -2 -3 -3 -4 -4
Air Blockstun 9 11 13 16 19
Air FD Blockstun +2 +3 +4 +4 +4
Air IB Blockstun -6 -6 -6 -7 -8
Blockstop/Hitstop 11 12 13 14 15


Hitstun/Untech Time
Attack Level Lv 1 Lv 2 Lv 3 Lv 4 Lv 5
Standing Hitstun 10 12 14 17 19
Crouching Hitstun +0 +1 +1 +1 +1
Untechable Time (Air hit) 10 12 14 16 18
Hitstop 11 12 13 14 15
CH Hitstop +0 +2 +4 +8 +12
  • Untechable time is doubled on CH.
  • Additional hitstop from CH only affects the receiver. In practice it acts as additional hitstun/untechable time.
For more values, see GGACR/Frame Data


System Data

Error: No field named "backdash" found for any of the specified database tables.

Normals

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock onHit invuln blockstun groundHit airHit hitstop
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock onHit invuln blockstun groundHit airHit hitstop
5P 16 3 7 Mid 1 CJR 1.44 5 4 4 +2 +7 9 14 15 11
5K 22 6 6 Mid 2 SJR 2.64 6 3 8 +1 +7 11 17 17 12
c.S 30 10 6 Mid 3 SJR 2.64 7 4 10 0 +7 13 20 17 13
f.S 30 10 6 Mid 3 SJR 2.64 13 2 8 +4 +7 13 16 14 13
5H 45 20 6 Mid 5 SJR 3.84 13 5 18 -4 -3 18 19 30 + Slide 30 15
5D 22 8 20 High 3 R 2.64 24 3 20 -9 13 Launch 48 14 13
5[D] Total 34
6P 45 20 6 90% Mid 5 RF 3.84 18 6 14 -1 Launch 1~6F Upper Body
7~23F Above Knees
18 Launch 26 + WBounce 15
6K 22 8 7 90% High/Air 3 R 2.64 21 5 1+3 after landing +5 +6 8~21F Lower Body 13 14 14 13
6[K] Total 24+3 after landing 8~24F Feet
6H 40 20 6 Mid 5 SJRF 3.84 21 6 13 +0 +6 18 24 26 + GBounce 15
2P 14 3 7 Mid 1 CR 1.44 4 2 5 +3 +7 9 13 16 11
2K 18 5 7 90% Low 2 R 2.64 6 2 11 -1 +6 3~4F, 12~15F Feet 11 18 12 12
2S 32 10 6 Mid 3 SJR 2.64 8 6 15 -7 -6 5~9F Upper Body 13 14 14 13
2H 42 15 15 Forced 80% Low 5 R 3.84 13 2 22 -5 +26 Stagger 5~14F Below Knees 18 Stagger 49 41 0
2D 34 15 6 Low 5 R 3.84 7 15 12 -8 Down 18 Down 26 15
j.P 10 3 8 High/Air 1 CR 1.44 5 3 7 9 10 14 11
j.K 22 8 7 High/Air 3 SJR 2.64 6 5 6 13 14 19 13
j.2K 22 8 15 High/Air 3 R 3.60 13 3 16 13 Launch 33 13
j.S 16×4 8×4 6×4 High/Air 3 SJR 2.64×4 3 2(2)2(4)2(2)2 6 13 14 19 6
j.H 36 8 6 80% High/Air 3 SR 2.64 14 5 7 13 14 23 13
j.D 40 8 6 High/Air 3 SJR 2.64 7 5 19+5 after landing 13 14 20 13

Universal Mechanics

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
Ground Throw Ground Throw 52 6, 7 49 pixels 4.00 Down
Air Throw Air Throw 60 6 Forced 50% 88 pixels 4.00 Down
DAA Dead Angle Attack 25 10 7 50% All 3 R 0.52 18 6 17 -9 1~23F All
24~36F Throw
13 Launch Down 13

Specials

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236P P Mappa Hunch 40 20 6 Mid 5 R 2.00/4.80 11 3 17 -1 18 19 25 15
236K K Mappa Hunch 40 20 6 Mid 5 R 2.00/4.80 14 6 16 -3 18 19 27 15
236[P] P Mappa Hunch Feint 2.00/- Total 23
236[K] K Mappa Hunch Feint 2.00/- Total 27
214P P Dandy Step F 2.50/- Total 30 1~3F Strike
214K K Dandy Step F 2.50/- Total 38 1~6F Strike
214S S Dandy Step 2.50/- Total 30 6~13F Above Knees
14~17F Upper Body
214H H Dandy Step 2.50/- Total 40 15~22F Above Knees
23~27F Upper Body
Dandy > P Pilebunker 80 20 10 Forced 80% Mid 5 R 3.00/7.20 3 3 33 -17 18 Launch 50 + Slide 26 15
Dandy > K Crosswise Heel 23, 27 10×2 7,10 100%, Forced 85% Mid 3 R 3.00/4.80×2 6 4(9)7 16+5 after landing -14 3~18F Above Feet
19~25F Upper Body
13 Launch 32, 42 6, 13
Dandy > S Under Pressure 36 10 7 Mid 3 R 2.50/7.20 5 2 15 -3 13 14 24 13
Dandy > H It's Late 52 15 6 High 5 R 2.50/7.20 18 6 9 +4 5~17F Throw 18 22 34 15
Dandy > S > H It's Late 52 15 6 High 5 R 2.50/7.20 14 6 12 +1 1~13F Throw 18 19 30 15
236H Bloodsucking Universe 55 6 Forced 60% 92 pixels F -/6.00 7 2 29 Stagger 33
632146P Undertow 60 10 7 50% Mid 3 RF 2.00/7.20 28 3 13 -2 5~28F Armor 13 Launch 26 + GBounce 13
j.214K Footloose Journey 26×3 14×3 6×3 All 4 R 2.00/3.60×3 5 2(2)×6 Until landing+11 16 Launch 24 7

Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236D Big Bang Upper 80 20 18 Mid 5 R 10 6 35 -22 1~1F Upper Body
2~3F Above Knees
4~13F Above Feet
18 Launch 66 15
214D FB Dandy Step Total 30 1~12F Strike
13~17F Low Profile
Dandy > D FB Pilebunker 90 20 6 Mid 5 R 3 3 31 -3 30 Launch 80 + WStick 27

Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
632146S Dead on Time 140 20 6 Forced 75% All 5 RF 7+1 10 31+21 after landing -43 7~9F Strike 18 Launch 50 + WStick 32 15
236236H Eternal Wings 88 20 6 Mid 5 R 5+2 18 36+7 after landing -42 1~24F Strike 18 Launch 120 15
j.214214S Up and Close Dandy 100 [160] 20 [20] 6 [6] Mid [All] 5 R[-] 7+2 Until landing [6] 20 after landing 1~10F Strike 18 Stagger 46 [19] 100 [18] 7 [15]

Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236236H All Dead Fatal 20 All 5 10+10 10 25 -16 10~17F strike 18 15

Gatling Table

Ground Gatlings
P K S H D Cancel
5P*GGAC Slayer 5P.pngGuardMidStartup5Recovery4Advantage+2 5P[+], 2P[+], 6P[+] 5K[+], 2K[+] - - 5D Jump
2P*GGAC Slayer 2P.pngGuardMidStartup4Recovery5Advantage+3 5P[+], 2P[+], 6P[+] - - - 5D -
6PGGAC Slayer 6P.pngGuardMidStartup18Recovery14Advantage-1 - - - - - -
5KGGAC Slayer 5K.pngGuardMidStartup6Recovery8Advantage+1 6P 6K - - 5D Jump, Special, Super
2K*GGAC Slayer 2K.pngGuardLowStartup6Recovery11Advantage-1 - - 2S 2H 5D, 2D -
6KGGAC Slayer 6K.pngGuardHigh/AirStartup21Recovery1+3 after landingAdvantage+5 - - - - - -
c.SGGAC Slayer cS.pngGuardMidStartup7Recovery10Advantage0 - - f.S - 5D Jump, Special, Super
f.SGGAC Slayer fS.pngGuardMidStartup13Recovery8Advantage+4 - 6K - - 5D Jump, Special, Super
2S*GGAC Slayer 2S.pngGuardMidStartup8Recovery15Advantage-7 - 6K - 2H 5D, 2D Jump, Special, Super
5HGGAC Slayer 5H.pngGuardMidStartup13Recovery18Advantage-4 - - - 2H 5D, 2D Jump, Special, Super
2HGGAC Slayer 2H.pngGuardLowStartup13Recovery22Advantage-5 - - - - - -
6HGGAC Slayer 6H.pngGuardMidStartup21Recovery13Advantage+0 - - - - - Jump, Special, Super
5DGGAC Slayer 5D.pngGuardHighStartup24Recovery20Advantage-9 - - - - - Homing Jump
2DGGAC Slayer 2D.pngGuardLowStartup7Recovery12Advantage-8 - - - - - -
Air Gatlings
P K S H D Cancel
j.PGGAC Slayer jP.pngGuardHigh/AirStartup5Recovery7Advantage- j.P[+] j.K[+] - - - -
j.KGGAC Slayer jK.pngGuardHigh/AirStartup6Recovery6Advantage- - j.2K - - - Jump, Special, Super
j.2KGGAC Slayer j2K.pngGuardHigh/AirStartup13Recovery16Advantage- - - - - - -
j.SGGAC Slayer jS.pngGuardHigh/AirStartup3Recovery6Advantage- - j.2K - - - Jump, Special, Super
j.HGGAC Slayer jH.pngGuardHigh/AirStartup14Recovery7Advantage- - j.2K - - - Special, Super
j.DGGAC Slayer jD.pngGuardHigh/AirStartup7Recovery19+5 after landingAdvantage- - j.2K - - - Special, Super


  • 5D can be only canceled into Homing Jump on ground hit
  • 5P has a "late" gatling window of 8-12F, except for 5D
    • 5P > 6P uses "late" window only on whiff
  • 2P has a "late" gatling window of 9-10F, except for 5D
    • 2P > 6P uses "late" window only on whiff
  • 2K has a "late" gatling window of 11-14F
  • 2S has a "late" gatling window of 11-21F
X = X is available on hit or block
X[+] = X is available on hit, block, or whiff

Navigation

 Slayer


To edit frame data, edit values in GGACR/Slayer/Data.
Systems Pages