GGACR/Slayer/Frame Data: Difference between revisions

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Line 67: Line 67:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! 5P
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=5P}}
| 6P
| 6P || - || - || - || 5D || jump
| -
| -
| -
| 5D
| j
|-  
|-  
! 2P
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=2P}}
| 6P
| 6P || - || - || - || 5D || -
| -
| -
| -
| 5D
| -
|-  
|-  
! 6P
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=6P}}
| -
| - || - || - || - || - || -
| -
| -
| -
| -
| -
|-  
|-  
! 5K
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=5K}}
| 6P
| 6P || 6K || - || - || 5D || jump, sp
| 6K
| -
| -
| 5D
| j, sp
|-  
|-  
! 2K*
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=2K|label=2K*}}
| -
| - || - || 2S || 2H || 5D, 2D || -
| -
| 2S
| 2H
| 5D, 2D
| -
|-  
|-  
! 6K
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=6K}}
| -
| - || - || - || - || - || -
| -
| -
| -
| -
| -
|-  
|-  
! c.S
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=c.S}}
| -
| - || - || f.S || - || 5D || jump, sp
| -
| f.S
| -
| 5D
| j, sp
|-  
|-  
! f.S
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=f.S}}
| -
| - || 6K || - || - || 5D || jump, sp
| 6K
| -
| -
| 5D
| j, sp
|-  
|-  
! 2S*
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=2S|label=2S*}}
| -
| - || 6K || - || 2H || 5D, 2D || jump, sp
| 6K
| -
| 2H
| 5D, 2D
| j, sp
|-  
|-  
! 5H
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=5H}}
| -
| - || - || - || - || 5D, 2D || j, sp
| -
| -
| -
| 5D, 2D
| j, sp
|-  
|-  
! 2H
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=2H}}
| -
| - || - || - || - || - || -
| -
| -
| -
| -
| -
|-  
|-  
! 6H
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=6H}}
| -
| - || - || - || - || - || jump, sp
| -
| -
| -
| -
| j, sp
|-  
|-  
! 5D
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=5D}}
| -
| - || - || - || - || - || homing jump
| -
| -
| -
| -
| homing jump
|-  
|-  
! 2D
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=2D}}
| -
| - || - || - || - || - || -
| -
| -
| -
| -
| -
|-  
|-  
|}
|}
Line 187: Line 117:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! j.P
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=j.P}}
| j.P
| j.P || j.K || - || - || - || -
| j.k
| -
| -
| -
| -
|-  
|-  
! j.K
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=j.K}}
| -
| - || j.2K || - || - || - || jump, sp
| j.2K
| -
| -
| -
| j, sp
|-  
|-  
! j.2K
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=j.2K}}
| -
| - || - || - || - || - || sp
| -
| -
| -
| -
| sp
|-  
|-  
! j.S
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=j.S}}
| -
| - || j.2K || - || - || - || jump, sp
| j.2K
| -
| -
| -
| j, sp
|-  
|-  
! j.H
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=j.H}}
| -
| - || j.2K || - || - || - || sp
| j.2K
| -
| -
| -
| sp
|-  
|-  
! j.D
! {{MiniMoveCard|game=GGACR|chara=Slayer|input=j.D}}
| -
| - || j.2K || - || - || - || sp
| j.2K
|-
| -
| -
| -
| sp
|}
|}



Revision as of 04:41, 22 October 2021


System Data

Error: No field named "backdash" found for any of the specified database tables.


Normals

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
5P 16 3 7 Mid 1 CJR 1.44 5 4 4 +2 9 14 15 11
5K 22 6 6 Mid 2 SJR 2.64 6 3 8 +1 11 17 17 12
c.S 30 10 6 Mid 3 SJR 2.64 7 4 10 0 13 20 17 13
f.S 30 10 6 Mid 3 SJR 2.64 13 2 8 +4 13 16 14 13
5H 45 20 6 Mid 5 SJR 3.84 13 5 18 -4 18 19 30 + Slide 30 15
5D 22 8 20 High 3 R 2.64 24 3 20 -9 13 Launch 48 14 13
5[D] Total 34
6P 45 20 6 90% Mid 5 RF 3.84 18 6 14 -1 1~6F Upper Body
7~23F Above Knees
18 Launch 26 + WBounce 15
6K 22 8 7 90% High/Air 3 R 2.64 21 5 1+3 after landing +5 8~21F Lower Body 13 14 14 13
6[K] Total 24+3 after landing 8~24F Feet
6H 40 20 6 Mid 5 SJRF 3.84 21 6 13 +0 18 24 26 + GBounce 15
2P 14 3 7 Mid 1 CR 1.44 4 2 5 +3 9 13 16 11
2K 18 5 7 90% Low 2 R 2.64 6 2 11 -1 3~4F, 12~15F Feet 11 18 12 12
2S 32 10 6 Mid 3 SJR 2.64 8 6 15 -7 5~9F Upper Body 13 14 14 13
2H 42 15 15 Forced 80% Low 5 R 3.84 13 2 22 -5 5~14F Below Knees 18 Stagger 49 41 0
2D 34 15 6 Low 5 R 3.84 7 15 12 -8 18 Down 26 15
j.P 10 3 8 High/Air 1 CR 1.44 5 3 7 9 10 14 11
j.K 22 8 7 High/Air 3 SJR 2.64 6 5 6 13 14 19 13
j.2K 22 8 15 High/Air 3 R 3.60 13 3 16 13 Launch 33 13
j.S 16×4 8×4 6×4 High/Air 3 SJR 2.64×4 3 2(2)2(4)2(2)2 6 13 14 19 6
j.H 36 8 6 80% High/Air 3 SR 2.64 14 5 7 13 14 23 13
j.D 40 8 6 High/Air 3 SJR 2.64 7 5 19+5 after landing 13 14 20 13

Universal Mechanics

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
Ground Throw Ground Throw 52 6, 7 49 pixels 4.00 Down
Air Throw Air Throw 60 6 Forced 50% 88 pixels 4.00 Down
DAA Dead Angle Attack 25 10 7 50% All 3 R 0.52 18 6 17 -9 1~23F All
24~36F Throw
13 Launch Down 13

Specials

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236P P Mappa Hunch 40 20 6 Mid 5 R 2.00/4.80 11 3 17 -1 18 19 25 15
236K K Mappa Hunch 40 20 6 Mid 5 R 2.00/4.80 14 6 16 -3 18 19 27 15
236[P] P Mappa Hunch Feint 2.00/- Total 23
236[K] K Mappa Hunch Feint 2.00/- Total 27
214P P Dandy Step F 2.50/- Total 30 1~3F Strike
214K K Dandy Step F 2.50/- Total 38 1~6F Strike
214S S Dandy Step 2.50/- Total 30 6~13F Above Knees
14~17F Upper Body
214H H Dandy Step 2.50/- Total 40 15~22F Above Knees
23~27F Upper Body
Dandy > P Pilebunker 80 20 10 Forced 80% Mid 5 R 3.00/7.20 3 3 33 -17 18 Launch 50 + Slide 26 15
Dandy > K Crosswise Heel 23, 27 10×2 7,10 100%, Forced 85% Mid 3 R 3.00/4.80×2 6 4(9)7 16+5 after landing -14 3~18F Above Feet
19~25F Upper Body
13 Launch 32, 42 6, 13
Dandy > S Under Pressure 36 10 7 Mid 3 R 2.50/7.20 5 2 15 -3 13 14 24 13
Dandy > H It's Late 52 15 6 High 5 R 2.50/7.20 18 6 9 +4 5~17F Throw 18 22 34 15
Dandy > S > H It's Late 52 15 6 High 5 R 2.50/7.20 14 6 12 +1 1~13F Throw 18 19 30 15
236H Bloodsucking Universe 55 6 Forced 60% 92 pixels F -/6.00 7 2 29 Stagger 33
632146P Undertow 60 10 7 50% Mid 3 RF 2.00/7.20 28 3 13 -2 5~28F Armor 13 Launch 26 + GBounce 13
j.214K Footloose Journey 26×3 14×3 6×3 All 4 R 2.00/3.60×3 5 2(2)×6 Until landing+11 16 Launch 24 7

Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236D Big Bang Upper 80 20 18 Mid 5 R 10 6 35 -22 1~1F Upper Body
2~3F Above Knees
4~13F Above Feet
18 Launch 66 15
214D FB Dandy Step Total 30 1~12F Strike
13~17F Low Profile
Dandy > D FB Pilebunker 90 20 6 Mid 5 R 3 3 31 -3 30 Launch 80 + WStick 27

Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
632146S Dead on Time 140 20 6 Forced 75% All 5 RF 7+1 10 31+21 after landing -43 7~9F Strike 18 Launch 50 + WStick 32 15
236236H Eternal Wings 88 20 6 Mid 5 R 5+2 18 36+7 after landing -42 1~24F Strike 18 Launch 120 15
j.214214S Up and Close Dandy 100 [160] 20 [20] 6 [6] Mid [All] 5 R[-] 7+2 Until landing [6] 20 after landing 1~10F Strike 18 Stagger 46 [19] 100 [18] 7 [15]

Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236236H All Dead Fatal 20 All 5 10+10 10 25 -16 10~17F strike 18 15

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGAC Slayer 5P.pngGuardMidStartup5Recovery4Advantage+2 6P - - - 5D jump
2PGGAC Slayer 2P.pngGuardMidStartup4Recovery5Advantage+3 6P - - - 5D -
6PGGAC Slayer 6P.pngGuardMidStartup18Recovery14Advantage-1 - - - - - -
5KGGAC Slayer 5K.pngGuardMidStartup6Recovery8Advantage+1 6P 6K - - 5D jump, sp
2K*GGAC Slayer 2K.pngGuardLowStartup6Recovery11Advantage-1 - - 2S 2H 5D, 2D -
6KGGAC Slayer 6K.pngGuardHigh/AirStartup21Recovery1+3 after landingAdvantage+5 - - - - - -
c.SGGAC Slayer cS.pngGuardMidStartup7Recovery10Advantage0 - - f.S - 5D jump, sp
f.SGGAC Slayer fS.pngGuardMidStartup13Recovery8Advantage+4 - 6K - - 5D jump, sp
2S*GGAC Slayer 2S.pngGuardMidStartup8Recovery15Advantage-7 - 6K - 2H 5D, 2D jump, sp
5HGGAC Slayer 5H.pngGuardMidStartup13Recovery18Advantage-4 - - - - 5D, 2D j, sp
2HGGAC Slayer 2H.pngGuardLowStartup13Recovery22Advantage-5 - - - - - -
6HGGAC Slayer 6H.pngGuardMidStartup21Recovery13Advantage+0 - - - - - jump, sp
5DGGAC Slayer 5D.pngGuardHighStartup24Recovery20Advantage-9 - - - - - homing jump
2DGGAC Slayer 2D.pngGuardLowStartup7Recovery12Advantage-8 - - - - - -
Air Gatlings
P K S H D Cancel
j.PGGAC Slayer jP.pngGuardHigh/AirStartup5Recovery7Advantage- j.P j.K - - - -
j.KGGAC Slayer jK.pngGuardHigh/AirStartup6Recovery6Advantage- - j.2K - - - jump, sp
j.2KGGAC Slayer j2K.pngGuardHigh/AirStartup13Recovery16Advantage- - - - - - sp
j.SGGAC Slayer jS.pngGuardHigh/AirStartup3Recovery6Advantage- - j.2K - - - jump, sp
j.HGGAC Slayer jH.pngGuardHigh/AirStartup14Recovery7Advantage- - j.2K - - - sp
j.DGGAC Slayer jD.pngGuardHigh/AirStartup7Recovery19+5 after landingAdvantage- - j.2K - - - sp


  • 5D can be only canceled into Homing Jump on ground hit
  • 2K has a "late" gatling window of F11-14, and thus the gatlings may feel like links, rather than "true gatlings"
  • 2S has a "late" gatling window of F11-21, and thus the gatlings may feel like links, rather than "true gatlings"
  • Chart imported from AC Slayer, please note any +R changes as necessary
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGACR/Slayer/Data.