GGACR/Slayer/Frame Data: Difference between revisions

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==[[GGACR/Frame Data|System Data]]==
==[[GGACR/Frame Data|System Data]]==
{{#cargo_query:tables=ggacrCharacters
{{#cargo_query:tables=ggacrCharacters
|fields=name,defense,guts,prejump,weight,backdash,guardBalance,wakeupFaceUp,wakeupFaceDown,umo
|fields=name,defense,guts,prejump,weight,backdash,forwarddash,guardBalance,wakeupFaceUp,wakeupFaceDown,umo
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
|format=table

Revision as of 02:54, 11 October 2021


System Data

Error: No field named "backdash" found for any of the specified database tables.


Normals

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
5P 16 3 7 Mid 1 CJR 1.44 5 4 4 +2
5K 22 6 6 Mid 2 SJR 2.64 6 3 8 +1
c.S 30 10 6 Mid 3 SJR 2.64 7 4 10 0
f.S 30 10 6 Mid 3 SJR 2.64 13 2 8 +4
5H 45 20 6 Mid 5 SJR 3.84 13 5 18 -4
5D 22 8 20 High 3 R 2.64 24 3 20 -9
5[D] Total 34
6P 45 20 6 90% Mid 5 RF 3.84 18 6 14 -1 1~6F Upper Body
7~23F Above Knees
6K 22 8 7 90% High/Air 3 R 2.64 21 5 1+3 after landing +5 8~21F Lower Body
6[K] Total 24+3 after landing 8~24F Feet
6H 40 20 6 Mid 5 SJRF 3.84 21 6 13 +0
2P 14 3 7 Mid 1 CR 1.44 4 2 5 +3
2K 18 5 7 90% Low 2 R 2.64 6 2 11 -1 3~4F, 12~15F Feet
2S 32 10 6 Mid 3 SJR 2.64 8 6 15 -7 5~9F Upper Body
2H 42 15 15 Forced 80% Low 5 R 3.84 13 2 22 -5 5~14F Below Knees
2D 34 15 6 Low 5 R 3.84 7 15 12 -8
j.P 10 3 8 High/Air 1 CR 1.44 5 3 7
j.K 22 8 7 High/Air 3 SJR 2.64 6 5 6
j.2K 22 8 15 High/Air 3 R 3.60 13 3 16
j.S 16×4 8×4 6×4 High/Air 3 SJR 2.64×4 3 2(2)2(4)2(2)2 6
j.H 36 8 6 80% High/Air 3 SR 2.64 14 5 7
j.D 40 8 6 High/Air 3 SJR 2.64 7 5 19+5 after landing

Universal Mechanics

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 52 6, 7 49 pixels 4.00
Air Throw Air Throw 60 6 Forced 50% 88 pixels 4.00
DAA Dead Angle Attack 25 10 7 50% All 3 R 0.52 18 6 17 -9 1~23F All
24~36F Throw

Specials

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
236P P Mappa Hunch 40 20 6 Mid 5 R 2.00/4.80 11 3 17 -1
236K K Mappa Hunch 40 20 6 Mid 5 R 2.00/4.80 14 6 16 -3
236[P] P Mappa Hunch Feint 2.00/- Total 23
236[K] K Mappa Hunch Feint 2.00/- Total 27
214P P Dandy Step F 2.50/- Total 30 1~3F Strike
214K K Dandy Step F 2.50/- Total 38 1~6F Strike
214S S Dandy Step 2.50/- Total 30 6~13F Above Knees
14~17F Upper Body
214H H Dandy Step 2.50/- Total 40 15~22F Above Knees
23~27F Upper Body
Dandy > P Pilebunker 80 20 10 Forced 80% Mid 5 R 3.00/7.20 3 3 33 -17
Dandy > K Crosswise Heel 23, 27 10×2 7,10 100%, Forced 85% Mid 3 R 3.00/4.80×2 6 4(9)7 16+5 after landing -14 3~18F Above Feet
19~25F Upper Body
Dandy > S Under Pressure 36 10 7 Mid 3 R 2.50/7.20 5 2 15 -3
Dandy > H It's Late 52 15 6 High 5 R 2.50/7.20 18 6 9 +4 5~17F Throw
Dandy > S > H It's Late 52 15 6 High 5 R 2.50/7.20 14 6 12 +1 1~13F Throw
236H Bloodsucking Universe 55 6 Forced 60% 92 pixels F -/6.00 7 2 29
632146P Undertow 60 10 7 50% Mid 3 RF 2.00/7.20 28 3 13 -2 5~28F Armor
j.214K Footloose Journey 26×3 14×3 6×3 All 4 R 2.00/3.60×3 5 2(2)×6 Until landing+11

Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
236D Big Bang Upper 80 20 18 Mid 5 R 10 6 35 -22 1~1F Upper Body
2~3F Above Knees
4~13F Above Feet
214D FB Dandy Step Total 30 1~12F Strike
13~17F Low Profile
Dandy > D FB Pilebunker 90 20 6 Mid 5 R 3 3 31 -3

Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
632146S Dead on Time 140 20 6 Forced 75% All 5 RF 7+1 10 31+21 after landing -43 7~9F Strike
236236H Eternal Wings 88 20 6 Mid 5 R 5+2 18 36+7 after landing -42 1~24F Strike
j.214214S Up and Close Dandy 100 [160] 20 [20] 6 [6] Mid [All] 5 R[-] 7+2 Until landing [6] 20 after landing 1~10F Strike

Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
236236H All Dead Fatal 20 All 5 10+10 10 25 -16 10~17F strike

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 6P - - - 5D j
2P 6P - - - 5D -
6P - - - - - -
5K 6P 6K - - 5D j, sp
2K* - - 2S 2H 5D, 2D -
6K - - - - - -
c.S - - f.S - 5D j, sp
f.S - 6K - - 5D j, sp
2S* - 6K - 2H 5D, 2D j, sp
5H - - - - 5D, 2D j, sp
2H - - - - - -
6H - - - - - j, sp
5D - - - - - homing jump
2D - - - - - -
Air Gatlings
P K S H D Cancel
j.P j.P j.k - - - -
j.K - j.2K - - - j, sp
j.2K - - - - - sp
j.S - j.2K - - - j, sp
j.H - j.2K - - - sp
j.D - j.2K - - - sp


  • 5D can be only canceled into Homing Jump on ground hit
  • 2K has a "late" gatling window of F11-14, and thus the gatlings may feel like links, rather than "true gatlings"
  • 2S has a "late" gatling window of F11-21, and thus the gatlings may feel like links, rather than "true gatlings"
  • Chart imported from AC Slayer, please note any +R changes as necessary
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGACR/Slayer/Data.