No edit summary |
(removing redundant inv info) |
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{{#lst:{{BASEPAGENAME}}/Data|5P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|5P Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Histun on standing hit 14F | *Histun on standing hit 14F | ||
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{{#lst:{{BASEPAGENAME}}/Data|5K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|5K Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Histun on standing hit 17F | *Histun on standing hit 17F | ||
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{{#lst:{{BASEPAGENAME}}/Data|c.S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|c.S Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Histun on standing hit 20F | *Histun on standing hit 20F | ||
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{{#lst:{{BASEPAGENAME}}/Data|f.S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|f.S Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*Histun on standing hit 16F | *Histun on standing hit 16F | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|5H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|5H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*Slides opponent on air hit (untechable for 30F, slides for 30F) | *Slides opponent on air hit (untechable for 30F, slides for 30F) | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|6P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6P Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Wall bounces opponent on hit (untechable for 26F) | *Wall bounces opponent on hit (untechable for 26F) | ||
*Initial prorate 90% | *Initial prorate 90% | ||
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{{#lst:{{BASEPAGENAME}}/Data|6K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6K Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 90% | *Initial prorate 90% | ||
*Slayer is airborne from 8~24F | *Slayer is airborne from 8~24F | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|6[K] Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6[K] Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
* | *Airborne from 8F until landing | ||
*hold K until 10F to get Feint | *hold K until 10F to get Feint | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|6H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Histun on standing hit 24F | *Histun on standing hit 24F | ||
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{{#lst:{{BASEPAGENAME}}/Data|5[D] Extra}} | {{#lst:{{BASEPAGENAME}}/Data|5[D] Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*hold D until 20F to get Feint | *hold D until 20F to get Feint | ||
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{{#lst:{{BASEPAGENAME}}/Data|2P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2P Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Histun on standing hit 13F | *Histun on standing hit 13F | ||
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{{#lst:{{BASEPAGENAME}}/Data|2K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2K Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 90% | *Initial prorate 90% | ||
*Histun on standing hit 18F | *Histun on standing hit 18F | ||
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{{#lst:{{BASEPAGENAME}}/Data|2S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2S Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Untechable for 48F on air CH | *Untechable for 48F on air CH | ||
*Can gatlings from 11~21F | *Can gatlings from 11~21F | ||
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{{#lst:{{BASEPAGENAME}}/Data|2H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Forced prorate 80% | *Forced prorate 80% | ||
*Staggers opponent on ground hit (Max 49F) | *Staggers opponent on ground hit (Max 49F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|2D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2D Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on ground hit | *Knocks down opponent on ground hit | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.P Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*Untechable for 14F (on CH for 16F) | *Untechable for 14F (on CH for 16F) | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.K Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*Untechable for 19F (on CH for 24F) | *Untechable for 19F (on CH for 24F) | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.2K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.2K Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on ground hit (untechable for 33F, on CH for 40F) | *Floats opponent on ground hit (untechable for 33F, on CH for 40F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.S Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Pulls in opponent on hit | *Pulls in opponent on hit | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Ground bounces opponent on CH (untechable for 60F) | *Ground bounces opponent on CH (untechable for 60F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.D Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Slams down opponent on air hit (Untechable time 20F) | *Slams down opponent on air hit (Untechable time 20F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|Ground Throw Extra}} | {{#lst:{{BASEPAGENAME}}/Data|Ground Throw Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
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{{#lst:{{BASEPAGENAME}}/Data|Air Throw Extra}} | {{#lst:{{BASEPAGENAME}}/Data|Air Throw Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Slams down opponent and fully untechable | *Slams down opponent and fully untechable | ||
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{{#lst:{{BASEPAGENAME}}/Data|DAA Extra}} | {{#lst:{{BASEPAGENAME}}/Data|DAA Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
*Initial prorate 50% | *Initial prorate 50% | ||
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{{#lst:{{BASEPAGENAME}}/Data|236P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236P Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*Untechable for 25F | *Untechable for 25F | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|236K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236K Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*Untechable for 27F | *Untechable for 27F | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|236[K] Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236[K] Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | {{ColumnList |text= | ||
{{ColumnList | |||
*Slayer is in CH state during move | *Slayer is in CH state during move | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|214P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|214P Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*FRC timing 9~12F | *FRC timing 9~12F | ||
*Can cancel into followups from 16F onwards | *Can cancel into followups from 16F onwards | ||
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{{#lst:{{BASEPAGENAME}}/Data|214K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|214K Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*FRC timing 15~18F | *FRC timing 15~18F | ||
*Can cancel into followups from 20F onwards | *Can cancel into followups from 20F onwards | ||
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{{#lst:{{BASEPAGENAME}}/Data|214S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|214S Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Can pass through opponent from 10~16F | *Can pass through opponent from 10~16F | ||
*Can cancel into followups from 22F onwards | *Can cancel into followups from 22F onwards | ||
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{{#lst:{{BASEPAGENAME}}/Data|214H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|214H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Can pass through opponent from 19~26F | *Can pass through opponent from 19~26F | ||
*Can cancel into followups from 32F onwards | *Can cancel into followups from 32F onwards | ||
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{{#lst:{{BASEPAGENAME}}/Data|Dandy P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|Dandy P Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Slides opponent on hit (untechable for 50F, slides for 26F) | *Slides opponent on hit (untechable for 50F, slides for 26F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|Dandy K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|Dandy K Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Slayer is airborne from 19F onwards | *Slayer is airborne from 19F onwards | ||
*Floats opponent on hit (1st hit untechable for 32F, 2nd hit for 42F) | *Floats opponent on hit (1st hit untechable for 32F, 2nd hit for 42F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|Dandy S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|Dandy S Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Staggers opponent on ground CH (max 39F) | *Staggers opponent on ground CH (max 39F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|Dandy H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|Dandy H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Hitstun on standing hit 22F | *Hitstun on standing hit 22F | ||
*Slides opponent on CH (untechable 72F, slides for 32F) | *Slides opponent on CH (untechable 72F, slides for 32F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|Dandy S H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|Dandy S H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Ground bounces opponent on CH (untechable for 90F) | *Ground bounces opponent on CH (untechable for 90F) | ||
*Slams down opponent and fully untechable on air hit | *Slams down opponent and fully untechable on air hit | ||
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{{#lst:{{BASEPAGENAME}}/Data|236H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Forced prorate 60% | *Forced prorate 60% | ||
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{{#lst:{{BASEPAGENAME}}/Data|632146P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|632146P Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Ground bounces opponent on hit (untechable for 36F, on CH for 62F) | *Ground bounces opponent on hit (untechable for 36F, on CH for 62F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.214K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.214K Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent on hit (untechable for 24F) | *Floats opponent on hit (untechable for 24F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|236D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236D Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent high on hit (untechable for 62F) | *Floats opponent high on hit (untechable for 62F) | ||
*Slayer is in CH state from 1~42F | *Slayer is in CH state from 1~42F | ||
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{{#lst:{{BASEPAGENAME}}/Data|Dandy D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|Dandy D Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Wall sticks opponent and fully untechable on hit (sticks for 27F, on CH for 45F) | *Wall sticks opponent and fully untechable on hit (sticks for 27F, on CH for 45F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|214D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|214D Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Can cancel into followups from 10F onwards | *Can cancel into followups from 10F onwards | ||
}} | }} | ||
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{{#lst:{{BASEPAGENAME}}/Data|632146S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|632146S Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Wall sticks opponent on hit (untechable for 50F, sticks for 32F) (on CH untechable for 112F, sticks for 60F) | *Wall sticks opponent on hit (untechable for 50F, sticks for 32F) (on CH untechable for 112F, sticks for 60F) | ||
*Slayer is in CH state until landing | *Slayer is in CH state until landing | ||
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{{#lst:{{BASEPAGENAME}}/Data|236236H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236236H Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Floats opponent and fully untechable on hit | *Floats opponent and fully untechable on hit | ||
*Slayer is in CH state until landing | *Slayer is in CH state until landing | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.214214S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.214214S Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*Head portion has hitstop 7F, staggers opponent on ground hit (Max 46F) | *Head portion has hitstop 7F, staggers opponent on ground hit (Max 46F) | ||
*Wall bounces opponent on air CH (untechable for 100F) | *Wall bounces opponent on air CH (untechable for 100F) | ||
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{{#lst:{{BASEPAGENAME}}/Data|IK Extra}} | {{#lst:{{BASEPAGENAME}}/Data|IK Extra}} | ||
|- | |- | ||
{{Description | {{Description|12|text= | ||
| | |||
{{ColumnList |text= | {{ColumnList |text= | ||
*IK Mode activation: 80F | *IK Mode activation: 80F | ||
}} | }} | ||
}} | }} |
Revision as of 06:18, 10 March 2021
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Matchups | Forums | Videos |
System Data
Normals
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
---|---|---|---|---|---|---|---|---|---|---|---|---|
5P
| ||||||||||||
| ||||||||||||
5K
| ||||||||||||
| ||||||||||||
c.S
| ||||||||||||
| ||||||||||||
f.S
| ||||||||||||
| ||||||||||||
5H
| ||||||||||||
| ||||||||||||
6P
| ||||||||||||
| ||||||||||||
6K
| ||||||||||||
| ||||||||||||
6[K]
| ||||||||||||
| ||||||||||||
6H
| ||||||||||||
| ||||||||||||
5D
| ||||||||||||
5[D]
| ||||||||||||
| ||||||||||||
2P
| ||||||||||||
| ||||||||||||
2K
| ||||||||||||
| ||||||||||||
2S
| ||||||||||||
| ||||||||||||
2H
| ||||||||||||
| ||||||||||||
2D
| ||||||||||||
| ||||||||||||
j.P
| ||||||||||||
| ||||||||||||
j.K
| ||||||||||||
| ||||||||||||
j.2K
| ||||||||||||
| ||||||||||||
j.S
| ||||||||||||
| ||||||||||||
j.H
| ||||||||||||
| ||||||||||||
j.D
| ||||||||||||
|
Universal Mechanics
Specials
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
---|---|---|---|---|---|---|---|---|---|---|---|---|
P Mappa Hunch 236P
| ||||||||||||
| ||||||||||||
K Mappa Hunch 236K
| ||||||||||||
| ||||||||||||
Mappa Hunch Feint 236[P/K]
| ||||||||||||
| ||||||||||||
P Dandy Step 214P
| ||||||||||||
| ||||||||||||
K Dandy Step 214K
| ||||||||||||
| ||||||||||||
S Dandy Step 214S
| ||||||||||||
| ||||||||||||
H Dandy Step 214H
| ||||||||||||
| ||||||||||||
Pilebunker Dandy > P
| ||||||||||||
| ||||||||||||
Crosswise Heel Dandy > K
| ||||||||||||
| ||||||||||||
Under Pressure Dandy > S
| ||||||||||||
| ||||||||||||
It's Late Dandy > H
| ||||||||||||
| ||||||||||||
It's Late Under Pressure > H
| ||||||||||||
| ||||||||||||
Bloodsucking Universe 236H
| ||||||||||||
| ||||||||||||
Undertow 632146P
| ||||||||||||
| ||||||||||||
Footloose Journey j.214K
| ||||||||||||
|
Force Breaks
Overdrives
Instant Kill
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 6P | - | - | - | 5D | j |
2P | 6P | - | - | - | 5D | - |
6P | - | - | - | - | - | - |
5K | 6P | 6K | - | - | 5D | j, sp |
2K* | - | - | 2S | 2H | 5D, 2D | - |
6K | - | - | - | - | - | - |
c.S | - | - | f.S | - | 5D | j, sp |
f.S | - | 6K | - | - | 5D | j, sp |
2S* | - | 6K | - | 2H | 5D, 2D | j |
5H | - | - | - | - | 5D, 2D | j, sp |
2H | - | - | - | - | - | - |
6H | - | - | - | - | - | j, sp |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | - |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.k | - | - | - | - |
j.K | - | j.2K | - | - | - | j, sp |
j.2K | - | - | - | - | - | sp |
j.S | - | j.2K | - | - | - | j, sp |
j.H | - | j.2K | - | - | - | sp |
j.D | - | j.2K | - | - | - | sp |
- 5D can be only canceled into Homing Jump on ground hit
- 2K has a "late" gatling window of F11-14, and thus the gatlings may feel like links, rather than "true gatlings"
- 2S has a "late" gatling window of F11-21, and thus the gatlings may feel like links, rather than "true gatlings"
- Chart imported from AC Slayer, please note any +R changes as necessary
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Slayer/Data.
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Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •