No edit summary |
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{ | {{FullFrameDataHeader-GGACR}} | ||
|- | |- | ||
{{AttackVersion|name=5P | {{AttackVersion|name=5P | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5P | {{#lst:{{BASEPAGENAME}}/Data|5P}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5P Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 29: | Line 30: | ||
{{AttackVersion|name=5K | {{AttackVersion|name=5K | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5K | {{#lst:{{BASEPAGENAME}}/Data|5K}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5K Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 41: | Line 43: | ||
{{AttackVersion|name=c.S | {{AttackVersion|name=c.S | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|c.S | {{#lst:{{BASEPAGENAME}}/Data|c.S}} | ||
{{#lst:{{BASEPAGENAME}}/Data|c.S Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 53: | Line 56: | ||
{{AttackVersion|name=f.S | {{AttackVersion|name=f.S | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|f.S | {{#lst:{{BASEPAGENAME}}/Data|f.S}} | ||
{{#lst:{{BASEPAGENAME}}/Data|f.S Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 64: | Line 68: | ||
{{AttackVersion|name=5H | {{AttackVersion|name=5H | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5H | {{#lst:{{BASEPAGENAME}}/Data|5H}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5H Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 75: | Line 80: | ||
{{AttackVersion|name=6P | {{AttackVersion|name=6P | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6P | {{#lst:{{BASEPAGENAME}}/Data|6P}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6P Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 89: | Line 95: | ||
{{AttackVersion|name=6K | {{AttackVersion|name=6K | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6K | {{#lst:{{BASEPAGENAME}}/Data|6K}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6K Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 102: | Line 109: | ||
{{AttackVersion|name=6[K] | {{AttackVersion|name=6[K] | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6[K] | {{#lst:{{BASEPAGENAME}}/Data|6[K]}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6[K] Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 114: | Line 122: | ||
{{AttackVersion|name=6H | {{AttackVersion|name=6H | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6H | {{#lst:{{BASEPAGENAME}}/Data|6H}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6H Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 129: | Line 138: | ||
{{AttackVersion|name=5D | {{AttackVersion|name=5D | ||
|subtitle=}} | |subtitle=}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5D | {{#lst:{{BASEPAGENAME}}/Data|5D}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5D Extra}} | |||
|- | |- | ||
{{AttackVersion|name=5[D] | {{AttackVersion|name=5[D] | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5[D] | {{#lst:{{BASEPAGENAME}}/Data|5[D]}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5[D] Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 145: | Line 156: | ||
{{AttackVersion|name=2P | {{AttackVersion|name=2P | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2P | {{#lst:{{BASEPAGENAME}}/Data|2P}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2P Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 157: | Line 169: | ||
{{AttackVersion|name=2K | {{AttackVersion|name=2K | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2K | {{#lst:{{BASEPAGENAME}}/Data|2K}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2K Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 171: | Line 184: | ||
{{AttackVersion|name=2S | {{AttackVersion|name=2S | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2S | {{#lst:{{BASEPAGENAME}}/Data|2S}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2S Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 184: | Line 198: | ||
{{AttackVersion|name=2H | {{AttackVersion|name=2H | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2H | {{#lst:{{BASEPAGENAME}}/Data|2H}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2H Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 201: | Line 216: | ||
{{AttackVersion|name=2D | {{AttackVersion|name=2D | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2D | {{#lst:{{BASEPAGENAME}}/Data|2D}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2D Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 213: | Line 229: | ||
{{AttackVersion|name=j.P | {{AttackVersion|name=j.P | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.P | {{#lst:{{BASEPAGENAME}}/Data|j.P}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.P Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 224: | Line 241: | ||
{{AttackVersion|name=j.K | {{AttackVersion|name=j.K | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.K | {{#lst:{{BASEPAGENAME}}/Data|j.K}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.K Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 235: | Line 253: | ||
{{AttackVersion|name=j.2K | {{AttackVersion|name=j.2K | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.2K | {{#lst:{{BASEPAGENAME}}/Data|j.2K}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.2K Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 247: | Line 266: | ||
{{AttackVersion|name=j.S | {{AttackVersion|name=j.S | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.S | {{#lst:{{BASEPAGENAME}}/Data|j.S}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.S Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 262: | Line 282: | ||
{{AttackVersion|name=j.H | {{AttackVersion|name=j.H | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.H | {{#lst:{{BASEPAGENAME}}/Data|j.H}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.H Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 275: | Line 296: | ||
{{AttackVersion|name=j.D | {{AttackVersion|name=j.D | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.D | {{#lst:{{BASEPAGENAME}}/Data|j.D}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.D Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 291: | Line 313: | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{ | {{FullFrameDataHeader-GGACR}} | ||
|- | |- | ||
{{AttackVersion|name=Throw | {{AttackVersion|name=Throw | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Ground Throw | {{#lst:{{BASEPAGENAME}}/Data|Ground Throw}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Ground Throw Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 307: | Line 330: | ||
{{AttackVersion|name=Air Throw | {{AttackVersion|name=Air Throw | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Air Throw | {{#lst:{{BASEPAGENAME}}/Data|Air Throw}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Air Throw Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 318: | Line 342: | ||
|- | |- | ||
{{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}} | {{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|DAA | {{#lst:{{BASEPAGENAME}}/Data|DAA}} | ||
{{#lst:{{BASEPAGENAME}}/Data|DAA Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 335: | Line 360: | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{ | {{FullFrameDataHeader-GGACR}} | ||
|- | |- | ||
{{AttackVersion|name=P Mappa Hunch|subtitle=236P|rowspan=2}} | {{AttackVersion|name=P Mappa Hunch|subtitle=236P|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|236P | {{#lst:{{BASEPAGENAME}}/Data|236P}} | ||
{{#lst:{{BASEPAGENAME}}/Data|236P Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 348: | Line 374: | ||
|- | |- | ||
{{AttackVersion|name=K Mappa Hunch|subtitle=236K|rowspan=2}} | {{AttackVersion|name=K Mappa Hunch|subtitle=236K|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|236K | {{#lst:{{BASEPAGENAME}}/Data|236K}} | ||
{{#lst:{{BASEPAGENAME}}/Data|236K Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 358: | Line 385: | ||
|- | |- | ||
{{AttackVersion|name=Mappa Hunch Feint|subtitle=236[P/K]|rowspan=3}} | {{AttackVersion|name=Mappa Hunch Feint|subtitle=236[P/K]|rowspan=3}} | ||
{{#lst:{{BASEPAGENAME}}/Data|236[P] | {{#lst:{{BASEPAGENAME}}/Data|236[P]}} | ||
{{#lst:{{BASEPAGENAME}}/Data|236[P] Extra}} | |||
|- | |- | ||
{{#lst:{{BASEPAGENAME}}/Data|236[K] | {{#lst:{{BASEPAGENAME}}/Data|236[K]}} | ||
{{#lst:{{BASEPAGENAME}}/Data|236[K] Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 370: | Line 399: | ||
|- | |- | ||
{{AttackVersion|name=P Dandy Step|subtitle=214P|rowspan=2}} | {{AttackVersion|name=P Dandy Step|subtitle=214P|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|214P | {{#lst:{{BASEPAGENAME}}/Data|214P}} | ||
{{#lst:{{BASEPAGENAME}}/Data|214P Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 382: | Line 412: | ||
|- | |- | ||
{{AttackVersion|name=K Dandy Step|subtitle=214K|rowspan=2}} | {{AttackVersion|name=K Dandy Step|subtitle=214K|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|214K | {{#lst:{{BASEPAGENAME}}/Data|214K}} | ||
{{#lst:{{BASEPAGENAME}}/Data|214K Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 394: | Line 425: | ||
|- | |- | ||
{{AttackVersion|name=S Dandy Step|subtitle=214S|rowspan=2}} | {{AttackVersion|name=S Dandy Step|subtitle=214S|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|214S | {{#lst:{{BASEPAGENAME}}/Data|214S}} | ||
{{#lst:{{BASEPAGENAME}}/Data|214S Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 408: | Line 440: | ||
|- | |- | ||
{{AttackVersion|name=H Dandy Step|subtitle=214H|rowspan=2}} | {{AttackVersion|name=H Dandy Step|subtitle=214H|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|214H | {{#lst:{{BASEPAGENAME}}/Data|214H}} | ||
{{#lst:{{BASEPAGENAME}}/Data|214H Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 422: | Line 455: | ||
|- | |- | ||
{{AttackVersion|name=Pilebunker|subtitle=Dandy > P|rowspan=2}} | {{AttackVersion|name=Pilebunker|subtitle=Dandy > P|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Dandy P | {{#lst:{{BASEPAGENAME}}/Data|Dandy P}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Dandy P Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 435: | Line 469: | ||
|- | |- | ||
{{AttackVersion|name=Crosswise Heel|subtitle=Dandy > K|rowspan=2}} | {{AttackVersion|name=Crosswise Heel|subtitle=Dandy > K|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Dandy K | {{#lst:{{BASEPAGENAME}}/Data|Dandy K}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Dandy K Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 451: | Line 486: | ||
|- | |- | ||
{{AttackVersion|name=Under Pressure|subtitle=Dandy > S|rowspan=2}} | {{AttackVersion|name=Under Pressure|subtitle=Dandy > S|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Dandy S | {{#lst:{{BASEPAGENAME}}/Data|Dandy S}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Dandy S Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 463: | Line 499: | ||
|- | |- | ||
{{AttackVersion|name=It's Late|subtitle=Dandy > H|rowspan=2}} | {{AttackVersion|name=It's Late|subtitle=Dandy > H|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Dandy H | {{#lst:{{BASEPAGENAME}}/Data|Dandy H}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Dandy H Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 476: | Line 513: | ||
|- | |- | ||
{{AttackVersion|name=It's Late|subtitle=Under Pressure > H|rowspan=2}} | {{AttackVersion|name=It's Late|subtitle=Under Pressure > H|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Dandy S H | {{#lst:{{BASEPAGENAME}}/Data|Dandy S H}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Dandy S H Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 488: | Line 526: | ||
|- | |- | ||
{{AttackVersion|name=Bloodsucking Universe|subtitle=236H|rowspan=2}} | {{AttackVersion|name=Bloodsucking Universe|subtitle=236H|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|236H | {{#lst:{{BASEPAGENAME}}/Data|236H}} | ||
{{#lst:{{BASEPAGENAME}}/Data|236H Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 503: | Line 542: | ||
|- | |- | ||
{{AttackVersion|name=Undertow|subtitle=632146P|rowspan=2}} | {{AttackVersion|name=Undertow|subtitle=632146P|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|632146P | {{#lst:{{BASEPAGENAME}}/Data|632146P}} | ||
{{#lst:{{BASEPAGENAME}}/Data|632146P Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 516: | Line 556: | ||
|- | |- | ||
{{AttackVersion|name=Footloose Journey|subtitle=j.214K|rowspan=2}} | {{AttackVersion|name=Footloose Journey|subtitle=j.214K|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.214K | {{#lst:{{BASEPAGENAME}}/Data|j.214K}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.214K Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 532: | Line 573: | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{ | {{FullFrameDataHeader-GGACR}} | ||
|- | |- | ||
{{AttackVersion|name=Big Bang Upper|subtitle=236D|rowspan=2}} | {{AttackVersion|name=Big Bang Upper|subtitle=236D|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|236D | {{#lst:{{BASEPAGENAME}}/Data|236D}} | ||
{{#lst:{{BASEPAGENAME}}/Data|236D Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 552: | Line 594: | ||
|- | |- | ||
{{AttackVersion|name=FB Pilebunker|subtitle=Dandy > D|rowspan=2}} | {{AttackVersion|name=FB Pilebunker|subtitle=Dandy > D|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Dandy D | {{#lst:{{BASEPAGENAME}}/Data|Dandy D}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Dandy D Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 565: | Line 608: | ||
|- | |- | ||
{{AttackVersion|name=FB Dandy Step|subtitle=214D|rowspan=2}} | {{AttackVersion|name=FB Dandy Step|subtitle=214D|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|214D | {{#lst:{{BASEPAGENAME}}/Data|214D}} | ||
{{#lst:{{BASEPAGENAME}}/Data|214D Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 581: | Line 625: | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{ | {{FullFrameDataHeader-GGACR}} | ||
|- | |- | ||
{{AttackVersion|name=Dead on Time|subtitle=632146S|rowspan=2}} | {{AttackVersion|name=Dead on Time|subtitle=632146S|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|632146S | {{#lst:{{BASEPAGENAME}}/Data|632146S}} | ||
{{#lst:{{BASEPAGENAME}}/Data|632146S Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 600: | Line 645: | ||
|- | |- | ||
{{AttackVersion|name=Eternal Wings|subtitle=236236H|rowspan=2}} | {{AttackVersion|name=Eternal Wings|subtitle=236236H|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|236236H | {{#lst:{{BASEPAGENAME}}/Data|236236H}} | ||
{{#lst:{{BASEPAGENAME}}/Data|236236H Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 612: | Line 658: | ||
|- | |- | ||
{{AttackVersion|name=Up and Close Dandy|subtitle=j.214214S|rowspan=2}} | {{AttackVersion|name=Up and Close Dandy|subtitle=j.214214S|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.214214S | {{#lst:{{BASEPAGENAME}}/Data|j.214214S}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.214214S Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 630: | Line 677: | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{ | {{FullFrameDataHeader-GGACR}} | ||
|- | |- | ||
{{AttackVersion|name=All Dead|subtitle=in IK Mode: 236236H|rowspan=2}} | {{AttackVersion|name=All Dead|subtitle=in IK Mode: 236236H|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|IK | {{#lst:{{BASEPAGENAME}}/Data|IK}} | ||
{{#lst:{{BASEPAGENAME}}/Data|IK Extra}} | |||
|- | |- | ||
{{Description | {{Description | ||
Line 833: | Line 881: | ||
==Navigation== | ==Navigation== | ||
{{#lst:{{BASEPAGENAME}}/Data|Links}} | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[GGACR/Slayer/Data]] | {{notice|To edit frame data, edit values in [[GGACR/Slayer/Data]].}} | ||
{{Navbar-GGACR}} | {{Navbar-GGACR}} |
Revision as of 06:19, 7 March 2021
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Matchups | Forums | Videos |
System Data
Normals
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
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5P
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5K
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c.S
| ||||||||||||
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f.S
| ||||||||||||
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5H
| ||||||||||||
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6P
| ||||||||||||
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6K
| ||||||||||||
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6[K]
| ||||||||||||
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6H
| ||||||||||||
| ||||||||||||
5D
| ||||||||||||
5[D]
| ||||||||||||
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2P
| ||||||||||||
| ||||||||||||
2K
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2S
| ||||||||||||
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2H
| ||||||||||||
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2D
| ||||||||||||
| ||||||||||||
j.P
| ||||||||||||
| ||||||||||||
j.K
| ||||||||||||
| ||||||||||||
j.2K
| ||||||||||||
| ||||||||||||
j.S
| ||||||||||||
| ||||||||||||
j.H
| ||||||||||||
| ||||||||||||
j.D
| ||||||||||||
|
Universal Mechanics
Specials
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
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P Mappa Hunch 236P
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K Mappa Hunch 236K
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Mappa Hunch Feint 236[P/K]
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P Dandy Step 214P
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K Dandy Step 214K
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S Dandy Step 214S
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H Dandy Step 214H
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Pilebunker Dandy > P
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Crosswise Heel Dandy > K
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Under Pressure Dandy > S
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It's Late Dandy > H
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It's Late Under Pressure > H
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Bloodsucking Universe 236H
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Undertow 632146P
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Footloose Journey j.214K
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Force Breaks
Overdrives
Instant Kill
Gatling Table
P | K | S | H | D | Cancel | |
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5P | 6P | - | - | - | 5D | j |
2P | 6P | - | - | - | 5D | - |
6P | - | - | - | - | - | - |
5K | 6P | 6K | - | - | 5D | j, sp |
2K* | - | - | 2S | 2H | 5D, 2D | - |
6K | - | - | - | - | - | - |
c.S | - | - | f.S | - | 5D | j, sp |
f.S | - | 6K | - | - | 5D | j, sp |
2S* | - | 6K | - | 2H | 5D, 2D | j |
5H | - | - | - | - | 5D, 2D | j, sp |
2H | - | - | - | - | - | - |
6H | - | - | - | - | - | j, sp |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | - |
P | K | S | H | D | Cancel | |
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j.P | j.P | j.k | - | - | - | - |
j.K | - | j.2K | - | - | - | j, sp |
j.2K | - | - | - | - | - | sp |
j.S | - | j.2K | - | - | - | j, sp |
j.H | - | j.2K | - | - | - | sp |
j.D | - | j.2K | - | - | - | sp |
- 5D can be only canceled into Homing Jump on ground hit
- 2K has a "late" gatling window of F11-14, and thus the gatlings may feel like links, rather than "true gatlings"
- 2S has a "late" gatling window of F11-21, and thus the gatlings may feel like links, rather than "true gatlings"
- Chart imported from AC Slayer, please note any +R changes as necessary
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Slayer/Data.
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Click [★] for character's full frame data
• Starter Guide •
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Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •