No edit summary |
No edit summary |
||
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</div> | </div> | ||
==[[GGACR/Frame Data|System Data]]== | ==[[GGACR/Frame Data|System Data]]== | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|SystemData}} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Normals== | ==Normals== | ||
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{{AttackVersion|name=5P | {{AttackVersion|name=5P | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=5K | {{AttackVersion|name=5K | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=c.S | {{AttackVersion|name=c.S | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|c.S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=f.S | {{AttackVersion|name=f.S | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|f.S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=5H | {{AttackVersion|name=5H | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=6P | {{AttackVersion|name=6P | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=6K | {{AttackVersion|name=6K | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=6[K] | {{AttackVersion|name=6[K] | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6[K] Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=6H | {{AttackVersion|name=6H | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=5D | {{AttackVersion|name=5D | ||
|subtitle=}} | |subtitle=}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5D Full}} | ||
|- | |- | ||
{{AttackVersion|name=5[D] | {{AttackVersion|name=5[D] | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5[D] Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=2P | {{AttackVersion|name=2P | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=2K | {{AttackVersion|name=2K | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=2S | {{AttackVersion|name=2S | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=2H | {{AttackVersion|name=2H | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=2D | {{AttackVersion|name=2D | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=j.P | {{AttackVersion|name=j.P | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=j.K | {{AttackVersion|name=j.K | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=j.2K | {{AttackVersion|name=j.2K | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.2K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=j.S | {{AttackVersion|name=j.S | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=j.H | {{AttackVersion|name=j.H | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=j.D | {{AttackVersion|name=j.D | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=Throw | {{AttackVersion|name=Throw | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Ground Throw Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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{{AttackVersion|name=Air Throw | {{AttackVersion|name=Air Throw | ||
|subtitle=|rowspan=2}} | |subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Air Throw Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}} | {{AttackVersion|name=[[GGACR/Defense#Dead Angle Attack|DAA]]|subtitle=|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|DAA Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=P Mappa Hunch|subtitle=236P|rowspan=2}} | {{AttackVersion|name=P Mappa Hunch|subtitle=236P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=K Mappa Hunch|subtitle=236K|rowspan=2}} | {{AttackVersion|name=K Mappa Hunch|subtitle=236K|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 355: | Line 355: | ||
|- | |- | ||
{{AttackVersion|name=Mappa Hunch Feint|subtitle=236[P/K]|rowspan=3}} | {{AttackVersion|name=Mappa Hunch Feint|subtitle=236[P/K]|rowspan=3}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236[P] Full}} | ||
|- | |- | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236[K] Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
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|- | |- | ||
{{AttackVersion|name=P Dandy Step|subtitle=214P|rowspan=2}} | {{AttackVersion|name=P Dandy Step|subtitle=214P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 379: | Line 379: | ||
|- | |- | ||
{{AttackVersion|name=K Dandy Step|subtitle=214K|rowspan=2}} | {{AttackVersion|name=K Dandy Step|subtitle=214K|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 391: | Line 391: | ||
|- | |- | ||
{{AttackVersion|name=S Dandy Step|subtitle=214S|rowspan=2}} | {{AttackVersion|name=S Dandy Step|subtitle=214S|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 405: | Line 405: | ||
|- | |- | ||
{{AttackVersion|name=H Dandy Step|subtitle=214H|rowspan=2}} | {{AttackVersion|name=H Dandy Step|subtitle=214H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 419: | Line 419: | ||
|- | |- | ||
{{AttackVersion|name=Pilebunker|subtitle=Dandy > P|rowspan=2}} | {{AttackVersion|name=Pilebunker|subtitle=Dandy > P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Dandy P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 432: | Line 432: | ||
|- | |- | ||
{{AttackVersion|name=Crosswise Heel|subtitle=Dandy > K|rowspan=2}} | {{AttackVersion|name=Crosswise Heel|subtitle=Dandy > K|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Dandy K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 448: | Line 448: | ||
|- | |- | ||
{{AttackVersion|name=Under Pressure|subtitle=Dandy > S|rowspan=2}} | {{AttackVersion|name=Under Pressure|subtitle=Dandy > S|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Dandy S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 460: | Line 460: | ||
|- | |- | ||
{{AttackVersion|name=It's Late|subtitle=Dandy > H|rowspan=2}} | {{AttackVersion|name=It's Late|subtitle=Dandy > H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Dandy H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 473: | Line 473: | ||
|- | |- | ||
{{AttackVersion|name=It's Late|subtitle=Under Pressure > H|rowspan=2}} | {{AttackVersion|name=It's Late|subtitle=Under Pressure > H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Dandy S H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 485: | Line 485: | ||
|- | |- | ||
{{AttackVersion|name=Bloodsucking Universe|subtitle=236H|rowspan=2}} | {{AttackVersion|name=Bloodsucking Universe|subtitle=236H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 500: | Line 500: | ||
|- | |- | ||
{{AttackVersion|name=Undertow|subtitle=632146P|rowspan=2}} | {{AttackVersion|name=Undertow|subtitle=632146P|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|632146P Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 513: | Line 513: | ||
|- | |- | ||
{{AttackVersion|name=Footloose Journey|subtitle=j.214K|rowspan=2}} | {{AttackVersion|name=Footloose Journey|subtitle=j.214K|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.214K Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 532: | Line 532: | ||
|- | |- | ||
{{AttackVersion|name=Big Bang Upper|subtitle=236D|rowspan=2}} | {{AttackVersion|name=Big Bang Upper|subtitle=236D|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 549: | Line 549: | ||
|- | |- | ||
{{AttackVersion|name=FB Pilebunker|subtitle=Dandy > D|rowspan=2}} | {{AttackVersion|name=FB Pilebunker|subtitle=Dandy > D|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Dandy D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 561: | Line 561: | ||
|- | |- | ||
{{AttackVersion|name=FB Dandy Step|subtitle=214D|rowspan=2}} | {{AttackVersion|name=FB Dandy Step|subtitle=214D|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214D Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 580: | Line 580: | ||
|- | |- | ||
{{AttackVersion|name=Dead on Time|subtitle=632146S|rowspan=2}} | {{AttackVersion|name=Dead on Time|subtitle=632146S|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|632146S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 596: | Line 596: | ||
|- | |- | ||
{{AttackVersion|name=Eternal Wings|subtitle=236236H|rowspan=2}} | {{AttackVersion|name=Eternal Wings|subtitle=236236H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236236H Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 608: | Line 608: | ||
|- | |- | ||
{{AttackVersion|name=Up and Close Dandy|subtitle=j.214214S|rowspan=2}} | {{AttackVersion|name=Up and Close Dandy|subtitle=j.214214S|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.214214S Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 629: | Line 629: | ||
|- | |- | ||
{{AttackVersion|name=All Dead|subtitle=in IK Mode: 236236H|rowspan=2}} | {{AttackVersion|name=All Dead|subtitle=in IK Mode: 236236H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|IK Full}} | ||
|- | |- | ||
{{Description | {{Description | ||
Line 828: | Line 828: | ||
==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[GGACR/Slayer/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[GGACR/Slayer/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-GGACR}} | {{Navbar-GGACR}} |
Revision as of 08:13, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Okizeme | Full Frame Data | Forums |
System Data
Normals
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
---|---|---|---|---|---|---|---|---|---|---|
5P | ||||||||||
| ||||||||||
5K | ||||||||||
| ||||||||||
c.S | ||||||||||
| ||||||||||
f.S | ||||||||||
| ||||||||||
5H | ||||||||||
| ||||||||||
6P | ||||||||||
| ||||||||||
6K | ||||||||||
| ||||||||||
6[K] | ||||||||||
| ||||||||||
6H | ||||||||||
| ||||||||||
5D | ||||||||||
5[D] | ||||||||||
| ||||||||||
2P | ||||||||||
| ||||||||||
2K | ||||||||||
| ||||||||||
2S | ||||||||||
| ||||||||||
2H | ||||||||||
| ||||||||||
2D | ||||||||||
| ||||||||||
j.P | ||||||||||
| ||||||||||
j.K | ||||||||||
| ||||||||||
j.2K | ||||||||||
| ||||||||||
j.S | ||||||||||
| ||||||||||
j.H | ||||||||||
| ||||||||||
j.D | ||||||||||
|
Universal Mechanics
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
---|---|---|---|---|---|---|---|---|---|---|
Throw | ||||||||||
| ||||||||||
Air Throw | ||||||||||
| ||||||||||
DAA | ||||||||||
|
Specials
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
---|---|---|---|---|---|---|---|---|---|---|
P Mappa Hunch 236P | ||||||||||
| ||||||||||
K Mappa Hunch 236K | ||||||||||
| ||||||||||
Mappa Hunch Feint 236[P/K] | ||||||||||
| ||||||||||
P Dandy Step 214P | ||||||||||
| ||||||||||
K Dandy Step 214K | ||||||||||
| ||||||||||
S Dandy Step 214S | ||||||||||
| ||||||||||
H Dandy Step 214H | ||||||||||
| ||||||||||
Pilebunker Dandy > P | ||||||||||
| ||||||||||
Crosswise Heel Dandy > K | ||||||||||
| ||||||||||
Under Pressure Dandy > S | ||||||||||
| ||||||||||
It's Late Dandy > H | ||||||||||
| ||||||||||
It's Late Under Pressure > H | ||||||||||
| ||||||||||
Bloodsucking Universe 236H | ||||||||||
| ||||||||||
Undertow 632146P | ||||||||||
| ||||||||||
Footloose Journey j.214K | ||||||||||
|
Force Breaks
Overdrives
Instant Kill
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 6P | - | - | - | 5D | j |
2P | 6P | - | - | - | 5D | - |
6P | - | - | - | - | - | - |
5K | 6P | 6K | - | - | 5D | j, sp |
2K* | - | - | 2S | 2H | 5D, 2D | - |
6K | - | - | - | - | - | - |
c.S | - | - | f.S | - | 5D | j, sp |
f.S | - | - | - | - | 5D | j, sp |
2S+ | - | 6K | - | 2H, 6H | 5D, 2D | j |
5H | - | - | - | - | 5D, 2D | j, sp |
2H | - | - | - | - | - | - |
6H | - | - | - | - | - | j, sp |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | - |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.k | - | - | - | - |
j.K | - | j.2K | - | - | - | j, sp |
j.2K | - | - | - | - | - | sp |
j.S | - | j.2K | - | - | - | j, sp |
j.H | - | j.2K | - | - | - | sp |
j.D | - | j.2K | - | - | - | sp |
- 5D can be only canceled into Homing Jump on ground hit
- 2K has a "late" gatling window of F11-14, and thus the gatlings may feel like links, rather than "true gatlings"
- 2S has a "late" gatling window of F11-21, and thus the gatlings may feel like links, rather than "true gatlings"
- Chart imported from AC Slayer, please note any +R changes as necessary
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Slayer/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •