GGACR/Robo-Ky/Frame Data: Difference between revisions

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! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! 5P
! {{MiniMoveCard|game=GGACR|chara=Robo-Ky|input=5P}}
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Sp
| - || - || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Sp
|-
|-
! 2P
! {{MiniMoveCard|game=GGACR|chara=Robo-Ky|input=2P}}
| - || 2K || c.S, f.S || 5H, 2H, 6H || 5D, 2D || Sp
| - || 2K || c.S, f.S || 5H, 2H, 6H || 5D, 2D || Sp
|-
|-
! 6P
! {{MiniMoveCard|game=GGACR|chara=Robo-Ky|input=6P}}
| 6P<sup>1</sup> || - || - || - || - || -
| 6P<sup>1</sup> || - || - || - || - || -
|-
|-
! 5K
! {{MiniMoveCard|game=GGACR|chara=Robo-Ky|input=5K}}
| <span style="color:green">5P</span><sup>2</sup>, <span style="color:green">2P</span><sup>2</sup> || <span style="color:green">5K</span> || c.S, f.S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
| <span style="color:green">5P</span><sup>2</sup>, <span style="color:green">2P</span><sup>2</sup> || <span style="color:green">5K</span> || c.S, f.S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
|-
|-
! 2K
! {{MiniMoveCard|game=GGACR|chara=Robo-Ky|input=2K}}
| - || - || 2S || 2H, 6H || 2D || -
| - || - || 2S || 2H, 6H || 2D || -
|-
|-
! c.S
! {{MiniMoveCard|game=GGACR|chara=Robo-Ky|input=c.S}}
| 2P, 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
| 2P, 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
|-
|-
! f.S
! {{MiniMoveCard|game=GGACR|chara=Robo-Ky|input=f.S}}
| - || - || - || 5H, 2H, 6H || 5D, 2D || Sp
| - || - || - || 5H, 2H, 6H || 5D, 2D || Sp
|-
|-
! 2S
! {{MiniMoveCard|game=GGACR|chara=Robo-Ky|input=2S}}
| - || - || - || 5H<sup>2</sup>,2H || 2D || -
| - || - || - || 5H<sup>2</sup>,2H || 2D || -
|-
|-
! 5H
! {{MiniMoveCard|game=GGACR|chara=Robo-Ky|input=5H}}
| - || - || - || - || - || -
| - || - || - || - || - || -
|-
|-
! 2H
! {{MiniMoveCard|game=GGACR|chara=Robo-Ky|input=2H}}
| - || - || - || - || - || -
| - || - || - || - || - || -
|-
|-
! 6H
! {{MiniMoveCard|game=GGACR|chara=Robo-Ky|input=6H Lv1|label=6H}}
| - || - || - || - || - || -
| - || - || - || - || - || -
|-
|-
! 5D
! {{MiniMoveCard|game=GGACR|chara=Robo-Ky|input=5D}}
| - || - || - || - || - || homing jump
| - || - || - || - || - || homing jump
|-
|-
! 2D
! {{MiniMoveCard|game=GGACR|chara=Robo-Ky|input=2D}}
| - || - || - || - || - || -
| - || - || - || - || - || -
|-
|-
Line 115: Line 115:
! P !! K !! S !! H !! D !! Cancel
! P !! K !! S !! H !! D !! Cancel
|-
|-
! j.P
! {{MiniMoveCard|game=GGACR|chara=Robo-Ky|input=j.P}}
| j.P || j.K || j.S || j.H || j.D || Jump, Sp
| j.P || j.K || j.S || j.H || j.D || Jump, Sp
|-
|-
! j.K
! {{MiniMoveCard|game=GGACR|chara=Robo-Ky|input=j.K}}
| j.P || - || j.S || j.H || j.D || Jump, Sp
| j.P || - || j.S || j.H || j.D || Jump, Sp
|-
|-
! j.S
! {{MiniMoveCard|game=GGACR|chara=Robo-Ky|input=j.S}}
| j.P || - || - || j.H || - || Jump, Sp
| j.P || - || - || j.H || - || Jump, Sp
|-
|-
! j.H
! {{MiniMoveCard|game=GGACR|chara=Robo-Ky|input=j.H}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Sp
|-
|-
! j.D
! {{MiniMoveCard|game=GGACR|chara=Robo-Ky|input=j.D}}
| - || - || - || - || - || Sp
| - || - || - || - || - || Sp
|-
|-
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: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Su''' = Overdrives (aka: Supers)
: '''Su''' = Overdrives (aka: Supers)
==Navigation==
==Navigation==
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[GGACR/Robo-Ky/Data]].}}
{{notice|To edit frame data, edit values in [[GGACR/Robo-Ky/Data]].}}
{{Navbar-GGACR}}
{{Navbar-GGACR}}

Revision as of 04:31, 22 October 2021

System Data

Error: No field named "backdash" found for any of the specified database tables.


Normals

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
5P 25 14 7 Mid 3 SR 6 4 3 +7 13 14 14 13
5K 16 3 8 85% Low 1 CSJR 5 7 7 -4 9 10 10 11
c.S 30 14 6 Mid 4 SJR 9 2 18 -3 16 17 16 14
f.S 38 14 6 Mid 4 SR 10 5 20 -8 16 17 16 14
5H 41 28 6 Mid 5 RF 5 7 29 -17 18 19 24 15
5D 15 8 20 High 3 R 24 4 22 -12 13 Launch 48 18 13
6P (1) 30 20 6 90% Mid 5 11 2 36 -4 1~3F Upper Body
4~18F Above Knees
18 Launch 80 15
6P (2-3) 20 20 6 90% Mid 5 5 2 36 -4 4~6F Above Knees 18 Launch 28 18 15
6H Lv1 12 0 8 All 1 F 1.44 13 12 12 -9 9 10 10 5
6H Lv2 30 0 7 All 2 F 2.64 16 14 7 +3 11 12 12 12
6H Lv3 50 0 7 All 3 F 2.64 19 11 17 -1 13 14 14 13
2P 18 6 7 85% Mid 2 SR 6 4 5 +3 11 12 12 12
2K 12 5 7 Low 2 R 7 11 9 -8 7~22F Low Profile 11 12 12 12
2S 34 8 7 Low 3 R 10 3 20 -9 13 Down 14 6
2S Heat 37, 20 8, 10 7×2 Low 3 R 10 3,3 17 +1 13 Launch Down, 34 6, 13
2H 50 0 6 Mid 4 F 14 Total 51 -7 16 Launch 28 16 14
2H Heat 50 0 6 Mid→ All 4 F 14 Total 51 -7 16 Launch 28 16 14
2D 38 106 Total 24
j.P 20 5 7 High/Air 2 SJR 7 8 4 11 12 12 12
j.K 22 5 7 High/Air 2 SJR 7 12 16 11 12 12 12
j.S 30 8 7 High/Air 3 SJR 9 2 23 -7 13 14 14 13
j.H 28 11 6 High/Air 4 SR 8 3 41 -7 16 17 20 14
j.D 10×12 8×12 1×12 High/Air 2 SR 8 2×12 12+8 after landing 11 12 18 6

Universal Mechanics

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
Ground Throw Ground Throw 60 6×2 Forced 50% 45 pixels RF 4.00 Down + GBounce
Air Throw Air Throw 60 6 Forced 50% 88 pixels 4.00 Down
DAA Dead Angle Attack 25 10 7 50% Mid 3 R 4 7 29 -22 1~10F All 13 28 + WBounce 14 13

Specials

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
Overheat Overheat Explosion 35 to self 7 to self Unblockable 3 1 Until it hits Launch 60
Knockdown > PK Delayed Wakeup Total 58 1~End All
236S Lv1 Don't get Coc-KY! Lv 1 10×3 0 7×3 All 2 24 4×3 Total 57 +22 11 12 12 12
236S Lv2 Don't get Coc-KY! Lv 2 14×4 0 7×4 All 2 24 4×4 Total 57 +38 11 12 12 12
236S Lv3 Don't get Coc-KY! Lv 3 18×5 0 7×5 All 2 24 4×5 Total 57 +54 11 12 12 12
214S Lv1 Fun-KY Lv 1 30 6 7 Mid 3 R 21 12 7+4 after landing +2 7~39F Feet 13 14 18 13
214S Lv2 Fun-KY Lv 2 40 6 6 Mid 5 R 13 19 7+6 after landing +5 7~38F Feet 18 19 18 15
214S Lv3 Fun-KY Lv 3 50 6 6 Mid 5 R 11 24 7+3 after landing +8 7~41F Feet 18 Launch 20 15
623H Lv1 Hun-KY Homerun Lv 1 30 10 7 Mid 3 RF 9 3 38+8 after landing -35 1~8F Throw 13 Launch 20 13
623H Lv2 Hun-KY Homerun Lv 2 30, 50 6, 14 7, 6 Mid 2, 4 RF 3 2(4)3 35+8 after landing -29 1~7F All 11, 16 Launch 30, 40 6, 14
623H Lv3 Hun-KY Homerun Lv 3 16, 50 20×2 6×2 Mid 5×2 RF 3 4(6)4 29+8 after landing -22 1~17F All 18 Launch 30 6, 15
j.623H Lv1 Hun-KY Homerun Lv 1 30 10 7 All 3 RF 9 3 Until landing+8 -35 1~8F Throw 13 Launch 20 13
j.623H Lv2 Hun-KY Homerun Lv 2 30, 50 5, 14 7, 6 90%, 100% High/Air, All 3 RF 3 2(4)3 Until landing+8 -29 1~7F All 13 Launch 30, 40 6, 13
j.623H Lv3 Hun-KY Homerun Lv 3 40, 50 15, 20 6×2 90%, 100% High/Air, All 5×2 RF 3 4(6)4 Until landing+8 -22 1~17F All 18 Launch 30, 40 6, 15
j.236S Lv1 Jun-KY Bargain Lv 1 20 0 7 All 2 11 Total 47+14 after landing 11 12 12 12
j.236S Lv2 Jun-KY Bargain Lv 2 60 0 7 All 3 7 Total 31+14 after landing 13 14 25 13
j.236S Lv3 Jun-KY Bargain Lv 3 75 0 6 All 5 9 Total 39+14 after landing 18 19 18 15
66X Spi-KY 50 20 6 Mid 5 RF -/See notes 13 9 19 0 5~8F Upper Body
9~18F All
18 Launch 60 15
63214K S-KY-line 2×N, 50 6, 7 Forced 70% 70 pixels -/See notes 7 1 37 1~7F Throw Down

Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
j.214D Today's S-KY's Beautiful Total 67

Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236236S What's Useless Will Always Be So 6×N 3×N 1×N Mid 4 R 2+2 2×N 9 +6 16 17 60 7
236236S > 236S Headbutt 70 [95] 20 6 Mid 5 R 7 [3] 3 27 [20] -11 [-4] 18 Launch 60 [+ WBounce] 15
623H Whac-KY Blow 30, 110 6×2 Mid 5 R 13+0 12(15)20 26+10 landing 1~9F All
10~69F Strike
18 Launch 120 + WBounce 15
236236P Ris-KY Lovers 10+12
236236P Explosion Ris-KY Lovers (Self Destruct) 12×27 6×27 3×27 Mid 2 1 3×27 Total 134 +118 11 Launch 60 6

Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln blockstun groundHit airHit hitstop
236236H 13 Luck-KY Fatal 20 All 5 9+9 4 26 -11

Gatling Table

Ground Gatlings
P K S H D Cancel
5PGGAC RoboKy 5P.pngGuardMidStartup6Recovery3Advantage+7 - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
2PGGAC RoboKy 2P.pngGuardMidStartup6Recovery5Advantage+3 - 2K c.S, f.S 5H, 2H, 6H 5D, 2D Sp
6P 6P1 - - - - -
5KGGAC RoboKy 5K.pngGuardLowStartup5Recovery7Advantage-4 5P2, 2P2 5K c.S, f.S 5H, 2H, 6H 5D, 2D Jump, Sp
2KGGAC RoboKy 2K.pngGuardLowStartup7Recovery9Advantage-8 - - 2S 2H, 6H 2D -
c.SGGAC RoboKy cS.pngGuardMidStartup9Recovery18Advantage-3 2P, 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.SGGAC RoboKy fS.pngGuardMidStartup10Recovery20Advantage-8 - - - 5H, 2H, 6H 5D, 2D Sp
2SGGAC RoboKy 2S.pngGuardLowStartup10Recovery20Advantage-9 - - - 5H2,2H 2D -
5HGGAC RoboKy 5H.pngGuardMidStartup5Recovery29Advantage-17 - - - - - -
2HGGAC RoboKy 2H-1.pngGuardMidStartup14RecoveryTotal 51Advantage-7 - - - - - -
6HGGAC RoboKy 6H-1.pngGuardAllStartup13Recovery12Advantage-9 - - - - - -
5DGGAC RoboKy 5D.pngGuardHighStartup24Recovery22Advantage-12 - - - - - homing jump
2DGGAC RoboKy 2D.pngGuardStartup38RecoveryTotal 24Advantage- - - - - - -
1: Cancels up to twice (Three shots maximum)
2: Delayed Gatlings
Air Gatlings
P K S H D Cancel
j.PGGAC RoboKy jP.pngGuardHigh/AirStartup7Recovery4Advantage- j.P j.K j.S j.H j.D Jump, Sp
j.KGGAC RoboKy jK.pngGuardHigh/AirStartup7Recovery16Advantage- j.P - j.S j.H j.D Jump, Sp
j.SGGAC RoboKy jS.pngGuardHigh/AirStartup9Recovery23Advantage-7 j.P - - j.H - Jump, Sp
j.HGGAC RoboKy jH.pngGuardHigh/AirStartup8Recovery41Advantage-7 - - - - - Sp
j.DGGAC RoboKy jD.pngGuardHigh/AirStartup8Recovery12+8 after landingAdvantage- - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGACR/Robo-Ky/Data.