GGACR/Robo-Ky/Frame Data: Difference between revisions

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==[[GGACR/Frame Data|System Data]]==
==[[GGACR/Frame Data|System Data]]==
<table class="wikitable">
{{#cargo_query:tables=ggacrCharacters
{{#lst:{{BASEPAGENAME}}/Data|system data}}
|fields=name,defense,guts,prejump,weight,backdash,guardBalance,wakeupFaceUp,wakeupFaceDown,umo
</table>
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
<br style="clear:both;"/>
<br style="clear:both;"/>


==Normals==
==Normals==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FullFrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name={{Tt|5P |[[File:GGAC_RoboKy_5P.png|200x200px]]}}|subtitle=|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|5P}}
{{#lst:{{BASEPAGENAME}}/Data|5P Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* On block, raises the GB like a lv 4 move
* Untechable on air CH for 44F
}}
}}
|-
{{AttackVersion|name={{Tt|5K |[[File:GGAC_RoboKy_5K.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5K}}
{{#lst:{{BASEPAGENAME}}/Data|5K Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Initial prorate 80%
}}
}}
|-
{{AttackVersion|name={{Tt|c.S |[[File:GGAC_RoboKy_cS.png|200x200px]]}}|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|c.S}}
{{#lst:{{BASEPAGENAME}}/Data|c.S Extra}}
|-
{{AttackVersion|name={{Tt|f.S |[[File:GGAC_RoboKy_fS.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|f.S}}
{{#lst:{{BASEPAGENAME}}/Data|f.S Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Initial Prorate 85%
*Can chain into normal other than 5P or 2P (even on whiff) after 8F
}}
 
  }}
|-
{{AttackVersion|name={{Tt|5H |[[File:GGAC_RoboKy_5H.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5H}}
{{#lst:{{BASEPAGENAME}}/Data|5H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Stagger on ground CH (max: 62F)
*Untechable on air hit for 24F
*FRC timing: 5-8
* Staggers opponent on CH (max 47F)
}}
}}
|-
{{AttackVersion|name={{Tt|6P |[[File:GGAC_RoboKy_6P.png|200x200px]]}}|subtitle=(1st hit)|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6P (1)}}
{{#lst:{{BASEPAGENAME}}/Data|6P (1) Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Causes blowback on hit
*Causes blowback and knockdown on ground hit
*CH state from frames 1-28
*Initial Prorate 90%
*Is a projectile
*Projectile disappears immediately if Robo-Ky is hit
*Can cancel frames 19-32 of the 1st hit into 6P (2nd hit)
*Raises the temperature gauage by 10 C on 10F
}}
}}
|-
{{AttackVersion|name={{Tt|6P |[[File:GGAC_RoboKy_6P.png|200x200px]]}}|subtitle=(hits 2&3)|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6P (2-3)}}
{{#lst:{{BASEPAGENAME}}/Data|6P (2-3) Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Causes blowback on hit
*Causes blowback and knockdown on ground hit
*CH state from frames 1-22
*Initial Prorate 90%
*Is a projectile
*Projectile disappears immediately if Robo-Ky is hit
*Can cancel into 3rd hit during frames 14-26 of the 2nd hit
*Temperature increase occurs on 4F (2nd hit raises by 18 C, 3rd hit by 22.5)
}}
}}
|-
{{AttackVersion|name={{Tt|6H |[[File:GGAC_RoboKy_6H.png|200x200px]]}}|subtitle=lv 1|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6H Lv1}}
{{#lst:{{BASEPAGENAME}}/Data|6H Lv1 Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Staggers on ground CH (max: 35F)
*CH state from frames 1-32
*Hit stop 5
*Is a projectile
*FRC timing frames 10-12
*Projectile disappears immmediately if Robo-Ky gets hit
*Lowers heat by 2.7 C on frame 7, followed by 4 decreases of 2.7 C every 3 frames. (total temperature decrease of 13.5 C)
}}
}}
|-
{{AttackVersion|name={{Tt|6H |[[File:GGAC_RoboKy_6H.png|200x200px]]}}|subtitle=lv 2|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6H Lv2}}
{{#lst:{{BASEPAGENAME}}/Data|6H Lv2 Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Staggers on ground CH (max: 54F)
*CH state from frames 1-32
*FRC timing: 13-14
*Is a projectile
*Projectile disappears immmediately if Robo-Ky gets hit
*Lowers heat by 2.7 C on frame 10, followed by 4 decreases of 2.7 C every 3 frames. (total temperature decrease of 13.5 C)
}}
}}
|-
{{AttackVersion|name={{Tt|6H|[[File:GGAC_RoboKy_6H.png|200x200px]]}}|subtitle=lv 3|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6H Lv3}}
{{#lst:{{BASEPAGENAME}}/Data|6H Lv3 Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Staggers on ground CH (max: 50F)
*CH state from frames 1-41
*FRC timing: 16-17
*Is a projectile
*Projectile disappears immmediately if Robo-Ky gets hit
*Lowers heat by 2.7 C on frame 13, followed by 6 decreases of 2.7 C every 3 frames. (total temperature decrease of 18.9 C)
}}
}}
|-
{{AttackVersion|name={{Tt|5D |[[File:GGAC_RoboKy_5D.png|200x200px]]}}|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5D}}
{{#lst:{{BASEPAGENAME}}/Data|5D Extra}}
|-
{{AttackVersion|name={{Tt|2P |[[File:GGAC_RoboKy_2P.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2P}}
{{#lst:{{BASEPAGENAME}}/Data|2P Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Initial Prorate 85%
}}
}}
|-
{{AttackVersion|name={{Tt|2K |[[File:GGAC_RoboKy_2K.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2K}}
{{#lst:{{BASEPAGENAME}}/Data|2K Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*In CH State during recovery
*Raises heat by 3.6 C on frame 1, followed by 2 increases of 3.6 C every 3 frames. (total temperature decrease of 10.8 C)
}}
}}
|-
{{AttackVersion|name={{Tt|2S |[[File:GGAC_RoboKy_2S.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2S}}
{{#lst:{{BASEPAGENAME}}/Data|2S Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Knocks down opponent on hit
*Hitstop 6F
*Can cancel into 5H after 22F
}}
}}
|-
{{AttackVersion|name={{Tt|2S |[[File:GGAC_RoboKy_2S.png|200x200px]]}}|subtitle=Above 80% Heat|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2S Heat}}
{{#lst:{{BASEPAGENAME}}/Data|2S Heat Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*1st hit knocks down opponent on hit
*2nd hit launches opponent (untehcable for 34F)
*1st hit has hitstop 6F
*Raises heat by 2.4 C on frame 1
}}
}}
|-
{{AttackVersion|name={{Tt|2H |[[File:GGAC_RoboKy_2H.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2H}}
{{#lst:{{BASEPAGENAME}}/Data|2H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Launches opponent on hit (on ground hit untechable for 28F)
*Robo-Ky is in CH State 1-33F
*FRC Timing 19-21F
*Is a projectile
*Missile disappears immediately if Robo-Ky is hit
}}
}}
}}
|-
{{AttackVersion|name={{Tt|2H |[[File:GGAC_RoboKy_2H.png|200x200px]]}}|subtitle=Above 80% Heat|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2H Heat}}
{{#lst:{{BASEPAGENAME}}/Data|2H Heat Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Missile lands after 113F
*Missile disappers immediately if Robo-Ky is hit
*Raises heat by 6.2 C on frame 1
}}
}}
|-
{{AttackVersion|name={{Tt|j.P |[[File:GGAC_RoboKy_jP.png|200x200px]]}}|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.P}}
{{#lst:{{BASEPAGENAME}}/Data|j.P Extra}}
|-
{{AttackVersion|name={{Tt|j.K |[[File:GGAC_RoboKy_jK.png|200x200px]]}}|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.K}}
{{#lst:{{BASEPAGENAME}}/Data|j.K Extra}}
|-
{{AttackVersion|name={{Tt|j.S |[[File:GGAC_RoboKy_jS.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.S}}
{{#lst:{{BASEPAGENAME}}/Data|j.S Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Ground bounces and knocks down opponent on CH
}}
}}
|-
{{AttackVersion|name={{Tt|j.H |[[File:GGAC_RoboKy_jH.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.H}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Untechable for 20F
*Wall sticks opponent on CH (untechable for 108F, sticks for 27F)
*Robo-Ky is in CH state 1-33F
*Raises heat by 21.6 C on frame 1
}}
}}
|-
{{AttackVersion|name={{Tt|j.D |[[File:GGAC_RoboKy_jD.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.D}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Untechable for 18F
*Hitstop 6F
*???
}}
}}
|}


==Universal Mechanics==
==Universal Mechanics==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FullFrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name={{Tt|Ground Throw |[[File:GGAC_RoboKy_throw.png|200x200px]]}}|subtitle=|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|Ground Throw}}
{{#lst:{{BASEPAGENAME}}/Data|Ground Throw Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* Forced Prorate 50%
* Ground bounces and knocks down opponent on hit
* Ground bounces higher on CH
* FRC Timing 59-60F
}}
}}
}}
|-
{{AttackVersion|name={{Tt|Air Throw |[[File:GGAC_RoboKy_airThrow.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Air Throw}}
{{#lst:{{BASEPAGENAME}}/Data|Air Throw Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* Forced Prorate 50%
* Knocks down opponent on hit
}}
}}
|-
{{AttackVersion|name={{Tt|[[GGACR/Defense#Dead Angle Attack|DAA]]|[[File:GGAC_RoboKy_5H.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|DAA}}
{{#lst:{{BASEPAGENAME}}/Data|DAA Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Blowback and wall bounce on hit (untechable for 28F)
*Initial Prorate 50%
}}
}}
|-
|}


==Specials==
==Specials==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FullFrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name={{Tt|Overheat Explosion|[[File:GGAC_RoboKy_Overheatexplosion.png|200x200px]]}}|subtitle=when heat reaches 100.0 C|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|Overheat}}
{{#lst:{{BASEPAGENAME}}/Data|Overheat Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* This attack hits only Robo-Ky and not the opponent
* Untechable for 60F
* Initial Prorate 50% for the opponent
* Resets heat to 30.0 C afterwards
}}
}}
}}
|-
{{AttackVersion|name={{Tt|Delayed Wakeup |[[File:GGAC_RoboKy_DelayedGetup.png|200x200px]]}}|subtitle=knocked down > PK |rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Delayed Wakeup}}
{{#lst:{{BASEPAGENAME}}/Data|Delayed Wakeup Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* Delays wakeup for 58F
* Robo-Ky loses 0.4% from Electricity Gauge, Opponent gains 2% Tension
}}
}}
|-
{{AttackVersion|name={{Tt|Gimmic-KY|[[File:GGAC_RoboKy_2D.png|200x200px]]}}|subtitle=2D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2D}}
{{#lst:{{BASEPAGENAME}}/Data|2D Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
*Robo-Ky is in crouching state during move
*From frame 9 on, mat will be layed, even if Robo-Ky is hit
* ???
*Staying above the mat raises Robo-Ky's Electricity Gauge by 0.3% every frame, TG by 0.1% per frame
}}
}}
|-
{{AttackVersion|name={{Tt|Don't get Coc-KY! Lv 1|[[File:GGAC_RoboKy_236S.png|200x200px]]}}|subtitle=236S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236S Lv1}}
{{#lst:{{BASEPAGENAME}}/Data|236S Lv1 Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* In CH state 1-43F
* Robo-Ky is in crouching state during move
* Projectile disappears immediately if Robo-Ky is hit
* Raises heat by 5.0 C on frame 1
}}
}}
|-
{{AttackVersion|name={{Tt|Don't get Coc-KY! Lv 2|[[File:GGAC_RoboKy_236S.png|200x200px]]}}|subtitle=236S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236S Lv2}}
{{#lst:{{BASEPAGENAME}}/Data|236S Lv2 Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* In CH state 1-43F
* Robo-Ky is in crouching state during move
* Projectile disappears immediately if Robo-Ky is hit
* Raises heat by 4.8 C on frame 1
}}
}}
|-
{{AttackVersion|name={{Tt|Don't get Coc-KY! Lv 3|[[File:GGAC_RoboKy_236S.png|200x200px]]}}|subtitle=236S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236S Lv3}}
{{#lst:{{BASEPAGENAME}}/Data|236S Lv3 Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* In CH state 1-43F
* Robo-Ky is in crouching state during move
* Projectile disappears immediately if Robo-Ky is hit
* Raises heat by 5.0 C on frame 1
}}
}}
|-
{{AttackVersion|name={{Tt|Fun-KY Lv 1|[[File:GGAC_RoboKy_214S.png|200x200px]]}}|subtitle=214S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214S Lv1}}
{{#lst:{{BASEPAGENAME}}/Data|214S Lv1 Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* Airborne from 7F onwards
* Untechable for 18F
* Immediately enters recovery animation on hit or block
* Raises heat by 20.0 C on frame 1
}}
}}
|-
{{AttackVersion|name={{Tt|Fun-KY Lv 2|[[File:GGAC_RoboKy_214S.png|200x200px]]}}|subtitle=214S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214S Lv2}}
{{#lst:{{BASEPAGENAME}}/Data|214S Lv2 Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* Airborne from 7F onwards
* Immediately enters recovery animation on hit or block
* Slides opponent on CH (untechable for 60F, slides for 37F)
}}
}}
|-
{{AttackVersion|name={{Tt|Fun-KY Lv 3|[[File:GGAC_RoboKy_214S.png|200x200px]]}}|subtitle=214S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214S Lv3}}
{{#lst:{{BASEPAGENAME}}/Data|214S Lv3 Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* Airborne from 7F onwards
* Knocks down opponent on ground hit (untechable for 20F)
* Immediately enters recovery animation on hit or block
* Wall bounches opponent on CH (untechable for 40F)
}}
}}
|-
{{AttackVersion|name={{Tt|Hun-KY Homerun Lv 1|[[File:GGAC_RoboKy_623H.png|200x200px]]}}|subtitle=623H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623H Lv1}}
{{#lst:{{BASEPAGENAME}}/Data|623H Lv1 Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* Airborne from 9F onwards
* Floats opponent on hit (untechable for 20F)
* Robo-Ky is in CH state until landing
* FRC Timing 24-25F
* Auto Jump Install
* Raises heat by 20.0 C on 1F
}}
}}
|-
{{AttackVersion|name={{Tt|Hun-KY Homerun Lv 2|[[File:GGAC_RoboKy_623H.png|200x200px]]}}|subtitle=623H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623H Lv2}}
{{#lst:{{BASEPAGENAME}}/Data|623H Lv2 Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* Airborne from 9F onwards
* Floats opponent on hit (1st hit untechable for 30F, 2nd hit for 40F)
* Robo-Ky is in CH state until landing
* FRC Timing 22-23F
* 1st hit has hitstop 6F
* Auto Jump Install
}}
}}
|-
{{AttackVersion|name={{Tt|Hun-KY Homerun Lv 3|[[File:GGAC_RoboKy_623H.png|200x200px]]}}|subtitle=623H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623H Lv3}}
{{#lst:{{BASEPAGENAME}}/Data|623H Lv3 Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* Airborne from 13F onwards
* Floats opponent on hit (untechable for 30F)
* Robo-Ky is in CH state until landing
* FRC Timing 23-24F
* Automatically cancels into super followup if 1st hits (not blocked)
* Auto Jump Install
}}
}}
|-
{{AttackVersion|name={{Tt|Hun-KY Homerun Lv 1|[[File:GGAC_RoboKy_623H.png|200x200px]]}}|subtitle=j.623H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.623H Lv1}}
{{#lst:{{BASEPAGENAME}}/Data|j.623H Lv1 Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* Floats opponent on hit (untechable for 20F)
* Robo-Ky is in CH state until landing
* FRC Timing 24-25F
* Raises heat by 13.5 C on 1F
}}
}}
|-
{{AttackVersion|name={{Tt|Hun-KY Homerun Lv 2|[[File:GGAC_RoboKy_623H.png|200x200px]]}}|subtitle=j.623H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.623H Lv2}}
{{#lst:{{BASEPAGENAME}}/Data|j.623H Lv2 Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* Floats opponent on hit (1st hit untechable for 30F, 2nd hit for 40F)
* Robo-Ky is in CH state until landing
* FRC Timing 23-24F
* 1st hit has hitstop 6F
}}
}}
|-
{{AttackVersion|name={{Tt|Hun-KY Homerun Lv 3|[[File:GGAC_RoboKy_623H.png|200x200px]]}}|subtitle=j.623H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.623H Lv3}}
{{#lst:{{BASEPAGENAME}}/Data|j.623H Lv3 Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* Floats opponent on hit (1st hit untechable for 30F, 2nd hit for 40F)
* Robo-Ky is in CH state until landing
* FRC Timing 23-24F
* 1st hit has hitstop 6F
}}
}}
|-
{{AttackVersion|name={{Tt|Jun-KY Bargain Lv 1|[[File:GGAC_RoboKy_j236S.png|200x200px]]}}|subtitle=j.236S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236S Lv1}}
{{#lst:{{BASEPAGENAME}}/Data|j.236S Lv1 Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* Knocks down opponent on ground hit
* Robo-Ky is in CH state 1-34F
* Robo-Ky is in crouching state during landing recovery
* Missile disappears immediately if Robo-Ky is hit
* Missile trajectory changes until 43F
* Raises heat by 27.8 C on 11F
}}
}}
|-
{{AttackVersion|name={{Tt|Jun-KY Bargain Lv 2|[[File:GGAC_RoboKy_j236S.png|200x200px]]}}|subtitle=j.236S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236S Lv2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236S Lv2 Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* Blows opponent away on air hit (untechable for 25F)
* Wall bounces opponent on CH
* Robo-Ky is in CH state 1-21F
* Robo-Ky is in crouching state during landing recovery
* Dizzy modifier x2.0
* Missile tracks opponent until 25F
* Missile disappears immediately if Robo-Ky is hit
* Raises heat by 4.1 C on 7F
}}
}}
|-
{{AttackVersion|name={{Tt|Jun-KY Bargain Lv 3|[[File:GGAC_RoboKy_j236S.png|200x200px]]}}|subtitle=j.236S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.236S Lv3}}
{{#lst:{{BASEPAGENAME}}/Data|j.236S Lv3 Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* Wall bounces opponent if missile hits from 9-26F (aka before it splits) (untechable for 24F)
* Missile disappears on 27F and splits into 4 mini-missiles on 28F
* Each mini-missiles have attack level 3, damage 25, and are homing
* Both the big missile and mini-missiles have a chip damage modifier of 0.1875
* Raises heat by 9.0 C on 9F
}}
}}
|-
{{AttackVersion|name={{Tt|Spi-KY|[[File:GGAC_RoboKy_66X.png|200x200px]]}}|subtitle=66X|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|66X}}
{{#lst:{{BASEPAGENAME}}/Data|66X Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* Floats and knocks down opponent on hit
* Wall bounces and knocks down opponent on CH
* FRC Timing 9-11F
* On block, performs a special recovery animation (total animation length: 18F)
* Frames 1-5 of the recovery animation are invincible to strikes
* Increases temperature gauge by 4.5 C on 1F
* Robo-Ky must run for at least 20F before he can use this attack
* On hit, enters a power-up stance
* Power-up statnce is fully invincible 1-26F
* Power-up stance can be cancelled into any action other than blocking or moving from 2F onwards
* Power-up stance increases the Eletricity Gauge by 2.5% every 2 frames from 26-72F
}}
}}
|-
{{AttackVersion|name={{Tt|S-KY-line|[[File:GGAC_RoboKy_63214K.png|200x200px]]}}|subtitle=63214K|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|63214K}}
{{#lst:{{BASEPAGENAME}}/Data|63214K Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* Forced Prorate 70%
* Robo-Ky is in CH state 1-7F
* Costs 10% of Electrcity Gauge
* Electricity Gauge increases at most 50%, depending on how much Tension the opponent has
* Opponent loses at most 25% Tension
* ???
}}
}}
|}


==Force Breaks==
==Force Breaks==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FullFrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="forcebreak"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name={{Tt|Today's S-KY's Beautiful|[[File:GGAC_RoboKy_j236D.png|200x200px]]}}|subtitle=j.214D|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|j.214D}}
{{#lst:{{BASEPAGENAME}}/Data|j.214D Extra}}
|-
{{Description|12|text={{ColumnList
|text=
*Can be steered from 1F onwards
*Can cancel into any action other than blocking, jumping, or air dashing from 2F onwards
*Restores jump options
}}
}}
{{ColumnList
|col=1
|text=
*Decreases heat by 9.0 C on frame 1, followed by 6 decreases of 0.9 C every 6 frames (total temperature decrease of 18.9 C)
}}
}}
|}


==Overdrives==
==Overdrives==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FullFrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name={{Tt|What's Useless Will Always Be So|[[File:GGAC_RoboKy_236236S.png|200x200px]]}}|subtitle=236236S, SSS...|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|236236S}}
{{#lst:{{BASEPAGENAME}}/Data|236236S Extra}}
|-
{{Description|12|text={{ColumnList
|text=
*Knocks down opponent on air hit
*Hitstop 7F
*Can be cancelled into Followup Headbutt from 3F onwards
*Listed Frame Adv. is for when you don't mash at all during the move
*For every 5 presses of the S button, Robo-Ky performs 6 hits, Frame Adv. in this case is +7
*Each such 6 hit attack raises heat 2.7 C on 1F
*???
}}
}}
|-
{{AttackVersion|name={{Tt|Headbutt|[[File:GGAC_RoboKy_236236S_2.png|200x200px]]}}|subtitle=What's Useless > 214S|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236236S 214S}}
{{#lst:{{BASEPAGENAME}}/Data|236236S 214S Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* Headbutt has different properties if performed when Robo-Ky's temperature is between 93-99 C (see numbers in [ ])
*Blows away [wall bounces] and knocks down opponent on hit
*Decreases Robo-Ky's heat by 27.0 C on 7F
*[Lowers heat to 30.0 C on 3F]
}}
}}
|-
{{AttackVersion|name={{Tt|Whac-KY Blow|[[File:GGAC_RoboKy_623H_2.png|200x200px]]}}|subtitle=623H|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623H}}
{{#lst:{{BASEPAGENAME}}/Data|623H Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* Wall bounces and knocks down opponent on hit
* Opponent's inputs are disabled for 5 frames after the super flash
* Robo-Ky is in CH state until landing
}}
}}
|-
{{AttackVersion|name={{Tt|Ris-KY Lovers|[[File:GGAC_RoboKy_236236P.png|200x200px]]}}|subtitle=236236P|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236236P}}
{{#lst:{{BASEPAGENAME}}/Data|236236P Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* Robo-Ky enters Overclock mode on 10F
* During Overclock mode, Electricity Gauge increaes 0.15% every frame
}}
}}
}}
|-
{{AttackVersion|name={{Tt|Ris-KY Lovers Self Destruct |[[File:GGAC_RoboKy_LoversExplosion.png|200x200px]]}}|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236236P Explosion}}
{{#lst:{{BASEPAGENAME}}/Data|236236P Explosion Extra}}
|-
{{Description|12|text=
{{ColumnList |text=
* Knocks down opponent on hit
* Hitstop 6F
* Listed recovery and Frame Adv. is for when the explosion occurs on the ground
* This attack deals 53 damage to Robo-Ky and knocks him down on 1F
}}
}}
|}


==Instant Kill==
==Instant Kill==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_GGACR
|-
|fields=input,name,damage,gbp,gbm,prorate,guard,level,cancel,tension,startup,active,recovery,onBlock,invuln,images,hitboxes,notes
{{FullFrameDataHeader-GGACR}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="instantkill"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name={{Tt|13 Luck-KY|[[File:GGAC_RoboKy_IK1.png|200x200px]]<hr>[[File:GGAC_RoboKy_IK2.png|200x200px]]}}|subtitle=during IK Mode: 236236H|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lst:{{BASEPAGENAME}}/Data|IK}}
{{#lst:{{BASEPAGENAME}}/Data|IK Extra}}
|-
{{Description|12|text={{ColumnList
|text=
*IK preparation: 80F
}}
}}
}}
|}


== Gatling Table ==
== Gatling Table ==

Revision as of 03:13, 5 October 2021

System Data

Error: No field named "backdash" found for any of the specified database tables.


Normals

input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
5P 25 14 7 Mid 3 SR 6 4 3 +7
5K 16 3 8 85% Low 1 CSJR 5 7 7 -4
c.S 30 14 6 Mid 4 SJR 9 2 18 -3
f.S 38 14 6 Mid 4 SR 10 5 20 -8
5H 41 28 6 Mid 5 RF 5 7 29 -17
5D 15 8 20 High 3 R 24 4 22 -12
6P (1) 30 20 6 90% Mid 5 11 2 36 -4 1~3F Upper Body
4~18F Above Knees
6P (2-3) 20 20 6 90% Mid 5 5 2 36 -4 4~6F Above Knees
6H Lv1 12 0 8 All 1 F 1.44 13 12 12 -9
6H Lv2 30 0 7 All 2 F 2.64 16 14 7 +3
6H Lv3 50 0 7 All 3 F 2.64 19 11 17 -1
2P 18 6 7 85% Mid 2 SR 6 4 5 +3
2K 12 5 7 Low 2 R 7 11 9 -8 7~22F Low Profile
2S 34 8 7 Low 3 R 10 3 20 -9
2S Heat 37, 20 8, 10 7×2 Low 3 R 10 3,3 17 +1
2H 50 0 6 Mid 4 F 14 Total 51 -7
2H Heat 50 0 6 Mid→ All 4 F 14 Total 51 -7
2D 38 106 Total 24
j.P 20 5 7 High/Air 2 SJR 7 8 4
j.K 22 5 7 High/Air 2 SJR 7 12 16
j.S 30 8 7 High/Air 3 SJR 9 2 23 -7
j.H 28 11 6 High/Air 4 SR 8 3 41 -7
j.D 10×12 8×12 1×12 High/Air 2 SR 8 2×12 12+8 after landing

Universal Mechanics

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
Ground Throw Ground Throw 60 6×2 Forced 50% 45 pixels RF 4.00
Air Throw Air Throw 60 6 Forced 50% 88 pixels 4.00
DAA Dead Angle Attack 25 10 7 50% Mid 3 R 4 7 29 -22 1~10F All

Specials

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
Overheat Overheat Explosion 35 to self 7 to self Unblockable 3 1 Until it hits
Knockdown > PK Delayed Wakeup Total 58 1~End All
236S Lv1 Don't get Coc-KY! Lv 1 10×3 0 7×3 All 2 24 4×3 Total 57 +22
236S Lv2 Don't get Coc-KY! Lv 2 14×4 0 7×4 All 2 24 4×4 Total 57 +38
236S Lv3 Don't get Coc-KY! Lv 3 18×5 0 7×5 All 2 24 4×5 Total 57 +54
214S Lv1 Fun-KY Lv 1 30 6 7 Mid 3 R 21 12 7+4 after landing +2 7~39F Feet
214S Lv2 Fun-KY Lv 2 40 6 6 Mid 5 R 13 19 7+6 after landing +5 7~38F Feet
214S Lv3 Fun-KY Lv 3 50 6 6 Mid 5 R 11 24 7+3 after landing +8 7~41F Feet
623H Lv1 Hun-KY Homerun Lv 1 30 10 7 Mid 3 RF 9 3 38+8 after landing -35 1~8F Throw
623H Lv2 Hun-KY Homerun Lv 2 30, 50 6, 14 7, 6 Mid 2, 4 RF 3 2(4)3 35+8 after landing -29 1~7F All
623H Lv3 Hun-KY Homerun Lv 3 16, 50 20×2 6×2 Mid 5×2 RF 3 4(6)4 29+8 after landing -22 1~17F All
j.623H Lv1 Hun-KY Homerun Lv 1 30 10 7 All 3 RF 9 3 Until landing+8 -35 1~8F Throw
j.623H Lv2 Hun-KY Homerun Lv 2 30, 50 5, 14 7, 6 90%, 100% High/Air, All 3 RF 3 2(4)3 Until landing+8 -29 1~7F All
j.623H Lv3 Hun-KY Homerun Lv 3 40, 50 15, 20 6×2 90%, 100% High/Air, All 5×2 RF 3 4(6)4 Until landing+8 -22 1~17F All
j.236S Lv1 Jun-KY Bargain Lv 1 20 0 7 All 2 11 Total 47+14 after landing
j.236S Lv2 Jun-KY Bargain Lv 2 60 0 7 All 3 7 Total 31+14 after landing
j.236S Lv3 Jun-KY Bargain Lv 3 75 0 6 All 5 9 Total 39+14 after landing
66X Spi-KY 50 20 6 Mid 5 RF -/See notes 13 9 19 0 5~8F Upper Body
9~18F All
63214K S-KY-line 2×N, 50 6, 7 Forced 70% 70 pixels -/See notes 7 1 37 1~7F Throw

Force Breaks

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
j.214D Today's S-KY's Beautiful Total 67

Overdrives

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
236236S What's Useless Will Always Be So 6×N 3×N 1×N Mid 4 R 2+2 2×N 9 +6
236236S > 236S Headbutt 70 [95] 20 6 Mid 5 R 7 [3] 3 27 [20] -11 [-4]
623H Whac-KY Blow 30, 110 6×2 Mid 5 R 13+0 12(15)20 26+10 landing 1~9F All
10~69F Strike
236236P Ris-KY Lovers 10+12
236236P Explosion Ris-KY Lovers (Self Destruct) 12×27 6×27 3×27 Mid 2 1 3×27 Total 134 +118

Instant Kill

input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
input name damage gbp gbm prorate guard level cancel tension startup active recovery onBlock invuln
236236H 13 Luck-KY Fatal 20 All 5 9+9 4 26 -11

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
2P - 2K c.S, f.S 5H, 2H, 6H 5D, 2D Sp
6P 6P1 - - - - -
5K 5P2, 2P2 5K c.S, f.S 5H, 2H, 6H 5D, 2D Jump, Sp
2K - - 2S 2H, 6H 2D -
c.S 2P, 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H, 6H 5D, 2D Sp
2S - - - 5H2,2H 2D -
5H - - - - - -
2H - - - - - -
6H - - - - - -
5D - - - - - homing jump
2D - - - - - -
1: Cancels up to twice (Three shots maximum)
2: Delayed Gatlings
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S j.H j.D Jump, Sp
j.S j.P - - j.H - Jump, Sp
j.H - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGACR/Robo-Ky/Data.