(removing redundant inv info) |
|||
Line 18: | Line 18: | ||
{{#lst:{{BASEPAGENAME}}/Data|5P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|5P Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* On block, raises the GB like a lv 4 move | * On block, raises the GB like a lv 4 move | ||
Line 29: | Line 29: | ||
{{#lst:{{BASEPAGENAME}}/Data|5K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|5K Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 80% | *Initial prorate 80% | ||
Line 43: | Line 43: | ||
{{#lst:{{BASEPAGENAME}}/Data|f.S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|f.S Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial Prorate 85% | *Initial Prorate 85% | ||
Line 55: | Line 55: | ||
{{#lst:{{BASEPAGENAME}}/Data|5H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|5H Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Stagger on ground CH (max: 62F) | *Stagger on ground CH (max: 62F) | ||
Line 68: | Line 68: | ||
{{#lst:{{BASEPAGENAME}}/Data|6P (1) Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6P (1) Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Causes blowback on hit | *Causes blowback on hit | ||
*Causes blowback and knockdown on ground hit | *Causes blowback and knockdown on ground hit | ||
Line 87: | Line 85: | ||
{{#lst:{{BASEPAGENAME}}/Data|6P (2-3) Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6P (2-3) Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Causes blowback on hit | *Causes blowback on hit | ||
*Causes blowback and knockdown on ground hit | *Causes blowback and knockdown on ground hit | ||
Line 105: | Line 102: | ||
{{#lst:{{BASEPAGENAME}}/Data|6H Lv1 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6H Lv1 Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Staggers on ground CH (max: 35F) | *Staggers on ground CH (max: 35F) | ||
Line 121: | Line 118: | ||
{{#lst:{{BASEPAGENAME}}/Data|6H Lv2 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6H Lv2 Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Staggers on ground CH (max: 54F) | *Staggers on ground CH (max: 54F) | ||
Line 136: | Line 133: | ||
{{#lst:{{BASEPAGENAME}}/Data|6H Lv3 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|6H Lv3 Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Staggers on ground CH (max: 50F) | *Staggers on ground CH (max: 50F) | ||
Line 155: | Line 152: | ||
{{#lst:{{BASEPAGENAME}}/Data|2P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2P Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial Prorate 85% | *Initial Prorate 85% | ||
Line 165: | Line 162: | ||
{{#lst:{{BASEPAGENAME}}/Data|2K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2K Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*In CH State during recovery | *In CH State during recovery | ||
*Raises heat by 3.6 C on frame 1, followed by 2 increases of 3.6 C every 3 frames. (total temperature decrease of 10.8 C) | *Raises heat by 3.6 C on frame 1, followed by 2 increases of 3.6 C every 3 frames. (total temperature decrease of 10.8 C) | ||
Line 177: | Line 173: | ||
{{#lst:{{BASEPAGENAME}}/Data|2S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2S Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
Line 189: | Line 185: | ||
{{#lst:{{BASEPAGENAME}}/Data|2S Heat Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2S Heat Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*1st hit knocks down opponent on hit | *1st hit knocks down opponent on hit | ||
Line 202: | Line 198: | ||
{{#lst:{{BASEPAGENAME}}/Data|2H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2H Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Launches opponent on hit (on ground hit untechable for 28F) | *Launches opponent on hit (on ground hit untechable for 28F) | ||
Line 216: | Line 212: | ||
{{#lst:{{BASEPAGENAME}}/Data|2H Heat Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2H Heat Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Missile lands after 113F | *Missile lands after 113F | ||
Line 236: | Line 232: | ||
{{#lst:{{BASEPAGENAME}}/Data|j.S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.S Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Ground bounces and knocks down opponent on CH | *Ground bounces and knocks down opponent on CH | ||
Line 246: | Line 242: | ||
{{#lst:{{BASEPAGENAME}}/Data|j.H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.H Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Untechable for 20F | *Untechable for 20F | ||
Line 259: | Line 255: | ||
{{#lst:{{BASEPAGENAME}}/Data|j.D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.D Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Untechable for 18F | *Untechable for 18F | ||
Line 277: | Line 273: | ||
{{#lst:{{BASEPAGENAME}}/Data|Ground Throw Extra}} | {{#lst:{{BASEPAGENAME}}/Data|Ground Throw Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Forced Prorate 50% | * Forced Prorate 50% | ||
Line 290: | Line 286: | ||
{{#lst:{{BASEPAGENAME}}/Data|Air Throw Extra}} | {{#lst:{{BASEPAGENAME}}/Data|Air Throw Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Forced Prorate 50% | * Forced Prorate 50% | ||
Line 301: | Line 297: | ||
{{#lst:{{BASEPAGENAME}}/Data|DAA Extra}} | {{#lst:{{BASEPAGENAME}}/Data|DAA Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Blowback and wall bounce on hit (untechable for 28F) | *Blowback and wall bounce on hit (untechable for 28F) | ||
*Initial Prorate 50% | *Initial Prorate 50% | ||
Line 320: | Line 315: | ||
{{#lst:{{BASEPAGENAME}}/Data|Overheat Extra}} | {{#lst:{{BASEPAGENAME}}/Data|Overheat Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* This attack hits only Robo-Ky and not the opponent | * This attack hits only Robo-Ky and not the opponent | ||
Line 333: | Line 328: | ||
{{#lst:{{BASEPAGENAME}}/Data|Delayed Wakeup Extra}} | {{#lst:{{BASEPAGENAME}}/Data|Delayed Wakeup Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Delays wakeup for 58F | * Delays wakeup for 58F | ||
Line 344: | Line 339: | ||
{{#lst:{{BASEPAGENAME}}/Data|2D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|2D Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Robo-Ky is in crouching state during move | *Robo-Ky is in crouching state during move | ||
Line 357: | Line 352: | ||
{{#lst:{{BASEPAGENAME}}/Data|236S Lv1 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236S Lv1 Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* In CH state 1-43F | * In CH state 1-43F | ||
Line 370: | Line 365: | ||
{{#lst:{{BASEPAGENAME}}/Data|236S Lv2 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236S Lv2 Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* In CH state 1-43F | * In CH state 1-43F | ||
Line 383: | Line 378: | ||
{{#lst:{{BASEPAGENAME}}/Data|236S Lv3 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236S Lv3 Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* In CH state 1-43F | * In CH state 1-43F | ||
Line 396: | Line 391: | ||
{{#lst:{{BASEPAGENAME}}/Data|214S Lv1 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|214S Lv1 Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* | * Airborne from 7F onwards | ||
* Untechable for 18F | * Untechable for 18F | ||
* Immediately enters recovery animation on hit or block | * Immediately enters recovery animation on hit or block | ||
Line 409: | Line 404: | ||
{{#lst:{{BASEPAGENAME}}/Data|214S Lv2 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|214S Lv2 Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* | * Airborne from 7F onwards | ||
* Immediately enters recovery animation on hit or block | * Immediately enters recovery animation on hit or block | ||
* Slides opponent on CH (untechable for 60F, slides for 37F) | * Slides opponent on CH (untechable for 60F, slides for 37F) | ||
Line 421: | Line 416: | ||
{{#lst:{{BASEPAGENAME}}/Data|214S Lv3 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|214S Lv3 Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* | * Airborne from 7F onwards | ||
* Knocks down opponent on ground hit (untechable for 20F) | * Knocks down opponent on ground hit (untechable for 20F) | ||
* Immediately enters recovery animation on hit or block | * Immediately enters recovery animation on hit or block | ||
Line 434: | Line 429: | ||
{{#lst:{{BASEPAGENAME}}/Data|623H Lv1 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|623H Lv1 Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Airborne from 9F onwards | * Airborne from 9F onwards | ||
* Floats opponent on hit (untechable for 20F) | * Floats opponent on hit (untechable for 20F) | ||
Line 450: | Line 444: | ||
{{#lst:{{BASEPAGENAME}}/Data|623H Lv2 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|623H Lv2 Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Airborne from 9F onwards | * Airborne from 9F onwards | ||
* Floats opponent on hit (1st hit untechable for 30F, 2nd hit for 40F) | * Floats opponent on hit (1st hit untechable for 30F, 2nd hit for 40F) | ||
Line 466: | Line 459: | ||
{{#lst:{{BASEPAGENAME}}/Data|623H Lv3 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|623H Lv3 Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Airborne from 13F onwards | * Airborne from 13F onwards | ||
* Floats opponent on hit (untechable for 30F) | * Floats opponent on hit (untechable for 30F) | ||
Line 482: | Line 474: | ||
{{#lst:{{BASEPAGENAME}}/Data|j.623H Lv1 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.623H Lv1 Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Floats opponent on hit (untechable for 20F) | * Floats opponent on hit (untechable for 20F) | ||
* Robo-Ky is in CH state until landing | * Robo-Ky is in CH state until landing | ||
Line 496: | Line 487: | ||
{{#lst:{{BASEPAGENAME}}/Data|j.623H Lv2 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.623H Lv2 Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Floats opponent on hit (1st hit untechable for 30F, 2nd hit for 40F) | * Floats opponent on hit (1st hit untechable for 30F, 2nd hit for 40F) | ||
* Robo-Ky is in CH state until landing | * Robo-Ky is in CH state until landing | ||
Line 510: | Line 500: | ||
{{#lst:{{BASEPAGENAME}}/Data|j.623H Lv3 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.623H Lv3 Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Floats opponent on hit (1st hit untechable for 30F, 2nd hit for 40F) | * Floats opponent on hit (1st hit untechable for 30F, 2nd hit for 40F) | ||
* Robo-Ky is in CH state until landing | * Robo-Ky is in CH state until landing | ||
Line 524: | Line 513: | ||
{{#lst:{{BASEPAGENAME}}/Data|j.236S Lv1 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.236S Lv1 Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Knocks down opponent on ground hit | * Knocks down opponent on ground hit | ||
Line 539: | Line 528: | ||
{{#lst:{{BASEPAGENAME}}/Data|j.236S Lv2 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.236S Lv2 Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Blows opponent away on air hit (untechable for 25F) | * Blows opponent away on air hit (untechable for 25F) | ||
Line 556: | Line 545: | ||
{{#lst:{{BASEPAGENAME}}/Data|j.236S Lv3 Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.236S Lv3 Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Wall bounces opponent if missile hits from 9-26F (aka before it splits) (untechable for 24F) | * Wall bounces opponent if missile hits from 9-26F (aka before it splits) (untechable for 24F) | ||
Line 570: | Line 559: | ||
{{#lst:{{BASEPAGENAME}}/Data|66X Extra}} | {{#lst:{{BASEPAGENAME}}/Data|66X Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Floats and knocks down opponent on hit | * Floats and knocks down opponent on hit | ||
* Wall bounces and knocks down opponent on CH | * Wall bounces and knocks down opponent on CH | ||
Line 592: | Line 579: | ||
{{#lst:{{BASEPAGENAME}}/Data|63214K Extra}} | {{#lst:{{BASEPAGENAME}}/Data|63214K Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Forced Prorate 70% | * Forced Prorate 70% | ||
Line 599: | Line 586: | ||
* Electricity Gauge increases at most 50%, depending on how much Tension the opponent has | * Electricity Gauge increases at most 50%, depending on how much Tension the opponent has | ||
* Opponent loses at most 25% Tension | * Opponent loses at most 25% Tension | ||
* ??? | * ??? | ||
}} | }} | ||
Line 614: | Line 600: | ||
{{#lst:{{BASEPAGENAME}}/Data|j.214D Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.214D Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text={{ColumnList | ||
|text= | |text= | ||
*Can be steered from 1F onwards | *Can be steered from 1F onwards | ||
Line 637: | Line 623: | ||
{{#lst:{{BASEPAGENAME}}/Data|236236S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236236S Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text={{ColumnList | ||
|text= | |text= | ||
*Knocks down opponent on air hit | *Knocks down opponent on air hit | ||
*Hitstop 7F | *Hitstop 7F | ||
Line 654: | Line 639: | ||
{{#lst:{{BASEPAGENAME}}/Data|236236S 214S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236236S 214S Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Headbutt has different properties if performed when Robo-Ky's temperature is between 93-99 C (see numbers in [ ]) | * Headbutt has different properties if performed when Robo-Ky's temperature is between 93-99 C (see numbers in [ ]) | ||
Line 667: | Line 652: | ||
{{#lst:{{BASEPAGENAME}}/Data|623H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|623H Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Wall bounces and knocks down opponent on hit | * Wall bounces and knocks down opponent on hit | ||
* Opponent's inputs are disabled for 5 frames after the super flash | * Opponent's inputs are disabled for 5 frames after the super flash | ||
Line 681: | Line 664: | ||
{{#lst:{{BASEPAGENAME}}/Data|236236P Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236236P Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Robo-Ky enters Overclock mode on 10F | * Robo-Ky enters Overclock mode on 10F | ||
Line 692: | Line 675: | ||
{{#lst:{{BASEPAGENAME}}/Data|236236P Explosion Extra}} | {{#lst:{{BASEPAGENAME}}/Data|236236P Explosion Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Knocks down opponent on hit | * Knocks down opponent on hit | ||
Line 711: | Line 694: | ||
{{#lst:{{BASEPAGENAME}}/Data|IK Extra}} | {{#lst:{{BASEPAGENAME}}/Data|IK Extra}} | ||
|- | |- | ||
{{Description| | {{Description|12|text={{ColumnList | ||
|text= | |text= | ||
*IK preparation: 80F | *IK preparation: 80F |
Revision as of 06:09, 10 March 2021
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Matchups | Forums | Videos |
System Data
Normals
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
---|---|---|---|---|---|---|---|---|---|---|---|---|
5P
| ||||||||||||
| ||||||||||||
5K
| ||||||||||||
| ||||||||||||
c.S
| ||||||||||||
f.S
| ||||||||||||
| ||||||||||||
5H
| ||||||||||||
| ||||||||||||
6P (1st hit)
| ||||||||||||
| ||||||||||||
6P (hits 2&3)
| ||||||||||||
| ||||||||||||
6H lvl 1
| ||||||||||||
| ||||||||||||
6H lvl 2
| ||||||||||||
| ||||||||||||
6H lvl 3
| ||||||||||||
| ||||||||||||
5D
| ||||||||||||
2P
| ||||||||||||
| ||||||||||||
2K
| ||||||||||||
| ||||||||||||
2S
| ||||||||||||
| ||||||||||||
2S Above 80% Heat
| ||||||||||||
| ||||||||||||
2H
| ||||||||||||
| ||||||||||||
2H Above 80% Heat
| ||||||||||||
| ||||||||||||
j.P
| ||||||||||||
j.K
| ||||||||||||
j.S
| ||||||||||||
| ||||||||||||
j.H
| ||||||||||||
| ||||||||||||
j.D
| ||||||||||||
|
Universal Mechanics
Specials
Name | Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack. Values in () are for gaps between hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Inv.Invincibility | GB+How much the Guard Bar increases on block. Click the link for the full article. | GB-How much the Guard Bar decreases on hit. Click the link for the full article. | TGTension Gain. The amount of tension gained from hitting the opponent with this attack. Specials have two values: the amount of tension gained performing the attack, and the amount gained from hitting the opponent with the attack. Click the link for the full article. | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - Chain cancellable (into itself) S - Special/Overdrive cancellable J - Jump cancellable R - Roman cancellable F - Force Roman cancellable |
LvAttack Level determines the amount of hitstun, blockstun, etc this attack will inflict. Note that there are exceptions and they will be stated in the notes. |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Overheat Explosion when heat reaches 100.0 C
| ||||||||||||
| ||||||||||||
Delayed Wakeup knocked down > PK
| ||||||||||||
| ||||||||||||
Gimmic-KY 2D
| ||||||||||||
| ||||||||||||
Don't get Coc-KY! Lv 1 236S
| ||||||||||||
| ||||||||||||
Don't get Coc-KY! Lv 2 236S
| ||||||||||||
| ||||||||||||
Don't get Coc-KY! Lv 3 236S
| ||||||||||||
| ||||||||||||
Fun-KY Lv 1 214S
| ||||||||||||
| ||||||||||||
Fun-KY Lv 2 214S
| ||||||||||||
| ||||||||||||
Fun-KY Lv 3 214S
| ||||||||||||
| ||||||||||||
Hun-KY Homerun Lv 1 623H
| ||||||||||||
| ||||||||||||
Hun-KY Homerun Lv 2 623H
| ||||||||||||
| ||||||||||||
Hun-KY Homerun Lv 3 623H
| ||||||||||||
| ||||||||||||
Hun-KY Homerun Lv 1 j.623H
| ||||||||||||
| ||||||||||||
Hun-KY Homerun Lv 2 j.623H
| ||||||||||||
| ||||||||||||
Hun-KY Homerun Lv 3 j.623H
| ||||||||||||
| ||||||||||||
Jun-KY Bargain Lv 1 j.236S
| ||||||||||||
| ||||||||||||
Jun-KY Bargain Lv 2 j.236S
| ||||||||||||
| ||||||||||||
Jun-KY Bargain Lv 3 j.236S
| ||||||||||||
| ||||||||||||
Spi-KY 66X
| ||||||||||||
| ||||||||||||
S-KY-line 63214K
| ||||||||||||
|
Force Breaks
Overdrives
Instant Kill
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2P | - | 2K | c.S, f.S | 5H, 2H, 6H | 5D, 2D | Sp |
6P | 6P1 | - | - | - | - | - |
5K | 5P2, 2P2 | 5K | c.S, f.S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2K | - | - | 2S | 2H, 6H | 2D | - |
c.S | 2P, 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | - | - | 5H, 2H, 6H | 5D, 2D | Sp |
2S | - | - | - | 5H2,2H | 2D | - |
5H | - | - | - | - | - | - |
2H | - | - | - | - | - | - |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | - |
- 1: Cancels up to twice (Three shots maximum)
- 2: Delayed Gatlings
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | j.H | j.D | Jump, Sp |
j.S | j.P | - | - | j.H | - | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Robo-Ky/Data.
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Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •