No edit summary |
No edit summary |
||
Line 14: | Line 14: | ||
{{#lst:GGACR/Robo-Ky/Data|5P Full}} | {{#lst:GGACR/Robo-Ky/Data|5P Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* On block, raises the GB like a lv 4 move | * On block, raises the GB like a lv 4 move | ||
Line 24: | Line 24: | ||
{{#lst:GGACR/Robo-Ky/Data|5K Full}} | {{#lst:GGACR/Robo-Ky/Data|5K Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial prorate 80% | *Initial prorate 80% | ||
Line 36: | Line 36: | ||
{{#lst:GGACR/Robo-Ky/Data|f.S Full}} | {{#lst:GGACR/Robo-Ky/Data|f.S Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial Prorate 85% | *Initial Prorate 85% | ||
Line 47: | Line 47: | ||
{{#lst:GGACR/Robo-Ky/Data|5H Full}} | {{#lst:GGACR/Robo-Ky/Data|5H Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Stagger on ground CH (max: 62F) | *Stagger on ground CH (max: 62F) | ||
Line 59: | Line 59: | ||
{{#lst:GGACR/Robo-Ky/Data|6P (1) Full}} | {{#lst:GGACR/Robo-Ky/Data|6P (1) Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*1-3 upperbody invincibility | *1-3 upperbody invincibility | ||
Line 77: | Line 77: | ||
{{#lst:GGACR/Robo-Ky/Data|6P (2-3) Full}} | {{#lst:GGACR/Robo-Ky/Data|6P (2-3) Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*4-6 above the knees invincibility | *4-6 above the knees invincibility | ||
Line 94: | Line 94: | ||
{{#lst:GGACR/Robo-Ky/Data|6H Lv1 Full}} | {{#lst:GGACR/Robo-Ky/Data|6H Lv1 Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Staggers on ground CH (max: 35F) | *Staggers on ground CH (max: 35F) | ||
Line 109: | Line 109: | ||
{{#lst:GGACR/Robo-Ky/Data|6H Lv2 Full}} | {{#lst:GGACR/Robo-Ky/Data|6H Lv2 Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Staggers on ground CH (max: 54F) | *Staggers on ground CH (max: 54F) | ||
Line 123: | Line 123: | ||
{{#lst:GGACR/Robo-Ky/Data|6H Lv3 Full}} | {{#lst:GGACR/Robo-Ky/Data|6H Lv3 Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Staggers on ground CH (max: 50F) | *Staggers on ground CH (max: 50F) | ||
Line 140: | Line 140: | ||
{{#lst:GGACR/Robo-Ky/Data|2P Full}} | {{#lst:GGACR/Robo-Ky/Data|2P Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Initial Prorate 85% | *Initial Prorate 85% | ||
Line 149: | Line 149: | ||
{{#lst:GGACR/Robo-Ky/Data|2K Full}} | {{#lst:GGACR/Robo-Ky/Data|2K Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Low Profile 7-22F | *Low Profile 7-22F | ||
Line 160: | Line 160: | ||
{{#lst:GGACR/Robo-Ky/Data|2S Full}} | {{#lst:GGACR/Robo-Ky/Data|2S Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
Line 171: | Line 171: | ||
{{#lst:GGACR/Robo-Ky/Data|2S Heat Full}} | {{#lst:GGACR/Robo-Ky/Data|2S Heat Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*1st hit knocks down opponent on hit | *1st hit knocks down opponent on hit | ||
Line 183: | Line 183: | ||
{{#lst:GGACR/Robo-Ky/Data|2H Full}} | {{#lst:GGACR/Robo-Ky/Data|2H Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Launches opponent on hit (on ground hit untechable for 28F) | *Launches opponent on hit (on ground hit untechable for 28F) | ||
Line 196: | Line 196: | ||
{{#lst:GGACR/Robo-Ky/Data|2H Heat Full}} | {{#lst:GGACR/Robo-Ky/Data|2H Heat Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Missile lands after 113F | *Missile lands after 113F | ||
Line 213: | Line 213: | ||
{{#lst:GGACR/Robo-Ky/Data|j.S Full}} | {{#lst:GGACR/Robo-Ky/Data|j.S Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Ground bounces and knocks down opponent on CH | *Ground bounces and knocks down opponent on CH | ||
Line 222: | Line 222: | ||
{{#lst:GGACR/Robo-Ky/Data|j.H Full}} | {{#lst:GGACR/Robo-Ky/Data|j.H Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Untechable for 20F | *Untechable for 20F | ||
Line 234: | Line 234: | ||
{{#lst:GGACR/Robo-Ky/Data|j.D Full}} | {{#lst:GGACR/Robo-Ky/Data|j.D Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Untechable for 18F | *Untechable for 18F | ||
Line 251: | Line 251: | ||
{{#lst:GGACR/Robo-Ky/Data|Ground Throw Full}} | {{#lst:GGACR/Robo-Ky/Data|Ground Throw Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Forced Prorate 50% | * Forced Prorate 50% | ||
Line 263: | Line 263: | ||
{{#lst:GGACR/Robo-Ky/Data|Air Throw Full}} | {{#lst:GGACR/Robo-Ky/Data|Air Throw Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Forced Prorate 50% | * Forced Prorate 50% | ||
Line 273: | Line 273: | ||
{{#lst:GGACR/Robo-Ky/Data|DAA Full}} | {{#lst:GGACR/Robo-Ky/Data|DAA Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Fully Invincible 1-10F | *Fully Invincible 1-10F | ||
Line 291: | Line 291: | ||
{{#lst:GGACR/Robo-Ky/Data|Overheat Full}} | {{#lst:GGACR/Robo-Ky/Data|Overheat Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* This attack hits only Robo-Ky and not the opponent | * This attack hits only Robo-Ky and not the opponent | ||
Line 303: | Line 303: | ||
{{#lst:GGACR/Robo-Ky/Data|Delayed Wakeup Full}} | {{#lst:GGACR/Robo-Ky/Data|Delayed Wakeup Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Delays wakeup for 58F | * Delays wakeup for 58F | ||
Line 313: | Line 313: | ||
{{#lst:GGACR/Robo-Ky/Data|2D Full}} | {{#lst:GGACR/Robo-Ky/Data|2D Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Robo-Ky is in crouching state during move | *Robo-Ky is in crouching state during move | ||
Line 325: | Line 325: | ||
{{#lst:GGACR/Robo-Ky/Data|236S Lv1 Full}} | {{#lst:GGACR/Robo-Ky/Data|236S Lv1 Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* In CH state 1-43F | * In CH state 1-43F | ||
Line 337: | Line 337: | ||
{{#lst:GGACR/Robo-Ky/Data|236S Lv2 Full}} | {{#lst:GGACR/Robo-Ky/Data|236S Lv2 Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* In CH state 1-43F | * In CH state 1-43F | ||
Line 349: | Line 349: | ||
{{#lst:GGACR/Robo-Ky/Data|236S Lv3 Full}} | {{#lst:GGACR/Robo-Ky/Data|236S Lv3 Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* In CH state 1-43F | * In CH state 1-43F | ||
Line 361: | Line 361: | ||
{{#lst:GGACR/Robo-Ky/Data|214S Lv1 Full}} | {{#lst:GGACR/Robo-Ky/Data|214S Lv1 Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Foot invincible and airborne from 7F onwards | * Foot invincible and airborne from 7F onwards | ||
Line 373: | Line 373: | ||
{{#lst:GGACR/Robo-Ky/Data|214S Lv2 Full}} | {{#lst:GGACR/Robo-Ky/Data|214S Lv2 Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Foot invincible and airborne from 7F onwards | * Foot invincible and airborne from 7F onwards | ||
Line 384: | Line 384: | ||
{{#lst:GGACR/Robo-Ky/Data|214S Lv3 Full}} | {{#lst:GGACR/Robo-Ky/Data|214S Lv3 Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Foot invincible and airborne from 7F onwards | * Foot invincible and airborne from 7F onwards | ||
Line 396: | Line 396: | ||
{{#lst:GGACR/Robo-Ky/Data|623H Lv1 Full}} | {{#lst:GGACR/Robo-Ky/Data|623H Lv1 Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Throw invincible 1-8F | * Throw invincible 1-8F | ||
Line 411: | Line 411: | ||
{{#lst:GGACR/Robo-Ky/Data|623H Lv2 Full}} | {{#lst:GGACR/Robo-Ky/Data|623H Lv2 Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Fully invincible 1-7F | * Fully invincible 1-7F | ||
Line 426: | Line 426: | ||
{{#lst:GGACR/Robo-Ky/Data|623H Lv3 Full}} | {{#lst:GGACR/Robo-Ky/Data|623H Lv3 Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Fully invincible 1-17F | * Fully invincible 1-17F | ||
Line 441: | Line 441: | ||
{{#lst:GGACR/Robo-Ky/Data|j.623H Lv1 Full}} | {{#lst:GGACR/Robo-Ky/Data|j.623H Lv1 Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Throw invincible 1-8F | * Throw invincible 1-8F | ||
Line 454: | Line 454: | ||
{{#lst:GGACR/Robo-Ky/Data|j.623H Lv2 Full}} | {{#lst:GGACR/Robo-Ky/Data|j.623H Lv2 Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Fully invincible 1-7F | * Fully invincible 1-7F | ||
Line 467: | Line 467: | ||
{{#lst:GGACR/Robo-Ky/Data|j.623H Lv3 Full}} | {{#lst:GGACR/Robo-Ky/Data|j.623H Lv3 Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Fully invincible 1-17F | * Fully invincible 1-17F | ||
Line 480: | Line 480: | ||
{{#lst:GGACR/Robo-Ky/Data|j.236S Lv1 Full}} | {{#lst:GGACR/Robo-Ky/Data|j.236S Lv1 Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Knocks down opponent on ground hit | * Knocks down opponent on ground hit | ||
Line 494: | Line 494: | ||
{{#lst:GGACR/Robo-Ky/Data|j.236S Lv2 Full}} | {{#lst:GGACR/Robo-Ky/Data|j.236S Lv2 Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Blows opponent away on air hit (untechable for 25F) | * Blows opponent away on air hit (untechable for 25F) | ||
Line 510: | Line 510: | ||
{{#lst:GGACR/Robo-Ky/Data|j.236S Lv3 Full}} | {{#lst:GGACR/Robo-Ky/Data|j.236S Lv3 Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Wall bounces opponent if missile hits from 9-26F (aka before it splits) (untechable for 24F) | * Wall bounces opponent if missile hits from 9-26F (aka before it splits) (untechable for 24F) | ||
Line 523: | Line 523: | ||
{{#lst:GGACR/Robo-Ky/Data|66X Full}} | {{#lst:GGACR/Robo-Ky/Data|66X Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Upper body invincible 5-8F | * Upper body invincible 5-8F | ||
Line 544: | Line 544: | ||
{{#lst:GGACR/Robo-Ky/Data|63214K Full}} | {{#lst:GGACR/Robo-Ky/Data|63214K Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Forced Prorate 70% | * Forced Prorate 70% | ||
Line 565: | Line 565: | ||
{{#lst:GGACR/Robo-Ky/Data|j.214D Full}} | {{#lst:GGACR/Robo-Ky/Data|j.214D Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text={{ColumnList | ||
|text= | |text= | ||
*Can be steered from 1F onwards | *Can be steered from 1F onwards | ||
Line 587: | Line 587: | ||
{{#lst:GGACR/Robo-Ky/Data|236236S Full}} | {{#lst:GGACR/Robo-Ky/Data|236236S Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text={{ColumnList | ||
|text= | |text= | ||
*Fully invincible only on frame 2 | *Fully invincible only on frame 2 | ||
Line 603: | Line 603: | ||
{{#lst:GGACR/Robo-Ky/Data|236236S > 214S Full}} | {{#lst:GGACR/Robo-Ky/Data|236236S > 214S Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Headbutt has different properties if performed when Robo-Ky's temperature is between 93-99 C (see numbers in [ ]) | * Headbutt has different properties if performed when Robo-Ky's temperature is between 93-99 C (see numbers in [ ]) | ||
Line 615: | Line 615: | ||
{{#lst:GGACR/Robo-Ky/Data|623H Full}} | {{#lst:GGACR/Robo-Ky/Data|623H Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Fully invincible 1-9F | * Fully invincible 1-9F | ||
Line 628: | Line 628: | ||
{{#lst:GGACR/Robo-Ky/Data|236236P Full}} | {{#lst:GGACR/Robo-Ky/Data|236236P Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Robo-Ky enters Overclock mode on 10F | * Robo-Ky enters Overclock mode on 10F | ||
Line 638: | Line 638: | ||
{{#lst:GGACR/Robo-Ky/Data|236236P Explosion Full}} | {{#lst:GGACR/Robo-Ky/Data|236236P Explosion Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
* Knocks down opponent on hit | * Knocks down opponent on hit | ||
Line 656: | Line 656: | ||
{{#lst:GGACR/Robo-Ky/Data|IK Full}} | {{#lst:GGACR/Robo-Ky/Data|IK Full}} | ||
|- | |- | ||
{{Description| | {{Description|11|text={{ColumnList | ||
|text= | |text= | ||
*IK preparation: 80F | *IK preparation: 80F |
Revision as of 03:09, 6 March 2020
System Data
Normals
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
---|---|---|---|---|---|---|---|---|---|---|
5P | ||||||||||
| ||||||||||
5K | ||||||||||
| ||||||||||
c.S | ||||||||||
f.S | ||||||||||
| ||||||||||
5H | ||||||||||
| ||||||||||
6P (1st hit) | ||||||||||
| ||||||||||
6P (hits 2&3) | ||||||||||
| ||||||||||
6H lvl 1 | ||||||||||
| ||||||||||
6H lvl 2 | ||||||||||
| ||||||||||
6H lvl 3 | ||||||||||
| ||||||||||
5D | ||||||||||
2P | ||||||||||
| ||||||||||
2K | ||||||||||
| ||||||||||
2S | ||||||||||
| ||||||||||
2S Above 80% Heat | ||||||||||
| ||||||||||
2H | ||||||||||
| ||||||||||
2H Above 80% Heat | ||||||||||
| ||||||||||
j.P | ||||||||||
j.K | ||||||||||
j.S | ||||||||||
| ||||||||||
j.H | ||||||||||
| ||||||||||
j.D | ||||||||||
|
Universal Mechanics
Specials
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
---|---|---|---|---|---|---|---|---|---|---|
Overheat Explosion when heat reaches 100.0 C | ||||||||||
| ||||||||||
Delayed Wakeup knocked down > PK | ||||||||||
| ||||||||||
Gimmic-KY 2D | ||||||||||
| ||||||||||
Don't get Coc-KY! Lv 1 236S | ||||||||||
| ||||||||||
Don't get Coc-KY! Lv 2 236S | ||||||||||
| ||||||||||
Don't get Coc-KY! Lv 3 236S | ||||||||||
| ||||||||||
Fun-KY Lv 1 214S | ||||||||||
| ||||||||||
Fun-KY Lv 2 214S | ||||||||||
| ||||||||||
Fun-KY Lv 3 214S | ||||||||||
| ||||||||||
Hun-KY Homerun Lv 1 623H | ||||||||||
| ||||||||||
Hun-KY Homerun Lv 2 623H | ||||||||||
| ||||||||||
Hun-KY Homerun Lv 3 623H | ||||||||||
| ||||||||||
Hun-KY Homerun Lv 1 j.623H | ||||||||||
| ||||||||||
Hun-KY Homerun Lv 2 j.623H | ||||||||||
| ||||||||||
Hun-KY Homerun Lv 3 j.623H | ||||||||||
| ||||||||||
Jun-KY Bargain Lv 1 j.236S | ||||||||||
| ||||||||||
Jun-KY Bargain Lv 2 j.236S | ||||||||||
| ||||||||||
Jun-KY Bargain Lv 3 j.236S | ||||||||||
| ||||||||||
Spi-KY 66X | ||||||||||
| ||||||||||
S-KY-line 63214K | ||||||||||
|
Force Breaks
Overdrives
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. High: High or air Faultless Defense Low: Low or air FD Mid: Any ground block or air FD |
StartupHow many frames it takes for the move to become able to strike the opponent. Startup includes the frame on which the move becomes active. | ActiveHow many frames for which the move has a hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryHow many frames that the move must go through after its active frames end to automatically go back to a neutral state. | On-BlockAlso known as Frame AdvantageThe difference between the attacker's recovery and the period that the opponent is in blockstun. This value is based on the first active frame. | Invulnerability | ||||
---|---|---|---|---|---|---|---|---|---|---|
What's Useless Will Always Be So 236236S, SSS... | ||||||||||
| ||||||||||
Headbutt What's Useless > 214S | ||||||||||
| ||||||||||
Whac-KY Blow 623H | ||||||||||
| ||||||||||
Ris-KY Lovers 236236P | ||||||||||
| ||||||||||
Ris-KY Lovers Self Destruct | ||||||||||
|
Instant Kill
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2P | - | 2K | c.S, f.S | 5H, 2H, 6H | 5D, 2D | Sp |
6P | 6P1 | - | - | - | - | - |
5K | 5P2, 2P2 | 5K | c.S, f.S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2K | - | - | 2S | 2H, 6H | 2D | - |
c.S | 2P, 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | - | - | 5H, 2H, 6H | 5D, 2D | Sp |
2S | - | - | - | 5H2,2H | 2D | - |
5H | - | - | - | - | - | - |
2H | - | - | - | - | - | - |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | - |
- 1: Cancels up to twice (Three shots maximum)
- 2: Delayed Gatlings
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | j.H | j.D | Jump, Sp |
j.S | j.P | - | - | j.H | - | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Robo-Ky/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- A.B.A [★]
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- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
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- Justice [★]
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- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •